Difference between revisions of "Archer (Long War)"

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MEC variant of the Rocketeer class
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MEC variant of the [[Rocketeer]] class
  
 
== Abilities ==
 
== Abilities ==

Revision as of 23:17, 15 July 2014

MEC variant of the Rocketeer class

Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
ALIEN BOMBARD.png
Bombard
Throw or launch grenades over exceptionally long distances.
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RANK CORPORAL.png
Lance Corporal
Rapid Reaction
Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.
MEC AUTOMATED THREAT ASSESSMENT.png
Automated Threat Assessment
Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction.
MEC PLATFORM STABILITY.png
Any shots taken without moving have a +10 Aim and +10% critical chance.
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Aim: 2 Will: 0 Mob: 0 Aim: 0 Will: 1 Mob: 0 Aim: 1 Will: 0 Mob: 0
RANK SERGEANT.png
Corporal
HEAT Warheads
Rockets and grenades do additional damage to robotic enemies.
MEC JET BOOT MODULE.png
Jetboot Module
When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.
MEC BODY SHIELD.png
Body Shield
The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.
Aim: 0 Will: 0 Mob: -1 Aim: 0 Will: 0 Mob: 1 Aim: 0 Will: 2 Mob: 0
RANK LIEUTENANT.png
Sergeant
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RANK CAPTAIN.png
Tech Sergeant
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RANK MAJOR.png
Gunnery Sergeant
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RANK COLONEL.png
Master Sergeant
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Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 2 2
Lance Corporal 0 1 2 4
Corporal 0 1 2 6
Sergeant 1 2 2 8
Tech Sergeant 0 1 2 10
Gunnery Sergeant 0 1 2 12
Master Sergeant 1 3 2 14