Difference between revisions of "Alien Stats (TFTD)"
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<tr><td align="left">[[Triscene]] </td><td>72</td><td>90</td><td>158</td><td>90</td><td>69</td><td>80</td><td>80</td><td>120</td><td>100</td><td>0</td><td>120</td><td>110</td><td>110</td><td>8</td><td>40</td><td>25</td><td>2</td><td>80</td><td>3</td></tr> | <tr><td align="left">[[Triscene]] </td><td>72</td><td>90</td><td>158</td><td>90</td><td>69</td><td>80</td><td>80</td><td>120</td><td>100</td><td>0</td><td>120</td><td>110</td><td>110</td><td>8</td><td>40</td><td>25</td><td>2</td><td>80</td><td>3</td></tr> | ||
<tr><td align="left">[[Xarquid]] Terrorist</td><td>40</td><td>80</td><td>114</td><td>90</td><td>50</td><td>65</td><td>50</td><td>70</td><td>100</td><td>0</td><td>50</td><td>50</td><td>50</td><td>5</td><td>40</td><td>30</td><td>2</td><td>50</td><td>4</td></tr> | <tr><td align="left">[[Xarquid]] Terrorist</td><td>40</td><td>80</td><td>114</td><td>90</td><td>50</td><td>65</td><td>50</td><td>70</td><td>100</td><td>0</td><td>50</td><td>50</td><td>50</td><td>5</td><td>40</td><td>30</td><td>2</td><td>50</td><td>4</td></tr> | ||
− | <tr><td align="left">[[ | + | <tr><td align="left">[[Calcinite]] Terrorist</td><td>68</td><td>96</td><td>55</td><td>90</td><td>75</td><td>74</td><td>80</td><td>110</td><td>90</td><td>0</td><td>35</td><td>35</td><td>35</td><td>10</td><td>40</td><td>20</td><td>2</td><td>85</td><td>5</td></tr> |
− | <tr><td align="left"> | + | <tr><td align="left">[[Tentaculat]]</td><td>99</td><td>140</td><td>96</td><td>110</td><td>90</td><td>50</td><td>50</td><td>100</td><td>100</td><td>0</td><td>45</td><td>25</td><td>15</td><td>5</td><td>40</td><td>25</td><td>2</td><td>80</td><td>8</td></tr> |
− | + | <tr><td align="left">[[Hallucinoid]]</td><td>62</td><td>90</td><td>120</td><td>100</td><td>90</td><td>80</td><td>80</td><td>90</td><td>90</td><td>0</td><td>35</td><td>35</td><td>35</td><td>25</td><td>50</td><td>35</td><td>2</td><td>90</td><td>7</td></tr> | |
− | <tr><td align="left">[[ | + | <tr><td align="left">[[Bio-Drone]]</td><td>80</td><td>120</td><td>140</td><td>100</td><td>40</td><td>90</td><td>0</td><td>120</td><td>90</td><td>0</td><td>25</td><td>15</td><td>10</td><td>5</td><td>40</td><td>25</td><td>2</td><td>0</td><td>7</td></tr> |
− | <tr><td align="left">[[ | + | <tr><td align="left">[[Zombie (TFTD)|Zombie]]</td><td>40</td><td>110</td><td>84</td><td>110</td><td>40</td><td>0</td><td>0</td><td>120</td><td>90</td><td>0</td><td>4</td><td>4</td><td>4</td><td>4</td><td>20</td><td>18</td><td>2</td><td>80</td><td>3</td></tr> |
− | <tr><td align="left">[[ | + | <tr><td align="left">[[Civilian]]</td><td>35</td><td>65</td><td>30</td><td>80</td><td>30</td><td>30</td><td>50</td><td>20</td><td>5</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>20</td><td>0</td><td>0</td><td>50</td><td>1</td></tr> |
− | |||
− | <tr><td align="left">[[ | ||
− | |||
− | |||
</table> | </table> | ||
<br/> | <br/> | ||
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*'''TA''': Throwing Accuracy. | *'''TA''': Throwing Accuracy. | ||
*'''Str''': Strength | *'''Str''': Strength | ||
− | *''' | + | *'''MCStr''': M.C. Strength. |
− | *''' | + | *'''MCSk''': Psionic Skill. |
*'''Fr, L/R, Re, Un''': Front, Left/Right, Rear and Under armor. | *'''Fr, L/R, Re, Un''': Front, Left/Right, Rear and Under armor. | ||
*'''EnR''': Energy Recharge. This number represents how fast a unit will recover Energy lost due to movement. | *'''EnR''': Energy Recharge. This number represents how fast a unit will recover Energy lost due to movement. | ||
*'''VPS''': The number of Victory Points X-COM will get for killing that alien. | *'''VPS''': The number of Victory Points X-COM will get for killing that alien. | ||
− | *'''Agg''': Aggression is a number between 0 and 2. The larger the value, the more aggressive the alien will be. High ranking aliens usually prefer to stay concealed, rather than get involved in a raging fire-fight | + | *'''Agg''': Aggression is a number between 0 and 2. The larger the value, the more aggressive the alien will be. High ranking aliens usually prefer to stay concealed, rather than get involved in a raging fire-fight. |
*'''Mel''': (Also known as CCBA or Close Combat Base Accuracy). This number acts as the accuracy for hand-to-hand combat attacks. | *'''Mel''': (Also known as CCBA or Close Combat Base Accuracy). This number acts as the accuracy for hand-to-hand combat attacks. | ||
*'''Int''': Intelligence of the alien ranked from 2-8. This number correponds to the number of turns the alien will remember the location of your troops. | *'''Int''': Intelligence of the alien ranked from 2-8. This number correponds to the number of turns the alien will remember the location of your troops. | ||
− | |||
==Calculating Statistics== | ==Calculating Statistics== | ||
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{| {{StdDescTable}} | {| {{StdDescTable}} | ||
| {{StdDescTable_Heading}} | Statistic | | {{StdDescTable_Heading}} | Statistic | ||
− | | {{StdDescTable_Heading}} | | + | | {{StdDescTable_Heading}} | Parameter |
|- | |- | ||
− | | Health || align="right"| 0 | + | | Health || align="right"| 0 |
|- | |- | ||
− | | Bravery || align="right"| 0 | + | | Bravery || align="right"| 0 |
|- | |- | ||
− | | Throwing Accuracy || align="right"| 0 | + | | Throwing Accuracy || align="right"| 0 |
|- | |- | ||
− | | Energy Recharge || align="right"| 0 | + | | Energy Recharge || align="right"| 0 |
|- | |- | ||
− | | Victory Points || align="right"| 0 | + | | Victory Points || align="right"| 0 |
|- | |- | ||
− | | Aggression || align="right"| 0 | + | | Aggression || align="right"| 0 |
|- | |- | ||
− | | Intelligence || align="right"| 0 | + | | Intelligence || align="right"| 0 |
|- | |- | ||
− | | Standing || align="right"| 0 | + | | Standing || align="right"| 0 |
|- | |- | ||
− | | Kneeling Height || align="right"| 0 | + | | Kneeling Height || align="right"| 0 |
|- | |- | ||
− | | Time Units || align="right"| | + | | Time Units || align="right"| 0.08 |
|- | |- | ||
− | | Stamina/Energy || align="right"| | + | | Stamina/Energy || align="right"| 0.08 |
|- | |- | ||
− | | Reactions || align="right"| | + | | Reactions || align="right"| 0.06 |
|- | |- | ||
− | | Firing Accuracy || align="right" | | + | | Firing Accuracy || align="right" | *** |
|- | |- | ||
− | | Strength || align="right"| | + | | Strength || align="right"| 0.04 |
|- | |- | ||
− | | | + | | M.C. Strength || align="right"| 0.04 |
|- | |- | ||
− | | | + | | M.C. Skill || align="right"| 0.04 |
|- | |- | ||
− | | Melee (aka CCBA) || align="right"| | + | | Melee (aka CCBA) || align="right"| 0.08 |
+ | |- | ||
+ | | Armour || align="right"| *** | ||
|} | |} | ||
<small>'''NOTE:''' Statistics with 0 percentage are constant and therefore do not change with difficulty level</small> | <small>'''NOTE:''' Statistics with 0 percentage are constant and therefore do not change with difficulty level</small> | ||
| valign="top" | | | valign="top" | | ||
{| | {| | ||
− | | valign="top" |To find a statistic which increases by a | + | | valign="top" |To find a statistic which increases by a proportional amount, the game adjusts the core value by a percentage which is dependent upon a skill level "multiplier". Generally, the Beginner skill level numbers match the core group exactly so no modification is necessary. They are reproduced to the right. |
| | | | ||
{|{{StdDescTable}} | {|{{StdDescTable}} | ||
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|Veteran ||align="right"| 2 | |Veteran ||align="right"| 2 | ||
|- | |- | ||
− | |Genius ||align="right"| | + | |Genius ||align="right"| 4 |
|- | |- | ||
− | |Superhuman ||align="right"| | + | |Superhuman ||align="right"| 6 |
|} | |} | ||
|} | |} | ||
===Equation=== | ===Equation=== | ||
This equation gives the statistic for any of the statistics to the left. The [[#Core Stats | core values]] are in the table above. Credit goes to [[User:Zombie|Zombie]] (the user, not the unit) for discovery of this (and about everything on this page). | This equation gives the statistic for any of the statistics to the left. The [[#Core Stats | core values]] are in the table above. Credit goes to [[User:Zombie|Zombie]] (the user, not the unit) for discovery of this (and about everything on this page). | ||
− | Skill Value = | + | Skill Value = floor(Core Value * (1 + (Parameter * SLM)) |
'''Firing Accuracy*'''<br/> | '''Firing Accuracy*'''<br/> | ||
− | + | Alien Firing Accuracy does follow a ratio, but it's pathological. The core values are multiplied by 0.4 for Beginner, 0.75 for Experienced, 1.12 for Veteran, 1.36 for Genius, and 1.625 for Superhuman. | |
'''Armor'''<br/> | '''Armor'''<br/> | ||
− | + | Armour also follows a ratio, but although more rational than the Firing Accuracy one it's still different to the ratios for the other stats. The core values are multiplied by 0.4 for Beginner, 0.7 for Experienced, 1 for Veteran, 1.1 for Genius, and 1.2 for Superhuman. | |
|} | |} | ||
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* [[Zombie]] stats are not listed in the executable where the normal aliens are situated. Not only that, but their stats do not change as the skill level increases. For more information on this oddity, see the Editing Alien Stats heading on this page. | * [[Zombie]] stats are not listed in the executable where the normal aliens are situated. Not only that, but their stats do not change as the skill level increases. For more information on this oddity, see the Editing Alien Stats heading on this page. | ||
* [[Civilian]] stats are also constants and do not change. | * [[Civilian]] stats are also constants and do not change. | ||
− | * [[ | + | * [[Tentaculat|Tentaculats]] which are spawned in a mission by the game have stats modified in the normal way. However, Tentaculats which hatch from Zombies have all their stats set to their core, regardless of current difficulty level. |
==See Also== | ==See Also== | ||
− | * [[Alien Life Forms]] | + | * [[Alien Life Forms (TFTD)]] |
− | * [[Overviews of Aliens]] | + | * [[Overviews of Aliens (TFTD)]] |
− | * [[Terror Units]] | + | * [[Terror Units (TFTD)]] |
* [[:Category:Soldiers]] - Category containing more information on what each statistic does | * [[:Category:Soldiers]] - Category containing more information on what each statistic does | ||
* [[Saved Game Files]] / [[:Category:Game Files]] | * [[Saved Game Files]] / [[:Category:Game Files]] | ||
[[Category:Data tables]] | [[Category:Data tables]] |
Revision as of 06:49, 3 September 2009
Numbers, numbers, numbers. These numbers are lifted from Zombie's research.
Core Stats
Alien Race/Rank | TU | Sta | He | Br | Rea | FA | TA | Str | MCStr | MCSk | Armor | EnR | VPS | Agg | Mel | Int | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fr | L/R | Re | Un | ||||||||||||||||
Aquatoid Soldier | 54 | 90 | 30 | 80 | 63 | 52 | 58 | 30 | 35 | 0 | 4 | 3 | 2 | 2 | 30 | 10 | 2 | 76 | 3 |
Aquatoid Squad Leader | 54 | 90 | 35 | 80 | 63 | 52 | 58 | 30 | 35 | 0 | 4 | 3 | 2 | 2 | 30 | 10 | 2 | 76 | 4 |
Aquatoid Technician | 54 | 90 | 35 | 80 | 63 | 52 | 58 | 30 | 40 | 25 | 4 | 3 | 2 | 2 | 30 | 10 | 2 | 76 | 5 |
Aquatoid Medic | 54 | 90 | 35 | 80 | 63 | 52 | 58 | 35 | 40 | 0 | 4 | 3 | 2 | 2 | 30 | 10 | 2 | 76 | 6 |
Aquatoid Navigator | 54 | 100 | 35 | 80 | 63 | 52 | 58 | 40 | 45 | 30 | 4 | 3 | 2 | 2 | 30 | 10 | 1 | 76 | 7 |
Aquatoid Commander | 54 | 100 | 35 | 80 | 63 | 52 | 58 | 40 | 50 | 50 | 4 | 3 | 2 | 2 | 30 | 10 | 0 | 76 | 8 |
Gillman Soldier | 40 | 80 | 45 | 90 | 45 | 45 | 50 | 47 | 30 | 0 | 15 | 12 | 14 | 12 | 30 | 15 | 2 | 54 | 2 |
Gillman Squad Leader | 45 | 80 | 50 | 80 | 45 | 49 | 54 | 47 | 30 | 0 | 15 | 12 | 14 | 12 | 30 | 17 | 2 | 54 | 2 |
Gillman Technician | 45 | 80 | 55 | 80 | 50 | 54 | 58 | 50 | 30 | 0 | 15 | 12 | 14 | 12 | 30 | 20 | 2 | 54 | 3 |
Gillman Commander | 50 | 80 | 60 | 80 | 53 | 58 | 65 | 52 | 35 | 50 | 15 | 12 | 14 | 12 | 30 | 20 | 1 | 54 | 4 |
Tasoth Soldier | 56 | 100 | 125 | 60 | 80 | 54 | 62 | 70 | 30 | 0 | 20 | 20 | 20 | 10 | 35 | 18 | 2 | 78 | 4 |
Tasoth Squad Leader | 66 | 100 | 135 | 80 | 80 | 65 | 62 | 70 | 50 | 40 | 20 | 20 | 20 | 10 | 35 | 22 | 2 | 78 | 8 |
Lobster Man Soldier | 56 | 90 | 90 | 90 | 60 | 54 | 62 | 70 | 35 | 0 | 20 | 20 | 15 | 10 | 35 | 20 | 2 | 78 | 2 |
Lobster Man Squad Leader | 66 | 90 | 110 | 80 | 65 | 54 | 62 | 70 | 35 | 0 | 20 | 20 | 15 | 10 | 40 | 25 | 2 | 78 | 3 |
Lobster Man Technician | 70 | 95 | 115 | 80 | 70 | 54 | 62 | 70 | 35 | 0 | 20 | 20 | 18 | 10 | 40 | 30 | 2 | 78 | 4 |
Lobster Man Navigator | 74 | 95 | 120 | 80 | 75 | 54 | 62 | 70 | 40 | 0 | 20 | 20 | 18 | 10 | 40 | 35 | 1 | 78 | 6 |
Lobster Man Commander | 76 | 100 | 125 | 80 | 80 | 54 | 62 | 70 | 50 | 0 | 22 | 22 | 20 | 12 | 40 | 40 | 1 | 78 | 8 |
Deep One Terrorist | 50 | 90 | 35 | 90 | 55 | 50 | 58 | 40 | 50 | 0 | 8 | 6 | 4 | 12 | 30 | 12 | 2 | 70 | 4 |
Triscene | 72 | 90 | 158 | 90 | 69 | 80 | 80 | 120 | 100 | 0 | 120 | 110 | 110 | 8 | 40 | 25 | 2 | 80 | 3 |
Xarquid Terrorist | 40 | 80 | 114 | 90 | 50 | 65 | 50 | 70 | 100 | 0 | 50 | 50 | 50 | 5 | 40 | 30 | 2 | 50 | 4 |
Calcinite Terrorist | 68 | 96 | 55 | 90 | 75 | 74 | 80 | 110 | 90 | 0 | 35 | 35 | 35 | 10 | 40 | 20 | 2 | 85 | 5 |
Tentaculat | 99 | 140 | 96 | 110 | 90 | 50 | 50 | 100 | 100 | 0 | 45 | 25 | 15 | 5 | 40 | 25 | 2 | 80 | 8 |
Hallucinoid | 62 | 90 | 120 | 100 | 90 | 80 | 80 | 90 | 90 | 0 | 35 | 35 | 35 | 25 | 50 | 35 | 2 | 90 | 7 |
Bio-Drone | 80 | 120 | 140 | 100 | 40 | 90 | 0 | 120 | 90 | 0 | 25 | 15 | 10 | 5 | 40 | 25 | 2 | 0 | 7 |
Zombie | 40 | 110 | 84 | 110 | 40 | 0 | 0 | 120 | 90 | 0 | 4 | 4 | 4 | 4 | 20 | 18 | 2 | 80 | 3 |
Civilian | 35 | 65 | 30 | 80 | 30 | 30 | 50 | 20 | 5 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 50 | 1 |
Key
- TU: The number of Time Units the alien has per turn.
- Sta: Stamina (or Energy).
- He: Health.
- Br: Bravery.
- Rea: Reactions.
- FA: Firing Accuracy.
- TA: Throwing Accuracy.
- Str: Strength
- MCStr: M.C. Strength.
- MCSk: Psionic Skill.
- Fr, L/R, Re, Un: Front, Left/Right, Rear and Under armor.
- EnR: Energy Recharge. This number represents how fast a unit will recover Energy lost due to movement.
- VPS: The number of Victory Points X-COM will get for killing that alien.
- Agg: Aggression is a number between 0 and 2. The larger the value, the more aggressive the alien will be. High ranking aliens usually prefer to stay concealed, rather than get involved in a raging fire-fight.
- Mel: (Also known as CCBA or Close Combat Base Accuracy). This number acts as the accuracy for hand-to-hand combat attacks.
- Int: Intelligence of the alien ranked from 2-8. This number correponds to the number of turns the alien will remember the location of your troops.
Calculating Statistics
NOTE: Statistics with 0 percentage are constant and therefore do not change with difficulty level |
EquationThis equation gives the statistic for any of the statistics to the left. The core values are in the table above. Credit goes to Zombie (the user, not the unit) for discovery of this (and about everything on this page). Skill Value = floor(Core Value * (1 + (Parameter * SLM)) Firing Accuracy* Armor |
Other Notes
- Zombie stats are not listed in the executable where the normal aliens are situated. Not only that, but their stats do not change as the skill level increases. For more information on this oddity, see the Editing Alien Stats heading on this page.
- Civilian stats are also constants and do not change.
- Tentaculats which are spawned in a mission by the game have stats modified in the normal way. However, Tentaculats which hatch from Zombies have all their stats set to their core, regardless of current difficulty level.
See Also
- Alien Life Forms (TFTD)
- Overviews of Aliens (TFTD)
- Terror Units (TFTD)
- Category:Soldiers - Category containing more information on what each statistic does
- Saved Game Files / Category:Game Files