Archive: Talk:XCOM: Enemy Within DLC (EU2012)

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XCOM Wikia is copying this page to their own

I've just checked their [[1]] page and it is a pure copy of this page but without mentioning the source. My idea at the moment is to email the wiki administrator and ask him to either remove the material (since it's copyright to this wiki's authors, according to our policy or properly attribute the source. Any more ideas/suggestions? Hobbes 17:34, 21 August 2013 (EDT)

I'd go with that, e-mailing an "either-or" notice. --Xuncu 18:07, 21 August 2013 (EDT)
Am I the only one that thinks that this User has been uploading exactly the same pictures shortly after Hobbes uploads them? --Ditto51 18:22, 21 August 2013 (EDT)
Game images's copyright is more trickier since the original game artwork belongs to 2K/Firaxis. But when dealing with an original article/page made with info taken from several identified sources there's no question. Hobbes 19:00, 21 August 2013 (EDT)

When you get a minute Hobbes, check your message board on the other site, he appears to have replied to you--Ditto51 18:30, 21 August 2013 (EDT)

Yup, he has. He's going to identify the source of the original article. Hobbes 19:00, 21 August 2013 (EDT)

That Unknown Symbol

The Symbol sort of resembles the symbol for the Aliens Organization from Apocalypse. My Dad (I live in an X-COM family) suspects the Cult of Sirius to be the "Enemy Within"

Personally I believe the Symbol resembling the symbol for the Alien Organization from Apocalypse to be correct. And considering the truly amazing theories on the Outsiders being extra-dimensional, it is probably whoever is in charge of the Outsiders. However, considering the expansion is called "Enemy Within" the fact that whoever is behind that symbol (Same with the Aliens from Apocalypse)

IMO both symbols aren't really related: Apoc sirius icon.png but that doesn't invalidate the theory that it is a return of the Cult of Sirius. The main difference I see right now is that its shape is hexagonal while XCOM insignias are pentagonal. Inside the shield it has what appears to be Earth's curvature with an eye standing over it. This imagery actually reminds me more of the Inquisitors, the extremist group that fought the Cult and refused any alien influence over Earth. XCOM could be a prime target for them because of its research on alien tech, which would make it as guilty as the aliens. Or we could be looking at some sort of 'black Council', made of the nations that left the project under alien pressure. Or it could just be the insignia for the Meld. Hobbes 21:26, 21 August 2013 (EDT)

Up Close and Personal

What would the new Up Close and Personal ability do when Close Combat Specialist already has the free reaction shot to anyone who moves within 4 squares of the Unit?--Ditto51 09:43, 21 August 2013 (EDT)

Allows you to walk next to an alien, shoot and walk back to cover. It's very close to CCS but CCS only applies during the aliens turn where Up Close and Personal works during your turn. Hobbes 10:02, 21 August 2013 (EDT)
That makes sense then--Ditto51 10:45, 21 August 2013 (EDT)
Heh, I can see it now: an Assault in Ghost Armor with an Alloy Shotgun, dashing past 3-4 aliens? Niiiiiiiiiice. --Xuncu 16:31, 21 August 2013 (EDT)
What if those 3-4 aliens are all Muton Elites in Overwatch? Remember it's either Up, Close and Personal or Lightning Reflexes ;) Hobbes 17:13, 21 August 2013 (EDT)

Downloadable?

Will this be downloadable on consoles or will we have to buy a separate Disc? --Ditto51 12:31, 21 August 2013 (EDT)

"DLC" does imply downloadable. --Xuncu 15:58, 21 August 2013 (EDT)
Yeah, I know that, but a lot of the comments on the articles are complaining that they have to buy another disc.--Ditto51 16:06, 21 August 2013 (EDT)
I also read something about buying a disc because of hard drive space issues in consoles. Nothing seems confirmed yet though. Hobbes 16:19, 21 August 2013 (EDT)
True. 47 maps, and finally a language pack (Before, the only two people in the world who didn't sound American were Vahlen and Zhang), on top of all the other new goodies? Yeah, problably another disk for consoles. Though I doubt it'll be a (much) different price than buying it off Steam for PCs. --Xuncu 16:29, 21 August 2013 (EDT)
Aha: I'm seeing "Straight-up expansion pack", not "just DLC", with a price tag to match. Console is $10-ish more, but is a Elite and Slingshot bundle. No idea how that works, disk-wise. Last console game I owned that was an "expansion pack" was Sonic and Knuckles. --Xuncu 21:55, 21 August 2013 (EDT)

Steam Achievements

In case it hasn't been mentioned yet, Steam has updated achievements for Enemy Within. They can be found here. All of the achievements with 0% achievement percentage are from Enemy Within, presumably. There are things mentioned in there (combat rush, shields, base defense and security, suicide) that haven't been mentioned before, as far as I know. Let your wild speculation run. DeadlyGrim 12:14, 21 September 2013 (EDT)

Reaper Rounds

Do we know whether this is a foundry project or item because at the moment it sounds more like a Foundry Weapon than anything else--Ditto51 07:53, 28 September 2013 (EDT)

It does sound more like a Foundry project but there's no confirmation of that yet. Hobbes 17:29, 28 September 2013 (EDT)

Demo?

Does anyone know whether or not there will be a public demo before it is released...--Ditto51 15:23, 11 October 2013 (EDT)

No info on that but highly doubtful. There was a lot of stuff that was unintentionally revealed on the game's demo (through the game files) when it came out last year like the Temple Ship final mission. Hobbes 20:07, 11 October 2013 (EDT)

Cost in the UK

Does anyone know how much it is going to cost in England?--Ditto51 15:23, 11 October 2013 (EDT)

Interface Changes

What does this mean? "South America's Bonus "We Have Ways..." Now gives you access to all Autopsy straight away. 12:30, it probably won't give instant Autopsies or interrogations however."

I tried checking the video but the time reference is incorrect. Hobbes 12:56, 24 October 2013 (EDT)

From what i could understand we have ways changes how the autospies work, either you get them all after Xeno-Biology or you get them when you get the corpses themselves without having to click on Research.

It was defiantly within the first twenty five minutes of the video. I just happened to pause it and i may have forgotten to go back to the right spot.--Ditto51 19:34, 24 October 2013 (EDT)

I remember something about it when I saw the video but it sounded that they were simply stating that the SA bonus now becomes more important due to how it unlocks quickly so many Gene Mods. I'll check it again. Hobbes 21:34, 24 October 2013 (EDT)
It is at 11:25 and he merely comments that More Than Ways is much better on EW because of how it instantly unlocks the autopsies and gives so much more with Vital-Point Targeting. Hobbes 06:56, 26 October 2013 (EDT)

Still more aliens to be revealed?

At [2], he seems to avoid answering the part about more aliens, esspically since it is the second time that I asked. Anyone else think that there is a further chance of more aliens to be released. --Ditto51 11:49, 9 November 2013 (EST)

He also hasn't answered my tweet about more new Council missions other than C-Hive, but I've already read somewhere that there are more. It's very likely that there's some stuff going on but we'll have to wait until the 12th. Are you getting EW on the 12th or 15th? Hobbes 12:33, 9 November 2013 (EST)
Not sure, probably 15th if GAME deliver it on time--Ditto51 14:36, 9 November 2013 (EST)
Ah ok. I'll only receive the game on the 15th but I'm trying to see if someone in North America can send me on the 12th the content of a couple of the EW config files so that I can start updating the EW section with precise info. Hobbes 14:38, 9 November 2013 (EST)

Unrevealed Stuff

So how much stuff was actually in the expansion that they did not reveal before hand? Mainly talking about other new aliens, but anything else that I need to look out for on Friday would be nice...--Ditto51 11:17, 12 November 2013 (EST)

So far no surprises for me other than a couple of new Foundry projects. I haven't seen all of the game files though, so there might be something still hidden out there... Hobbes 12:16, 12 November 2013 (EST)

Rampant Speculation Time

Allright, lesse;

  • New Class: Mechwarrior. Cyberconversion ("ALL INCOMPATIBLES WILL BE DELETED") on both sides ("ALL X-COM TROOPERS WILL BE EX-TERR-MIN-ATED!"), reinclusion of the flamethrower and active terrain targeting mentioned in the Unused Features pages (and from there, we can extrapolates what else is recycled and what else is brand new). And I laughed at "punch aliens in the face". I sincerely hope they get a Will Smith sound-alike for that sound bite. Overall, I bet it's to make extended use of your starting team, since most players probably dump their starter team when they buy Iron Will and start training for a Psi Squadron. Also, with aliens also having Mechs, HEAT Heavies are going to be very important, I bet. "They will be expensive": yeah, late game, I did end up with quite a bit of money and unspent resources. And considering that this'll basically be how the Mutons became Floaters, and what Shen said about them...
    • Heavies and SHIVs are big questions regarding their utility, due to the Mech's ability to carry heavy weaponry, provide cover for soldiers and destroy terrain. Why bring any of these units if you have a Mech? At the same time, the Big Punch also sounds better than an Assault dashing and risking getting killed afterwards. Another thing is cover: do they use Cover? Or are they like the Cyberdiscs and Sectopods, who can't be flanked and thus not require cover? Hobbes 16:49, 21 August 2013 (EDT)
      • "Mechs will be expensive." Hazarding to guess that converting a Colonel will get more bang for our buck, to give it higher "starting" stats. Also, seems like it'll be dual-wielding, as was hinted in the Unused Features, or unique weapons; not nececcarily Heavy Weapons. Hard to tell from the screenshot, but one of thsoe Sectoid Mechs seems to have (two) regular Plasma Rifles (modified to it's hardpoints), as opposed to two pistols or two Heavy Plasmas. Now, a Mech Elite.... --Xuncu 18:28, 21 August 2013 (EDT)
  • New faction: red eyeball logo. My guess? "We who failed to ascend, as they thought we would."
    • But they already announced that there's no changes to the final mission other than the new species being also present. Unless we will be facing the Ascended in combat before (i.e., they replace Ethereals as the pilots after you first face them).
    • Other possibilities: a) It's the Meld symbol, which would make sense with what the Councilman speaks in the trailer. b) An entirely different new faction, human or alien, allied or not with the invaders.Hobbes 16:49, 21 August 2013 (EDT)
      • I've seen the ending to The Bureau and since both games storylines are connected it is highly doubtful that the 'Ascended' will appear on EW based on what was revealed about them on the Bureau. Hobbes 06:45, 26 August 2013 (EDT)
  • Gene splice: probably will also be applied on aliens. Easy bet that Elite Mutons will have that Neural Feedback mod, to nerf the strategy of MCing them to kill them while distracting the Ethereal they're guarding. Double heart- do I need to make another Doctor Who reference?
    • The Meld seems to be the means through which the aliens augmented the Floaters from the Mutons, and performed genetic modifications. Your guess seems valid, given that there must be some sort of balancing involved.Hobbes 16:49, 21 August 2013 (EDT)

Changes to previous game mechanics:

  • Aim Angle: makes sense. One square to the side, and suddenly flanking, from what was before a shitty shot. I was wondering why some weapon descriptions had empty table spaces for angle and whatnot, though I'm guessing that's from copy-pasting from other weapon descriptions.
  • New Second Wave options: Sectopods can shoot on sight?? Ouch! Though that "random abilities" sounds intriguing. A Rapid Firing, Bullet Swarming, Squad Sighting, Opportunistic Sentinel HEAT Sniper? Oh, hell yes. Wonder if Heavy's "Shredder Rocket" will just become "shredder ammo"-- amusing as the thought of a Sniper Rocket Launcher sounds.
    • Wouldn't you run out of Ammo extremely quickly--Ditto51 17:04, 21 August 2013 (EDT)
      • Problably. Happened to me anyways on small maps, even with Ammo Conservation. Street Hurricane/Terror often left me hoping for a clear turn to reload my Squadsight Snipers. --Xuncu 18:38, 21 August 2013 (EDT)
        • With the perks being randomized the odds of getting a specific optimal perk tree will be very low - this setting is meant to increase the difficulty level, not create optimal ability trees. I also doubt that all perks will be randomized - Rockets are the best example since it would make no sense to have Rocketeer available if the soldier doesn't carry the Fire Rocket perk. Codewise, some perks are also locked into certain classes with the current game, according to modders. Hobbes 06:45, 26 August 2013 (EDT)
  • Sniper got nerfed: well, Snap Shot was made less useless, but Squad Sight did. My guess to mechanics: anything in normal range of the sniper's vision still has crit chance, but anything outside, and thus, needs Squadsight to hit, doesn't crit (wonder if that'll affect Opportunities). Ah, well. My sniper's kills were usually double of all my other soldiers.
    • Crits can happen if the Sniper sees the alien, so that's a plus for Snap Shot since it allows the Sniper to move, fire and crit w/o Headshot. Squadsight with Double Tap isn't the biggest weapon combo anymore due to the changes, which is a nice rebalancing since I can't recall the number of times they saved me or completely destroyed the aliens. Hobbes 06:45, 26 August 2013 (EDT)
  • More Pockets: YES.
  • Ghosting now only +30, instead of guaranteed Crit: yeah, I admit abusing that a lot against hardened enemies.

Anyone else got ideas? --Xuncu 16:19, 21 August 2013 (EDT)

  • Shred Sectopods and then take a Headshot with a Sniper who also has Heat Ammo. They would be unbeatable.
  • Would Bullet Swarm and Double Tap cancel each out or will you get three shots.
    • Double Tap or Rapid Fire? I'm hoping it'll be 4: two targets, two shots each. Or just rape a Sectopod. --Xuncu 18:38, 21 August 2013 (EDT)
      • As cool as that would be, Rapid Fire has a cool down time, so you would probably only be able to use it once before, and this three shots.--Ditto51 18:42, 21 August 2013 (EDT)
  • And will the primary abilities be randomized more than they are now? So that you can have a sniper who gets the sniper rank up bonuses, but has the Run and Gun ability. Although if he ends up with a Smoke Grenade upgrade he will become very very useless.
    • Hopefully it comes with a way to not be stuck with certain weapons, ie. your sniper or heavy can have an assault Rifle--Ditto51 16:52, 21 August 2013 (EDT)
  • On that middle picture in New Maps, I'm seeing a LOT of water, and a valve, problably a dam. I think that's Deluge. --Xuncu 18:28, 21 August 2013 (EDT)
  • One of the linked interviews implied that overusing the Meld may lead to... unforseen reprocussions. --Xuncu 02:47, 26 August 2013 (EDT)
  • One of the videos demoing the Mechtrooper and Mechtoid showed a unique animation for the Mechtrooper, doing a killing punch on a Berserker, with them interacting in a way that I don't see being a generic action-cam killshot. Peraps there will be mroe unique kill animations? (think: Battlechess http://www.youtube.com/watch?v=iSnAiXKU7h8 )--Xuncu 04:47, 15 September 2013 (EDT)
  • Three Words = Thin Man Mech
    • No seriously, Council Missions get too easy mid to late game.
  • Want someone who doesn't have EW to test if the An Army Of Four achivement can be done in the regular game, or only in EW. Unsure if which one would actually be easier to do it in, considering Mechs, Training Roulette, and Gen Mods, vs difficulty raise & new aliens and EXALT (and since the Base Defense is inveitable, and EXALT covet missions are reccomended, and the wording specifies "No Squad Upgrades purchased", that the extra soldier(s) on those missions don't violate it). --Xuncu 15:38, 14 November 2013 (EST)

New Pages

Several of these pages (weapons, equipment, aliens, etc.) already have the templates on them, it's only needed to fill those out. The templates can be found here.

Just to inform everyone that I've successfully extracted the game images of basically everything new (weapons, medals, icons, maps, etc.). It's going to take me some time to sort it out and figure what is what but pretty soon we're getting them here. :) Hobbes 23:07, 14 November 2013 (EST)