Difference between revisions of "Aqua Plastics"

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== Tips & Tricks ==
 
== Tips & Tricks ==
* This stuff is the scrap-metal resource of X-COM. Even a moderately successful commander should have heaps after recovering a few crashed USOs, so don't bother making any. Concentrate more on turning it into [[Plastic Aqua Armor]].
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* This stuff is the scrap-metal resource of TFTD. Even a moderately successful commander should have heaps after recovering a few crashed USOs, so don't bother making any. Concentrate more on turning it into [[Plastic Aqua Armor]].
 
* When you accumulate a lot from missions, don't hesitate to sell chunks of it off. It's usually better to sell them off in big lumps, rather than a bit at a time.
 
* When you accumulate a lot from missions, don't hesitate to sell chunks of it off. It's usually better to sell them off in big lumps, rather than a bit at a time.
  
 
==See Also==
 
==See Also==

Revision as of 04:07, 1 June 2007

General Information

AquaPlastics.gif

Alien submarines and structures utilise an incredibly strong, flexible and durable material for the majority of their construction. Aqua plastics are complex multi-bonded and Zrbite catalysed materials. Dense, yet light, the substance has strength above even Titanium or Kevlar.

Additional Information

Alien Alloys require 100 man hours to build, and $3,000. You can also obtain them from Alien Colonies and USOs. They can be sold for $6,500.

Tips & Tricks

  • This stuff is the scrap-metal resource of TFTD. Even a moderately successful commander should have heaps after recovering a few crashed USOs, so don't bother making any. Concentrate more on turning it into Plastic Aqua Armor.
  • When you accumulate a lot from missions, don't hesitate to sell chunks of it off. It's usually better to sell them off in big lumps, rather than a bit at a time.

See Also