Difference between revisions of "Alien Weapon Loadouts (TFTD)"
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*Base Defences use the Dreadnought table, but aliens that would spawn with Disruptor Pulse Launchers (and Disruptor Ammo) instead spawn with Sonic Cannons (and an equal quantity of Cannon Power Clips). | *Base Defences use the Dreadnought table, but aliens that would spawn with Disruptor Pulse Launchers (and Disruptor Ammo) instead spawn with Sonic Cannons (and an equal quantity of Cannon Power Clips). | ||
*The Hallucinoids in the top half of a colony are technically assigned weapons, but they don't spawn. | *The Hallucinoids in the top half of a colony are technically assigned weapons, but they don't spawn. | ||
− | *The failure to assign a weapon to the Navigator on a Battleship is probably intentional; on a Mixed Crew Battleship/terror site this rank is replaced by a Hallucinoid or | + | *The failure to assign a weapon to the Navigator on a Battleship is probably intentional; on a Mixed Crew Battleship/terror site this rank is replaced by a Hallucinoid, Calcinite or Xarquid. Only the Gill Man Technician (which replaces Navigators) will be truly helpless, anyway, as the Aquatoid Navigator and Tasoth Squad Leader (which replaces Navigators) have M.C. attacks and the Lobster Man Navigator has claws. |
*The last table is used for both colony interiors (with the race set to Lobster Men) and also for the last two stages of T'leth (with a special crew). | *The last table is used for both colony interiors (with the race set to Lobster Men) and also for the last two stages of T'leth (with a special crew). | ||
*The chances of each loadout are as follows: | *The chances of each loadout are as follows: |
Latest revision as of 03:32, 2 March 2022
Alien Rank | 1E | 2E | 3E | 4E | 5E | 1M | 2M | 3M | 4M | 5M | 1L | 2L | 3L | 4L | 5L |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Survey Ship | |||||||||||||||
Soldier | SP | PPC | PPC | 0 | 0 | SP | PPC | PPC | Puls | Puls | SBR | BPC | BPC | Puls | Puls |
Escort | |||||||||||||||
Soldier | SP | PPC | PPC | Puls | 0 | SBR | BPC | BPC | Puls | 0 | SBR | BPC | BPC | Puls | Puls |
Squad Leader | SP | PPC | PPC | Puls | 0 | SBR | BPC | BPC | Puls | 0 | SBR | BPC | BPC | Puls | Puls |
Cruiser | |||||||||||||||
Soldier | SP | PPC | PPC | Puls | 0 | SBR | BPC | BPC | Puls | 0 | SC | CPC | CPC | Puls | 0 |
Squad Leader | SP | PPC | PPC | Puls | 0 | SC | CPC | CPC | Puls | 0 | SC | CPC | CPC | Puls | Puls |
Medic | SBR | BPC | BPC | Puls | 0 | SC | CPC | CPC | Puls | 0 | VB | Puls | Puls | Puls | Puls |
Heavy Cruiser | |||||||||||||||
Soldier | SBR | BPC | BPC | 0 | 0 | SC | CPC | CPC | Puls | 0 | SC | CPC | CPC | Puls | Puls |
Squad Leader | SP | PPC | Puls | Puls | 0 | SC | CPC | CPC | Puls | Puls | SC | CPC | CPC | Puls | Puls |
Technician | TSL | TSB | TSB | Puls | 0 | TSL | TSB | TSB | TSB | Puls | DPL | DA | DA | DA | Puls |
Medic | SC | CPC | CPC | CPC | 0 | DPL | DA | DA | Puls | Puls | TL | Puls | Puls | Puls | Puls |
Navigator | SC | CPC | CPC | Puls | 0 | TSL | TSB | TSB | TSB | TSB | DPL | DA | DA | DA | Puls |
Hunter | |||||||||||||||
Soldier | SC | CPC | CPC | CPC | 0 | TSL | TSB | TSB | TSB | Puls | DPL | DA | DA | DA | Puls |
Squad Leader | SBR | BPC | BPC | Puls | 0 | SC | CPC | CPC | Puls | Puls | DPL | DA | DA | DA | Puls |
Technician | SBR | BPC | BPC | Puls | 0 | Puls | Puls | Puls | Puls | Puls | SC | CPC | CPC | CPC | Puls |
Medic | SBR | BPC | BPC | BPC | Puls | TSL | TSB | TSB | Puls | Puls | HTL | Puls | Puls | Puls | Puls |
Navigator | SC | CPC | CPC | Puls | 0 | TSL | TSB | TSB | Puls | Puls | DPL | DA | DA | DA | DA |
Battleship | |||||||||||||||
Soldier | SP | PPC | PPC | 0 | 0 | SBR | BPC | BPC | Puls | 0 | SC | CPC | CPC | CPC | Puls |
Squad Leader | SP | PPC | PPC | Puls | 0 | TSL | TSB | TSB | TSB | TSB | SC | CPC | CPC | Puls | MCR |
Technician | SBR | BPC | BPC | BPC | 0 | SC | CPC | CPC | Puls | MCR | TSL | TSB | TSB | TSB | Puls |
Medic | SP | PPC | PPC | 0 | 0 | SBR | BPC | BPC | TL | 0 | HTL | Puls | Puls | Puls | Puls |
Navigator | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Terrorist 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Terrorist 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Dreadnought | |||||||||||||||
Soldier | SBR | BPC | BPC | Puls | 0 | SC | CPC | CPC | Puls | Puls | TSL | TSB | TSB | TSB | TSB |
Squad Leader | SP | PPC | PPC | Puls | Puls | SBR | BPC | BPC | Puls | Puls | SC | CPC | CPC | Puls | Puls |
Technician | SC | CPC | CPC | Puls | 0 | Puls | Puls | Puls | Puls | Puls | DPL | DA | DA | DA | DA |
Medic | SBR | BPC | BPC | Puls | 0 | TL | Puls | Puls | Puls | 0 | HTL | Puls | Puls | Puls | Puls |
Navigator | SBR | BPC | BPC | 0 | 0 | SC | CPC | Puls | CPC | 0 | DPL | DA | DA | DA | DA |
Commander | SBR | BPC | BPC | 0 | 0 | SC | CPC | CPC | Puls | Puls | TSL | TSB | TSB | TSB | TSB |
Terrorist 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Terrorist 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Fleet Supply Cruiser | |||||||||||||||
Soldier | SP | PPC | PPC | 0 | 0 | SBR | BPC | BPC | Puls | 0 | SC | CPC | CPC | Puls | Puls |
Squad Leader | SP | PPC | PPC | 0 | 0 | SBR | BPC | BPC | Puls | 0 | SC | CPC | Puls | CPC | 0 |
Technician | SP | PPC | PPC | 0 | 0 | SBR | BPC | BPC | Puls | 0 | TSL | TSB | TSB | TSB | Puls |
Medic | SBR | BPC | BPC | 0 | 0 | TL | Puls | Puls | 0 | 0 | DPL | DA | DA | DA | DA |
Navigator | SP | PPC | PPC | 0 | 0 | SBR | BPC | BPC | Puls | 0 | HTL | Puls | Puls | Puls | 0 |
Colony part 1 | |||||||||||||||
Tentaculats | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Tasoth Soldiers | SBR | BPC | BPC | 0 | 0 | SC | CPC | CPC | Puls | 0 | DPL | DA | DA | DA | 0 |
Tasoth Squad Leaders | SBR | BPC | BPC | 0 | 0 | SC | CPC | CPC | Puls | 0 | HTL | Puls | Puls | Puls | MCR |
Aquatoid Soldiers | SP | PPC | PPC | 0 | 0 | Puls | Puls | Puls | Puls | MCR | DPL | DA | DA | DA | MCR |
Aquatoid Squad Leaders | SBR | BPC | BPC | 0 | 0 | SC | CPC | CPC | Puls | 0 | DPL | DA | DA | DA | 0 |
Hallucinoids | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
T'leth part 1 | |||||||||||||||
Aquatoid Soldiers | SC | CPC | CPC | Puls | Puls | SC | CPC | CPC | Puls | Puls | DPL | DA | DA | DA | DA |
Aquatoid Navigators | SBR | BPC | BPC | Puls | Puls | SC | CPC | CPC | Puls | Puls | DPL | DA | DA | DA | DA |
Aquatoid Commanders | SBR | BPC | BPC | 0 | 0 | SC | CPC | CPC | Puls | 0 | DPL | DA | DA | DA | 0 |
Hallucinoids | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Colony part 2, T'leth part 2/3 | |||||||||||||||
Lobster Man Soldiers | SBR | BPC | BPC | Puls | Puls | SC | CPC | CPC | Puls | Puls | DPL | DA | DA | DA | DA |
Lobster Man Technicians/Squad Leaders | SC | CPC | CPC | Puls | Puls | SC | CPC | CPC | Puls | Puls | TSL | TSB | TSB | TSB | TSB |
Lobster Man Squad Leaders/Aquatoid Soldiers | SC | CPC | CPC | Puls | Puls | SC | CPC | CPC | Puls | Puls | TSL | TSB | TSB | TSB | TSB |
Lobster Man Navigators/Xarquid | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Lobster Man Commanders/Deep Ones | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Tentaculats | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Tentaculats/Hallucinoids | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table Key
- E = Early
- M = Middle
- L = Late
- SP = Sonic Pistol
- PPC = Pistol Power Clip
- SBR = Sonic-Blasta Rifle
- BPC = Blasta Power Clip
- SC = Sonic Cannon
- CPC = Cannon Power Clip
- TSL = Thermal Shok Launcher
- TSB = Thermal Shok Bomb
- DPL = Disruptor Pulse Launcher
- DA = Disruptor Ammo
- Puls = Sonic Pulser
- MCR = M.C. Reader
- VB = Vibroblade
- TL = Thermic Lance
- HTL = Heavy Thermic Lance
Notes
- All terror sites use the Battleship table (hence the lack of DPLs).
- Base Defences use the Dreadnought table, but aliens that would spawn with Disruptor Pulse Launchers (and Disruptor Ammo) instead spawn with Sonic Cannons (and an equal quantity of Cannon Power Clips).
- The Hallucinoids in the top half of a colony are technically assigned weapons, but they don't spawn.
- The failure to assign a weapon to the Navigator on a Battleship is probably intentional; on a Mixed Crew Battleship/terror site this rank is replaced by a Hallucinoid, Calcinite or Xarquid. Only the Gill Man Technician (which replaces Navigators) will be truly helpless, anyway, as the Aquatoid Navigator and Tasoth Squad Leader (which replaces Navigators) have M.C. attacks and the Lobster Man Navigator has claws.
- The last table is used for both colony interiors (with the race set to Lobster Men) and also for the last two stages of T'leth (with a special crew).
- The chances of each loadout are as follows:
Month | Early | Middle | Late |
---|---|---|---|
January | 50% | 30% | 20% |
February | 30% | 40% | 30% |
March | 20% | 40% | 40% |
April | 20% | 30% | 50% |
May | 10% | 30% | 60% |
June | 0% | 30% | 70% |
July | 0% | 30% | 70% |
August | 0% | 20% | 80% |
September+ | 0% | 0% | 100% |
See Also
- Alien Weapon Loadouts - for UFO: Enemy Unknown