Difference between revisions of "Alien Submarines"

From UFOpaedia
Jump to navigation Jump to search
(Added See Also, relinking.)
Line 28: Line 28:
  
 
Comments:
 
Comments:
* The figures given in the in-game [[UFOpaedia]] are a factor of 8 too high. The values in this table have been corrected so they are comparable to [[Sub_Armaments|Sub Armament]] ranges.
+
* Weapon Range: figures given in the in-game [[UFOpaedia]] are a factor of 8 too high. The values in this table have been corrected so they are comparable to [[Sub_Armaments|Sub Armament]] ranges.
 
* Crew numbers depend on difficulty level as well as luck. Your mileage will vary.
 
* Crew numbers depend on difficulty level as well as luck. Your mileage will vary.
* The monetary value of recovering such a USO if you sell almost everything. As this includes dead bodies and their former gear, the figure given may serve merely as rough orientation.
+
* Loot is the monetary value of recovering such a USO if you sell almost everything. This includes dead bodies and their former gear, so the figure is only a rough approximation.
  
 
== Weapons vs. USOs ==
 
== Weapons vs. USOs ==

Revision as of 17:40, 11 January 2009

The USOs used by the aliens are big, blocky, shapes which resemble sea creatures and lack most forms of aerodynamics. They are able to dive and fly at breakneck speeds through the power of Zrbite and the resiliency of Aqua Plastics. USOs come in a variety of forms ranging from the tiny Survey Ships right up to the massive Dreadnoughts.

USOs are the aliens' sole method to move around Earth, and collect resources, so in theory, it would be possible to halt the alien advance if X-COM could maintain absolute naval superiority. Earth's forces do not initially have the resources required for such a task, and even if it becomes possible, the aliens have an vast resource supply and will not be set back by a war of attrition. In addition, alien undercover agents will continue to erode Earth's defenses from the inside.

Despite this, commanders should still down as many USOs as possible. At the very least, it may slow the aliens down some.

USO Overview

Craft Size Max
Speed
Weapon
Power
Weapon
Range
Damage
Capacity
UFO
Grounded
points
~Crew ~Loot
Survey Ship Very Small 2,000 0 0 60 50 1 500k
Escort Small 2,800 30 13 300 75 6 1.8M
Cruiser Small 2,600 25 35 300 125 9 2.2M
Heavy Cruiser Medium 3,800 60 20 450 250 15 3.5M
Hunter Medium 4,500 50 18 500 250 13 3.6M
Fleet Supply Cruiser Large 3,400 70 38 2,000 400 15 5.7M
Battleship Large 4,200 120 50 1,400 500 9+5 5.0M
Dreadnought Very Large 4,800 140 60 3,400 700 16+3 8.5M


Comments:

  • Weapon Range: figures given in the in-game UFOpaedia are a factor of 8 too high. The values in this table have been corrected so they are comparable to Sub Armament ranges.
  • Crew numbers depend on difficulty level as well as luck. Your mileage will vary.
  • Loot is the monetary value of recovering such a USO if you sell almost everything. This includes dead bodies and their former gear, so the figure is only a rough approximation.

Weapons vs. USOs

Craft Vmax
Barracuda2400
Manta4600
Hammerhead4030
Leviathan5800


Armament Damage Range (km) Accuracy Reload Time (s) Shots
Craft Gas Cannon15825%3200
AJAX603270%176
D.U.P. Head1105080%213
Gauss Cannon902035%450
Sonic Oscillator1505550%5100
P.W.T. Cannon20060100%282

If your craft is faster, the USO cannot escape; if your weapons have a higher range than the USO, you'll be entirely safe from return fire.

  • Sonic Oscillators can safely be used (even by Barracudas) against any USOs except Dreadnoughts. Even against Dreadnoughts, Sonic Oscillators are better than P.W.T. Launchers because a minimum of four P.W.T.-armed craft are required to down a Dreadnought.

Subs vs. USOs

  • The Barracuda can always catch Survey Ships for the Barracuda is faster, but it often cannot dive deep enough to engage its target.
  • The Manta is faster than all USOs EXCEPT the Dreadnought.
  • The Hammerhead can intercept all USOs except the Hunter, the Battleship, and the Dreadnought, which must slow down in order for the Hammerhead to catch up.
  • The Leviathan is 1000 speed units faster than even the mighty Dreadnought and can intercept all alien USOs.


See Also

TFTD Badge Terror From The Deep
Alien Submarines:Survey ShipEscortCruiserHeavy CruiserHunterFleet Supply CruiserBattleshipDreadnought
New Submersible Technologies:Ion-Beam AcceleratorsZrbiteMagnetic NavigationAqua Plastics
Alien Sub Facilities:Alien CryogenicsAlien CloningAlien Learning ArraysAlien ImplanterAlien Sub ConstructionExamination RoomAlien Re-animation Zone