Difference between revisions of "Anthropod (Apocalypse)"

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{{Ref Close | source = X-COM Apocalypse Ufopedia}}
 
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
  
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{{Infobox open}}
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{{Apocalypse Statbox Module
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| name = Anthropod
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| time_units = 56-64
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| health = 60-69
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| stamina = 30-34.5
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| reactions = 22-25
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| strength = 35
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| bravery = 80
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| psi_energy = 0
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| psi_attack = 0
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| psi_defense = 40-49
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| accuracy = 0-16
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}}
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{{Apocalypse Statbox Module/Hidden
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| armor_head = 5-8
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| armor_torso = 6-9
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| armor_arms = 6-9
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| armor_legs = 6-8
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| score = 10
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| size_X = 32
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| size_Y = 5
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}}
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{{Apocalypse Statbox Module/Unique Stats
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| damage_modifier_group = Anthropod
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| inventory = yes
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| innate_weapon = none
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| unique_attributes = none
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}}
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{{Infobox close}}
  
 
The Anthropod is the basic footsoldier of the alien forces, and the first of only two species of aliens that can use tools. They resembles a vein covered blue skinned humanoid with no neck and thick elephant-like limbs with pincers for manipulating objects. They are roughly the equivalent of human guards in terms of their functions, strengths and weaknesses. They are encountered in large quantities.  
 
The Anthropod is the basic footsoldier of the alien forces, and the first of only two species of aliens that can use tools. They resembles a vein covered blue skinned humanoid with no neck and thick elephant-like limbs with pincers for manipulating objects. They are roughly the equivalent of human guards in terms of their functions, strengths and weaknesses. They are encountered in large quantities.  

Revision as of 21:40, 25 June 2020

Anthropod
Anthropod (Alive).jpg

The Anthropod is capable of performing all the actions of an equivalent human soldier and can use weapons and equipment. It can feed voraciously, but strangely it does not seem to live very long in our environment, with a life span of only five days. There seems to be no further stage of development beyond this form.

Source: X-COM Apocalypse Ufopedia
Anthropod Autopsy
Anthropod Autopsy.jpg

This creature was built for warfare, immensely strong and aggressive. Underneath the thick outer skin a significant digestive system is revealed. There is a well protected brain structure that seems to match human size in terms of its neuron count. The well formed brain is vulnerable to Psionic influence although it is not capable of Psionic attacks. This indicates an important weakness of this species. The tissues recovered from this specimen will contribute to our biological warfare research.

Source: X-COM Apocalypse Ufopedia
Anthropod
Time Units 56-64
Health 60-69
Stamina 30-34.5
Reactions 22-25
Strength 35
Bravery 80
Psi Energy 0
Psi Attack 0
Psi Defense 40-49
Accuracy 0-16
Hidden Attributes
Head Armor 5-8
Torso Armor 6-9
Arm Armor 6-9
Leg Armor 6-8
Score 10
Size X 32
Size Y 5
Other information
Damage Modifier Group Anthropod
Inventory yes
Innate Weapon none
Unique Attributes none

The Anthropod is the basic footsoldier of the alien forces, and the first of only two species of aliens that can use tools. They resembles a vein covered blue skinned humanoid with no neck and thick elephant-like limbs with pincers for manipulating objects. They are roughly the equivalent of human guards in terms of their functions, strengths and weaknesses. They are encountered in large quantities.

Thanks to their ability to use weapons and tools, they quickly progress from being minor nuisances to dangerous threats as alien field equipment technology evolves. They are also very well versed in the use of firearms found in Mega Primus, and will pick up and use them if necessary. They almost religiously carry one Megapol Smoke Grenade amongst their standard armament. It is open to speculation as to how they are obtained.

Anthropods are sufficiently smart enough to use smoke grenade to cancel out harmful gas clouds and fire. However, when using high explosives, they possess absolutely no sense of self preservation and will use the explosives to attack nearby targets, regardless of the danger to their own selves or any nearby allies or highly explosive terrain objects.

The Anthropod and Skeletoid are the only two alien species that are susceptible to manipulation by the Mind Bender.

See Also


Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel
Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

Population PoliceCultistGangstersBuilding SecurityCorporate HoodCivilians
Others Sectoid
Reference Attributes Of All Units