Alien Submarines

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The USOs used by the aliens are big, blocky, shapes which resemble sea creatures and lack most forms of aerodynamics. They are able to dive and fly at breakneck speeds through the power of Zrbite and the resiliency of Aqua Plastics. USOs come in a variety of forms ranging from the tiny Survey Ships right up to the massive Dreadnoughts.

USOs are the aliens' sole method to move around Earth, and collect resources, so in theory, it would be possible to halt the alien advance if X-COM could maintain absolute naval superiority. Earth's forces do not initially have the resources required for such a task, and even if it becomes possible, the aliens have an vast resource supply and will not be set back by a war of attrition. In addition, alien undercover agents will continue to erode Earth's defenses from the inside.

Despite this, commanders should still down as many USOs as possible. At the very least, it may slow the aliens down some.

USO Overview

Craft Size Max
Speed
Weapon
Power
Weapon
Range
Damage
Capacity
UFO
Grounded
points
~Crew ~Loot
Survey Ship Very Small 2,000 0 0 60 50 1 500k
Escort Small 2,800 30 13 300 75 6 1.8M
Cruiser Small 2,600 25 35 300 125 9 2.2M
Heavy Cruiser Medium 3,800 60 20 450 250 15 3.5M
Hunter Medium 4,500 50 18 500 250 13 3.6M
Fleet Supply Cruiser Large 3,400 70 38 2,000 400 15 5.7M
Battleship Large 4,200 120 50 1,400 500 9+5 5.0M
Dreadnought Very Large 4,800 140 60 3,400 700 16+3 8.5M


Comments:

  • The figures given in the in-game UFOpaedia are a factor of 8 too high. The values in this table have been corrected so they are comparable to Sub Armament ranges.
  • Crew numbers depend on difficulty level as well as luck. Your mileage will vary.
  • The monetary value of recovering such a USO if you sell almost everything. As this includes dead bodies and their former gear, the figure given may serve merely as rough orientation.

Weapons vs. USOs

Comparing the weapon range and damage capacity of UFOs to the range and damage of sub armaments, one can discern that:

  • Any weapon, even the lowly Craft Gas Cannon, can be used against Survey Ships, since they can't shoot back.
  • AJAX Torpedoes, with a range of 32km, are completely safe to use against Escorts, and can even be used to safely down Heavy Cruisers and Hunters.(Shouldn't the Heavy Cruiser be better than the Cruiser? Oh well...)
  • D.U.P. Head Torpedoes or Sonic Oscillators should be used against Cruisers due to their weapon range of 35km.
  • D.U.P. Head Torpedoes can fire on all but the Battleship and Dreadnought with impunity.
  • Gauss Cannons, with a range of 20km, can be safely used against the Survey Ship, Escort, and Hunter. However, D.U.P. Head Torpedo-armed craft are of use against a larger variety of craft and Sonic Oscillators, once they become available, are superior in every regard.
  • Sonic Oscillators can safely be used (even by Barracudas) against any USOs except Dreadnoughts. Even against Dreadnoughts, Sonic Oscillators are better than P.W.T. Launchers because a minimum of four P.W.T.-armed craft are required to down a Dreadnought.

Subs vs. USOs

  • The Barracuda can always be used effectively against Survey Ships, for the Barracuda is faster.
  • The Manta is faster than all USOs EXCEPT the Dreadnought.
  • The Hammerhead can intercept all USOs except the Hunter, the Battleship, and the Dreadnought, which must slow down in order for the Hammerhead to catch up.
  • The Leviathan is 1000 speed units faster than even the mighty Dreadnought and can intercept all alien USOs.


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