MEC variant of the Rocketeer class
Abilities
Rank
|
Ability
|
Specialist
|
Bombard Throw or launch grenades over exceptionally long distances.
|
'
|
Lance Corporal
|
Rapid Reaction Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.
|
Automated Threat Assessment Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction.
|
Platform Stability Any shots taken without moving have a +10 Aim and +10% critical chance.
|
Aim: 2 Will: 0 Mob: 0
|
Aim: 0 Will: 1 Mob: 0
|
Aim: 1 Will: 0 Mob: 0
|
Corporal
|
HEAT Warheads Rockets and grenades do additional damage to robotic enemies.
|
Jetboot Module When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.
|
Body Shield The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.
|
Aim: 0 Will: 0 Mob: -1
|
Aim: 0 Will: 0 Mob: 1
|
Aim: 0 Will: 2 Mob: 0
|
Sergeant
|
Mayhem Confers additional damage based on weapons tech level to LMGs, sniper rifles, marksman's, strike and reflex rifles, rockets, suppression, grenade launchers, and Proximity Mines.
|
Aggression Confers +10% critical chance per enemy in sight (max +30%).
|
Damage Control When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.
|
Aim: 0 Will: 0 Mob: 0
|
Aim: 2 Will: 1 Mob: 0
|
Aim: 0 Will: 2 Mob: 0
|
Tech Sergeant
|
Ranger Primary weapons does one additional damage.
|
Packmaster All limited-use items in your inventory receive one extra use.
|
Collateral Damage Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.
|
Aim: 3 Will: 0 Mob: 0
|
Aim: 0 Will: 0 Mob: 0
|
Aim: 0 Will: 0 Mob: 0
|
Gunnery Sergeant
|
Danger Zone Increases area of effect of Suppression, rockets, grenade launchers and proximity mine launchers.
|
Double Tap Allows both actions to be used for Standard Shot, Headshot, or Disabling Shot, provided no moves were made. 1 turn cooldown.
|
Reactive Targetting Sensors Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.
|
Aim: 0 Will: 0 Mob: 0
|
Aim: 0 Will: 0 Mob: 0
|
Aim: 3 Will: 0 Mob: 0
|
Master Sergeant
|
Absorption Fields Reduces most incoming damage to this unit, scaling up as the damage increases.
|
Vital Point Targeting Additional 2 damage against any human target and any alien that has been autopsied.
|
Grenadier Allows two uses of damaging grenade items, and increases grenade throw range by 20%.
|
'
|
'
|
'
|
Stat Progression
Rank |
HP at level |
Total HP |
Aim at level |
Total Aim
|
Specialist |
1 |
1 |
2 |
2
|
Lance Corporal |
0 |
1 |
2 |
4
|
Corporal |
0 |
1 |
2 |
6
|
Sergeant |
1 |
2 |
2 |
8
|
Tech Sergeant |
0 |
1 |
2 |
10
|
Gunnery Sergeant |
0 |
1 |
2 |
12
|
Master Sergeant |
1 |
3 |
2 |
14
|