Difference between revisions of "Area-effect weapons"
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− | [[ | + | All [[explosions|explosive]] weapons (those that are of the HE [[damage]] type) are ''area-effect weapons'': they do damage to all units and objects within their explosive radius. (The [[Small Launcher]]'s [[Stun Bomb]] is also an area-effect weapon.) [[Incendiary]] munitions affect a circular area as well, but inflict damage in a very different way. |
− | -- | + | Area-effect weapons will apply their damage to the under armour of all units in a 1 tile radius from the centre of the explosion -- i.e., a 3x3 area with the impact point being dead centre. The under armor of most units is weak, so area-effect weapons can be more effective than the weak direct-fire weapons available early in the game. For instance, they are the only effective way to battle [[Lobsterman|Lobstermen]], if you haven't acquired Sonic weaponry yet. |
− | + | All damage outside this 3x3 area is treated as normal directional damage -- so it is worthwhile to look towards a grenade (and take it on the front armor) if you think you think you are within range of its blast. | |
− | Area | + | Area-effect weapons can be very effective against large (4-square) Terror Units [[Terror Units (UFO Defense)|(UFO)]], [[Terror Units (Tftd)|(TFTD)]]. This is because each square of the unit will take damage from the explosion, effectively quadrupling the damage dealt. |
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Revision as of 08:12, 29 May 2006
All explosive weapons (those that are of the HE damage type) are area-effect weapons: they do damage to all units and objects within their explosive radius. (The Small Launcher's Stun Bomb is also an area-effect weapon.) Incendiary munitions affect a circular area as well, but inflict damage in a very different way.
Area-effect weapons will apply their damage to the under armour of all units in a 1 tile radius from the centre of the explosion -- i.e., a 3x3 area with the impact point being dead centre. The under armor of most units is weak, so area-effect weapons can be more effective than the weak direct-fire weapons available early in the game. For instance, they are the only effective way to battle Lobstermen, if you haven't acquired Sonic weaponry yet.
All damage outside this 3x3 area is treated as normal directional damage -- so it is worthwhile to look towards a grenade (and take it on the front armor) if you think you think you are within range of its blast.
Area-effect weapons can be very effective against large (4-square) Terror Units (UFO), (TFTD). This is because each square of the unit will take damage from the explosion, effectively quadrupling the damage dealt.