Difference between revisions of "Armor (LW2)"

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m (→‎Armor: there is no u in armor in this game)
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=== Armor ===
 
=== Armor ===
{| class="wikitable"
+
{{Armor_(LW2)}}
! Name             
 
! HP   
 
! Armor
 
! Prerequisites   
 
! Supplies 
 
! Alloys 
 
! Elerium 
 
! Core 
 
! Other Effects
 
|-
 
| Kevlar Armor     
 
| 0   
 
| 0     
 
| None           
 
| 0       
 
| 0     
 
| 0       
 
| 0   
 
| None
 
|- 
 
| Predator Armor   
 
| +3   
 
| 1     
 
| Combat Armor   
 
| 30       
 
| 5     
 
| 0       
 
| 0   
 
| None
 
|- 
 
| Spider Suit       
 
| +1   
 
| 0     
 
| Mobile Armor   
 
| 70       
 
| 5     
 
| 0       
 
| 0   
 
| +1 Mobility, +10 Dodge, Grappling Hook
 
|- 
 
| EXO Suit         
 
| +2   
 
| 0     
 
| Battle Armor   
 
| 35       
 
| 5     
 
| 0       
 
| 0   
 
| Heavy Weapon Slot
 
|- 
 
| Warden Armor     
 
| +8   
 
| 2     
 
| Powered Armor 
 
| 60       
 
| 10     
 
| 10     
 
| 0   
 
| None
 
|-
 
| Wraith Suit
 
| +3
 
| 0
 
| Shadow Armor
 
| 120
 
| 9
 
| 15
 
| 1
 
| +2 Mobility, +20 Dodge, Phase, Grappling Hook
 
|- 
 
| WAR Suit
 
| +5
 
| 1
 
| Battlesuits
 
| 70
 
| 10
 
| 10
 
| 0
 
| Shieldwall, Heavy Weapon Slot
 
|}
 
  
 
===Vests===
 
===Vests===
 
Vests are a utility item that usually grant HP, along with some other effects. Soldiers can only wear one vest.
 
Vests are a utility item that usually grant HP, along with some other effects. Soldiers can only wear one vest.
  
{| class="wikitable"
+
{{Vests_(LW2)}}
!Name
 
!HP
 
!Prerequisites
 
!Supplies
 
!Alloys
 
!Elerium
 
!Other Effects
 
|-
 
|Nanoscale Vest
 
|3
 
|Hybrid Materials
 
|10
 
|1
 
|0
 
| -25 chance to be critically hit
 
|-
 
|Hazmat Vest
 
|3
 
|Hybrid Materials
 
|15
 
|1
 
|0
 
|Immune to fire, acid and poison
 
|-
 
|Tactical Vest
 
|4
 
|Muton Autopsy
 
|20
 
|2
 
|0
 
| +1 Armor
 
|-
 
|Stasis Vest
 
|4
 
|Shieldbearer Autopsy
 
|20
 
|2
 
|2
 
|Restores lost HP (+2HP/turn, max 8)
 
|-
 
|Hellweave
 
|5
 
|Berserker Autopsy
 
|30
 
|4
 
|3
 
|Ignites melee attackers, reduces melee damage taken?
 
|}
 
  
 
===Plating===
 
===Plating===
 
Plating is equipped in utility slots and gives ablative HP, which can't be healed, but which doesn't cause wound recovery time if lost. A soldier can only wear one set of plating.
 
Plating is equipped in utility slots and gives ablative HP, which can't be healed, but which doesn't cause wound recovery time if lost. A soldier can only wear one set of plating.
  
{| class="wikitable"
+
{{Plating_(LW2)}}
!Name
+
 
!Prerequisites
+
[[Category: Long War 2]]
!Supplies
 
!Alloys
 
!Elerium
 
!Effect
 
|-
 
|Ceramic Plating
 
|None
 
|0
 
|0
 
|0
 
|2 Ablative HP
 
|-
 
|Alloy Plating
 
|Hybrid Materials<br>ADVENT Trooper Autopsy
 
|10
 
|2
 
|0
 
|3 Ablative HP
 
|-
 
|Chitin Plating
 
|Hybrid Materials<br>Chryssalid Autopsy
 
|15
 
|3
 
|0
 
|4 Ablative HP
 
|-
 
|Carapace Plating
 
|Hybrid Materials<br>Muton Elite Autopsy
 
|20
 
|4
 
|0
 
|5 Ablative HP
 
|}
 

Revision as of 05:54, 9 February 2017

Armor

Name Health Bonus
Health Bonus
Armor
Armor
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
XCOM2 Inv Kevlar Armor.png
Kevlar Armor
0 0 - XCOM starts with an unlimited supply
XCOM2 Inv Predator Armor.png
Predator Armor
+3 1 - Combat Armor 30 5 0 0 20
XCOM2 Inv Spider Suit.png
Spider Suit
+1 0 +1 Mobility, +5 Dodge
Grappling Hook
Mobile Armor 70 5 1 0 20
XCOM2 Inv Hammer Armor.png
E.X.O. Suit
+2 0 Heavy Weapon Slot Battle Armor 60 6 1 0 20
XCOM2 Inv Warden Armor.png
Warden Armor
+8 2 - Powered Armor 80 10 10 0 30
XCOM2 Inv WraithSuit.png
Wraith Suit
+3 0 +2 Mobility, +15 Dodge
Grappling Hook
Phase
Shadow Armor 120 9 15 1 40
XCOM2 Inv Marauder Armor.png
W.A.R. Suit
+5 1 Heavy Weapon Slot
Shieldwall
Battlesuits 100 10 10 1 30

Vests

Vests are a utility item that usually grant HP, along with some other effects. Soldiers can only wear one vest.

Name Health Bonus
Health Bonus
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Corpses
Corpses
XCOM2 Inv Nano Fiber Vest.png
Nanoscale Vest
2 -25 chance to be critically hit Hybrid Materials 5 1 0 - 5
XCOM2 Inv Hazmat Vest.png
Hazmat Vest
3 Immunity to fire, acid and poison Hazmat Vests 15 1 0 - 5
XCOM2 Inv Armor Harness.png
Tactical Vest
3 +1 Armor Tactical Vests 20 2 0 1x Muton Corpse 10
XCOM2 Inv Stasis Vest.png
Stasis Vest
5 Restores 2 HP per turn, up to 8 total Stasis Vests 20 2 2 1x ADVENT Shieldbearer Corpse 10
XCOM2 Inv Hellweave.png
Hellweave Vest
6 Deals 2-4 damage and inflicts burning to melee attackers Hellweave 30 3 3 1x Berserker Corpse 15
LW2 Inv Tarantula Suit 512.png
Chameleon Suit
0 Reduces the soldier's infiltration time Chameleon Suits 25 0 2 1x Faceless Corpse 8

Plating

Plating is equipped in utility slots and gives ablative HP, which can't be healed, but which doesn't cause wound recovery time if lost. A soldier can only wear one set of plating.

Name Health Bonus
Health Bonus
Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Alien Alloys
Alloys
Corpses
Corpses
XCOM2 Inv Flame Sealant.png
Ceramic Plating
+2 Ablative XCOM starts with an unlimited supply
XCOM2 Inv Nano Fiber Sark.png
Alloy Plating
+3 Ablative Alloy Plating 1 1x ADVENT Trooper Corpse 5
XCOM2 Inv Heat Absorption.png
Chitin Plating
+4 Ablative Chitin Plating 2 1x Chryssalid Corpse 10
LW2 Inv Power Armor512.png
Carapace Plating
+5 Ablative Carapace Plating 3 1x Muton Elite Corpse 12