Difference between revisions of "Alien Submarine Assault"
m (Copy of in-game blurb and explanatory comment.) |
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== Alien Submarine Assault == |
== Alien Submarine Assault == |
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enemy units have been eliminated or neutralised. Recovery |
enemy units have been eliminated or neutralised. Recovery |
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of the Alien Sub, artefacts and Alien corpses can then be |
of the Alien Sub, artefacts and Alien corpses can then be |
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− | initiated. |
+ | initiated. |
− | to the submarine and click on the 'Abort Mission' icon. |
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+ | These missions are very similar to [[Alien Sub Crash Recovery|Alien Sub Crash Recoveries]]; the main difference is that, as the ship landed rather than crashed, there is no chance of the [[Ion-Beam Accelerators]] exploding. This has a few practical results: |
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− | In fact this type mission is more hazardous than [[Alien Sub Crash Recovery]] missions, and 'Extreme Caution' is even more called for. As the Alien Sub is undamaged, there will be more aliens, in better health. Entry to their fully intact craft will be more difficult and more dangerous. |
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+ | *There will be no holes in the [[Alien Submarines|Alien Sub]]'s hull. You will have to use the door to enter, or [[Disrupter Pulse Launcher|make holes]] yourself. |
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− | On the other hand, the potential rewards for success are correspondingly greater. |
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+ | *There will, on average, be more aliens to kill, as none will be killed pre-mission by IBA explosions. |
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+ | *All of the Alien Sub's [[New Submersible Technologies]] will be intact. |
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+ | As in UFO: Enemy Unknown, it is generally recommended that X-Com commanders perform Alien Submarine Assaults when possible, in order to maximise recovery yields. It should be noted, however, that as [[Zrbite]] often survives Ion-Beam Accelerator explosions in Terror from the Deep, this is a much less pressing concern than in UFO:EU. |
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+ | Note that if X-Com fails an Alien Submarine Assault, the Alien Sub will merely continue on its voyage, whereas a failed Alien Sub Crash Recovery will cause the crash site to disappear. This can be [[ExploitsA#UFO_Redux|abused]]. |
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− | [[UFO Ground Assault]] |
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+ | {{Mission Types Navbar (TFTD)}} |
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+ | [[Category: TFTD]] |
Latest revision as of 10:21, 6 February 2016
Rewrite Needed
The contents of this article are outdated, confusing or constructed in a discussion format. Possibly due to alien mind control. Please help fight the alien menace by updating or correcting the information on this page. |
Alien Submarine Assault
Explore the touchdown site and, if possible, gain entry to the Alien Sub. The mission will be successful when all enemy units have been eliminated or neutralised. Recovery of the Alien Sub, artefacts and Alien corpses can then be initiated.
These missions are very similar to Alien Sub Crash Recoveries; the main difference is that, as the ship landed rather than crashed, there is no chance of the Ion-Beam Accelerators exploding. This has a few practical results:
- There will be no holes in the Alien Sub's hull. You will have to use the door to enter, or make holes yourself.
- There will, on average, be more aliens to kill, as none will be killed pre-mission by IBA explosions.
- All of the Alien Sub's New Submersible Technologies will be intact.
As in UFO: Enemy Unknown, it is generally recommended that X-Com commanders perform Alien Submarine Assaults when possible, in order to maximise recovery yields. It should be noted, however, that as Zrbite often survives Ion-Beam Accelerator explosions in Terror from the Deep, this is a much less pressing concern than in UFO:EU.
Note that if X-Com fails an Alien Submarine Assault, the Alien Sub will merely continue on its voyage, whereas a failed Alien Sub Crash Recovery will cause the crash site to disappear. This can be abused.
See Also
Terror From The Deep : Mission Types | |
Mission Types | Alien Sub Crash Recovery • Alien Submarine Assault • Base Defense • Port Attack • Island Attack • Ship Rescue Mission • Artefact Site • Colony Attack Mission • T'leth |
Information | Terror Missions • Two Part Missions |