Difference between revisions of "Armor (LW2)"

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===Plating===
 
===Plating===
Plating gives ablative HP, which can't be healed, but which doesn't cause wound recovery time if lost. A soldier can only wear one type of plating.
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Plating is equipped in utility slots and gives ablative HP, which can't be healed, but which doesn't cause wound recovery time if lost. A soldier can only wear one set of plating.
  
 
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Revision as of 12:18, 6 February 2017

Armour

Name HP Armour Prerequisites Supplies Alloys Elerium Other Effects
Kevlar Armour 0 0 None 0 0 0 None
Predator Armour +3 1 Combat Armour 30 5 0 None
EXO Suit +2 1 Battle Armour 35 5 0 Heavy Weapon Slot
Spider Suit +1 0 Mobile Armour 70 5 0 Grappling Hook

Vests

Vests are a utility item that usually grant HP. Soldiers can only wear one vest.

Name HP Prerequisites Supplies Alloys Elerium Other Effects
Nanoscale Vest 3 Hybrid Materials 10 1 0 -25 chance to be critically hit
Hazmat Vest 3 Hybrid Materials 15 1 0 Immune to fire, acid and poison
Tactical Vest 4 Muton Autopsy 20 2 0 +1 Armor

Plating

Plating is equipped in utility slots and gives ablative HP, which can't be healed, but which doesn't cause wound recovery time if lost. A soldier can only wear one set of plating.

Name Prerequisites Supplies Alloys Elerium Effect
Ceramic Plating None 0 0 0 2 Ablative HP
Alloy Plating Hybrid Materials
ADVENT Trooper Autopsy
10 2 0 3 Ablative HP
Chitin Plating Hybrid Materials
Chryssalid Autopsy
15 3 0 4 Ablative HP
Carapace Plating Hybrid Materials
Muton Elite Autopsy
20 4 0 5 Ablative HP