Difference between revisions of "Alien Stats"
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− | + | The information on this page was gathered from Zombie's excellent page at [http://www.strategycore.co.uk/xcom/pg/ufoalienstats Strategy Core] and the Excel files that can be found there. | |
For historical discussion and background info on alien stats, see this page's [[talk:Alien Stats|Discussion tab]] | For historical discussion and background info on alien stats, see this page's [[talk:Alien Stats|Discussion tab]] | ||
+ | |||
+ | ==Core Stats== | ||
+ | These statistics are found in the executable of the game. ([[GEOSCAPE.EXE#Alien Stats|GEOSCAPE.EXE]] for DOS versions, and X-COM UFO Defense for the Windows version) | ||
+ | {|{{StdDescTable}} align="center" width="98%" | ||
+ | | colspan="11" {{StdDescTable_Heading}} | | ||
+ | | colspan="4" {{StdDescTable_Heading}} | <center>Armor</center> | ||
+ | | colspan="5" {{StdDescTable_Heading}} | | ||
+ | | colspan="2" {{StdDescTable_Heading}} | Height | ||
+ | |- | ||
+ | |{{StdDescTable_Heading}}|Alien/Rank | ||
+ | |{{StdDescTable_Heading}}| TU | ||
+ | |{{StdDescTable_Heading}}| STA | ||
+ | |{{StdDescTable_Heading}}| HE | ||
+ | |{{StdDescTable_Heading}}| BR | ||
+ | |{{StdDescTable_Heading}}| REA | ||
+ | |{{StdDescTable_Heading}}| FA | ||
+ | |{{StdDescTable_Heading}}| TA | ||
+ | |{{StdDescTable_Heading}}| STR | ||
+ | |{{StdDescTable_Heading}}| PST | ||
+ | |{{StdDescTable_Heading}}| PSK | ||
+ | |{{StdDescTable_Heading}}| F | ||
+ | |{{StdDescTable_Heading}}| L/R | ||
+ | |{{StdDescTable_Heading}}| R | ||
+ | |{{StdDescTable_Heading}}| U | ||
+ | |{{StdDescTable_Heading}}| EnR | ||
+ | |{{StdDescTable_Heading}}| VPS | ||
+ | |{{StdDescTable_Heading}}| AGG | ||
+ | |{{StdDescTable_Heading}}|Melee | ||
+ | |{{StdDescTable_Heading}}| Int | ||
+ | |{{StdDescTable_Heading}}| St | ||
+ | |{{StdDescTable_Heading}}| Kn | ||
+ | |- | ||
+ | |[[Floater]] Soldier | ||
+ | || 50 || 90 || 35 || 80 || 50 || 50 || 58 || 40 || 35 || 0 || 8 || 6 || 4 || 12 || 30 || 12 || 2 || 70 || 4 || 21 || 16 | ||
+ | |- | ||
+ | |Floater Navigator | ||
+ | || 50 || 90 || 35 || 80 || 50 || 50 || 58 || 40 || 35 || 0 || 8 || 6 || 4 || 12 || 30 || 14 || 2 || 70 || 5 || 21 || 16 | ||
+ | |- | ||
+ | |Floater Medic | ||
+ | || 50 || 90 || 35 || 80 || 50 || 50 || 58 || 40 || 35 || 0 || 8 || 6 || 4 || 12 || 30 || 16 || 1 || 70 || 6 || 21 || 16 | ||
+ | |- | ||
+ | |Floater Engineer | ||
+ | || 50 || 90 || 35 || 80 || 50 || 50 || 58 || 40 || 35 || 0 || 8 || 6 || 4 || 12 || 30 || 18 || 2 || 70 || 7 || 21 || 16 | ||
+ | |- | ||
+ | |Floater Leader | ||
+ | || 55 || 95 || 40 || 80 || 60 || 60 || 58 || 47 || 40 || 0 || 16 || 12 || 8 || 12 || 30 || 25 || 0 || 70 || 8 || 21 || 16 | ||
+ | |- | ||
+ | |Floater Commander | ||
+ | || 60 || 100 || 45 || 80 || 66 || 63 || 65 || 48 || 45 || 0 || 24 || 18 || 12 || 16 || 30 || 35 || 0 || 76 || 8 || 21 || 16 | ||
+ | |- | ||
+ | |[[Sectoid]] Soldier | ||
+ | || 54 || 90 || 30 || 80 || 63 || 52 || 58 || 30 || 40 || 0 || 4 || 3 || 2 || 2 || 30 || 10 || 2 || 76 || 3 || 16 || 12 | ||
+ | |- | ||
+ | |Sectoid Navigator | ||
+ | || 54 || 90 || 30 || 80 || 63 || 52 || 58 || 30 || 40 || 0 || 4 || 3 || 2 || 2 || 30 || 12 || 2 || 76 || 4 || 16 || 12 | ||
+ | |- | ||
+ | |Sectoid Medic | ||
+ | || 54 || 90 || 30 || 80 || 63 || 52 || 58 || 30 || 40 || 0 || 4 || 3 || 2 || 2 || 30 || 14 || 1 || 76 || 5 || 16 || 12 | ||
+ | |- | ||
+ | |Sectoid Engineer | ||
+ | || 54 || 90 || 30 || 80 || 63 || 52 || 58 || 30 || 40 || 0 || 4 || 3 || 2 || 2 || 30 || 16 || 2 || 76 || 6 || 16 || 12 | ||
+ | |- | ||
+ | |Sectoid Leader | ||
+ | || 54 || 90 || 30 || 80 || 63 || 52 || 58 || 30 || 50 || 50 || 4 || 3 || 2 || 2 || 30 || 20 || 1 || 76 || 7 || 16 || 12 | ||
+ | |- | ||
+ | |Sectoid Commander | ||
+ | || 54 || 90 || 30 || 80 || 63 || 52 || 58 || 30 || 50 || 60 || 4 || 3 || 2 || 2 || 30 || 25 || 0 || 76 || 8 || 16 || 12 | ||
+ | |- | ||
+ | |[[Snakeman]] Soldier | ||
+ | || 40 || 80 || 45 || 80 || 45 || 58 || 65 || 47 || 40 || 0 || 20 || 18 || 16 || 12 || 30 || 15 || 2 || 54 || 2 || 18 || 18 | ||
+ | |- | ||
+ | |Snakeman Navigator | ||
+ | || 40 || 80 || 45 || 80 || 45 || 58 || 65 || 47 || 40 || 0 || 20 || 18 || 16 || 12 || 30 || 17 || 2 || 54 || 3 || 18 || 18 | ||
+ | |- | ||
+ | |Snakeman Engineer | ||
+ | || 40 || 80 || 45 || 80 || 45 || 58 || 65 || 47 || 40 || 0 || 20 || 18 || 16 || 12 || 30 || 20 || 2 || 54 || 4 || 18 || 18 | ||
+ | |- | ||
+ | |Snakeman Leader | ||
+ | || 40 || 80 || 45 || 80 || 55 || 65 || 65 || 47 || 45 || 0 || 20 || 24 || 22 || 20 || 30 || 28 || 2 || 54 || 5 || 18 || 18 | ||
+ | |- | ||
+ | |Snakeman Commander | ||
+ | || 45 || 84 || 55 || 80 || 65 || 58 || 65 || 47 || 50 || 0 || 26 || 26 || 22 || 20 || 30 || 36 || 2 || 54 || 6 || 18 || 18 | ||
+ | |- | ||
+ | |[[Ethereal]] Soldier | ||
+ | || 68 || 96 || 55 || 80 || 75 || 74 || 80 || 48 || 50 || 40 || 35 || 35 || 35 || 35 || 40 || 20 || 1 || 85 || 6 || 20 || 15 | ||
+ | |- | ||
+ | |Ethereal Leader | ||
+ | || 68 || 96 || 55 || 80 || 75 || 74 || 80 || 48 || 60 || 45 || 40 || 40 || 40 || 40 || 40 || 30 || 1 || 85 || 7 || 20 || 15 | ||
+ | |- | ||
+ | |Ethereal Commander | ||
+ | || 68 || 96 || 55 || 80 || 75 || 74 || 80 || 48 || 65 || 50 || 45 || 45 || 45 || 45 || 40 || 40 || 1 || 85 || 8 || 20 || 15 | ||
+ | |- | ||
+ | |[[Muton]] Soldier | ||
+ | || 56 || 90 || 125 || 80 || 60 || 54 || 62 || 70 || 25 || 0 || 20 || 20 || 20 || 10 || 40 || 15 || 2 || 78 || 2 || 21 || 16 | ||
+ | |- | ||
+ | |Muton Navigator | ||
+ | || 56 || 90 || 125 || 80 || 60 || 54 || 62 || 70 || 25 || 0 || 24 || 24 || 24 || 15 || 40 || 17 || 2 || 78 || 3 || 21 || 16 | ||
+ | |- | ||
+ | |Muton Engineer | ||
+ | || 56 || 90 || 125 || 80 || 60 || 54 || 62 || 70 || 25 || 0 || 28 || 28 || 28 || 20 || 40 || 19 || 2 || 78 || 4 || 21 || 16 | ||
+ | |- | ||
+ | |[[Reaper]] | ||
+ | || 62 || 90 || 148 || 90 || 64 || 0 || 0 || 90 || 35 || 0 || 28 || 28 || 28 || 4 || 34 || 25 || 2 || 80 || 2 || 23 || 16 | ||
+ | |- | ||
+ | |[[Chryssalid]] | ||
+ | || 110 || 140 || 96 || 100 || 70 || 0 || 0 || 110 || 50 || 0 || 34 || 34 || 34 || 34 || 40 || 25 || 2 || 80 || 4 || 21 || 16 | ||
+ | |- | ||
+ | |[[Silacoid]] | ||
+ | || 40 || 80 || 114 || 100 || 40 || 0 || 0 || 70 || 80 || 0 || 50 || 50 || 50 || 10 || 40 || 20 || 2 || 80 || 3 || 10 || 10 | ||
+ | |- | ||
+ | |[[Celatid]] | ||
+ | || 70 || 90 || 68 || 90 || 40 || 100 || 0 || 70 || 60 || 0 || 20 || 20 || 20 || 20 || 40 || 20 || 2 || 80 || 4 || 12 || 12 | ||
+ | |- | ||
+ | |[[Sectopod]] | ||
+ | || 62 || 90 || 96 || 110 || 64 || 60 || 0 || 90 || 100 || 0 || 145 || 130 || 100 || 90 || 50 || 30 || 1 || 80 || 4 || 23 || 16 | ||
+ | |- | ||
+ | |[[Cyberdisc]] | ||
+ | || 62 || 90 || 120 || 110 || 64 || 60 || 0 || 90 || 100 || 0 || 34 || 34 || 34 || 34 || 50 || 20 || 1 || 80 || 5 || 15 || 15 | ||
+ | |||
+ | |} | ||
+ | <br/> | ||
+ | ===Key=== | ||
+ | *'''TU''': The number of Time Units the alien has per turn. | ||
+ | *'''STA''': Stamina (or Energy). | ||
+ | *'''HE''': Health. | ||
+ | *'''BR''': Bravery. | ||
+ | *'''REA''': Reactions. | ||
+ | *'''FA''': Firing Accuracy. | ||
+ | *'''TA''': Throwing Accuracy. | ||
+ | *'''STR''': Strength | ||
+ | *'''PST''': Psionic Strength. | ||
+ | *'''PSK''': Psionic Skill. | ||
+ | *'''F, L/R, R, U''': Front, Left/Right, Rear and Under armor. | ||
+ | *'''EnR''': Energy Recharge. This number represents how fast a unit will recover Energy lost due to movement. | ||
+ | *'''VPS''': The number of Victory Points X-COM will get for killing that alien. | ||
+ | *'''AGG''': Aggression is a number between 0 and 2. The larger the value, the more aggressive the alien will be. High ranking aliens usually prefer to stay concealed, rather than get involved in a raging fire-fight.. | ||
+ | *'''Melee''': (Also known as CCBA or Close Combat Base Accuracy). This number acts as the accuracy for hand-to-hand combat attacks. | ||
+ | *'''Int''': Intelligence of the alien ranked from 2-8. This number correponds to the number of turns the alien will remember the location of your troops. | ||
+ | *'''St, Kn''': Standing, Kneeling height. | ||
+ | |||
+ | ==Calculating Statistics== | ||
+ | {| | ||
+ | | | ||
+ | {| {{StdDescTable}} | ||
+ | | {{StdDescTable_Heading}} | Statistic | ||
+ | | {{StdDescTable_Heading}} | Percentage | ||
+ | |- | ||
+ | | Health || align="right"| 0% | ||
+ | |- | ||
+ | | Bravery || align="right"| 0% | ||
+ | |- | ||
+ | | Throwing Accuracy || align="right"| 0% | ||
+ | |- | ||
+ | | Energy Recharge || align="right"| 0% | ||
+ | |- | ||
+ | | Victory Points || align="right"| 0% | ||
+ | |- | ||
+ | | Aggression || align="right"| 0% | ||
+ | |- | ||
+ | | Intelligence || align="right"| 0% | ||
+ | |- | ||
+ | | Standing || align="right"| 0% | ||
+ | |- | ||
+ | | Kneeling Height || align="right"| 0% | ||
+ | |- | ||
+ | | Time Units || align="right"| 4% | ||
+ | |- | ||
+ | | Stamina/Energy || align="right"| 4% | ||
+ | |- | ||
+ | | Reactions || align="right"| 6% | ||
+ | |- | ||
+ | | Firing Accuracy || align="right" | ''6%''* | ||
+ | |- | ||
+ | | Strength || align="right"| 2% | ||
+ | |- | ||
+ | | Psionic Strength || align="right"| 4% | ||
+ | |- | ||
+ | | Psionic Skill || align="right"| 4% | ||
+ | |- | ||
+ | | Melee (aka CCBA) || align="right"| 4% | ||
+ | |} | ||
+ | <small>'''NOTE:''' Statistics with 0 percentage are constant and therefore do not change with difficulty level</small> | ||
+ | | valign="top" | | ||
+ | {| | ||
+ | | valign="top" |To find a statistic which increases by a constant amount, the game adjusts the core value by a percentage which is dependent upon a skill level "multiplier". Generally, the Beginner skill level numbers match the core group exactly so no modification is necessary. This multiplier (referred to as SLM) is the same value for the difficulty stored in [[IGLOB.DAT]] (if patched) They are reproduced to the right. | ||
+ | | | ||
+ | {|{{StdDescTable}} | ||
+ | | {{StdDescTable_Heading}} | Difficulty | ||
+ | | {{StdDescTable_Heading}} | SLM | ||
+ | |- | ||
+ | |Beginner ||align="right"| 0 | ||
+ | |- | ||
+ | |Experienced ||align="right"| 1 | ||
+ | |- | ||
+ | |Veteran ||align="right"| 2 | ||
+ | |- | ||
+ | |Genius ||align="right"| 3 | ||
+ | |- | ||
+ | |Superhuman ||align="right"| 4 | ||
+ | |} | ||
+ | |} | ||
+ | ===Equation=== | ||
+ | This equation gives the statistic for any of the statistics to the left. The [[#Core Stats | core values]] are in the table above. Credit goes to [[User:Zombie|Zombie]] (the user, not the unit) for discovery of this (and about everything on this page). | ||
+ | Skill Value = INT(Core Value * (100 + (Percentage * SLM)) / 100) | ||
+ | |||
+ | '''Firing Accuracy*'''<br/> | ||
+ | Beginner level aliens have a firing accuracy one-half the core value. Experienced through Superhuman skill levels are modified by a 6% change per level increase. | ||
+ | |||
+ | '''Armor'''<br/> | ||
+ | Beginner level aliens have an armor rating of one-half the core value. Higher skill levels just receive the core value with no percentage adjustment. | ||
+ | |||
+ | |} | ||
+ | |||
+ | |||
+ | ==Other Notes== | ||
+ | * [[Zombie]] stats are not listed in the executable where the normal aliens are situated. Not only that, but their stats do not change as the skill level increases. For more information on this oddity, see the Editing Alien Stats heading on this page. | ||
+ | * [[Civilian]] stats are also constants and do not change. | ||
+ | * [[Chryssalid|Chryssalids]] which are spawned in a mission by the game have stats modified in the normal way. However, Chryssalids which hatch from Zombies have all their stats set to their core, irregardless of current difficulty level. | ||
+ | |||
+ | ==See Also== | ||
+ | * [[Alien Life Forms]] | ||
+ | * [[Overviews of Aliens]] | ||
+ | * [[Terror Units]] | ||
+ | * [[:Category:Soldiers]] - Category containing more information on what each statistic does | ||
+ | * [[Saved Game Files]] / [[:Category:Game Files]] | ||
+ | |||
+ | [[Category:Alien life forms]] | ||
+ | [[Category:Data tables]] |
Revision as of 23:16, 4 March 2007
The information on this page was gathered from Zombie's excellent page at Strategy Core and the Excel files that can be found there.
For historical discussion and background info on alien stats, see this page's Discussion tab
Core Stats
These statistics are found in the executable of the game. (GEOSCAPE.EXE for DOS versions, and X-COM UFO Defense for the Windows version)
Height | |||||||||||||||||||||
Alien/Rank | TU | STA | HE | BR | REA | FA | TA | STR | PST | PSK | F | L/R | R | U | EnR | VPS | AGG | Melee | Int | St | Kn |
Floater Soldier | 50 | 90 | 35 | 80 | 50 | 50 | 58 | 40 | 35 | 0 | 8 | 6 | 4 | 12 | 30 | 12 | 2 | 70 | 4 | 21 | 16 |
Floater Navigator | 50 | 90 | 35 | 80 | 50 | 50 | 58 | 40 | 35 | 0 | 8 | 6 | 4 | 12 | 30 | 14 | 2 | 70 | 5 | 21 | 16 |
Floater Medic | 50 | 90 | 35 | 80 | 50 | 50 | 58 | 40 | 35 | 0 | 8 | 6 | 4 | 12 | 30 | 16 | 1 | 70 | 6 | 21 | 16 |
Floater Engineer | 50 | 90 | 35 | 80 | 50 | 50 | 58 | 40 | 35 | 0 | 8 | 6 | 4 | 12 | 30 | 18 | 2 | 70 | 7 | 21 | 16 |
Floater Leader | 55 | 95 | 40 | 80 | 60 | 60 | 58 | 47 | 40 | 0 | 16 | 12 | 8 | 12 | 30 | 25 | 0 | 70 | 8 | 21 | 16 |
Floater Commander | 60 | 100 | 45 | 80 | 66 | 63 | 65 | 48 | 45 | 0 | 24 | 18 | 12 | 16 | 30 | 35 | 0 | 76 | 8 | 21 | 16 |
Sectoid Soldier | 54 | 90 | 30 | 80 | 63 | 52 | 58 | 30 | 40 | 0 | 4 | 3 | 2 | 2 | 30 | 10 | 2 | 76 | 3 | 16 | 12 |
Sectoid Navigator | 54 | 90 | 30 | 80 | 63 | 52 | 58 | 30 | 40 | 0 | 4 | 3 | 2 | 2 | 30 | 12 | 2 | 76 | 4 | 16 | 12 |
Sectoid Medic | 54 | 90 | 30 | 80 | 63 | 52 | 58 | 30 | 40 | 0 | 4 | 3 | 2 | 2 | 30 | 14 | 1 | 76 | 5 | 16 | 12 |
Sectoid Engineer | 54 | 90 | 30 | 80 | 63 | 52 | 58 | 30 | 40 | 0 | 4 | 3 | 2 | 2 | 30 | 16 | 2 | 76 | 6 | 16 | 12 |
Sectoid Leader | 54 | 90 | 30 | 80 | 63 | 52 | 58 | 30 | 50 | 50 | 4 | 3 | 2 | 2 | 30 | 20 | 1 | 76 | 7 | 16 | 12 |
Sectoid Commander | 54 | 90 | 30 | 80 | 63 | 52 | 58 | 30 | 50 | 60 | 4 | 3 | 2 | 2 | 30 | 25 | 0 | 76 | 8 | 16 | 12 |
Snakeman Soldier | 40 | 80 | 45 | 80 | 45 | 58 | 65 | 47 | 40 | 0 | 20 | 18 | 16 | 12 | 30 | 15 | 2 | 54 | 2 | 18 | 18 |
Snakeman Navigator | 40 | 80 | 45 | 80 | 45 | 58 | 65 | 47 | 40 | 0 | 20 | 18 | 16 | 12 | 30 | 17 | 2 | 54 | 3 | 18 | 18 |
Snakeman Engineer | 40 | 80 | 45 | 80 | 45 | 58 | 65 | 47 | 40 | 0 | 20 | 18 | 16 | 12 | 30 | 20 | 2 | 54 | 4 | 18 | 18 |
Snakeman Leader | 40 | 80 | 45 | 80 | 55 | 65 | 65 | 47 | 45 | 0 | 20 | 24 | 22 | 20 | 30 | 28 | 2 | 54 | 5 | 18 | 18 |
Snakeman Commander | 45 | 84 | 55 | 80 | 65 | 58 | 65 | 47 | 50 | 0 | 26 | 26 | 22 | 20 | 30 | 36 | 2 | 54 | 6 | 18 | 18 |
Ethereal Soldier | 68 | 96 | 55 | 80 | 75 | 74 | 80 | 48 | 50 | 40 | 35 | 35 | 35 | 35 | 40 | 20 | 1 | 85 | 6 | 20 | 15 |
Ethereal Leader | 68 | 96 | 55 | 80 | 75 | 74 | 80 | 48 | 60 | 45 | 40 | 40 | 40 | 40 | 40 | 30 | 1 | 85 | 7 | 20 | 15 |
Ethereal Commander | 68 | 96 | 55 | 80 | 75 | 74 | 80 | 48 | 65 | 50 | 45 | 45 | 45 | 45 | 40 | 40 | 1 | 85 | 8 | 20 | 15 |
Muton Soldier | 56 | 90 | 125 | 80 | 60 | 54 | 62 | 70 | 25 | 0 | 20 | 20 | 20 | 10 | 40 | 15 | 2 | 78 | 2 | 21 | 16 |
Muton Navigator | 56 | 90 | 125 | 80 | 60 | 54 | 62 | 70 | 25 | 0 | 24 | 24 | 24 | 15 | 40 | 17 | 2 | 78 | 3 | 21 | 16 |
Muton Engineer | 56 | 90 | 125 | 80 | 60 | 54 | 62 | 70 | 25 | 0 | 28 | 28 | 28 | 20 | 40 | 19 | 2 | 78 | 4 | 21 | 16 |
Reaper | 62 | 90 | 148 | 90 | 64 | 0 | 0 | 90 | 35 | 0 | 28 | 28 | 28 | 4 | 34 | 25 | 2 | 80 | 2 | 23 | 16 |
Chryssalid | 110 | 140 | 96 | 100 | 70 | 0 | 0 | 110 | 50 | 0 | 34 | 34 | 34 | 34 | 40 | 25 | 2 | 80 | 4 | 21 | 16 |
Silacoid | 40 | 80 | 114 | 100 | 40 | 0 | 0 | 70 | 80 | 0 | 50 | 50 | 50 | 10 | 40 | 20 | 2 | 80 | 3 | 10 | 10 |
Celatid | 70 | 90 | 68 | 90 | 40 | 100 | 0 | 70 | 60 | 0 | 20 | 20 | 20 | 20 | 40 | 20 | 2 | 80 | 4 | 12 | 12 |
Sectopod | 62 | 90 | 96 | 110 | 64 | 60 | 0 | 90 | 100 | 0 | 145 | 130 | 100 | 90 | 50 | 30 | 1 | 80 | 4 | 23 | 16 |
Cyberdisc | 62 | 90 | 120 | 110 | 64 | 60 | 0 | 90 | 100 | 0 | 34 | 34 | 34 | 34 | 50 | 20 | 1 | 80 | 5 | 15 | 15 |
Key
- TU: The number of Time Units the alien has per turn.
- STA: Stamina (or Energy).
- HE: Health.
- BR: Bravery.
- REA: Reactions.
- FA: Firing Accuracy.
- TA: Throwing Accuracy.
- STR: Strength
- PST: Psionic Strength.
- PSK: Psionic Skill.
- F, L/R, R, U: Front, Left/Right, Rear and Under armor.
- EnR: Energy Recharge. This number represents how fast a unit will recover Energy lost due to movement.
- VPS: The number of Victory Points X-COM will get for killing that alien.
- AGG: Aggression is a number between 0 and 2. The larger the value, the more aggressive the alien will be. High ranking aliens usually prefer to stay concealed, rather than get involved in a raging fire-fight..
- Melee: (Also known as CCBA or Close Combat Base Accuracy). This number acts as the accuracy for hand-to-hand combat attacks.
- Int: Intelligence of the alien ranked from 2-8. This number correponds to the number of turns the alien will remember the location of your troops.
- St, Kn: Standing, Kneeling height.
Calculating Statistics
NOTE: Statistics with 0 percentage are constant and therefore do not change with difficulty level |
EquationThis equation gives the statistic for any of the statistics to the left. The core values are in the table above. Credit goes to Zombie (the user, not the unit) for discovery of this (and about everything on this page). Skill Value = INT(Core Value * (100 + (Percentage * SLM)) / 100) Firing Accuracy* Armor |
Other Notes
- Zombie stats are not listed in the executable where the normal aliens are situated. Not only that, but their stats do not change as the skill level increases. For more information on this oddity, see the Editing Alien Stats heading on this page.
- Civilian stats are also constants and do not change.
- Chryssalids which are spawned in a mission by the game have stats modified in the normal way. However, Chryssalids which hatch from Zombies have all their stats set to their core, irregardless of current difficulty level.
See Also
- Alien Life Forms
- Overviews of Aliens
- Terror Units
- Category:Soldiers - Category containing more information on what each statistic does
- Saved Game Files / Category:Game Files