Difference between revisions of "Alien Stats (TFTD)"
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<tr><td align="left">Aquatoid Navigator</td><td>54</td><td>100</td><td>35</td><td>80</td><td>63</td><td>52</td><td>58</td><td>40</td><td>45</td><td>30</td><td>4</td><td>3</td><td>2</td><td>2</td><td>30</td><td>10</td><td>1</td><td>76</td><td>7</td></tr> | <tr><td align="left">Aquatoid Navigator</td><td>54</td><td>100</td><td>35</td><td>80</td><td>63</td><td>52</td><td>58</td><td>40</td><td>45</td><td>30</td><td>4</td><td>3</td><td>2</td><td>2</td><td>30</td><td>10</td><td>1</td><td>76</td><td>7</td></tr> | ||
<tr><td align="left">Aquatoid Commander</td><td>54</td><td>100</td><td>35</td><td>80</td><td>63</td><td>52</td><td>58</td><td>40</td><td>50</td><td>50</td><td>4</td><td>3</td><td>2</td><td>2</td><td>30</td><td>10</td><td>0</td><td>76</td><td>8</td></tr> | <tr><td align="left">Aquatoid Commander</td><td>54</td><td>100</td><td>35</td><td>80</td><td>63</td><td>52</td><td>58</td><td>40</td><td>50</td><td>50</td><td>4</td><td>3</td><td>2</td><td>2</td><td>30</td><td>10</td><td>0</td><td>76</td><td>8</td></tr> | ||
− | <tr><td align="left">[[ | + | <tr><td align="left">[[Gill Man]] Soldier</td><td>40</td><td>80</td><td>45</td><td>90</td><td>45</td><td>45</td><td>50</td><td>47</td><td>30</td><td>0</td><td>15</td><td>12</td><td>14</td><td>12</td><td>30</td><td>15</td><td>2</td><td>54</td><td>2</td></tr> |
− | <tr><td align="left"> | + | <tr><td align="left">Gill Man Squad Leader</td><td>45</td><td>80</td><td>50</td><td>80</td><td>45</td><td>49</td><td>54</td><td>47</td><td>30</td><td>0</td><td>15</td><td>12</td><td>14</td><td>12</td><td>30</td><td>17</td><td>2</td><td>54</td><td>2</td></tr> |
− | <tr><td align="left"> | + | <tr><td align="left">Gill Man Technician</td><td>45</td><td>80</td><td>55</td><td>80</td><td>50</td><td>54</td><td>58</td><td>50</td><td>30</td><td>0</td><td>15</td><td>12</td><td>14</td><td>12</td><td>30</td><td>20</td><td>2</td><td>54</td><td>3</td></tr> |
− | <tr><td align="left"> | + | <tr><td align="left">Gill Man Commander</td><td>50</td><td>80</td><td>60</td><td>80</td><td>53</td><td>58</td><td>65</td><td>52</td><td>35</td><td>50</td><td>15</td><td>12</td><td>14</td><td>12</td><td>30</td><td>20</td><td>1</td><td>54</td><td>4</td></tr> |
<tr><td align="left">[[Tasoth]] Soldier</td><td>56</td><td>100</td><td>125</td><td>60</td><td>80</td><td>54</td><td>62</td><td>70</td><td>30</td><td>0</td><td>20</td><td>20</td><td>20</td><td>10</td><td>35</td><td>18</td><td>2</td><td>78</td><td>4</td></tr> | <tr><td align="left">[[Tasoth]] Soldier</td><td>56</td><td>100</td><td>125</td><td>60</td><td>80</td><td>54</td><td>62</td><td>70</td><td>30</td><td>0</td><td>20</td><td>20</td><td>20</td><td>10</td><td>35</td><td>18</td><td>2</td><td>78</td><td>4</td></tr> | ||
<tr><td align="left">Tasoth Squad Leader</td><td>66</td><td>100</td><td>135</td><td>80</td><td>80</td><td>65</td><td>62</td><td>70</td><td>50</td><td>40</td><td>20</td><td>20</td><td>20</td><td>10</td><td>35</td><td>22</td><td>2</td><td>78</td><td>8</td></tr> | <tr><td align="left">Tasoth Squad Leader</td><td>66</td><td>100</td><td>135</td><td>80</td><td>80</td><td>65</td><td>62</td><td>70</td><td>50</td><td>40</td><td>20</td><td>20</td><td>20</td><td>10</td><td>35</td><td>22</td><td>2</td><td>78</td><td>8</td></tr> | ||
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{| {{StdDescTable}} | {| {{StdDescTable}} | ||
| {{StdDescTable_Heading}} | Statistic | | {{StdDescTable_Heading}} | Statistic | ||
− | | {{StdDescTable_Heading}} | | + | | {{StdDescTable_Heading}} | Increment |
|- | |- | ||
− | | Health | | + | | Health || 0 |
|- | |- | ||
− | | Bravery | | + | | Bravery || 0 |
|- | |- | ||
− | | Throwing Accuracy | | + | | Throwing Accuracy || 0 |
|- | |- | ||
− | | Energy Recharge | | + | | Energy Recharge || 0 |
|- | |- | ||
− | | Victory Points | | + | | Victory Points || 0 |
|- | |- | ||
− | | Aggression | | + | | Aggression || 0 |
|- | |- | ||
− | | Intelligence | | + | | Intelligence || 0 |
|- | |- | ||
− | | Standing | | + | | Standing || 0 |
|- | |- | ||
− | | Kneeling Height | | + | | Kneeling Height || 0 |
|- | |- | ||
− | | Time Units | | + | | Time Units || 0.08 |
|- | |- | ||
− | | Stamina/Energy | | + | | Stamina/Energy || 0.08 |
|- | |- | ||
− | | Reactions | | + | | Reactions || 0.06 |
|- | |- | ||
− | | Firing Accuracy || | + | | Firing Accuracy || 0.06* |
|- | |- | ||
− | | Strength | | + | | Strength || 0.04 |
|- | |- | ||
− | | M.C. Strength | | + | | M.C. Strength || 0.04 |
|- | |- | ||
− | | M.C. Skill | | + | | M.C. Skill || 0.04 |
|- | |- | ||
− | | Melee (aka CCBA) | | + | | Melee (aka CCBA) || 0.08 |
|- | |- | ||
− | | Armour || | + | | Armour || 0* |
|} | |} | ||
− | |||
| valign="top" | | | valign="top" | | ||
{| | {| | ||
− | | valign="top" | | + | | valign="top" |Alien statistics increase with difficulty. There are two ways in which this is done. First, each statistic shown at left is increased by the increment given, with a multiplier for difficulty shown at right as MultiplierA (note that statistics whose increment is 0, or statistics on Beginner difficulty where the multiplier is 0, are unchanged by this). Second, the statistics indicated with an asterisk at left - Firing Accuracy and Armour - are then directly modified by another multiplier for difficulty shown at right as MultiplierB. |
| | | | ||
{|{{StdDescTable}} | {|{{StdDescTable}} | ||
| {{StdDescTable_Heading}} | Difficulty | | {{StdDescTable_Heading}} | Difficulty | ||
− | | {{StdDescTable_Heading}} | | + | | {{StdDescTable_Heading}} | MultiplierA |
+ | | {{StdDescTable_Heading}} | MultiplierB | ||
|- | |- | ||
− | |Beginner || | + | |Beginner || 0 || 0.4 |
|- | |- | ||
− | |Experienced || | + | |Experienced || 1 || 0.7 |
|- | |- | ||
− | |Veteran || | + | |Veteran || 2 || 1.0 |
|- | |- | ||
− | |Genius || | + | |Genius || 4 || 1.1 |
|- | |- | ||
− | |Superhuman || | + | |Superhuman || 6 || 1.2 |
|} | |} | ||
|} | |} | ||
===Equation=== | ===Equation=== | ||
− | + | These equations give the modified statistics for any difficulty level. The [[#Core Stats | core values]] are in the table above. Credit goes to [[User:Zombie|Zombie]] (the user, not the unit) for discovery of this (and about everything on this page). | |
− | |||
− | + | For Firing Accuracy and Armour: | |
− | + | Modified Value = floor(floor(Core Value * (1 + (Increment * MultiplierA))) * MultiplierB) | |
− | + | For other statistics: | |
− | + | Modified Value = floor(Core Value * (1 + (Increment * MultiplierA))) | |
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} |
Revision as of 01:53, 19 April 2020
- For the Enemy Unknown version, see Alien Stats.
Numbers, numbers, numbers. These numbers are lifted from Zombie's research.
Core Stats
Alien Race/Rank | TU | Sta | He | Br | Rea | FA | TA | Str | MCStr | MCSk | Armor | EnR | VPS | Agg | Mel | Int | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fr | L/R | Re | Un | ||||||||||||||||
Aquatoid Soldier | 54 | 90 | 30 | 80 | 63 | 52 | 58 | 30 | 35 | 0 | 4 | 3 | 2 | 2 | 30 | 10 | 2 | 76 | 3 |
Aquatoid Squad Leader | 54 | 90 | 35 | 80 | 63 | 52 | 58 | 30 | 35 | 0 | 4 | 3 | 2 | 2 | 30 | 10 | 2 | 76 | 4 |
Aquatoid Technician | 54 | 90 | 35 | 80 | 63 | 52 | 58 | 30 | 40 | 25 | 4 | 3 | 2 | 2 | 30 | 10 | 2 | 76 | 5 |
Aquatoid Medic | 54 | 90 | 35 | 80 | 63 | 52 | 58 | 35 | 40 | 0 | 4 | 3 | 2 | 2 | 30 | 10 | 2 | 76 | 6 |
Aquatoid Navigator | 54 | 100 | 35 | 80 | 63 | 52 | 58 | 40 | 45 | 30 | 4 | 3 | 2 | 2 | 30 | 10 | 1 | 76 | 7 |
Aquatoid Commander | 54 | 100 | 35 | 80 | 63 | 52 | 58 | 40 | 50 | 50 | 4 | 3 | 2 | 2 | 30 | 10 | 0 | 76 | 8 |
Gill Man Soldier | 40 | 80 | 45 | 90 | 45 | 45 | 50 | 47 | 30 | 0 | 15 | 12 | 14 | 12 | 30 | 15 | 2 | 54 | 2 |
Gill Man Squad Leader | 45 | 80 | 50 | 80 | 45 | 49 | 54 | 47 | 30 | 0 | 15 | 12 | 14 | 12 | 30 | 17 | 2 | 54 | 2 |
Gill Man Technician | 45 | 80 | 55 | 80 | 50 | 54 | 58 | 50 | 30 | 0 | 15 | 12 | 14 | 12 | 30 | 20 | 2 | 54 | 3 |
Gill Man Commander | 50 | 80 | 60 | 80 | 53 | 58 | 65 | 52 | 35 | 50 | 15 | 12 | 14 | 12 | 30 | 20 | 1 | 54 | 4 |
Tasoth Soldier | 56 | 100 | 125 | 60 | 80 | 54 | 62 | 70 | 30 | 0 | 20 | 20 | 20 | 10 | 35 | 18 | 2 | 78 | 4 |
Tasoth Squad Leader | 66 | 100 | 135 | 80 | 80 | 65 | 62 | 70 | 50 | 40 | 20 | 20 | 20 | 10 | 35 | 22 | 2 | 78 | 8 |
Lobster Man Soldier | 56 | 90 | 90 | 90 | 60 | 54 | 62 | 70 | 35 | 0 | 20 | 20 | 15 | 10 | 35 | 20 | 2 | 78 | 2 |
Lobster Man Squad Leader | 66 | 90 | 110 | 80 | 65 | 54 | 62 | 70 | 35 | 0 | 20 | 20 | 15 | 10 | 40 | 25 | 2 | 78 | 3 |
Lobster Man Technician | 70 | 95 | 115 | 80 | 70 | 54 | 62 | 70 | 35 | 0 | 20 | 20 | 18 | 10 | 40 | 30 | 2 | 78 | 4 |
Lobster Man Navigator | 74 | 95 | 120 | 80 | 75 | 54 | 62 | 70 | 40 | 0 | 20 | 20 | 18 | 10 | 40 | 35 | 1 | 78 | 6 |
Lobster Man Commander | 76 | 100 | 125 | 80 | 80 | 54 | 62 | 70 | 50 | 0 | 22 | 22 | 20 | 12 | 40 | 40 | 1 | 78 | 8 |
Deep One Terrorist | 50 | 90 | 35 | 90 | 55 | 50 | 58 | 40 | 50 | 0 | 8 | 6 | 4 | 12 | 30 | 12 | 2 | 70 | 4 |
Triscene | 72 | 90 | 158 | 90 | 69 | 80 | 80 | 120 | 100 | 0 | 120 | 110 | 110 | 8 | 40 | 25 | 2 | 80 | 3 |
Xarquid Terrorist | 40 | 80 | 114 | 90 | 50 | 65 | 50 | 70 | 100 | 0 | 50 | 50 | 50 | 5 | 40 | 30 | 2 | 50 | 4 |
Calcinite Terrorist | 68 | 96 | 55 | 90 | 75 | 74 | 80 | 110 | 90 | 0 | 35 | 35 | 35 | 10 | 40 | 20 | 2 | 85 | 5 |
Tentaculat | 99 | 140 | 96 | 110 | 90 | 50 | 50 | 100 | 100 | 0 | 45 | 25 | 15 | 5 | 40 | 25 | 2 | 80 | 8 |
Hallucinoid | 62 | 90 | 120 | 100 | 90 | 80 | 80 | 90 | 90 | 0 | 35 | 35 | 35 | 25 | 50 | 35 | 2 | 90 | 7 |
Bio-Drone | 80 | 120 | 140 | 100 | 40 | 90 | 0 | 120 | 90 | 0 | 25 | 15 | 10 | 5 | 40 | 25 | 2 | 0 | 7 |
Zombie | 40 | 110 | 84 | 110 | 40 | 0 | 0 | 120 | 90 | 0 | 4 | 4 | 4 | 4 | 20 | 18 | 2 | 80 | 3 |
Civilian | 35 | 65 | 30 | 80 | 30 | 30 | 50 | 20 | 5 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 50 | 1 |
Key
- TU: The number of Time Units the alien has per turn.
- Sta: Stamina (or Energy).
- He: Health.
- Br: Bravery.
- Rea: Reactions.
- FA: Firing Accuracy.
- TA: Throwing Accuracy.
- Str: Strength
- MCStr: M.C. Strength.
- MCSk: Psionic Skill.
- Fr, L/R, Re, Un: Front, Left/Right, Rear and Under armor.
- EnR: Energy Recharge. This number represents how fast a unit will recover Energy lost due to movement.
- VPS: The number of Victory Points X-COM will get for killing that alien.
- Agg: Aggression is a number between 0 and 2. The larger the value, the more aggressive the alien will be. High ranking aliens usually prefer to stay concealed, rather than get involved in a raging fire-fight.
- Mel: (Also known as CCBA or Close Combat Base Accuracy). This number acts as the accuracy for hand-to-hand combat attacks.
- Int: Intelligence of the alien ranked from 2-8. This number correponds to the number of turns the alien will remember the location of your troops.
Calculating Statistics
|
EquationThese equations give the modified statistics for any difficulty level. The core values are in the table above. Credit goes to Zombie (the user, not the unit) for discovery of this (and about everything on this page). For Firing Accuracy and Armour: Modified Value = floor(floor(Core Value * (1 + (Increment * MultiplierA))) * MultiplierB) For other statistics: Modified Value = floor(Core Value * (1 + (Increment * MultiplierA))) |
Other Notes
- Zombie stats are not listed in the executable where the normal aliens are situated. Not only that, but their stats do not change as the skill level increases. For more information on this oddity, see the Editing Alien Stats heading on this page.
- Civilian stats are also constants and do not change.
- Tentaculats which are spawned in a mission by the game have stats modified in the normal way. However, Tentaculats which hatch from Zombies have all their stats set to their core, regardless of current difficulty level.
See Also
- Alien Life Forms (TFTD)
- Overviews of Aliens (TFTD)
- Terror Units (TFTD)
- Category:Soldiers - Category containing more information on what each statistic does
- Saved Game Files / Category:Game Files
- Damage Modifiers (TFTD)