Difference between revisions of "Alien Stats"

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(ganked data from Zombie and fleshed this out)
(→‎Core Stats: added zombie stats)
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==Core Stats==
 
==Core Stats==
These statistics are found in the executable of the game. ([[GEOSCAPE.EXE#Alien Stats|GEOSCAPE.EXE]] for DOS versions, and X-COM UFO Defense for the Windows version)
+
These statistics are found in the executable of the game (except for Zombies). ([[GEOSCAPE.EXE#Alien Stats|GEOSCAPE.EXE]] for DOS versions, and X-COM UFO Defense for the Windows version)
 
{|{{StdDescTable}} align="center" width="98%"
 
{|{{StdDescTable}} align="center" width="98%"
 
| colspan="11" {{StdDescTable_Heading}} |
 
| colspan="11" {{StdDescTable_Heading}} |
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|[[Cyberdisc]]
 
|[[Cyberdisc]]
 
||  62 ||  90 || 120 || 110 ||  64 ||  60 ||  0 ||  90 || 100 ||  0 ||  34 ||  34 ||  34 ||  34 ||  50 ||  20 ||  1 ||  80 ||  5 ||  15 ||  15
 
||  62 ||  90 || 120 || 110 ||  64 ||  60 ||  0 ||  90 || 100 ||  0 ||  34 ||  34 ||  34 ||  34 ||  50 ||  20 ||  1 ||  80 ||  5 ||  15 ||  15
 +
|-
 +
|[[Zombie]]
 +
|| 40 || 110 || 84 || 110 || 40 || 0 || 0 || 84 || 80 || 0 || 4 || 4 || 4 || 4 || 20 || 18 || 2 || 80 || 3 || 18 || 18
  
 
|}
 
|}

Revision as of 08:11, 14 March 2007

The information on this page was gathered from Zombie's excellent page at Strategy Core and the Excel files that can be found there.

For historical discussion and background info on alien stats, see this page's Discussion tab

Core Stats

These statistics are found in the executable of the game (except for Zombies). (GEOSCAPE.EXE for DOS versions, and X-COM UFO Defense for the Windows version)

Armor
Height
Alien/Rank TU STA HE BR REA FA TA STR PST PSK F L/R R U EnR VPS AGG Melee Int St Kn
Floater Soldier 50 90 35 80 50 50 58 40 35 0 8 6 4 12 30 12 2 70 4 21 16
Floater Navigator 50 90 35 80 50 50 58 40 35 0 8 6 4 12 30 14 2 70 5 21 16
Floater Medic 50 90 35 80 50 50 58 40 35 0 8 6 4 12 30 16 1 70 6 21 16
Floater Engineer 50 90 35 80 50 50 58 40 35 0 8 6 4 12 30 18 2 70 7 21 16
Floater Leader 55 95 40 80 60 60 58 47 40 0 16 12 8 12 30 25 0 70 8 21 16
Floater Commander 60 100 45 80 66 63 65 48 45 0 24 18 12 16 30 35 0 76 8 21 16
Sectoid Soldier 54 90 30 80 63 52 58 30 40 0 4 3 2 2 30 10 2 76 3 16 12
Sectoid Navigator 54 90 30 80 63 52 58 30 40 0 4 3 2 2 30 12 2 76 4 16 12
Sectoid Medic 54 90 30 80 63 52 58 30 40 0 4 3 2 2 30 14 1 76 5 16 12
Sectoid Engineer 54 90 30 80 63 52 58 30 40 0 4 3 2 2 30 16 2 76 6 16 12
Sectoid Leader 54 90 30 80 63 52 58 30 50 50 4 3 2 2 30 20 1 76 7 16 12
Sectoid Commander 54 90 30 80 63 52 58 30 50 60 4 3 2 2 30 25 0 76 8 16 12
Snakeman Soldier 40 80 45 80 45 58 65 47 40 0 20 18 16 12 30 15 2 54 2 18 18
Snakeman Navigator 40 80 45 80 45 58 65 47 40 0 20 18 16 12 30 17 2 54 3 18 18
Snakeman Engineer 40 80 45 80 45 58 65 47 40 0 20 18 16 12 30 20 2 54 4 18 18
Snakeman Leader 40 80 45 80 55 65 65 47 45 0 20 24 22 20 30 28 2 54 5 18 18
Snakeman Commander 45 84 55 80 65 58 65 47 50 0 26 26 22 20 30 36 2 54 6 18 18
Ethereal Soldier 68 96 55 80 75 74 80 48 50 40 35 35 35 35 40 20 1 85 6 20 15
Ethereal Leader 68 96 55 80 75 74 80 48 60 45 40 40 40 40 40 30 1 85 7 20 15
Ethereal Commander 68 96 55 80 75 74 80 48 65 50 45 45 45 45 40 40 1 85 8 20 15
Muton Soldier 56 90 125 80 60 54 62 70 25 0 20 20 20 10 40 15 2 78 2 21 16
Muton Navigator 56 90 125 80 60 54 62 70 25 0 24 24 24 15 40 17 2 78 3 21 16
Muton Engineer 56 90 125 80 60 54 62 70 25 0 28 28 28 20 40 19 2 78 4 21 16
Reaper 62 90 148 90 64 0 0 90 35 0 28 28 28 4 34 25 2 80 2 23 16
Chryssalid 110 140 96 100 70 0 0 110 50 0 34 34 34 34 40 25 2 80 4 21 16
Silacoid 40 80 114 100 40 0 0 70 80 0 50 50 50 10 40 20 2 80 3 10 10
Celatid 70 90 68 90 40 100 0 70 60 0 20 20 20 20 40 20 2 80 4 12 12
Sectopod 62 90 96 110 64 60 0 90 100 0 145 130 100 90 50 30 1 80 4 23 16
Cyberdisc 62 90 120 110 64 60 0 90 100 0 34 34 34 34 50 20 1 80 5 15 15
Zombie 40 110 84 110 40 0 0 84 80 0 4 4 4 4 20 18 2 80 3 18 18


Key

  • TU: The number of Time Units the alien has per turn.
  • STA: Stamina (or Energy).
  • HE: Health.
  • BR: Bravery.
  • REA: Reactions.
  • FA: Firing Accuracy.
  • TA: Throwing Accuracy.
  • STR: Strength
  • PST: Psionic Strength.
  • PSK: Psionic Skill.
  • F, L/R, R, U: Front, Left/Right, Rear and Under armor.
  • EnR: Energy Recharge. This number represents how fast a unit will recover Energy lost due to movement.
  • VPS: The number of Victory Points X-COM will get for killing that alien.
  • AGG: Aggression is a number between 0 and 2. The larger the value, the more aggressive the alien will be. High ranking aliens usually prefer to stay concealed, rather than get involved in a raging fire-fight..
  • Melee: (Also known as CCBA or Close Combat Base Accuracy). This number acts as the accuracy for hand-to-hand combat attacks.
  • Int: Intelligence of the alien ranked from 2-8. This number correponds to the number of turns the alien will remember the location of your troops.
  • St, Kn: Standing, Kneeling height.

Calculating Statistics

Statistic Percentage
Health 0%
Bravery 0%
Throwing Accuracy 0%
Energy Recharge 0%
Victory Points 0%
Aggression 0%
Intelligence 0%
Standing 0%
Kneeling Height 0%
Time Units 4%
Stamina/Energy 4%
Reactions 6%
Firing Accuracy 6%*
Strength 2%
Psionic Strength 4%
Psionic Skill 4%
Melee (aka CCBA) 4%

NOTE: Statistics with 0 percentage are constant and therefore do not change with difficulty level

To find a statistic which increases by a constant amount, the game adjusts the core value by a percentage which is dependent upon a skill level "multiplier". Generally, the Beginner skill level numbers match the core group exactly so no modification is necessary. This multiplier (referred to as SLM) is the same value for the difficulty stored in IGLOB.DAT (if patched) They are reproduced to the right.
Difficulty SLM
Beginner 0
Experienced 1
Veteran 2
Genius 3
Superhuman 4

Equation

This equation gives the statistic for any of the statistics to the left. The core values are in the table above. Credit goes to Zombie (the user, not the unit) for discovery of this (and about everything on this page).

Skill Value = INT(Core Value * (100 + (Percentage * SLM)) / 100)

Firing Accuracy*
Beginner level aliens have a firing accuracy one-half the core value. Experienced through Superhuman skill levels are modified by a 6% change per level increase.

Armor
Beginner level aliens have an armor rating of one-half the core value. Higher skill levels just receive the core value with no percentage adjustment.


Other Notes

  • Zombie stats are not listed in the executable where the normal aliens are situated. Not only that, but their stats do not change as the skill level increases. For more information on this oddity, see the Editing Alien Stats heading on this page.
  • Civilian stats are also constants and do not change.
  • Chryssalids which are spawned in a mission by the game have stats modified in the normal way. However, Chryssalids which hatch from Zombies have all their stats set to their core, irregardless of current difficulty level.

See Also