Difference between revisions of "Armor (LW2)"
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(→Vests) |
(→Armour) |
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Line 8: | Line 8: | ||
!Alloys | !Alloys | ||
!Elerium | !Elerium | ||
+ | !Core | ||
!Other Effects | !Other Effects | ||
|- | |- | ||
Line 14: | Line 15: | ||
|0 | |0 | ||
|None | |None | ||
+ | | 0 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 25: | Line 27: | ||
|30 | |30 | ||
|5 | |5 | ||
+ | |0 | ||
|0 | |0 | ||
|None | |None | ||
Line 34: | Line 37: | ||
|35 | |35 | ||
|5 | |5 | ||
+ | |0 | ||
|0 | |0 | ||
|Heavy Weapon Slot | |Heavy Weapon Slot | ||
Line 44: | Line 48: | ||
|5 | |5 | ||
|0 | |0 | ||
− | |Grappling Hook | + | |0 |
+ | | +1 Mob, +10 Dodge, Grappling Hook | ||
+ | |- | ||
+ | |Warden Armour | ||
+ | | +8 | ||
+ | |2 | ||
+ | |Powered Armour | ||
+ | |60 | ||
+ | |10 | ||
+ | |10 | ||
+ | |0 | ||
+ | |None | ||
+ | |- | ||
+ | |Wraith Suit | ||
+ | | +3 | ||
+ | |0 | ||
+ | |Shadow Armour | ||
+ | |120 | ||
+ | |9 | ||
+ | |15 | ||
+ | |1 | ||
+ | | +2 Mob, +20 Dodge, Phase, Grappling Hook | ||
|} | |} | ||
Revision as of 12:25, 6 February 2017
Armour
Name | HP | Armour | Prerequisites | Supplies | Alloys | Elerium | Core | Other Effects |
---|---|---|---|---|---|---|---|---|
Kevlar Armour | 0 | 0 | None | 0 | 0 | 0 | 0 | None |
Predator Armour | +3 | 1 | Combat Armour | 30 | 5 | 0 | 0 | None |
EXO Suit | +2 | 1 | Battle Armour | 35 | 5 | 0 | 0 | Heavy Weapon Slot |
Spider Suit | +1 | 0 | Mobile Armour | 70 | 5 | 0 | 0 | +1 Mob, +10 Dodge, Grappling Hook |
Warden Armour | +8 | 2 | Powered Armour | 60 | 10 | 10 | 0 | None |
Wraith Suit | +3 | 0 | Shadow Armour | 120 | 9 | 15 | 1 | +2 Mob, +20 Dodge, Phase, Grappling Hook |
Vests
Vests are a utility item that usually grant HP. Soldiers can only wear one vest.
Name | HP | Prerequisites | Supplies | Alloys | Elerium | Other Effects |
---|---|---|---|---|---|---|
Nanoscale Vest | 3 | Hybrid Materials | 10 | 1 | 0 | -25 chance to be critically hit |
Hazmat Vest | 3 | Hybrid Materials | 15 | 1 | 0 | Immune to fire, acid and poison |
Tactical Vest | 4 | Muton Autopsy | 20 | 2 | 0 | +1 Armor |
Stasis Vest | 3? | Shieldbearer Autopsy | 20 | 2 | 2 | Restores lost HP |
Hellweave | 3? | Berserker Autopsy | 30 | 4 | 3 | Ignites melee attackers, reduces melee damage taken? |
Plating
Plating is equipped in utility slots and gives ablative HP, which can't be healed, but which doesn't cause wound recovery time if lost. A soldier can only wear one set of plating.
Name | Prerequisites | Supplies | Alloys | Elerium | Effect |
---|---|---|---|---|---|
Ceramic Plating | None | 0 | 0 | 0 | 2 Ablative HP |
Alloy Plating | Hybrid Materials ADVENT Trooper Autopsy |
10 | 2 | 0 | 3 Ablative HP |
Chitin Plating | Hybrid Materials Chryssalid Autopsy |
15 | 3 | 0 | 4 Ablative HP |
Carapace Plating | Hybrid Materials Muton Elite Autopsy |
20 | 4 | 0 | 5 Ablative HP |