Difference between revisions of "Androids (Apocalypse)"

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Androids are very tough. They are the best at the physical stats and completely immune to psionics. Although they will eventually be surpassed by [[Humans (Apocalypse)|human]] soldiers that do manage to outlive them, their immunity to psionics and [[Brainsucker]]s is not to be underestimated. Use them at every opportunity.
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Androids have the best starting physical stats and are completely immune to psionics. Their physical stats, particularly accuracy, will be surpassed by [[Humans (Apocalypse)|human]] soldiers that manage to live long enough, but their immunity to psionics and [[Brainsucker]]s can give them a place in your roster even after you have a roster full of experienced humans. Their high strength, immunity to brainsucking and psionics and the very unlikely chance of them going berserk due to their high bravery combine to make them perfect candidates to carry heavy weapons, since it's almost impossible to subvert an android to turn its weapon against you.
  
Androids make excellent shock troopers and are ideal for sending into UFOs first - not due to their expendability, but due to their immunity to brainsucking and psionics. Androids are also ''highly'' capable in combat and often start off with superior physical statistics, making them excellent heavy weapons troopers early on - they can easily lug around an autocannon or other heavy weapon, plenty of spare ammo, and a handful of grenades without any noticeable speed reduction... ''and then'' run around the map for hours. Not only that, but their starting morale is usually 80 or higher, making them unshakeable in combat except in the face of vastly superior numbers and weaponry.  
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They are highly dependable and very durable (and some with a more macabre outlook on life would say, ''expendable''. A human rookie is easier to replace than an android, but an android is easier to replace than an experienced human). Androids can go so far as becoming body shields to protect their other training comrades, because they are incapable of using training facilities so time spent in the medical bay doesn't disadvantage them. As such, androids make excellent shock troopers and are ideal for sending into UFOs first.  
  
They are highly dependable and very durable (and some with a more macabre outlook on life would say, ''expendable''). Androids can go so far as becoming body shields to protect their other training comrades, as they need not be in top form at the end of the day seeing as they are incapable of using training facilities. As androids are mechanical in nature, they are mostly ignored in the field of psionics, which means that though they cannot use it, they are also immune to it. That maxed out Psi Defense stat is just for show, as psi-capable enemies ignore them completely.
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As androids are mechanical in nature, they are mostly ignored in the field of psionics, which means that though they cannot use it, they are also immune to it. That maxed out Psi Defense stat is just for show, as psi-capable enemies ignore them completely. Androids are also not considered legitimate targets for brainsuckers (though they still cause brainsucker pods to hatch). Brainsuckers seem to behave variably around androids, sometimes fleeing and sometimes charging up to their feet and then sitting there. If there is a suckable target near the android it won't hesitate to jump on them though. It is technically possible to get an android brainsucked if they leap in the way of a jumping brainsucker, but this happens incredibly rarely in practice.
  
Not only are they immune to brainsuckers (though they still cause brainsucker pods to hatch) but brainsuckers will actually not regard them as legitimate targets! The brainsuckers will attempt to ''flee'' from Androids or stand there looking ''extremely'' confused if there are no other human/hybrid agents in range. It looks mostly human and it sounds mostly human, but it's not a hybrid... something isn't right... the brainsucker's tiny mind cannot cope with this!
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Creating all-android squads or even using them exclusively for your ground teams has advantages and disadvantages. An all-android squad is less versatile, but has no weak links to exploit in its immunities. A brainsucker who makes it to a mixed squad can still brainsuck someone, while it's completely neutralised against an all-android squad. Similarly a Psimorph can't control the android members of a mixed squad, but if it can control any agents then it's infinitely more dangerous than if it can control none. A mixed force of androids with other races can use the android as an advance scout, putting to use its high speed and stamina to get around, toughness to weather surprise attacks, and spotting brainsuckers and psionics for the rest of the squad while remaining safe from them. In some terrain androids can screen the rest of the squad from brainsuckers by blocking a door or corridor, which is very important in TB mode, because brainsuckers are a much greater threat than in RT.
  
Contrary to popular belief, Androids reportedly ''do'' gain experience and improve their statistics, but at an ''incredibly'' slow rate - androids may not experience any increase until well towards the end of a campaign even if they have been with it from the very start.
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Androids actually ''do'' gain experience and improve their statistics, but at an ''incredibly'' slow rate.
 
 
Creating all-android squads or even using them exclusively for your ground teams has it's advantages and disadvantages, but usually a mixed force of humans, [[Hybrids (Apocalypse)|hybrids]] and androids is more versatile and effective. Androids can chase down enemies much further and faster than humans (and much much further than hybrids) meaning a mixed squad may end up being left behind by their android squadmates. Additionally, they are only surpassed by human soldiers who survive a very long time, which is generally a rare occurance among human soldiers.
 
 
 
Androids seem to take only 20% normal damage from Stun weapons, and no damage from Stun Gas (as they do not breathe), as well as only 60% damage from Incendiary sources. (data from Apoc'd)
 
  
 
Maintaining good relations with [[S.E.L.F.]] is key to ensuring a steady supply of potential android recruits.
 
Maintaining good relations with [[S.E.L.F.]] is key to ensuring a steady supply of potential android recruits.
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* [[S.E.L.F.]]
 
* [[S.E.L.F.]]
  
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[[Category: Agents (Apocalypse)]]
 
[[Category: Agents (Apocalypse)]]

Latest revision as of 14:28, 19 December 2018

Androids have the best starting physical stats and are completely immune to psionics. Their physical stats, particularly accuracy, will be surpassed by human soldiers that manage to live long enough, but their immunity to psionics and Brainsuckers can give them a place in your roster even after you have a roster full of experienced humans. Their high strength, immunity to brainsucking and psionics and the very unlikely chance of them going berserk due to their high bravery combine to make them perfect candidates to carry heavy weapons, since it's almost impossible to subvert an android to turn its weapon against you.

They are highly dependable and very durable (and some with a more macabre outlook on life would say, expendable. A human rookie is easier to replace than an android, but an android is easier to replace than an experienced human). Androids can go so far as becoming body shields to protect their other training comrades, because they are incapable of using training facilities so time spent in the medical bay doesn't disadvantage them. As such, androids make excellent shock troopers and are ideal for sending into UFOs first.

As androids are mechanical in nature, they are mostly ignored in the field of psionics, which means that though they cannot use it, they are also immune to it. That maxed out Psi Defense stat is just for show, as psi-capable enemies ignore them completely. Androids are also not considered legitimate targets for brainsuckers (though they still cause brainsucker pods to hatch). Brainsuckers seem to behave variably around androids, sometimes fleeing and sometimes charging up to their feet and then sitting there. If there is a suckable target near the android it won't hesitate to jump on them though. It is technically possible to get an android brainsucked if they leap in the way of a jumping brainsucker, but this happens incredibly rarely in practice.

Creating all-android squads or even using them exclusively for your ground teams has advantages and disadvantages. An all-android squad is less versatile, but has no weak links to exploit in its immunities. A brainsucker who makes it to a mixed squad can still brainsuck someone, while it's completely neutralised against an all-android squad. Similarly a Psimorph can't control the android members of a mixed squad, but if it can control any agents then it's infinitely more dangerous than if it can control none. A mixed force of androids with other races can use the android as an advance scout, putting to use its high speed and stamina to get around, toughness to weather surprise attacks, and spotting brainsuckers and psionics for the rest of the squad while remaining safe from them. In some terrain androids can screen the rest of the squad from brainsuckers by blocking a door or corridor, which is very important in TB mode, because brainsuckers are a much greater threat than in RT.

Androids actually do gain experience and improve their statistics, but at an incredibly slow rate.

Maintaining good relations with S.E.L.F. is key to ensuring a steady supply of potential android recruits.

See Also


Apocalypse InsigniaX-COM: Apocalypse/Units
X-COM: HumansHybridsAndroids
Aliens:

BrainsuckerMultiwormMultiworm EggHyperwormChrysalisAnthropodPsimorphSpitterMegaspawnPopperSkeletoidMicronoid AggregateQueenspawnOverspawn

Civilians: Population
Data Agents Stats Alien Stats • To do (Other relevant articles)