Difference between revisions of "Armor (EU2012)"

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|[[Psi Armor (EU2012)|Psi Armor]] ||400||40||20||10||30
 
|[[Psi Armor (EU2012)|Psi Armor]] ||400||40||20||10||30
 
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note: how times work in-game is not yet confirmed
+
* Game mechanics for how times work is not confirmed.
 
+
* Costs listed are base costs.  Monetary and Alloy costs (and likely Elerium, but unconfirmed as yet) can decrease due to facility adjacency bonuses and the presence of additional engineers.
Note: Costs listed are base costs.  Monetary and Alloy costs (and likely Elerium, but unconfirmed as yet) can decrease due to facility adjacency bonuses and the presence of additional engineers.
 
  
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]

Revision as of 18:46, 28 October 2012

Armor Types

Bonuses and Abilities
Type Health Defense Move Extra Abilities
Body Armor +1
Carapace Armor +4
Skeleton Suit +3 +10 +3 Grapple
Titan Armor +10 Fire and poison immunity
Archangel Armor +8 Flight (6 moves, 12 after foundry upgrade)
Ghost Armor +6 +20 +3 Grapple, Stealth
Psi Armor +6 +10 +2 +20 Will

Manufacturing

Type Cost Elerium Alloys "Time" Engineers req'd
Carapace Armor 25 0 15 10 10
Skeleton Suit 30 0 10 10 15
Titan Armor 150 10 35 10 25
Archangel Armor 200 35 50 14 35
Ghost Armor 250 50 40 14 40
Psi Armor 400 40 20 10 30
  • Game mechanics for how times work is not confirmed.
  • Costs listed are base costs. Monetary and Alloy costs (and likely Elerium, but unconfirmed as yet) can decrease due to facility adjacency bonuses and the presence of additional engineers.