Difference between revisions of "Aqua Plastics"
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== Tips & Tricks == |
== Tips & Tricks == |
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− | * This stuff is the scrap-metal resource of X-COM. Even a moderately successful commander should have heaps after recovering a few crashed USOs, so don't bother making any. Concentrate more on turning it into [[Plastic Aqua |
+ | * This stuff is the scrap-metal resource of X-COM. Even a moderately successful commander should have heaps after recovering a few crashed USOs, so don't bother making any. Concentrate more on turning it into [[Plastic Aqua Armor]]. |
* When you accumulate a lot from missions, don't hesitate to sell chunks of it off. It's usually better to sell them off in big lumps, rather than a bit at a time. |
* When you accumulate a lot from missions, don't hesitate to sell chunks of it off. It's usually better to sell them off in big lumps, rather than a bit at a time. |
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Revision as of 05:06, 1 June 2007
General Information
Alien submarines and structures utilise an incredibly strong, flexible and durable material for the majority of their construction. Aqua plastics are complex multi-bonded and Zrbite catalysed materials. Dense, yet light, the substance has strength above even Titanium or Kevlar.
Additional Information
Alien Alloys require 100 man hours to build, and $3,000. You can also obtain them from Alien Colonies and USOs. They can be sold for $6,500.
Tips & Tricks
- This stuff is the scrap-metal resource of X-COM. Even a moderately successful commander should have heaps after recovering a few crashed USOs, so don't bother making any. Concentrate more on turning it into Plastic Aqua Armor.
- When you accumulate a lot from missions, don't hesitate to sell chunks of it off. It's usually better to sell them off in big lumps, rather than a bit at a time.