Difference between revisions of "Armor (LW2)"
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Line 44: | Line 44: | ||
|5 | |5 | ||
|0 | |0 | ||
+ | |Grappling Hook | ||
|} | |} | ||
===Vests=== | ===Vests=== | ||
+ | Vests are a utility item that usually grant HP. Soldiers can only wear one vest. | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
!Name | !Name | ||
Line 82: | Line 85: | ||
===Plating=== | ===Plating=== | ||
+ | Plating gives ablative HP, which can't be healed, but which doesn't cause wound recovery time if lost. A soldier can only wear one type of plating. | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
!Name | !Name |
Revision as of 12:17, 6 February 2017
Armour
Name | HP | Armour | Prerequisites | Supplies | Alloys | Elerium | Other Effects |
---|---|---|---|---|---|---|---|
Kevlar Armour | 0 | 0 | None | 0 | 0 | 0 | None |
Predator Armour | +3 | 1 | Combat Armour | 30 | 5 | 0 | None |
EXO Suit | +2 | 1 | Battle Armour | 35 | 5 | 0 | Heavy Weapon Slot |
Spider Suit | +1 | 0 | Mobile Armour | 70 | 5 | 0 | Grappling Hook |
Vests
Vests are a utility item that usually grant HP. Soldiers can only wear one vest.
Name | HP | Prerequisites | Supplies | Alloys | Elerium | Other Effects |
---|---|---|---|---|---|---|
Nanoscale Vest | 3 | Hybrid Materials | 10 | 1 | 0 | -25 chance to be critically hit |
Hazmat Vest | 3 | Hybrid Materials | 15 | 1 | 0 | Immune to fire, acid and poison |
Tactical Vest | 4 | Muton Autopsy | 20 | 2 | 0 | +1 Armor |
Plating
Plating gives ablative HP, which can't be healed, but which doesn't cause wound recovery time if lost. A soldier can only wear one type of plating.
Name | Prerequisites | Supplies | Alloys | Elerium | Effect |
---|---|---|---|---|---|
Ceramic Plating | None | 0 | 0 | 0 | 2 Ablative HP |
Alloy Plating | Hybrid Materials ADVENT Trooper Autopsy |
10 | 2 | 0 | 3 Ablative HP |