Difference between revisions of "Aquatoid"

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The Aquatoid is a genetically engineered, ancient alien race closely related to their space/land based cousins, the [[Sectoid]] race. Some experts have disputed that the [[Sectoid]] race actually descended from the Aquatoids, judging by the webbing on their feet and hands.
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== General Information ==
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{{Ref Open|title = Aquatoid}}
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[[Image:Aquatoid.png|right|Aquatoid]]
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The Aquatoid race is an ancient society, having existed millennia before man's first faltering steps upon the world. Their compact form and bulbous features are a throwback to their space faring brethren, the Sectoids.<br><br>Their power is based on the powerful Molecular Control technology. The Aquatoid race seeks to propagate its sterile race by genetic modification, the ideal subjects being Human beings. Experiments have spawned numerous hybrid races.
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{{Ref Close | source = Terror From The Deep Ufopaedia}}
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{{Ref Open|title = Aquatoid Autopsy}}
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[[Image:AquatoidAutopsy.png|right|Aquatoid Autopsy]]
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The detailed analysis on this creature allow us to make some basic assumptions. It is a Sectoid, our former foes, but changed by surgical methods and implants to be aquatic creature.<br><br>Vestigial lungs allow the breathing of air and limited surface mobility. There are cybernetic implants throughout the body, enhancing the strength of its atrophied limbs and the function of its organs.<br><br>As all members of this race are identical, we may hypothesise that these creatures are clones.
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{{Ref Close | source = Terror From The Deep Ufopaedia}}
  
Aquatoids possess average weapon skills and are extremely vulnerable to all weapons, including the rudimentary harpoon family. However, higher ranked Aquatoids are feared for their [[Molecular Control]] ability.
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{{Infobox open}}
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{{Statbox module
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| name = Aquatoid
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| time_units = 54 - 79
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| health = 30 - 35
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| energy = 90 - 148
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| reactions = 63 - 85
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| strength = 30 - 50
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| bravery = 80
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| firing_acc = 20 - 84
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| throwing_acc = 58
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| MC_skill = 0 - 62
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| MC_strength = 35 - 62
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| armour_front = 1 - 4
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| armour_left = 1 - 3
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| armour_right = 1 - 3
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| armour_back = 0 - 2
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| armour_under = 0 - 2
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}}
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{{Statbox module/hidden stats
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| melee_acc = 76 - 112
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| energy_recharge = 30
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| victory_points = 10
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| standing_height = ?
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| kneeling_height =  ?
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| intelligence = 3 - 8
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| aggression = 0 - 2
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}}
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{{Statbox module/unique stats
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| armour_category = Aquatoid
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| rank_types = Soldier, Squad Leader, Technician, Navigator, Medic, Commander
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| unique_attributes = Technician, Navigator and Commander have Molecular Control attack
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}}
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{{Infobox close}}
  
==Statistics==
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The Aquatoid is a genetically engineered, ancient alien race closely related to their space/land based cousins, the [[Sectoid]] race. Some experts have disputed that the [[Sectoid]] race actually descended from the Aquatoids, judging by the webbing on their feet and hands.
'''TUs:'''              54-79
 
'''Health:'''            30-35
 
'''Energy:'''            90-148
 
'''Reactions:'''        63-85
 
'''Strength:'''          30-58
 
'''Bravery:'''          80
 
'''Firing Accuracy:'''  20-84
 
'''Throwing Accuracy:''' 58
 
'''M.C. Skill:'''        25-62
 
'''M.C. Strength:'''    35-62
 
'''Front Armor:'''      4
 
'''Side Armor:'''        3
 
'''Rear Armor:'''        3
 
'''Under Armor:'''      2
 
  
== Live Specimen ==
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Aquatoids are often the first alien race to be encountered, and are very active in the early game. They will become noticeably less common once [[Lobster Men]] and [[Tasoth]]s appear on the scene, but will redouble their efforts starting from August 2040.
[[Image:Aquatoid.png|right|Aquatoid]]The Aquatoid race is an ancient society, having existed millennia before man's first faltering steps upon the world. Their compact form and bulbous features are a throwback to their space faring brethren, the Sectoids.
 
  
Their power is based on the powerful Molecular Control technology. The Aquatoid race seeks to propagate its sterile race by genetic modification, the ideal subjects being Human beings. Experiments have spawned numerous hybrid races. <br clear="all" />
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Aquatoids possess average weapon skills and are extremely vulnerable to all weapons, including the rudimentary harpoon family. Explosive weapons are particularly effective weapon against them, since a near miss will likely still kill any nearby Aquatoids.
  
== Autopsy ==
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Despite their fraility, Aquatoids are better shots than Gillmen, somewhat faster and have much better Reactions. Aquatoid Technicians, Navigators and Commanders are feared for their [[Molecular Control]] ability. In fact, the Aquatoid Commander is the strongest M.C. capable alien in the game. Aquatoids are also among the more intelligent Aliens, and their M.C. users will often hole up and avoid revealing themselves.
[[Image:AquatoidAutopsy.png|right|Aquatoid Autopsy]]The detailed analysis on this creature allow us to make some basic assumptions. It is a Sectoid, our former foes, but changed by surgical methods and implants to be aquatic creature.
 
  
Vestigial lungs allow the breathing of air and limited surface mobility. There are cybernetic implants throughout the body, enhancing the strength of its atrophied limbs and the function of its organs.
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Apart from launching their own missions, Aquatoids will also appear in Alien Colony assault and [[Artefact Site]] missions, and a number of them will be present on [[Mixed Crew]] missions. Finally, they are present on all three levels of the final mission.
  
As all members of this race are identical, we may hypothesise that these creatures are clones. <br clear="all" />
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From a research standpoint, Aquatoids aren't a very interesting bunch. Researching their M.C. users will '''not''' allow you to research M.C. Labs, and it seems that researching their Navigators or Commanders doesn't unlock anything interesting. Their associated terrorists, the [[Calcinite]]s are, however, important since they will unlock the [[Vibro Blade]] research topic.
  
 
==Notes==
 
==Notes==
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* Very high Energy
 
* Very high Energy
 
* Average Psi Strength.
 
* Average Psi Strength.
* Low to Average Firing Accuracy.
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* Average Firing Accuracy.
 
* Low Throwing Accuracy
 
* Low Throwing Accuracy
 
* Very low Health.
 
* Very low Health.
 
* Low Strength.
 
* Low Strength.
 
* Technicians, Navigators and Commanders possess M.C. ability.
 
* Technicians, Navigators and Commanders possess M.C. ability.
* Researching an Aquatoid Navigator doesn't unlock any additional research topics (beyond those which you'd get for an Aquatoid Soldier).
 
  
 
==See Also==
 
==See Also==

Revision as of 13:22, 4 July 2014

General Information

Aquatoid
Aquatoid

The Aquatoid race is an ancient society, having existed millennia before man's first faltering steps upon the world. Their compact form and bulbous features are a throwback to their space faring brethren, the Sectoids.

Their power is based on the powerful Molecular Control technology. The Aquatoid race seeks to propagate its sterile race by genetic modification, the ideal subjects being Human beings. Experiments have spawned numerous hybrid races.

Source: Terror From The Deep Ufopaedia


Aquatoid Autopsy
Aquatoid Autopsy

The detailed analysis on this creature allow us to make some basic assumptions. It is a Sectoid, our former foes, but changed by surgical methods and implants to be aquatic creature.

Vestigial lungs allow the breathing of air and limited surface mobility. There are cybernetic implants throughout the body, enhancing the strength of its atrophied limbs and the function of its organs.

As all members of this race are identical, we may hypothesise that these creatures are clones.

Source: Terror From The Deep Ufopaedia
Aquatoid
Time Units 54 - 79
Health 30 - 35
Energy 90 - 148
Reactions 63 - 85
Strength 30 - 50
Bravery 80
Firing Accuracy 20 - 84
Throwing Accuracy 58
MC Skill 0 - 62
MC Strength 35 - 62
Front Armour 1 - 4
Left Armour 1 - 3
Right Armour 1 - 3
Back Armour 0 - 2
Under Armour 0 - 2
Hidden Attributes
Melee Accuracy 76 - 112
Energy Recharge 30
Victory Points 10
Standing Height ?
Kneeling Height ?
Intelligence 3 - 8
Aggression 0 - 2
Other information
Armour category Aquatoid
Possible Ranks Soldier, Squad Leader, Technician, Navigator, Medic, Commander
Unique Attributes Technician, Navigator and Commander have Molecular Control attack

The Aquatoid is a genetically engineered, ancient alien race closely related to their space/land based cousins, the Sectoid race. Some experts have disputed that the Sectoid race actually descended from the Aquatoids, judging by the webbing on their feet and hands.

Aquatoids are often the first alien race to be encountered, and are very active in the early game. They will become noticeably less common once Lobster Men and Tasoths appear on the scene, but will redouble their efforts starting from August 2040.

Aquatoids possess average weapon skills and are extremely vulnerable to all weapons, including the rudimentary harpoon family. Explosive weapons are particularly effective weapon against them, since a near miss will likely still kill any nearby Aquatoids.

Despite their fraility, Aquatoids are better shots than Gillmen, somewhat faster and have much better Reactions. Aquatoid Technicians, Navigators and Commanders are feared for their Molecular Control ability. In fact, the Aquatoid Commander is the strongest M.C. capable alien in the game. Aquatoids are also among the more intelligent Aliens, and their M.C. users will often hole up and avoid revealing themselves.

Apart from launching their own missions, Aquatoids will also appear in Alien Colony assault and Artefact Site missions, and a number of them will be present on Mixed Crew missions. Finally, they are present on all three levels of the final mission.

From a research standpoint, Aquatoids aren't a very interesting bunch. Researching their M.C. users will not allow you to research M.C. Labs, and it seems that researching their Navigators or Commanders doesn't unlock anything interesting. Their associated terrorists, the Calcinites are, however, important since they will unlock the Vibro Blade research topic.

Notes

The following are some miscellaneous notes on the Aquatoid:

  • The Aquatoid takes 1.6x damage from melee attacks.
  • Average speed (average TUs).
  • High Reactions.
  • Very high Energy
  • Average Psi Strength.
  • Average Firing Accuracy.
  • Low Throwing Accuracy
  • Very low Health.
  • Low Strength.
  • Technicians, Navigators and Commanders possess M.C. ability.

See Also


TFTD Badge Terror From The Deep
Aliens AquatoidGillmanLobster ManTasothMixed Crew
Terror Units Bio-DroneCalciniteDeep OneHallucinoidTentaculatZombieTrisceneXarquid
Data TFTD Alien StatsAlien Rank TFTD Damage Modifiers TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons