Difference between revisions of "Armor (EU2012)"

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(→‎Notes: not entirely sure of the semantics, but this seems safe.)
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==Notes==
 
==Notes==
 
* Armor HP can be supplemented by the [[Nano-Fiber Vest (EU2012)|Nano-fiber Vest]] and [[Chitin Plating (EU2012)|Chitin Plating]] equipment slot items.
 
* Armor HP can be supplemented by the [[Nano-Fiber Vest (EU2012)|Nano-fiber Vest]] and [[Chitin Plating (EU2012)|Chitin Plating]] equipment slot items.
* For a soldier to be wounded, their BASE health must be hit (The green number displayed in their stats screen). Ending a mission with damage only to armor or item bonus HP requires no recovery time.
+
* For a soldier to be wounded, their BASE health must be hit (The green number displayed in their stats screen). Taking damage less than or equal to armor or item bonus HP requires no recovery time.
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]

Revision as of 12:34, 26 November 2012

Armor Types

Type Health Defense Move Extra Abilities
Body Armor +1
Carapace Armor +4
Skeleton Suit +3 +10 +3 Grapple
Titan Armor +10 Fire and poison immunity
Archangel Armor +8 Flight (6 moves, 12 after foundry upgrade)
Ghost Armor +6 +20 +3 Grapple, Stealth
Psi Armor +6 +10 +2 +20 Will


Manufacturing

Type Cost Elerium Alloys Engineers req'd
Carapace Armor 25 0 15 10
Skeleton Suit 30 0 10 15
Titan Armor 150 10 35 25
Archangel Armor 200 35 50 35
Ghost Armor 250 50 40 40
Psi Armor 400 40 20 30
  • Costs listed are base costs. Costs are decreased with additional engineers.


Notes

  • Armor HP can be supplemented by the Nano-fiber Vest and Chitin Plating equipment slot items.
  • For a soldier to be wounded, their BASE health must be hit (The green number displayed in their stats screen). Taking damage less than or equal to armor or item bonus HP requires no recovery time.