Difference between revisions of "Alien Submarines"
m (moved USOs to Alien Subs: No-one has contested this in 2 1/2 years, might as well get on with it.) |
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− | The ''' |
+ | The '''Alien Submarines''' used by the aliens of ''[[TFTD|Terror from the Deep]]'' are big, blocky, shapes which resemble sea creatures and lack most forms of aerodynamics. They are able to dive and fly at breakneck speeds through the power of [[Zrbite]] and the resiliency of [[Aqua Plastics]]. Alien Subs come in a variety of forms ranging from the tiny Survey Ships right up to the massive Dreadnoughts. |
− | + | Alien Subs are the aliens' sole method to move around Earth, and collect resources, so in theory, it would be possible to halt the alien advance if [[X-COM]] could maintain absolute naval superiority. Earth's forces do not initially have the resources required for such a task, and even if it becomes possible, the aliens have an vast resource supply and will not be set back by a war of attrition. In addition, alien undercover agents will continue to erode Earth's defenses from the inside. |
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− | Despite this, commanders should still down as many |
+ | Despite this, commanders should still down as many Alien Subs as possible. At the very least, it may slow the aliens down some. |
[[UFOs]] are the equivalent in ''[[X-COM|UFO: Enemy Unknown]]''. The third game in the series, ''[[Apocalypse]]'', introduced [[Alien Ships (Apocalypse)|another fleet]]. |
[[UFOs]] are the equivalent in ''[[X-COM|UFO: Enemy Unknown]]''. The third game in the series, ''[[Apocalypse]]'', introduced [[Alien Ships (Apocalypse)|another fleet]]. |
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− | == |
+ | ==Alien Sub Overview== |
<table {{StdCenterTable}} class="sortable"> |
<table {{StdCenterTable}} class="sortable"> |
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<tr {{StdDescTable_Heading}}><th width="160">Craft</th><th width="90">Size</th><th width="110">Max Speed</th><th width="90">Accel.</th><th width="130">Weap. Power</th><th width="140">Weap. Range*</th><th width="130">Damage Cap.</th><th width="100">Crashed</th><th width="110">Destroyed</th></tr> |
<tr {{StdDescTable_Heading}}><th width="160">Craft</th><th width="90">Size</th><th width="110">Max Speed</th><th width="90">Accel.</th><th width="130">Weap. Power</th><th width="140">Weap. Range*</th><th width="130">Damage Cap.</th><th width="100">Crashed</th><th width="110">Destroyed</th></tr> |
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* Weapon Range: figures given in the in-game [[UFOpaedia]] are a factor of 8 too high. The values in this table have been corrected so they are comparable to [[Sub_Armaments|Sub Armament]] ranges. |
* Weapon Range: figures given in the in-game [[UFOpaedia]] are a factor of 8 too high. The values in this table have been corrected so they are comparable to [[Sub_Armaments|Sub Armament]] ranges. |
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− | == Weapons vs. |
+ | == Weapons vs. Alien Submarines == |
<center> |
<center> |
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</table> |
</table> |
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</center> |
</center> |
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− | If your craft is faster, the |
+ | If your craft is faster, the Alien Sub cannot escape; if your weapons have a higher range than the sub's, you'll be entirely safe from return fire. |
− | * Sonic Oscillators can safely be used (even by Barracudas) against any |
+ | * Sonic Oscillators can safely be used (even by Barracudas) against any Alien Submarines except Dreadnoughts. Even against Dreadnoughts, Sonic Oscillators are better than P.W.T. Launchers because a minimum of ''four'' P.W.T.-armed craft are required to down a Dreadnought. |
− | * Single craft with DUPs are sufficient to bring down any Medium or smaller |
+ | * Single craft with DUPs are sufficient to bring down any Medium or smaller Alien Subs. 3 craft with DUPs needed vs Fleet Supply Cruisers. DUPs cannot be safely used against Battleships, unlike Xcom's Avalanche vs Terror Ships. |
− | == Subs vs. |
+ | == X-Com Subs vs. Alien Subs == |
* The Barracuda can always catch Survey Ships for the Barracuda is faster, but it often cannot dive deep enough to engage its target. |
* The Barracuda can always catch Survey Ships for the Barracuda is faster, but it often cannot dive deep enough to engage its target. |
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− | * The Manta is faster than all |
+ | * The Manta is faster than all Alien Subs EXCEPT the Dreadnought. |
− | * The Hammerhead can intercept all |
+ | * The Hammerhead can intercept all Alien Subs except the Hunter, the Battleship, and the Dreadnought, which must slow down in order for the Hammerhead to catch up. |
− | * The Leviathan is 1000 speed units faster than even the mighty Dreadnought and can intercept all |
+ | * The Leviathan is 1000 speed units faster than even the mighty Dreadnought and can intercept all Alien Subs. |
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<br /> |
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==See Also== |
==See Also== |
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− | {{ |
+ | {{Alien Sub Navbar}} |
− | [[Category: |
+ | [[Category:Alien Subs (TFTD)]] |
Revision as of 05:18, 5 February 2012
The Alien Submarines used by the aliens of Terror from the Deep are big, blocky, shapes which resemble sea creatures and lack most forms of aerodynamics. They are able to dive and fly at breakneck speeds through the power of Zrbite and the resiliency of Aqua Plastics. Alien Subs come in a variety of forms ranging from the tiny Survey Ships right up to the massive Dreadnoughts.
Alien Subs are the aliens' sole method to move around Earth, and collect resources, so in theory, it would be possible to halt the alien advance if X-COM could maintain absolute naval superiority. Earth's forces do not initially have the resources required for such a task, and even if it becomes possible, the aliens have an vast resource supply and will not be set back by a war of attrition. In addition, alien undercover agents will continue to erode Earth's defenses from the inside.
Despite this, commanders should still down as many Alien Subs as possible. At the very least, it may slow the aliens down some.
UFOs are the equivalent in UFO: Enemy Unknown. The third game in the series, Apocalypse, introduced another fleet.
Alien Sub Overview
Craft | Size | Max Speed | Accel. | Weap. Power | Weap. Range* | Damage Cap. | Crashed | Destroyed |
---|---|---|---|---|---|---|---|---|
Survey Ship | Very Small | 2,000 | 12 | 0 | 0 | 60 | 50 | 100 |
Escort | Small | 2,800 | 9 | 30 | 13 | 300 | 75 | 150 |
Cruiser | Small | 2,600 | 9 | 25 | 35 | 300 | 125 | 250 |
Heavy Cruiser | Medium | 3,800 | 8 | 60 | 20 | 450 | 250 | 500 |
Hunter | Medium | 4,500 | 8 | 50 | 18 | 500 | 250 | 500 |
Battleship | Large | 4,200 | 6 | 120 | 50 | 1,400 | 500 | 1,000 |
Dreadnought | Very Large | 4,800 | 6 | 140 | 60 | 3,400 | 700 | 1,400 |
Fleet Supply Cruiser | Large | 3,400 | 6 | 70 | 38 | 2,000 | 400 | 800 |
Comments:
- Weapon Range: figures given in the in-game UFOpaedia are a factor of 8 too high. The values in this table have been corrected so they are comparable to Sub Armament ranges.
Weapons vs. Alien Submarines
Craft | Vmax |
---|---|
Barracuda | 2400 |
Manta | 4600 |
Hammerhead | 4030 |
Leviathan | 5800 |
Armament | Damage | Range (km) | Accuracy | Reload Time (s) | Shots |
---|---|---|---|---|---|
Craft Gas Cannon | 15 | 8 | 25% | 3 | 200 |
AJAX | 60 | 32 | 70% | 17 | 6 |
D.U.P. Head | 110 | 50 | 80% | 21 | 3 |
Gauss Cannon | 90 | 20 | 35% | 4 | 50 |
Sonic Oscillator | 150 | 55 | 50% | 5 | 100 |
P.W.T. Cannon | 200 | 60 | 100% | 28 | 2 |
If your craft is faster, the Alien Sub cannot escape; if your weapons have a higher range than the sub's, you'll be entirely safe from return fire.
- Sonic Oscillators can safely be used (even by Barracudas) against any Alien Submarines except Dreadnoughts. Even against Dreadnoughts, Sonic Oscillators are better than P.W.T. Launchers because a minimum of four P.W.T.-armed craft are required to down a Dreadnought.
- Single craft with DUPs are sufficient to bring down any Medium or smaller Alien Subs. 3 craft with DUPs needed vs Fleet Supply Cruisers. DUPs cannot be safely used against Battleships, unlike Xcom's Avalanche vs Terror Ships.
X-Com Subs vs. Alien Subs
- The Barracuda can always catch Survey Ships for the Barracuda is faster, but it often cannot dive deep enough to engage its target.
- The Manta is faster than all Alien Subs EXCEPT the Dreadnought.
- The Hammerhead can intercept all Alien Subs except the Hunter, the Battleship, and the Dreadnought, which must slow down in order for the Hammerhead to catch up.
- The Leviathan is 1000 speed units faster than even the mighty Dreadnought and can intercept all Alien Subs.
Quirks
- The floor maps & schematic pictures of the Survey Ship and Escort are swapped with each other in the Battlescape, the Interception window and the UFOPaedia.
- The schematic pictures of the Battle Ship and the Fleet Supply Cruiser are also swapped in the UFOPaedia and Intercept window. The floorplan maps on the Battlescape are not affected.