AllOutWar's X-Com Apocalypse Guide

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X-Com Apocalypse is a classic. More than that - for 1997, this game has as much depth as some of the finest sims, while incorporating so much - from managing an organization, hiring/firing, human/hybrid/android unit types, skills and improvement, political relations, expansion well beyond your needs, gang warfare, research, manufacturing, base defense and setup...it goes on and on. And this is before you even get into combat and experience the thrill of real-time.

So many games like this are turn-based, which - although satisfying to some - are just a time sink for those busier with life (work, school, bands, wedding plans, etc). The game is actually short - it can be completed in just 2-3 months game time, which can be just 40 hours or so of actual effort. The real-time option lets you speed through a battle, and really experience squad-based tactical command. Move your guys in teams - groups of 6, or simply two partners checking a room at a time. Run at full speed, or crawl slowly and cautiously. So much variety, and the ability to learn from your mistakes (at the cost of lives, unfortunately). Real-time is a more realistic model, and helps Apoc survive the test of time much better (in my opinion). Of course, it's a departure from the other two games (which I find slow and unplayable).

The game has drawbacks, of course - it's out of date by now, and the graphics (and sound effects) leave something to be desired. There are minor bugs and glitches - from Widgets filling up inventory, to bases suddenly getting an extra lab superimposed on other structures, to brainsuckers not being able to attack units that are prone. There are all kinds of questions left unanswered - why are the aliens invading, if they can't survive in our dimension? Why do they slowly build up forces, tech and ships over time to match you, instead of coming all at once? Why do Disruptor Shields survive when you shoot down their craft, but they destruct if your craft is hit too much? Why don't Marsec - or other organizations - give you things, or discounts, or help?

Surviving this game is really just a question of getting through the UFO incursions successfully - shooting enough down to get what you need, and attacking the aliens right when they drop. Depending on difficulty, aliens may spread to neighboring buildings immediately - and while they can die off in a day or so, that's experience and combat you miss out on.

Here is my list of ticks, trips, facts and findings to help you enjoy this game and circumvent the issues many face. Big nod to Roger Wong for doing most of the legwork over a decade ago. His notes made this game the awesome experience that it is!


Quantum Physics research tree:

X-com research complete.PNG