https://www.ufopaedia.org/index.php?title=Alien_Retaliation&feed=atom&action=historyAlien Retaliation - Revision history2024-03-28T10:18:14ZRevision history for this page on the wikiMediaWiki 1.35.4https://www.ufopaedia.org/index.php?title=Alien_Retaliation&diff=87200&oldid=prevMagic9mushroom: whoops2018-07-12T05:39:11Z<p>whoops</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*To distinguish between [[Battleship]]s that are merely acting as scouts for an Alien Retaliation, and those that are on an attack run, pay attention to their flight patterns. A Battleship on a scouting mission will arrive in the targetted zone at Very High altitude and top speed, and then slow down to much lower speeds to perform several passes at Very Low altitude. A Battleship on an attack run will '''immediately''' descend to Very Low altitude, and charge straight for the base at a full 5000 knots. This means that an attacking Battleship can '''only''' be shot down by an Avenger.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*To distinguish between [[Battleship]]s that are merely acting as scouts for an Alien Retaliation, and those that are on an attack run, pay attention to their flight patterns. A Battleship on a scouting mission will arrive in the targetted zone at Very High altitude and top speed, and then slow down to much lower speeds to perform several passes at Very Low altitude. A Battleship on an attack run will '''immediately''' descend to Very Low altitude, and charge straight for the base at a full 5000 knots. This means that an attacking Battleship can '''only''' be shot down by an Avenger.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*There is a design oversight in the code that monitors whether an X-Com base has been found and is due for an attacking [[Battleship]]. A flag in XBASES.DAT is set when a scouting UFO detects the base, which triggers a routine to spawn a Battleship on an attack run. The flag is removed when a [[Base Defence]] mission occurs - and '''only''' when that mission occurs. Shooting down the Battleship, or destroying it with [[Base Defence Systems]], will not remove the flag, causing another Battleship to attack a few days later. This will never end until a Battleship is allowed to invade the base.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*There is a design oversight in the code that monitors whether an X-Com base has been found and is due for an attacking [[Battleship]]. A flag in XBASES.DAT is set when a scouting UFO detects the base, which triggers a routine to spawn a Battleship on an attack run. The flag is removed when a [[Base Defence]] mission occurs - and '''only''' when that mission occurs. Shooting down the Battleship, or destroying it with [[Base Defence Systems]], will not remove the flag, causing another Battleship to attack a few days later. This will never end until a Battleship is allowed to invade the base.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==UFOpaedia description==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If XCom interceptors are being particularly successful in shooting down UFOs then the aliens may take some retaliatory action. This could result in a direct attack against an XCom base. However, the aliens have to find an XCom base in order to attack it, and provided UFOs are kept away then there should be little danger of an assault.</div></td>
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</table>Magic9mushroomhttps://www.ufopaedia.org/index.php?title=Alien_Retaliation&diff=87199&oldid=prevMagic9mushroom: rewrite2018-07-12T04:36:46Z<p>rewrite</p>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Alien Retaliation.png|thumb|right|Alien Retaliation mission type.]]<del class="diffchange diffchange-inline">If X-COM aircraft are being particularly successful at shooting down [[UFOs]] then the Aliens will take [[Alien Retaliation|retaliatory]] action in the form of an attack against an [[Base Defence|X-COM base]]. </del></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Alien Retaliation.png|thumb|right|Alien Retaliation mission type.]]</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The most overtly aggressive of the [[Alien Missions]], [[Alien Retaliation]] signifies an alien attempt to destroy X-Com via military force. Alien Retaliation missions are generated in response to X-Com's activities, in a form of dynamic difficulty.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The mission is performed in two stages. First, a series of UFOs ([[Small Scout|Small]], [[Medium Scout|Medium]] and [[Large Scout]]s, and eventually two [[Battleship]]s) will appear and carefully fly over the targetted zone, searching for an X-Com base. This search can be hampered by shooting down the scouts, or by construction of [[Mind Shield]]s. If the scouts succeed in finding a base, the scouting phase will end, and a [[Battleship]] will appear to assault the base. An attacking Battleship can be destroyed by [[Base Defence Systems]], or (if the base is manned) its strike force can be fought off in a [[Base Defence]] mission; otherwise, the base is destroyed.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>An '''Alien Retaliation''' mission consists of a series of UFO scouts that will appear in the area the UFO was shot down to patrol for an X-COM base. At the end of the patrol, once the aliens have decided that they've ''found'' a base, a [[Battleship]] will appear a day or two afterwards and attack an X-COM base in the same region - picking one at random if there are several. In the worst case scenario, the aliens will sometimes skip the scouting phase entirely and immediately schedule the attack. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The aliens do not [[Scoring|score]] from this mission beyond the ordinary points for UFO presence; however, losing a base is a direct material blow to X-Com. Furthermore, if X-Com loses all its bases to Alien Retaliation, you will immediately lose the game.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Once an X-COM base is marked for the attack, a Battleship will be sent to drop troops into the base, and then immediately escape into orbit. See [[#Base Attack Loop|below]] for a pertinent bug/feature concerning this. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==Causes of Retaliation==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A battleship on the attack is easy to spot as it will always be moving purposefully in a straight line to the base it is attacking. The ship will be moving at top speed so only an [[Avenger]] can intercept it. </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There are two distinct ways an [[Alien Retaliation]] mission can begin.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*A "triggered" Retaliation mission is a specific response to a single X-Com act. Every time X-Com shoots down a UFO in air combat, there is a chance (modified by difficulty level) that an Alien Retaliation mission will immediately be generated. Retaliation missions generated in this manner will always be performed by the same race that crewed the UFO shot down, and will be performed either in the zone of the shootdown (which may not even contain a base), or the region from which the offending X-Com craft originated (the latter is more likely on higher difficulties). Note that performing a [[UFO Ground Assault]] will never trigger Retaliation.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*A "scheduled" Retaliation mission is a more general response to the ongoing threat posed by X-Com, and is assigned at the beginning of a new month like other [[Alien Missions]]. These will begin either when X-Com researches [[The Martian Solution]] or if the game goes on beyond a certain month (which month that is depends on difficulty), and occur once per month for the rest of the game in addition to the aliens' other activities. Scheduled Retaliation missions are performed by a random race (20% for each, regardless of month), and will always target the oldest X-Com base that doesn't already have a Retaliation mission looking for it.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>===Difficulty table===</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If you shoot down the retaliation scouts, the next scout to appear in the patrol will be delayed by a random amount of time. However, the type of UFO may be upgraded to make it more difficult for you to shoot down. As alien mission have a set time frame for them to be completed, they will eventually abort the retaliation mission if the scouts are delayed long enough. </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{| class="wikitable"</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>!Difficulty!!Beginner!!Experienced!!Veteran!!Genius!!Superhuman</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>!Chance to trigger Retaliation per interception</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|4%||8%||12%||16%||20%</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>!Chance Retaliation targets interceptor's home base</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>||50%||56%||62%||68%||74%</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>!Latest month at which scheduled Retaliation begins</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|Mar 2000||Feb 2000||Jan 2000||Dec 1999||Nov 1999</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==Notes==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Note that assaulting an landed Retaliation scout when it is on the ground does not have this effect. </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*None of the UFOs performing Alien Retaliation will land. This can be diagnostic of Retaliation activity if X-Com lacks [[Hyper-Wave Decoder]]s, and also means that [[UFO Ground Assault]] is impossible; X-Com must shoot down Retaliation scouts in order to perform [[UFO Crash Recovery]].</div></td>
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<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*To distinguish between [[Battleship]]s that are merely acting as scouts for an Alien Retaliation, and those that are on an attack run, pay attention to their flight patterns. A Battleship on a scouting mission will arrive in the targetted zone at Very High altitude and top speed, and then slow down to much lower speeds to perform several passes at Very Low altitude. A Battleship on an attack run will '''immediately''' descend to Very Low altitude, and charge straight for the base at a full 5000 knots. This means that an attacking Battleship can '''only''' be shot down by an Avenger.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While the scouting parties do cause activity that will concern the Council, the aliens do not directly [[Scoring#Alien_Scoring|score]] for destroying the base. Beyond the material loss of the base, assets and personnel, you will only gain negative points for the soldiers or tanks killed defending the base. However, if you lose all bases to alien retaliation, X-COM will be wiped out and you lose the game.</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*There is a design oversight in the code that monitors whether an X-Com base has been found and is due for an attacking [[Battleship]]. A flag in XBASES.DAT is set when a scouting UFO detects the base, which triggers a routine to spawn a Battleship on an attack run. The flag is removed when a [[Base Defence]] mission occurs - and '''only''' when that mission occurs. Shooting down the Battleship, or destroying it with [[Base Defence Systems]], will not remove the flag, causing another Battleship to attack a few days later. This will never end until a Battleship is allowed to invade the base.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==Multiple Retaliations==</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Each time a retaliation mission is set up it will be run by a particular task force of aliens that are charged to find an X-COM base and get troops inside to destroy it from within. Once a team manages to drop a retaliation squad into your base, their mission will come to an end and they will cease their attack. </div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Each team works independently of the other, and do not share their findings with the others. So if they find a base, only they will know where it is. All other teams will have to locate the base themselves. Base locations are not retained once the mission has been completed. It may indicate that the crew on the final battleship may be what is left of the task force and the base location either dies with them if they fail, or is no longer required if they succeed. </div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If you are targeted by more than one group at a time, you will need to crush them all to cease the attacks altogether. Once they have all been dealt with, you will not have to worry about any further attacks until the next wave of retaliation scouts are encouraged to appear. </div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== Base Attack Loop==</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Due to a programming oversight, destroying the battleship with base defences will not clear the retaliation mission flag. Because of this the game will think that the mission is not yet over and it will prepare another battleship to attack the base. This whole process will then repeat itself until the battleship is allowed to land. </div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This can be [[User:Magic9mushroom#Battleship_Farming|exploited]]. </div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A few effects that arise from this bug are that the aliens will appear to:</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div># Have endless resources and can afford to send fully crewed Battleships every few days</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div># Have a sudden case of amnesia once the ground crew is dealt with</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See Also==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See Also==</div></td>
</tr>
</table>Magic9mushroomhttps://www.ufopaedia.org/index.php?title=Alien_Retaliation&diff=87072&oldid=prevMagic9mushroom: Formatting.2018-06-30T07:15:36Z<p>Formatting.</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:15, 30 June 2018</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 11:</td>
<td colspan="2" class="diff-lineno">Line 11:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Note that assaulting an landed Retaliation scout when it is on the ground does not have this effect. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Note that assaulting an landed Retaliation scout when it is on the ground does not have this effect. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While the scouting parties do cause activity that will concern the Council, the aliens do not directly [[Scoring#Alien_Scoring|score]] for destroying the base. Beyond the material loss of the base, assets and personnel, you will only gain negative points for the soldiers or tanks killed defending the base. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While the scouting parties do cause activity that will concern the Council, the aliens do not directly [[Scoring#Alien_Scoring|score]] for destroying the base. Beyond the material loss of the base, assets and personnel, you will only gain negative points for the soldiers or tanks killed defending the base. <ins class="diffchange diffchange-inline">However, if you lose all bases to alien retaliation, X-COM will be wiped out and you lose the game.</ins></div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>However, if you lose all bases to alien retaliation, X-COM will be wiped out and you lose the game.</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Multiple Retaliations==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Multiple Retaliations==</div></td>
</tr>
</table>Magic9mushroomhttps://www.ufopaedia.org/index.php?title=Alien_Retaliation&diff=87071&oldid=prevMagic9mushroom: Better description.2018-06-30T07:15:15Z<p>Better description.</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:15, 30 June 2018</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 13:</td>
<td colspan="2" class="diff-lineno">Line 13:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While the scouting parties do cause activity that will concern the Council, the aliens do not directly [[Scoring#Alien_Scoring|score]] for destroying the base. Beyond the material loss of the base, assets and personnel, you will only gain negative points for the soldiers or tanks killed defending the base. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While the scouting parties do cause activity that will concern the Council, the aliens do not directly [[Scoring#Alien_Scoring|score]] for destroying the base. Beyond the material loss of the base, assets and personnel, you will only gain negative points for the soldiers or tanks killed defending the base. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Obviously</del>, if you lose all bases to alien retaliation, X-COM will be wiped out and you lose the game.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">However</ins>, if you lose all bases to alien retaliation, X-COM will be wiped out and you lose the game.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Multiple Retaliations==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Multiple Retaliations==</div></td>
</tr>
</table>Magic9mushroomhttps://www.ufopaedia.org/index.php?title=Alien_Retaliation&diff=64288&oldid=prevMagic9mushroom at 10:14, 1 May 20152015-05-01T10:14:24Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:14, 1 May 2015</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Alien Retaliation.png|thumb|right|Alien Retaliation mission type.]]If X-COM aircraft are being particularly successful at shooting down [[UFOs]] then the Aliens will take [[Alien Retaliation|retaliatory]] action in the form of an attack against an [[Base <del class="diffchange diffchange-inline">Defense</del>|X-COM base]]. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Alien Retaliation.png|thumb|right|Alien Retaliation mission type.]]If X-COM aircraft are being particularly successful at shooting down [[UFOs]] then the Aliens will take [[Alien Retaliation|retaliatory]] action in the form of an attack against an [[Base <ins class="diffchange diffchange-inline">Defence</ins>|X-COM base]]. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>An '''Alien Retaliation''' mission consists of a series of UFO scouts that will appear in the area the UFO was shot down to patrol for an X-COM base. At the end of the patrol, once the aliens have decided that they've ''found'' a base, a [[Battleship]] will appear a day or two afterwards and attack an X-COM base in the same region - picking one at random if there are several. In the worst case scenario, the aliens will sometimes skip the scouting phase entirely and immediately schedule the attack. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>An '''Alien Retaliation''' mission consists of a series of UFO scouts that will appear in the area the UFO was shot down to patrol for an X-COM base. At the end of the patrol, once the aliens have decided that they've ''found'' a base, a [[Battleship]] will appear a day or two afterwards and attack an X-COM base in the same region - picking one at random if there are several. In the worst case scenario, the aliens will sometimes skip the scouting phase entirely and immediately schedule the attack. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Base Attack Loop==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Base Attack Loop==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Due to a programming oversight, destroying the battleship with base <del class="diffchange diffchange-inline">defenses</del> will not clear the retaliation mission flag. Because of this the game will think that the mission is not yet over and it will prepare another battleship to attack the base. This whole process will then repeat itself until the battleship is allowed to land. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Due to a programming oversight, destroying the battleship with base <ins class="diffchange diffchange-inline">defences</ins> will not clear the retaliation mission flag. Because of this the game will think that the mission is not yet over and it will prepare another battleship to attack the base. This whole process will then repeat itself until the battleship is allowed to land. </div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This can be [[User:Magic9mushroom#Battleship_Farming|exploited]]. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This can be [[User:Magic9mushroom#Battleship_Farming|exploited]]. </div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See Also==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See Also==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Base <del class="diffchange diffchange-inline">Defense</del>]]</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Base <ins class="diffchange diffchange-inline">Defence</ins>]]</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Alien Missions Navbar}}</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Alien Missions Navbar}}</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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</table>Magic9mushroomhttps://www.ufopaedia.org/index.php?title=Alien_Retaliation&diff=46588&oldid=prevKiethSomataw99 at 21:44, 25 June 20132013-06-25T21:44:13Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:44, 25 June 2013</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While the scouting parties do cause activity that will concern the Council, the aliens do not directly [[Scoring#Alien_Scoring|score]] for destroying the base. Beyond the material loss of the base, assets and personnel, you will only gain negative points for the soldiers or tanks killed defending the base. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While the scouting parties do cause activity that will concern the Council, the aliens do not directly [[Scoring#Alien_Scoring|score]] for destroying the base. Beyond the material loss of the base, assets and personnel, you will only gain negative points for the soldiers or tanks killed defending the base. </div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Obviously, if you lose all bases to alien retaliation, X-COM will be wiped out and you lose the game.</div></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Multiple Retaliations==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Multiple Retaliations==</div></td>
</tr>
</table>KiethSomataw99https://www.ufopaedia.org/index.php?title=Alien_Retaliation&diff=46329&oldid=prevWinterheart at 21:42, 8 May 20132013-05-08T21:42:10Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:42, 8 May 2013</td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Base Defense]]</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Alien Missions Navbar}}</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Alien Missions Navbar}}</div></td>
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<tr>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Enemy Unknown/UFO Defense]]</div></td>
</tr>
</table>Winterhearthttps://www.ufopaedia.org/index.php?title=Alien_Retaliation&diff=43404&oldid=prevNKF: Rewrite2013-01-04T08:52:01Z<p>Rewrite</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:52, 4 January 2013</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Alien Retaliation.png|thumb|right|Alien Retaliation mission type.]]If X-COM <del class="diffchange diffchange-inline">[[Interceptor]]s (or Avengers/Firestorms/Lightnings)</del> are being particularly successful <del class="diffchange diffchange-inline">in</del> shooting down [[UFOs]] then the Aliens <del class="diffchange diffchange-inline">may</del> take<del class="diffchange diffchange-inline"> some</del> [[Alien Retaliation|retaliatory]] action<del class="diffchange diffchange-inline">.</del> <del class="diffchange diffchange-inline">This</del> <del class="diffchange diffchange-inline">could</del> <del class="diffchange diffchange-inline">result</del> <del class="diffchange diffchange-inline">in</del> <del class="diffchange diffchange-inline">a direct</del> attack against an [[Base Defense|X-COM base]]. <del class="diffchange diffchange-inline">However, the aliens have to find an X-COM base in order to attack it, and provided UFOs are kept away then there should be little danger of an assault.</del></div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Alien Retaliation.png|thumb|right|Alien Retaliation mission type.]]If X-COM <ins class="diffchange diffchange-inline">aircraft</ins> are being particularly successful <ins class="diffchange diffchange-inline">at</ins> shooting down [[UFOs]] then the Aliens <ins class="diffchange diffchange-inline">will</ins> take [[Alien Retaliation|retaliatory]] action <ins class="diffchange diffchange-inline">in</ins> <ins class="diffchange diffchange-inline">the</ins> <ins class="diffchange diffchange-inline">form</ins> <ins class="diffchange diffchange-inline">of</ins> <ins class="diffchange diffchange-inline">an</ins> attack against an [[Base Defense|X-COM base]]. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>An '''Alien Retaliation''' mission consists of a series of UFO scouts that will appear in the area the UFO was shot down to patrol for an X-COM base. At the end of the patrol, once the aliens have decided that they've ''found'' a base, a [[Battleship]] will appear a day or two afterwards and attack an X-COM base in the same region - picking one at random if there are several. In the worst case scenario, the aliens will sometimes skip the scouting phase entirely and immediately schedule the attack. </div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Scouts of various sizes will attempt to locate your base. If you shoot them down, they will be unable to do so. A battleship will appear at the end of this wave. If your base was detected, the Battleship will zoom in at top speed, low to the ground and immediately land, making it only possible to intercept with an [[Avenger]]. If you managed to stop the scout's search efforts, the battleship will appear, fly around for a while, (as if challenging your interceptors to a fight) then fly off again into space.</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Once an X-COM base is marked for the attack, a Battleship will be sent to drop troops into the base, and then immediately escape into orbit. See [[#Base Attack Loop|below]] for a pertinent bug/feature concerning this. </div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Sometimes the very first UFO you encounter in a brand new game will be a Retaliation Scout. If it locates your [[X-COM Bases|base]] then you might be attacked almost immediately which is likely to be a tough mission.</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A battleship on the attack is easy to spot as it will always be moving purposefully in a straight line to the base it is attacking. The ship will be moving at top speed so only an [[Avenger]] can intercept it. </div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Shooting down the retaliation scouts may prevent a base assault, but shooting them down close to your base almost guarantees an attack, presumably as they report your base if they come down close enough for your base to be in its radar range. Therefore, shoot down retaliation scouts with great care. </div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If you shoot down the retaliation scouts, the next scout to appear in the patrol will be delayed by a random amount of time. However, the type of UFO may be upgraded to make it more difficult for you to shoot down. As alien mission have a set time frame for them to be completed, they will eventually abort the retaliation mission if the scouts are delayed long enough. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Note that assaulting an landed Retaliation scout when it is on the ground does not have this effect. </div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Aliens do not directly [[Scoring#Alien_Scoring|score]] for this mission. Losing a base will give you negative points depending on what was in the base.</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While the scouting parties do cause activity that will concern the Council, the aliens do not directly [[Scoring#Alien_Scoring|score]] for destroying the base. Beyond the material loss of the base, assets and personnel, you will only gain negative points for the soldiers or tanks killed defending the base. </div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==Mission Profile==</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==Multiple Retaliations==</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Retaliation missions consist of scouts that look for your base. When found, it is followed up by a [[Battleship]] dropship carrying a team of aliens that are to be inserted into your base (identical to a normal Battleship crew). The Battleship vanishes once it has inserted the troops - presumably escaping into the atmosphere during the attack. </div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Each retaliation <del class="diffchange diffchange-inline">wave</del> <del class="diffchange diffchange-inline">consists</del> <del class="diffchange diffchange-inline">of</del> a <del class="diffchange diffchange-inline">single</del> <del class="diffchange diffchange-inline">group</del> of aliens that are <del class="diffchange diffchange-inline">seeking</del> to <del class="diffchange diffchange-inline">destroy</del> <del class="diffchange diffchange-inline">your</del> base<del class="diffchange diffchange-inline">.</del> <del class="diffchange diffchange-inline">Each</del> <del class="diffchange diffchange-inline">group,</del> <del class="diffchange diffchange-inline">which</del> <del class="diffchange diffchange-inline">can</del> <del class="diffchange diffchange-inline">be</del> <del class="diffchange diffchange-inline">of</del> <del class="diffchange diffchange-inline">the</del> <del class="diffchange diffchange-inline">same</del> <del class="diffchange diffchange-inline">species,</del> <del class="diffchange diffchange-inline">will</del> <del class="diffchange diffchange-inline">independently</del> <del class="diffchange diffchange-inline">target</del> <del class="diffchange diffchange-inline">your</del> <del class="diffchange diffchange-inline">base</del> <del class="diffchange diffchange-inline">for</del> retaliation<del class="diffchange diffchange-inline">.</del> <del class="diffchange diffchange-inline">Once</del> your base <del class="diffchange diffchange-inline">is</del> <del class="diffchange diffchange-inline">located, they</del> will <del class="diffchange diffchange-inline">continuously</del> <del class="diffchange diffchange-inline">send</del> <del class="diffchange diffchange-inline">[[Battleship]]s</del> <del class="diffchange diffchange-inline">at</del> <del class="diffchange diffchange-inline">the</del> <del class="diffchange diffchange-inline">base until one breaks through your defences. They</del> will <del class="diffchange diffchange-inline">not stop until</del> <del class="diffchange diffchange-inline">this</del> <del class="diffchange diffchange-inline">happens</del>. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Each<ins class="diffchange diffchange-inline"> time a</ins> retaliation <ins class="diffchange diffchange-inline">mission</ins> <ins class="diffchange diffchange-inline">is</ins> <ins class="diffchange diffchange-inline">set up it will be run by</ins> a <ins class="diffchange diffchange-inline">particular</ins> <ins class="diffchange diffchange-inline">task force</ins> of aliens that are <ins class="diffchange diffchange-inline">charged</ins> to <ins class="diffchange diffchange-inline">find</ins> <ins class="diffchange diffchange-inline">an X-COM</ins> base <ins class="diffchange diffchange-inline">and</ins> <ins class="diffchange diffchange-inline">get</ins> <ins class="diffchange diffchange-inline">troops</ins> <ins class="diffchange diffchange-inline">inside</ins> <ins class="diffchange diffchange-inline">to</ins> <ins class="diffchange diffchange-inline">destroy</ins> <ins class="diffchange diffchange-inline">it</ins> <ins class="diffchange diffchange-inline">from</ins> <ins class="diffchange diffchange-inline">within.</ins> <ins class="diffchange diffchange-inline">Once</ins> <ins class="diffchange diffchange-inline">a</ins> <ins class="diffchange diffchange-inline">team</ins> <ins class="diffchange diffchange-inline">manages</ins> <ins class="diffchange diffchange-inline">to</ins> <ins class="diffchange diffchange-inline">drop a</ins> retaliation <ins class="diffchange diffchange-inline">squad into</ins> your base<ins class="diffchange diffchange-inline">,</ins> <ins class="diffchange diffchange-inline">their</ins> <ins class="diffchange diffchange-inline">mission</ins> will <ins class="diffchange diffchange-inline">come</ins> <ins class="diffchange diffchange-inline">to</ins> <ins class="diffchange diffchange-inline">an</ins> <ins class="diffchange diffchange-inline">end</ins> <ins class="diffchange diffchange-inline">and</ins> <ins class="diffchange diffchange-inline">they</ins> will <ins class="diffchange diffchange-inline">cease</ins> <ins class="diffchange diffchange-inline">their</ins> <ins class="diffchange diffchange-inline">attack</ins>. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Each team works independently of the other, and do not share their findings with the others. So if they find a base, only they will know where it is. All other teams will have to locate the base themselves. Base locations are not retained once the mission has been completed. It may indicate that the crew on the final battleship may be what is left of the task force and the base location either dies with them if they fail, or is no longer required if they succeed. </div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Once they manage to drop a retaliation squad into your base the group sending the battleships will have a sudden case of amnesia and forget the base location. Why this is a bit of mystery, but what's important is that you will not have to worry about another attack until the retaliation scouts reappear. </div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If you are<del class="diffchange diffchange-inline"> being</del> targeted by <del class="diffchange diffchange-inline">several</del> <del class="diffchange diffchange-inline">groups</del> <del class="diffchange diffchange-inline">of</del> <del class="diffchange diffchange-inline">aliens</del> at <del class="diffchange diffchange-inline">the same</del> time, you will <del class="diffchange diffchange-inline">have</del> to crush <del class="diffchange diffchange-inline">both (or</del> all<del class="diffchange diffchange-inline">)</del> <del class="diffchange diffchange-inline">of</del> the <del class="diffchange diffchange-inline">assault</del> <del class="diffchange diffchange-inline">squads</del> <del class="diffchange diffchange-inline">before</del> the <del class="diffchange diffchange-inline">aliens</del> <del class="diffchange diffchange-inline">stop</del> <del class="diffchange diffchange-inline">attacking</del> <del class="diffchange diffchange-inline">your</del> <del class="diffchange diffchange-inline">base</del>. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If you are targeted by <ins class="diffchange diffchange-inline">more</ins> <ins class="diffchange diffchange-inline">than</ins> <ins class="diffchange diffchange-inline">one</ins> <ins class="diffchange diffchange-inline">group</ins> at <ins class="diffchange diffchange-inline">a</ins> time, you will <ins class="diffchange diffchange-inline">need</ins> to crush <ins class="diffchange diffchange-inline">them</ins> all <ins class="diffchange diffchange-inline">to cease</ins> the <ins class="diffchange diffchange-inline">attacks</ins> <ins class="diffchange diffchange-inline">altogether.</ins> <ins class="diffchange diffchange-inline">Once they have all been dealt with, you will not have to worry about any further attacks until</ins> the <ins class="diffchange diffchange-inline">next</ins> <ins class="diffchange diffchange-inline">wave</ins> <ins class="diffchange diffchange-inline">of</ins> <ins class="diffchange diffchange-inline">retaliation scouts are encouraged to</ins> <ins class="diffchange diffchange-inline">appear</ins>. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== Base Attack Loop==</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==Conclusions==</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>First, each wave of retaliation ends when the retaliation squad is inserted into the base - then the base is forgotten. </div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Due to a programming oversight, destroying the battleship with base defenses will not clear the retaliation mission flag. Because of this the game will think that the mission is not yet over and it will prepare another battleship to attack the base. This whole process will then repeat itself until the battleship is allowed to land. </div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><br></div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Second, an impenetrable base that has been discovered will be attacked by alien Battleships about once a week. This can be [[User:Magic9mushroom#Battleship_Farming|exploited]] for a constant supply of Elerium.</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This can be [[User:Magic9mushroom#Battleship_Farming|exploited]]. </div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A few effects that arise from this bug are that the aliens will appear to:</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div># Have endless resources and can afford to send fully crewed Battleships every few days</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div># Have a sudden case of amnesia once the ground crew is dealt with</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See Also==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See Also==</div></td>
</tr>
</table>NKFhttps://www.ufopaedia.org/index.php?title=Alien_Retaliation&diff=34631&oldid=prevMagic9mushroom: Tidyup.2012-02-11T23:27:02Z<p>Tidyup.</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:27, 11 February 2012</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Retaliation missions consist of <del class="diffchange diffchange-inline">the scout</del> that <del class="diffchange diffchange-inline">looks</del> for your base. When found, it is followed up by a [[Battleship]] dropship carrying a team of aliens that are to be inserted into your base<del class="diffchange diffchange-inline">.</del> <del class="diffchange diffchange-inline">The</del> <del class="diffchange diffchange-inline">assault</del> <del class="diffchange diffchange-inline">team</del> <del class="diffchange diffchange-inline">consists</del> <del class="diffchange diffchange-inline">of aliens that you can find manning Battleships and Alien</del> <del class="diffchange diffchange-inline">Bases</del>. The Battleship vanishes once it has inserted the troops - presumably escaping into the atmosphere during the attack. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Retaliation missions consist of <ins class="diffchange diffchange-inline">scouts</ins> that <ins class="diffchange diffchange-inline">look</ins> for your base. When found, it is followed up by a [[Battleship]] dropship carrying a team of aliens that are to be inserted into your base <ins class="diffchange diffchange-inline">(identical</ins> <ins class="diffchange diffchange-inline">to</ins> <ins class="diffchange diffchange-inline">a</ins> <ins class="diffchange diffchange-inline">normal</ins> <ins class="diffchange diffchange-inline">Battleship</ins> <ins class="diffchange diffchange-inline">crew)</ins>. The Battleship vanishes once it has inserted the troops - presumably escaping into the atmosphere during the attack. </div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Each retaliation wave consists of a single group of aliens that are seeking to destroy your base. Each group, which can be of the same species, will independently target your base for retaliation. Once your base is located, they will continuously send [[Battleship]]s at the base until one breaks through your defences. They will not stop until this happens. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Each retaliation wave consists of a single group of aliens that are seeking to destroy your base. Each group, which can be of the same species, will independently target your base for retaliation. Once your base is located, they will continuously send [[Battleship]]s at the base until one breaks through your defences. They will not stop until this happens. </div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Once they manage to drop a retaliation squad into your base the group sending the battleships will have a sudden case of amnesia and forget the base location. Why this is a bit of mystery, but what's important is that you will not have to worry about another attack until the retaliation scouts <del class="diffchange diffchange-inline">appear</del>. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Once they manage to drop a retaliation squad into your base the group sending the battleships will have a sudden case of amnesia and forget the base location. Why this is a bit of mystery, but what's important is that you will not have to worry about another attack until the retaliation scouts <ins class="diffchange diffchange-inline">reappear</ins>. </div></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you are being targeted by several groups of aliens at the same time, you will have to crush both (or all) of the assault squads before the aliens stop attacking your base. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you are being targeted by several groups of aliens at the same time, you will have to crush both (or all) of the assault squads before the aliens stop attacking your base. </div></td>
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<td colspan="2" class="diff-lineno">Line 23:</td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>First, each wave of retaliation ends when the retaliation squad is inserted into the base - then the base is forgotten. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>First, each wave of retaliation ends when the retaliation squad is inserted into the base - then the base is forgotten. </div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br></div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br></div></td>
</tr>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Second, an impenetrable base that has been discovered will be<del class="diffchange diffchange-inline"> constantly</del> attacked <del class="diffchange diffchange-inline">once</del> <del class="diffchange diffchange-inline">a</del> <del class="diffchange diffchange-inline">week</del> <del class="diffchange diffchange-inline">or</del> <del class="diffchange diffchange-inline">so,</del> <del class="diffchange diffchange-inline">so</del> <del class="diffchange diffchange-inline">if</del> <del class="diffchange diffchange-inline">you're running short on Elerium, this</del> can be <del class="diffchange diffchange-inline">a</del> <del class="diffchange diffchange-inline">(dangerous)</del> <del class="diffchange diffchange-inline">alternative</del> <del class="diffchange diffchange-inline">to</del> <del class="diffchange diffchange-inline">Supply</del> <del class="diffchange diffchange-inline">Ship</del> <del class="diffchange diffchange-inline">piracy</del>.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Second, an impenetrable base that has been discovered will be attacked <ins class="diffchange diffchange-inline">by</ins> <ins class="diffchange diffchange-inline">alien</ins> <ins class="diffchange diffchange-inline">Battleships</ins> <ins class="diffchange diffchange-inline">about</ins> <ins class="diffchange diffchange-inline">once</ins> <ins class="diffchange diffchange-inline">a</ins> <ins class="diffchange diffchange-inline">week.</ins> <ins class="diffchange diffchange-inline">This</ins> can be <ins class="diffchange diffchange-inline">[[User:Magic9mushroom#Battleship_Farming|exploited]]</ins> <ins class="diffchange diffchange-inline">for</ins> <ins class="diffchange diffchange-inline">a</ins> <ins class="diffchange diffchange-inline">constant</ins> <ins class="diffchange diffchange-inline">supply</ins> <ins class="diffchange diffchange-inline">of</ins> <ins class="diffchange diffchange-inline">Elerium</ins>.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See Also==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See Also==</div></td>
</tr>
</table>Magic9mushroomhttps://www.ufopaedia.org/index.php?title=Alien_Retaliation&diff=22101&oldid=prevMagic9mushroom: The constant attacks from BBs can be exploited for Elerium.2009-07-27T09:28:18Z<p>The constant attacks from BBs can be exploited for Elerium.</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:28, 27 July 2009</td>
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<td colspan="2" class="diff-lineno">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Alien Retaliation.png|thumb|right|Alien Retaliation mission type.]]If X-COM [[Interceptor]]s (or Avengers/Firestorms/Lightnings) are being particularly successful in shooting down [[UFOs]] then the Aliens may take some [[Alien Retaliation|retaliatory]] action. This could result in a direct attack against an [[Base Defense|X-COM base]]. However, the aliens have to find an X-COM base in order to attack it, and provided UFOs are kept away then there should be little danger of an assault.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Alien Retaliation.png|thumb|right|Alien Retaliation mission type.]]If X-COM [[Interceptor]]s (or Avengers/Firestorms/Lightnings) are being particularly successful in shooting down [[UFOs]] then the Aliens may take some [[Alien Retaliation|retaliatory]] action. This could result in a direct attack against an [[Base Defense|X-COM base]]. However, the aliens have to find an X-COM base in order to attack it, and provided UFOs are kept away then there should be little danger of an assault.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Scouts of various sizes will attempt to locate your base. If you shoot them down, they will be unable to do so. A battleship will appear at the end of this wave. If your base was detected, the Battleship will zoom in at top speed and immediately land, making it only possible to intercept with an Avenger<del class="diffchange diffchange-inline">, coming from head-on</del>. If you managed to stop the scout's search efforts, the battleship will appear, fly around for a while, (as if challenging your interceptors to a fight) then fly off again into space.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Scouts of various sizes will attempt to locate your base. If you shoot them down, they will be unable to do so. A battleship will appear at the end of this wave. If your base was detected, the Battleship will zoom in at top speed<ins class="diffchange diffchange-inline">, low to the ground</ins> and immediately land, making it only possible to intercept with an <ins class="diffchange diffchange-inline">[[</ins>Avenger<ins class="diffchange diffchange-inline">]]</ins>. If you managed to stop the scout's search efforts, the battleship will appear, fly around for a while, (as if challenging your interceptors to a fight) then fly off again into space.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sometimes the very first UFO you encounter in a brand new game will be a Retaliation Scout. If it locates your [[X-COM Bases|base]] then you might be attacked almost immediately which is likely to be a tough mission.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sometimes the very first UFO you encounter in a brand new game will be a Retaliation Scout. If it locates your [[X-COM Bases|base]] then you might be attacked almost immediately which is likely to be a tough mission.</div></td>
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<td colspan="2" class="diff-lineno">Line 23:</td>
<td colspan="2" class="diff-lineno">Line 23:</td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>First, each wave of retaliation ends when the retaliation squad is inserted into the base - then the base is forgotten. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>First, each wave of retaliation ends when the retaliation squad is inserted into the base - then the base is forgotten. </div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br></div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br></div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Second, an impenetrable base <del class="diffchange diffchange-inline">is</del> <del class="diffchange diffchange-inline">highly</del> <del class="diffchange diffchange-inline">discouraged</del> <del class="diffchange diffchange-inline">as it</del> will<del class="diffchange diffchange-inline"> never</del> be <del class="diffchange diffchange-inline">left</del> <del class="diffchange diffchange-inline">alone</del> <del class="diffchange diffchange-inline">until</del> <del class="diffchange diffchange-inline">the</del> <del class="diffchange diffchange-inline">battleships</del> <del class="diffchange diffchange-inline">are</del> <del class="diffchange diffchange-inline">let</del> <del class="diffchange diffchange-inline">through.</del> <del class="diffchange diffchange-inline">As</del> <del class="diffchange diffchange-inline">base</del> <del class="diffchange diffchange-inline">defenses</del> <del class="diffchange diffchange-inline">can either completely stop an attempted attack or effectively</del> <del class="diffchange diffchange-inline">do</del> <del class="diffchange diffchange-inline">nothing</del>, this <del class="diffchange diffchange-inline">means</del> <del class="diffchange diffchange-inline">that</del> <del class="diffchange diffchange-inline">base</del> <del class="diffchange diffchange-inline">defenses are of very limited value in most circumstances,</del> <del class="diffchange diffchange-inline">except</del> <del class="diffchange diffchange-inline">for</del> <del class="diffchange diffchange-inline">the</del> <del class="diffchange diffchange-inline">[[Mind</del> <del class="diffchange diffchange-inline">Shield]]</del>.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Second, an impenetrable base <ins class="diffchange diffchange-inline">that</ins> <ins class="diffchange diffchange-inline">has</ins> <ins class="diffchange diffchange-inline">been</ins> <ins class="diffchange diffchange-inline">discovered</ins> will be <ins class="diffchange diffchange-inline">constantly</ins> <ins class="diffchange diffchange-inline">attacked</ins> <ins class="diffchange diffchange-inline">once</ins> <ins class="diffchange diffchange-inline">a</ins> <ins class="diffchange diffchange-inline">week</ins> <ins class="diffchange diffchange-inline">or</ins> <ins class="diffchange diffchange-inline">so,</ins> <ins class="diffchange diffchange-inline">so</ins> <ins class="diffchange diffchange-inline">if</ins> <ins class="diffchange diffchange-inline">you're</ins> <ins class="diffchange diffchange-inline">running</ins> <ins class="diffchange diffchange-inline">short</ins> <ins class="diffchange diffchange-inline">on</ins> <ins class="diffchange diffchange-inline">Elerium</ins>, this <ins class="diffchange diffchange-inline">can</ins> <ins class="diffchange diffchange-inline">be</ins> <ins class="diffchange diffchange-inline">a</ins> <ins class="diffchange diffchange-inline">(dangerous)</ins> <ins class="diffchange diffchange-inline">alternative</ins> <ins class="diffchange diffchange-inline">to</ins> <ins class="diffchange diffchange-inline">Supply</ins> <ins class="diffchange diffchange-inline">Ship</ins> <ins class="diffchange diffchange-inline">piracy</ins>.</div></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See Also==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See Also==</div></td>
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</table>Magic9mushroom