Difference between revisions of "Armor (EU2012)"

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m (moved Armour (EU2012) to Armor (EU2012) over redirect)
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==Armour Types==
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==Armor Types==
 
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|[[Body Armour (EU2012)|Body Armour]]||align="center" |+1||||||
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|[[Body Armor (EU2012)|Body Armor]]||align="center" |+1||||||
 
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|[[Carapace Armour (EU2012)|Carapace Armour]] ||align="center" |+4||||||
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|[[Carapace Armor (EU2012)|Carapace Armor]] ||align="center" |+4||||||
 
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|[[Skeleton Suit (EU2012)|Skeleton Suit]] ||align="center" |+3||align="center" |+10||align="center" |+3||Grapple
 
|[[Skeleton Suit (EU2012)|Skeleton Suit]] ||align="center" |+3||align="center" |+10||align="center" |+3||Grapple
 
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|[[Titan Armour (EU2012)|Titan Armour]]||align="center" |+10||||||Fire and poison immunity
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|[[Titan Armor (EU2012)|Titan Armor]]||align="center" |+10||||||Fire and poison immunity
 
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|[[Archangel Armour (EU2012)|Archangel Armour]] ||align="center" |+8||||||Flight (6 moves, 12 after foundry upgrade)
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|[[Archangel Armor (EU2012)|Archangel Armor]] ||align="center" |+8||||||Flight (6 moves, 12 after foundry upgrade)
 
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|[[Ghost Armour (EU2012)|Ghost Armour]] ||align="center" |+6||align="center" |+20||align="center" |+3||Grapple, Stealth
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|[[Ghost Armor (EU2012)|Ghost Armor]] ||align="center" |+6||align="center" |+20||align="center" |+3||Grapple, Stealth
 
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|[[Psi Armour (EU2012)|Psi Armour]] ||align="center" |+6||align="center" |+10||align="center" |+2||+20 Will
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|[[Psi Armor (EU2012)|Psi Armor]] ||align="center" |+6||align="center" |+10||align="center" |+2||+20 Will
 
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Revision as of 10:05, 3 January 2013

Armor Types

Type Health Defense Move Extra Abilities
Body Armor +1
Carapace Armor +4
Skeleton Suit +3 +10 +3 Grapple
Titan Armor +10 Fire and poison immunity
Archangel Armor +8 Flight (6 moves, 12 after foundry upgrade)
Ghost Armor +6 +20 +3 Grapple, Stealth
Psi Armor +6 +10 +2 +20 Will


Manufacturing

Type Cost Elerium Alloys Engineers req'd
Carapace Armor 25 0 15 10
Skeleton Suit 30 0 10 15
Titan Armor 150 10 35 25
Archangel Armor 200 35 50 35
Ghost Armor 250 50 40 40
Psi Armor 400 40 20 30
  • Costs listed are base costs. Costs are decreased with additional engineers.


Notes

  • Armor HP can be supplemented by the Nano-fiber Vest and Chitin Plating equipment slot items.
  • For a soldier to be wounded, their BASE health must be hit (The green number displayed in their stats screen). Taking damage less than or equal to armor and item bonus HP requires no recovery time.