Difference between revisions of "Andromedon (XCOM2)"
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+ | The Andromedon is an alien unit inside a "Battlesuit". It is an extremely heavy enemy, appearing in the endgame armed to the teeth. |
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− | Think "Bioshock." |
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+ | It is equipped with a plasma rifle, dealing 9-11 damage and shredding 2 armor. It can also launch an acid bomb, which deals 5-7 damage and shreds 3 armor. |
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− | A hulking tank of a unit, this beast is actually an alien from apparently some acid-world, in an environmental suit and with a plasma rifle. It far outstrips the Muton in terms of threat level for several reasons: |
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− | *High armor |
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− | *High HP |
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− | *Immunity to acid, fire, and poison |
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− | *Launch a glob of exploding acid. 3 turn cooldown. |
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− | *Walk through objects |
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− | *smash people with melee attack. |
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+ | It can destroy cover by walking through it and has a melee attack similar to the Faceless, in that it destroys cover around the target. |
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− | And lastly, after killing the rider inside, ''the suit itself'' will begin to attack independently with melee attacks, all while trailing the corrosive fluids of the former rider's homeworld all over the ground, obstructing your path. Fortunately, it can only smash at this state, cannot fire its guns and is fairly slow. it also loses it's armor pips and immunities, and counts as a robotic unit, so it can be hacked to be disabled or controlled: so take out the rider with the rest of your team, and stun or turn it with your Specialist. |
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+ | The Andromedon is extremely durable, with 12-21 HP (depending on difficulty) and 4 armor (3 on Rookie). The Battlesuit means tgat it is immune to fire, poison and acid, although Acid Grenades and Bombs will still shred its armor. |
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− | Mind controlling andromedon is interesting. If it dies under the influence of your mind control, the "suit" will turn on you. |
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+ | Upon "killing" the Andromedon (smashing the cockpit to kill the pilot), the Battlesuit's AI will activate, trailing corrosive coolant all over the ground and attacking nearby XCOM soldiers. Fortunately, the Andromedon Shell is disarmed, and can only attack with its fists. It also loses its armor pips and immunities. |
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+ | The Andromedon is interesting in that the piloted and autonomous suits are two different units. The piloted suit is organic, so Psionic attacks such as Insanity and Domination are effective. The Andromedon Shell counts as a robotic unit, so anti-robot attacks such as Haywire Protocol, Bluescreen Rounds and EMP Grenades/Bombs will be effective. |
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+ | Mind control of an Andromedon ends when it is killed and turns into a Shell - it will no longer be on XCOM's side after the Battlesuit AI activates. This means that if a mind controlled Andromedon is killed, even under Domination, the Shell will return and act on the next alien turn. |
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+ | [[Category:XCOM 2]] |
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+ | [[Category:Enemies (XCOM 2)]] |
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+ | [[Category:Aliens (XCOM 2)]] |
Revision as of 12:35, 4 May 2019
The Andromedon is an alien unit inside a "Battlesuit". It is an extremely heavy enemy, appearing in the endgame armed to the teeth.
It is equipped with a plasma rifle, dealing 9-11 damage and shredding 2 armor. It can also launch an acid bomb, which deals 5-7 damage and shreds 3 armor.
It can destroy cover by walking through it and has a melee attack similar to the Faceless, in that it destroys cover around the target.
The Andromedon is extremely durable, with 12-21 HP (depending on difficulty) and 4 armor (3 on Rookie). The Battlesuit means tgat it is immune to fire, poison and acid, although Acid Grenades and Bombs will still shred its armor.
Upon "killing" the Andromedon (smashing the cockpit to kill the pilot), the Battlesuit's AI will activate, trailing corrosive coolant all over the ground and attacking nearby XCOM soldiers. Fortunately, the Andromedon Shell is disarmed, and can only attack with its fists. It also loses its armor pips and immunities.
The Andromedon is interesting in that the piloted and autonomous suits are two different units. The piloted suit is organic, so Psionic attacks such as Insanity and Domination are effective. The Andromedon Shell counts as a robotic unit, so anti-robot attacks such as Haywire Protocol, Bluescreen Rounds and EMP Grenades/Bombs will be effective.
Mind control of an Andromedon ends when it is killed and turns into a Shell - it will no longer be on XCOM's side after the Battlesuit AI activates. This means that if a mind controlled Andromedon is killed, even under Domination, the Shell will return and act on the next alien turn.