Difference between revisions of "Archer (Long War)"
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(Adding msgt perks for archer class. does not include attribute bonuses) |
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|GunSgtE2=''Aim: 0 Will: 0 Mob: 0'' | |GunSgtE2=''Aim: 0 Will: 0 Mob: 0'' | ||
|GunSgtE3=''Aim: 3 Will: 0 Mob: 0'' | |GunSgtE3=''Aim: 3 Will: 0 Mob: 0'' | ||
− | |MSgt1=[[File:.png|32px|center]]''''''<br/> | + | |MSgt1=[[File:MEC_ABSORTION_FIELDS.png|32px|center]]'''Absorption Fields'''<br/>Reduces most incoming damage to this unit, scaling up as the damage increases.'' |
− | |MSgt2=[[File:.png|32px|center]]''''''<br/>'''' | + | |MSgt2=[[File:MEC_VITAL_POINT_TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Additional 2 damage against any human target and any alien that has been autopsied.'' |
− | |MSgt3=[[File:.png|32px|center]]''''''<br/>'''' | + | |MSgt3=[[File:HEAVY GRENADIER.png|32px|center]]'''Grenadier''' <br/> ''Allows two uses of damaging grenade items, and increases grenade throw range by 20%.'' |
|MSgtE1='''' | |MSgtE1='''' | ||
|MSgtE2='''' | |MSgtE2='''' |
Revision as of 05:16, 20 July 2014
MEC variant of the Rocketeer class
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 2 | 2 |
Lance Corporal | 0 | 1 | 2 | 4 |
Corporal | 0 | 1 | 2 | 6 |
Sergeant | 1 | 2 | 2 | 8 |
Tech Sergeant | 0 | 1 | 2 | 10 |
Gunnery Sergeant | 0 | 1 | 2 | 12 |
Master Sergeant | 1 | 3 | 2 | 14 |