Difference between revisions of "Armor (EU2012)"

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(→‎Manufacturing: Note on costs)
(→‎Armor Types: removed "dual wield" from titan armor and added "fire immunity")
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|[[Skeleton Suit (EU2012)|Skeleton Suit]] ||align="center" |+3||align="center" |+10||align="center" |+3||Grapple
 
|[[Skeleton Suit (EU2012)|Skeleton Suit]] ||align="center" |+3||align="center" |+10||align="center" |+3||Grapple
 
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|[[Titan Armor (EU2012)|Titan Armor]]||align="center" |+10||||||Dual wield, poison immunity
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|[[Titan Armor (EU2012)|Titan Armor]]||align="center" |+10||||||Fire and poison immunity
 
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|-
 
|[[Archangel Armor (EU2012)|Archangel Armor]] ||align="center" |+8||||||Flight (6 charges), Evasion (air), backpack limited
 
|[[Archangel Armor (EU2012)|Archangel Armor]] ||align="center" |+8||||||Flight (6 charges), Evasion (air), backpack limited

Revision as of 15:12, 14 October 2012

Armor Types

Bonuses and Abilities
Type Health Defense Move Extra Abilities
Body Armor +1
Carapace Armor +4
Skeleton Suit +3 +10 +3 Grapple
Titan Armor +10 Fire and poison immunity
Archangel Armor +8 Flight (6 charges), Evasion (air), backpack limited
Ghost Armor +6 +20 +3 Grapple, Stealth
Psi Armor +6 +10 +2 +20 Will

Manufacturing

Type Cost Elerium Alloys "Time" Engineers req'd
Carapace Armor 25 0 15 10 10
Skeleton Suit 30 0 10 10 15
Titan Armor 150 10 35 10 25
Archangel Armor 200 35 50 14 35
Ghost Armor 250 50 40 14 40
Psi Armor 400 40 20 10 30

note: how times work in-game is not yet confirmed

Note: Costs listed are base costs. Monetary and Alloy costs(and likely Elerium, but unconfirmed as yet) can decrease due to facility adjacency bonuses and the presence of additional engineers.