Alien Weapon Loadouts

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Revision as of 03:46, 23 July 2013 by Hobbes (talk | contribs) (categorizing)
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Alien Rank 1E 2E 3E 4E 5E 1M 2M 3M 4M 5M 1L 2L 3L 4L 5L
Small Scout
Soldier PP PPC PPC MP 0 PR PRC
PPC
MP 0 HP HP MP 0 0
Medium Scout
Soldier PP PPC PPC 0 0 PR PRC PRC 0 0 HP HP AG 0 0
Navigator PP PPC MP 0 0 PR PRC 0 0 0 HP HP 0 0 0
Large Scout
Soldier PP PPC PPC 0 0 PR PRC PRC 0 0 HP HP HP 0 0
Navigator PP PPC MP 0 0 PR PRC PRC 0 0 HP HP AG HP 0
Engineer PP PPC MP 0 0 PR PRC MP PRC 0 SL SB SB SB 0
Harvester
Soldier PP PPC 0 0 0 PR PRC PRC 0 0 HP HP AG 0 0
Navigator PP PPC 0 0 0 PR PRC AG 0 0 HP HP HP 0 0
Medic SL SB SB SB 0 SL SB SB SB 0 SL SB SB SB SB
Engineer PP PPC PPC 0 0 PR PRC PRC 0 0 HP HP 0 0 0
Leader PP PPC AG PPC 0 PR PRC AG PRC 0 HP HP AG AG HP
Abductor
Soldier PP PPC 0 0 0 PR PRC PRC 0 0 HP HP AG HP 0
Navigator PP PPC PPC 0 0 PR PRC PRC 0 0 HP HP AG HP 0
Medic PP PPC PPC 0 0 PR PRC AG PRC 0 HP HP HP HP 0
Engineer PP PPC PPC 0 0 PR PRC PRC 0 0 HP HP AG HP 0
Leader
PRC
PP
PP
0 0 PR PRC PRC 0 0 HP HP AG HP 0
Terror Ship
Soldier PP PPC PPC 0 0 PR PRC AG PRC 0 HP HP AG HP 0
Navigator PP PPC PPC 0 0 PR PRC PRC 0 0 HP HP HP 0 0
Medic PP PPC AG PPC 0 PR PRC AG PRC 0 SL SB SB SB 0
Engineer PP PPC PPC 0 0 PR PRC PRC 0 0 HP HP AG HP 0
Leader PP PPC PPC 0 0 PR PRC PRC 0 0 HP HP AG HP 0
Terrorist 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Terrorist 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Battleship
Soldier PP PPC PPC 0 0 PR PRC PRC 0 0 HP HP AG HP 0
Navigator PP PPC PPC 0 0 PR PRC PRC 0 0 HP HP AG HP 0
Medic PP PPC PPC 0 0 SL SB SB SB 0 HP HP AG HP 0
Engineer PP PPC PPC 0 0 PR PRC PRC 0 0 BL BB BB BB BB
Leader PR PRC PRC 0 0 HP HP AG HP 0 BL BB BB BB BB
Commander HP HP AG AG HP HP HP AG AG HP BL BB BB BB BB
Terrorist 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Terrorist 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Supply Ship
Soldier PP PPC PPC 0 0 PR PRC PRC 0 0 HP HP AG HP 0
Navigator PP PPC PPC 0 0 PR PRC PRC 0 0 HP HP AG HP 0
Medic PP PPC PPC 0 0 PR PRC PRC 0 0 SL SB SB SB 0
Engineer PP PPC PPC 0 0 PR PRC PRC 0 0 HP HP AG HP 0
Leader PP PPC PPC 0 0 PR PRC PRC 0 0 HP HP AG HP 0
Base Missions
Terrorist 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Terrorist 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Soldier PP PPC PPC 0 0 PR PRC PRC 0 0 HP HP AG HP 0
Navigator PP PPC PPC 0 0 PR PRC PRC 0 0 HP HP AG HP 0
Medic PP PPC PPC 0 0 PR PRC PRC 0 0 SL SB SB SB 0
Engineer PP PPC PPC 0 0 PR PRC PRC 0 0 BL BB BB BB BB
Leader PR PRC PRC 0 0 HP HP AG HP 0 BL BB BB BB BB
Commander HP HP AG HP 0 HP HP AG HP 0 HP HP AG HP 0
Mars 1
Sectoid Soldiers PP PPC 0 0 0 PR PRC 0 0 0 HP HP AG 0 0
Sectoid Leaders PP PPC 0 0 0 PR PRC 0 0 0 HP HP AG 0 0
Sectoid Commander PP PPC 0 0 0 PR PRC 0 0 0 HP HP AG 0 0
Cyberdiscs 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Mars 2
Ethereal Soldiers BL BB BB BB BB BL BB BB BB BB BL BB BB BB BB
Ethereal Leaders HP HP AG HP 0 HP HP AG HP 0 HP HP AG HP 0
Ethereal Commander HP HP AG HP 0 HP HP AG HP 0 HP HP AG HP 0
Chryssalids 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Silacoids 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Celatids 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Sectopods 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table Key

Red entries indicate an error in loadout.
E = Early
M = Middle
L = Late
PP = Plasma Pistol
PPC = Plasma Pistol Clip
PR = Plasma Rifle
PRC = Plasma Rifle Clip
HP = Heavy Plasma
HPC = Heavy Plasma Clip
SL = Small Launcher
SB = Stun Bomb
BL = Blaster Launcher
BB = Blaster Bomb
AG = Alien Grenade
MP = Mind Probe

(all weapons start loaded)

DOS v1.4 data starts at byte 367014 in GEOSCAPE.EXE; entries are 21 bytes and correspond to the following (borrowed from Zombie's post here):

00: Mission type (starts from 05 = Small Scout; goes to 15 (x0F) for Mars 2)
01: Alien rank
02: Base number of aliens on Beginner / Experienced
03: Base number of aliens on Superhuman (Veteran / Genius is the average of these two)
04: A random number from 0 to this number will be added to the above number of aliens
05: Unknown
06-10 (x06-x0A): Early game loadout
11-15 (x0B-x0F): Mid game loadout
16-20 (x10-x14): Late game loadout

Note: Certain aliens are restricted from being certain ranks. For instance, Mutons are not allowed to be Medics, Leaders or Commanders. When the game populates a map, all of the ranks appropriate to the mission type and difficulty level are created regardless of the race type. The aliens will then be armed according to their rank. Finally the game will then demote any alien with a rank that is not allowed by its race. Demoted aliens will keep the weapons they are assigned prior to the demotion.