Difference between revisions of "Archer (Long War)"
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|TechSgtE2=''Aim: 0 Will: 0 Mob: 0'' | |TechSgtE2=''Aim: 0 Will: 0 Mob: 0'' | ||
|TechSgtE3=''Aim: 0 Will: 0 Mob: 0'' | |TechSgtE3=''Aim: 0 Will: 0 Mob: 0'' | ||
− | |GunSgt1=[[File:.png|32px|center]]''''''<br/>'''' | + | |GunSgt1=[[File:HEAVY DANGERZONE.png|32px|center]]'''Danger Zone'''<br/>''Increases area of effect of Suppression, rockets, grenade launchers and proximity mine launchers.'' |
− | |GunSgt2=[[File:.png|32px|center]]''''''<br/>'''' | + | |GunSgt2=[[File:SNIPER_DOUBLETAP.png|32px|center]]'''Double Tap''' <br/> ''Allows both actions to be used for Standard Shot, Headshot, or Disabling Shot, provided no moves were made. 1 turn cooldown.'' |
− | |GunSgt3=[[File:.png|32px|center]]''''''<br/>'''' | + | |GunSgt3=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]'''Reactive Targetting Sensors'''<br/>''Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.'' |
− | |GunSgtE1='''' | + | |GunSgtE1=''Aim: 0 Will: 0 Mob: 0'' |
− | |GunSgtE2='''' | + | |GunSgtE2=''Aim: 0 Will: 0 Mob: 0'' |
− | |GunSgtE3='''' | + | |GunSgtE3=''Aim: 3 Will: 0 Mob: 0'' |
|MSgt1=[[File:.png|32px|center]]''''''<br/>'''' | |MSgt1=[[File:.png|32px|center]]''''''<br/>'''' | ||
|MSgt2=[[File:.png|32px|center]]''''''<br/>'''' | |MSgt2=[[File:.png|32px|center]]''''''<br/>'''' |
Revision as of 12:15, 16 July 2014
MEC variant of the Rocketeer class
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 2 | 2 |
Lance Corporal | 0 | 1 | 2 | 4 |
Corporal | 0 | 1 | 2 | 6 |
Sergeant | 1 | 2 | 2 | 8 |
Tech Sergeant | 0 | 1 | 2 | 10 |
Gunnery Sergeant | 0 | 1 | 2 | 12 |
Master Sergeant | 1 | 3 | 2 | 14 |