Difference between revisions of "Armor (EU2012)"

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==Notes==
 
==Notes==
* For a soldier to be wounded, their BASE health must be hit (The green number displayed in their stats screen). Ending a mission with damage only to armor or equipment bonus HP requires no recovery time.
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* Armor HP can be supplemented by the [[Nano-Fiber Vest (EU2012)|Nano-fiber Vest]] and [[Chitin Plating (EU2012)|Chitin Plating]] equipment slot items.
 
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* For a soldier to be wounded, their BASE health must be hit (The green number displayed in their stats screen). Ending a mission with damage only to armor or item bonus HP requires no recovery time.
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]

Revision as of 15:28, 15 November 2012

Armor Types

Bonuses and Abilities
Type Health Defense Move Extra Abilities
Body Armor +1
Carapace Armor +4
Skeleton Suit +3 +10 +3 Grapple
Titan Armor +10 Fire and poison immunity
Archangel Armor +8 Flight (6 moves, 12 after foundry upgrade)
Ghost Armor +6 +20 +3 Grapple, Stealth
Psi Armor +6 +10 +2 +20 Will

Manufacturing

Type Cost Elerium Alloys Engineers req'd
Carapace Armor 25 0 15 10
Skeleton Suit 30 0 10 15
Titan Armor 150 10 35 25
Archangel Armor 200 35 50 35
Ghost Armor 250 50 40 40
Psi Armor 400 40 20 30
  • Costs listed are base costs. Costs are decreased with additional engineers.

Notes

  • Armor HP can be supplemented by the Nano-fiber Vest and Chitin Plating equipment slot items.
  • For a soldier to be wounded, their BASE health must be hit (The green number displayed in their stats screen). Ending a mission with damage only to armor or item bonus HP requires no recovery time.