Difference between revisions of "Armor (LW2)"
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Line 82: | Line 82: | ||
|0 | |0 | ||
| +1 Armor | | +1 Armor | ||
+ | |- | ||
+ | |Stasis Vest | ||
+ | |3? | ||
+ | |Shieldbearer Autopsy | ||
+ | |20 | ||
+ | |2 | ||
+ | |2 | ||
+ | |Restores lost HP | ||
+ | |- | ||
+ | |Hellweave | ||
+ | |3? | ||
+ | |Berserker Autopsy | ||
+ | |30 | ||
+ | |4 | ||
+ | |3 | ||
+ | |Ignites melee attackers, reduces melee damage taken? | ||
|} | |} | ||
Revision as of 12:21, 6 February 2017
Armour
Name | HP | Armour | Prerequisites | Supplies | Alloys | Elerium | Other Effects |
---|---|---|---|---|---|---|---|
Kevlar Armour | 0 | 0 | None | 0 | 0 | 0 | None |
Predator Armour | +3 | 1 | Combat Armour | 30 | 5 | 0 | None |
EXO Suit | +2 | 1 | Battle Armour | 35 | 5 | 0 | Heavy Weapon Slot |
Spider Suit | +1 | 0 | Mobile Armour | 70 | 5 | 0 | Grappling Hook |
Vests
Vests are a utility item that usually grant HP. Soldiers can only wear one vest.
Name | HP | Prerequisites | Supplies | Alloys | Elerium | Other Effects |
---|---|---|---|---|---|---|
Nanoscale Vest | 3 | Hybrid Materials | 10 | 1 | 0 | -25 chance to be critically hit |
Hazmat Vest | 3 | Hybrid Materials | 15 | 1 | 0 | Immune to fire, acid and poison |
Tactical Vest | 4 | Muton Autopsy | 20 | 2 | 0 | +1 Armor |
Stasis Vest | 3? | Shieldbearer Autopsy | 20 | 2 | 2 | Restores lost HP |
Hellweave | 3? | Berserker Autopsy | 30 | 4 | 3 | Ignites melee attackers, reduces melee damage taken? |
Plating
Plating is equipped in utility slots and gives ablative HP, which can't be healed, but which doesn't cause wound recovery time if lost. A soldier can only wear one set of plating.
Name | Prerequisites | Supplies | Alloys | Elerium | Effect |
---|---|---|---|---|---|
Ceramic Plating | None | 0 | 0 | 0 | 2 Ablative HP |
Alloy Plating | Hybrid Materials ADVENT Trooper Autopsy |
10 | 2 | 0 | 3 Ablative HP |
Chitin Plating | Hybrid Materials Chryssalid Autopsy |
15 | 3 | 0 | 4 Ablative HP |
Carapace Plating | Hybrid Materials Muton Elite Autopsy |
20 | 4 | 0 | 5 Ablative HP |