Difference between revisions of "Archer (Long War)"

From UFOpaedia
Jump to navigation Jump to search
m
(Adding msgt perks for archer class. does not include attribute bonuses)
Line 35: Line 35:
 
|GunSgtE2=''Aim: 0 Will: 0 Mob: 0''
 
|GunSgtE2=''Aim: 0 Will: 0 Mob: 0''
 
|GunSgtE3=''Aim: 3 Will: 0 Mob: 0''
 
|GunSgtE3=''Aim: 3 Will: 0 Mob: 0''
|MSgt1=[[File:.png|32px|center]]''''''<br/>''''
+
|MSgt1=[[File:MEC_ABSORTION_FIELDS.png|32px|center]]'''Absorption Fields'''<br/>Reduces most incoming damage to this unit, scaling up as the damage increases.''
|MSgt2=[[File:.png|32px|center]]''''''<br/>''''
+
|MSgt2=[[File:MEC_VITAL_POINT_TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Additional 2 damage against any human target and any alien that has been autopsied.''
|MSgt3=[[File:.png|32px|center]]''''''<br/>''''
+
|MSgt3=[[File:HEAVY GRENADIER.png|32px|center]]'''Grenadier''' <br/> ''Allows two uses of damaging grenade items, and increases grenade throw range by 20%.''
 
|MSgtE1=''''
 
|MSgtE1=''''
 
|MSgtE2=''''
 
|MSgtE2=''''

Revision as of 05:16, 20 July 2014

MEC variant of the Rocketeer class

Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
ALIEN BOMBARD.png
Bombard
Throw or launch grenades over exceptionally long distances.
'
RANK CORPORAL.png
Lance Corporal
HEAVY RAPIDREACTION.png
Rapid Reaction
Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.
MEC AUTOMATED THREAT ASSESSMENT.png
Automated Threat Assessment
Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction.
MEC PLATFORM STABILITY.png
Any shots taken without moving have a +10 Aim and +10% critical chance.
'
Aim: 2 Will: 0 Mob: 0 Aim: 0 Will: 1 Mob: 0 Aim: 1 Will: 0 Mob: 0
RANK SERGEANT.png
Corporal
HEAVY HEAT AMMO.png
HEAT Warheads
Rockets and grenades do additional damage to robotic enemies.
MEC JET BOOT MODULE.png
Jetboot Module
When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.
MEC BODY SHIELD.png
Body Shield
The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.
Aim: 0 Will: 0 Mob: -1 Aim: 0 Will: 0 Mob: 1 Aim: 0 Will: 2 Mob: 0
RANK LIEUTENANT.png
Sergeant
HEAVY MAYHEM.png
Mayhem
Confers additional damage based on weapons tech level to LMGs, sniper rifles, marksman's, strike and reflex rifles, rockets, suppression, grenade launchers, and Proximity Mines.
ASSAULT AGGRESSION.png
Aggression
Confers +10% critical chance per enemy in sight (max +30%).
MEC DAMAGE CONTROL.png
Damage Control
When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.
Aim: 0 Will: 0 Mob: 0 Aim: 2 Will: 1 Mob: 0 Aim: 0 Will: 2 Mob: 0
RANK CAPTAIN.png
Tech Sergeant
ALIEN CANNONFIRE.png
Ranger
Primary weapons does one additional damage.
MEC EXPANDED STORAGE.png
Packmaster
All limited-use items in your inventory receive one extra use.
MEC COLLATERAL DAMAGE.png
Collateral Damage
Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.
Aim: 3 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0
RANK MAJOR.png
Gunnery Sergeant
HEAVY DANGERZONE.png
Danger Zone
Increases area of effect of Suppression, rockets, grenade launchers and proximity mine launchers.
SNIPER DOUBLETAP.png
Double Tap
Allows both actions to be used for Standard Shot, Headshot, or Disabling Shot, provided no moves were made. 1 turn cooldown.
MEC REACTIVE TARGETING SENSORS.png
Reactive Targetting Sensors
Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.
Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 3 Will: 0 Mob: 0
RANK COLONEL.png
Master Sergeant
MEC ABSORTION FIELDS.png
Absorption Fields
Reduces most incoming damage to this unit, scaling up as the damage increases.
MEC VITAL POINT TARGETING.png
Vital Point Targeting
Additional 2 damage against any human target and any alien that has been autopsied.
HEAVY GRENADIER.png
Grenadier
Allows two uses of damaging grenade items, and increases grenade throw range by 20%.
' ' '


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 2 2
Lance Corporal 0 1 2 4
Corporal 0 1 2 6
Sergeant 1 2 2 8
Tech Sergeant 0 1 2 10
Gunnery Sergeant 0 1 2 12
Master Sergeant 1 3 2 14