Difference between revisions of "Andromedon (XCOM2)"

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Think "Bioshock."
 
Think "Bioshock."
  
A hulking tank of a unit, this beast is actually an alien from apparently some acid-world, in an environmental suit and with a plasma rifle. It far outstrips the Muton in terms of threat level for several reasons:
+
A hulking tank of a unit, this beast is actually an alien from apparently some acid-world, in an environmental suit and with a plasma rifle. Presumably from the Andromeda galaxy, though it may just be a name and not give any clue to the origins of any of the aliens. The main element in the fumes and fluid of this enemy is Argon, which explains the fairly quick evaporation of any spills involved with this unit. It far outstrips the Muton in terms of threat level for several reasons:
 
*High armor
 
*High armor
 
*High HP
 
*High HP
 
*Immunity to acid, fire, and poison
 
*Immunity to acid, fire, and poison
 
*Launch a glob of exploding acid. 3 turn cooldown.
 
*Launch a glob of exploding acid. 3 turn cooldown.
*Walk through objects
+
*Walks through objects, destroying cover.
 
*smash people with melee attack.
 
*smash people with melee attack.
  
And lastly, after killing the rider inside, ''the suit itself'' will begin to attack independently with melee attacks, all while trailing the corrosive fluids of the former rider's homeworld all over the ground, obstructing your path. Fortunately, it can only smash at this state, cannot fire its guns and is fairly slow. it also loses it's armor pips and immunities, and counts as a robotic unit, so it can be hacked to be disabled or controlled: so take out the rider with the rest of your team, and stun or turn it with your Specialist.
+
And lastly, after killing the rider inside, ''the suit itself'' will begin to attack independently with melee attacks, all while trailing the corrosive fluids of the former rider's homeworld all over the ground, obstructing your path. Fortunately, it can only smash at this state (and inaccurately at that), cannot fire its guns, and is fairly slow. It also loses it's armor pips and immunities, and counts as a robotic unit, so it can be hacked to be disabled or controlled: so take out the rider with the rest of your team, and stun or turn it with your Specialist.
  
Mind controlling andromedon is interesting. If it dies under the influence of your mind control, the "suit" will turn on you.
+
Mind controlling the Andromedon is interesting: if it dies under the influence of your mind control, the "suit" will turn on you.

Revision as of 12:17, 1 May 2016

Think "Bioshock."

A hulking tank of a unit, this beast is actually an alien from apparently some acid-world, in an environmental suit and with a plasma rifle. Presumably from the Andromeda galaxy, though it may just be a name and not give any clue to the origins of any of the aliens. The main element in the fumes and fluid of this enemy is Argon, which explains the fairly quick evaporation of any spills involved with this unit. It far outstrips the Muton in terms of threat level for several reasons:

  • High armor
  • High HP
  • Immunity to acid, fire, and poison
  • Launch a glob of exploding acid. 3 turn cooldown.
  • Walks through objects, destroying cover.
  • smash people with melee attack.

And lastly, after killing the rider inside, the suit itself will begin to attack independently with melee attacks, all while trailing the corrosive fluids of the former rider's homeworld all over the ground, obstructing your path. Fortunately, it can only smash at this state (and inaccurately at that), cannot fire its guns, and is fairly slow. It also loses it's armor pips and immunities, and counts as a robotic unit, so it can be hacked to be disabled or controlled: so take out the rider with the rest of your team, and stun or turn it with your Specialist.

Mind controlling the Andromedon is interesting: if it dies under the influence of your mind control, the "suit" will turn on you.