Difference between revisions of "Alien Submarine Assault"

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m (Copy of in-game blurb and explanatory comment.)
 
(Rewrite; removed "USO", noted that they're less important than in EU, and removed mention of camping tactic (much less useful in TftD for a couple of reasons).)
 
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== Alien Submarine Assault ==
 
== Alien Submarine Assault ==
  
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  enemy units have been eliminated or neutralised. Recovery
 
  enemy units have been eliminated or neutralised. Recovery
 
  of the Alien Sub, artefacts and Alien corpses can then be
 
  of the Alien Sub, artefacts and Alien corpses can then be
  initiated. To abort the mission return X-Com aquanauts
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  initiated.  
to the submarine and click on the 'Abort Mission' icon.
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These missions are very similar to [[Alien Sub Crash Recovery|Alien Sub Crash Recoveries]]; the main difference is that, as the ship landed rather than crashed, there is no chance of the [[Ion-Beam Accelerators]] exploding. This has a few practical results:
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*There will be no holes in the [[Alien Submarines|Alien Sub]]'s hull. You will have to use the door to enter, or [[Disrupter Pulse Launcher|make holes]] yourself.
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*There will, on average, be more aliens to kill, as none will be killed pre-mission by IBA explosions.
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*All of the Alien Sub's [[New Submersible Technologies]] will be intact.
  
In fact this type mission is more hazardous than [[Alien Sub Crash Recovery]] missions, and 'Extreme Caution' is even more called for. As the Alien Sub is undamaged, there will be more aliens, in better health. Entry to their fully intact craft will be more difficult and more dangerous.  
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As in UFO: Enemy Unknown, it is generally recommended that X-Com commanders perform Alien Submarine Assaults when possible, in order to maximise recovery yields. It should be noted, however, that as [[Zrbite]] often survives Ion-Beam Accelerator explosions in Terror from the Deep, this is a much less pressing concern than in UFO:EU.
  
On the other hand, the potential rewards for success are correspondingly greater.
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Note that if X-Com fails an Alien Submarine Assault, the Alien Sub will merely continue on its voyage, whereas a failed Alien Sub Crash Recovery will cause the crash site to disappear. This can be [[ExploitsA#UFO_Redux|abused]].
  
 
== See Also ==
 
== See Also ==
 
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{{Mission Types Navbar (TFTD)}}
[[UFO Ground Assault]]
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[[Category: TFTD]]

Latest revision as of 09:21, 6 February 2016

Rewrite Needed

The contents of this article are outdated, confusing or constructed in a discussion format. Possibly due to alien mind control. Please help fight the alien menace by updating or correcting the information on this page.


Alien Submarine Assault

Explore the touchdown site and, if possible, gain entry to
the Alien Sub. The mission will be successful when all
enemy units have been eliminated or neutralised. Recovery
of the Alien Sub, artefacts and Alien corpses can then be
initiated. 

These missions are very similar to Alien Sub Crash Recoveries; the main difference is that, as the ship landed rather than crashed, there is no chance of the Ion-Beam Accelerators exploding. This has a few practical results:

  • There will be no holes in the Alien Sub's hull. You will have to use the door to enter, or make holes yourself.
  • There will, on average, be more aliens to kill, as none will be killed pre-mission by IBA explosions.
  • All of the Alien Sub's New Submersible Technologies will be intact.

As in UFO: Enemy Unknown, it is generally recommended that X-Com commanders perform Alien Submarine Assaults when possible, in order to maximise recovery yields. It should be noted, however, that as Zrbite often survives Ion-Beam Accelerator explosions in Terror from the Deep, this is a much less pressing concern than in UFO:EU.

Note that if X-Com fails an Alien Submarine Assault, the Alien Sub will merely continue on its voyage, whereas a failed Alien Sub Crash Recovery will cause the crash site to disappear. This can be abused.

See Also

TFTD Badge Terror From The Deep : Mission Types
Mission TypesAlien Sub Crash RecoveryAlien Submarine AssaultBase DefensePort AttackIsland AttackShip Rescue MissionArtefact SiteColony Attack MissionT'leth
Information Terror MissionsTwo Part Missions