Difference between revisions of "Archer (Long War)"
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|CorporalE2=''Aim: 0 Will: 0 Mob: 1'' |
|CorporalE2=''Aim: 0 Will: 0 Mob: 1'' |
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|CorporalE3=''Aim: 0 Will: 2 Mob: 0'' |
|CorporalE3=''Aim: 0 Will: 2 Mob: 0'' |
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− | |Sergeant1=[[File:.png|32px|center]]''''''<br/>'''' |
+ | |Sergeant1=[[File:HEAVY MAYHEM.png|32px|center]]'''Mayhem'''<br/>''Confers additional damage based on weapons tech level to LMGs, sniper rifles, marksman's, strike and reflex rifles, rockets, suppression, grenade launchers, and Proximity Mines.'' |
− | |Sergeant2=[[File:.png|32px|center]]''''''<br/>'''' |
+ | |Sergeant2=[[File:ASSAULT AGGRESSION.png|32px|center]]'''Aggression'''<br/>''Confers +10% critical chance per enemy in sight (max +30%).'' |
− | |Sergeant3=[[File:.png|32px|center]]''''''<br/>'''' |
+ | |Sergeant3=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]'''Damage Control'''<br/>''When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.'' |
− | |SergeantE1='''' |
+ | |SergeantE1=''Aim: 0 Will: 0 Mob: 0'' |
− | |SergeantE2='''' |
+ | |SergeantE2=''Aim: 2 Will: 1 Mob: 0'' |
− | |SergeantE3='''' |
+ | |SergeantE3=''Aim: 0 Will: 2 Mob: 0'' |
|TechSgt1=[[File:.png|32px|center]]''''''<br/>'''' |
|TechSgt1=[[File:.png|32px|center]]''''''<br/>'''' |
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|TechSgt2=[[File:.png|32px|center]]''''''<br/>'''' |
|TechSgt2=[[File:.png|32px|center]]''''''<br/>'''' |
Revision as of 13:02, 16 July 2014
MEC variant of the Rocketeer class
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 2 | 2 |
Lance Corporal | 0 | 1 | 2 | 4 |
Corporal | 0 | 1 | 2 | 6 |
Sergeant | 1 | 2 | 2 | 8 |
Tech Sergeant | 0 | 1 | 2 | 10 |
Gunnery Sergeant | 0 | 1 | 2 | 12 |
Master Sergeant | 1 | 3 | 2 | 14 |