Difference between revisions of "Alien Submarines"

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(Edited to bring up to spec.)
(Weapons Vs. USOs, Subs vs. USOs.)
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<nowiki>*</nowiki> The figures given in the in-game [[UFOpaedia]] are a factor of 8 too high, relative to [[Sub_Armaments_(Tftd)|Sub Armament]] ranges.
 
<nowiki>*</nowiki> The figures given in the in-game [[UFOpaedia]] are a factor of 8 too high, relative to [[Sub_Armaments_(Tftd)|Sub Armament]] ranges.
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== Weapons vs. USOs ==
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Comparing the weapon range and damage capacity of UFOs to the range and damage of [[Sub_Armaments_(Tftd)|Sub Armaments]], one can discern that:
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* Any weapon, even the lowly [[Craft Gas Cannon]], can be used against Survey Ships, since they can't shoot back.
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* [[AJAX Torpedo]]es, with a range of 32km, are completely safe to use against Escorts, and can even be used to safely down Heavy Cruisers and Hunters.(Shouldn't the Heavy Cruiser be better than the Cruiser?  Oh well...)
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* [[D.U.P. Head Torpedo]]es or [[Sonic Oscillator]]s should be used against Cruisers due to their weapon range of 35km.
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* D.U.P. Head Torpedoes can fire on all but the Battleship and Dreadnought with impunity.
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* Gauss Cannons, with a range of 20km, can be safely used against the Survey Ship, Escort, and Hunter.  However, D.U.P. Head Torpedo-armed craft are of use against a larger variety of craft and Sonic Oscillators, once they become available, are superior in every regard.
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* Sonic Oscillators can safely be used (even by Barracudas) against any USOs except Dreadnoughts.  Even against Dreadnoughts, Sonic Oscillators are better than P.W.T. Launchers because a minimum of ''four'' P.W.T.-armed craft are required to down a Dreadnought.
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== Subs vs. USOs ==
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* The Barracuda can always be used effectively against Survey Ships, for the Barracuda is faster.
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* The Manta is faster than all USOs EXCEPT the Dreadnought.
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* The Hammerhead can intercept all USOs except the Hunter, the Battleship, and the Dreadnought, which must slow down in order for the Hammerhead to catch up.
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* The Leviathan is 1000 speed units faster than even the mighty Dreadnought and can intercept all alien USOs.

Revision as of 18:39, 7 June 2007

The USOs used by the aliens are big, blocky, shapes which resemble sea creatures and lack most forms of aerodynamics. They are able to dive and fly at breakneck speeds through the power of Zrbite and the resiliency of Aqua Plastics. USOs come in a variety of forms ranging from the tiny Survey Ships right up to the massive Dreadnoughts.

USOs are the aliens' sole method to move around Earth, and collect resources, so in theory, it would be possible to halt the alien advance if X-COM could maintain absolute naval superiority. Earth's forces do not initially have the resources required for such a task, and even if it becomes possible, the aliens have an vast resource supply and will not be set back by a war of attrition. In addition, alien undercover agents will continue to erode Earth's defenses from the inside.

Despite this, commanders should still down as many USOs as possible. At the very least, it may slow the aliens down some.


UFO Types

The aliens use special submerging vehicles known as USOs. The USOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, some are also much more common to certain of the alien races encountered.

Very Small UFOs

Survey Ship - Very Small USO. Primarily used for research.

Small UFOs

Escort - Able to fill a variety of roles.

Cruiser - Slightly larger than the Escort. Very versatile.

Medium USOs

Heavy Cruiser

Hunter

Large USOs

Fleet Supply Cruiser - Large-sized USO for tranportation of aliens, food, and other supplies.

Battleship - Large USO used to unleash assault teams and Terror Units on residential areas.

Very Large USOs

Dreadnought - Very Large USO used to intimidate Earth's peoples and leaders, and to assault X-COM bases, along with a variety of other roles.


Quick Comparision Table

>>>>>>>>>>>>>>>>
Craft Size Max Speed Weapon Power Weapon Range* Damage Capacity USO Downed Points USO Destroyed Points
Survey ShipVery Small2,000006050100
EscortSmall2,8003010430075150
CruiserSmall2,60025280300125250
Heavy CruiserMedium3,80060160450250500
HunterMedium4,50050144500250500
Fleet Supply CruiserLarge3,400703042000400800
BattleshipLarge4,20012040014005001000
DreadnoughtVery Large4,80014048034007001400

* The figures given in the in-game UFOpaedia are a factor of 8 too high, relative to Sub Armament ranges.


Weapons vs. USOs

Comparing the weapon range and damage capacity of UFOs to the range and damage of Sub Armaments, one can discern that:

  • Any weapon, even the lowly Craft Gas Cannon, can be used against Survey Ships, since they can't shoot back.
  • AJAX Torpedoes, with a range of 32km, are completely safe to use against Escorts, and can even be used to safely down Heavy Cruisers and Hunters.(Shouldn't the Heavy Cruiser be better than the Cruiser? Oh well...)
  • D.U.P. Head Torpedoes or Sonic Oscillators should be used against Cruisers due to their weapon range of 35km.
  • D.U.P. Head Torpedoes can fire on all but the Battleship and Dreadnought with impunity.
  • Gauss Cannons, with a range of 20km, can be safely used against the Survey Ship, Escort, and Hunter. However, D.U.P. Head Torpedo-armed craft are of use against a larger variety of craft and Sonic Oscillators, once they become available, are superior in every regard.
  • Sonic Oscillators can safely be used (even by Barracudas) against any USOs except Dreadnoughts. Even against Dreadnoughts, Sonic Oscillators are better than P.W.T. Launchers because a minimum of four P.W.T.-armed craft are required to down a Dreadnought.


Subs vs. USOs

  • The Barracuda can always be used effectively against Survey Ships, for the Barracuda is faster.
  • The Manta is faster than all USOs EXCEPT the Dreadnought.
  • The Hammerhead can intercept all USOs except the Hunter, the Battleship, and the Dreadnought, which must slow down in order for the Hammerhead to catch up.
  • The Leviathan is 1000 speed units faster than even the mighty Dreadnought and can intercept all alien USOs.