Difference between revisions of "Armor (LW2)"
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===Plating=== |
===Plating=== |
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− | These items grant '''Ablative |
+ | These items grant '''Ablative Hit Points'''. Ablative HP once lost can not be healed during a mission, but losing ablative HP does not incur wound recovery time after the battle. Armor does not apply to hits on ablative HP, but any hit that exceeds the amount of ablative HP will be reduced by armor (potentially down to zero) before any damage is applied to normal HP. A soldier can only equip one set of plating. |
{{Plating_(LW2)}} |
{{Plating_(LW2)}} |
Revision as of 13:47, 16 March 2017
Armour Suits
All armours have been completely rebalanced in Long War 2:
Armour types
- Medium Armour no longer provides an extra slot (all soliders have 3 gear slots by default now), instead it offers the best protection within a tier and all Medium armors provide one extra point of Armor over the vanilla counterparts.
- Light Armour provides significantly less HP and dodge, but still provides the same mobility bonus, the grappling hook, and the Phase ability (Wraith Suit only).
- Heavy Armour provides less health and armor than the medium armor of the same tier, but still provides the Heavy Weapon Slot and the Shieldwall ability (WAR suit only). A Technical equipping a Heavy Armor suit cannot equip a heavy weapon, but instead can equip an extra Rocket or two extra Flamethrower charges.
Name | Health Bonus |
Armor |
Special properties | Prerequisites |
Cost | Black Market Value | |||
---|---|---|---|---|---|---|---|---|---|
Supplies |
Alloys |
Elerium Crystals |
Elerium Cores | ||||||
Kevlar Armor |
0 | 0 | - | XCOM starts with an unlimited supply | |||||
Predator Armor |
+3 | 1 | - | Combat Armor | 30 | 5 | 0 | 0 | 20 |
Spider Suit |
+1 | 0 | +1 Mobility, +5 Dodge Grappling Hook |
Mobile Armor | 70 | 5 | 1 | 0 | 20 |
E.X.O. Suit |
+2 | 0 | Heavy Weapon Slot | Battle Armor | 60 | 6 | 1 | 0 | 20 |
Warden Armor |
+8 | 2 | - | Powered Armor | 80 | 10 | 10 | 0 | 30 |
Wraith Suit |
+3 | 0 | +2 Mobility, +15 Dodge Grappling Hook Phase |
Shadow Armor | 120 | 9 | 15 | 1 | 40 |
W.A.R. Suit |
+5 | 1 | Heavy Weapon Slot Shieldwall |
Battlesuits | 100 | 10 | 10 | 1 | 30 |
Alien Hunters
In addition, if the Alien Hunters DLC is installed, the unique Ruler armors will also be available with appropriate stat adjustments. The acquisition rules are the same: only one copy of each can be made, and creating upgraded versions consumes the original.
Name | Health Bonus |
Armor |
Special properties | Prerequisites |
Cost | ||
---|---|---|---|---|---|---|---|
Supplies |
Alloys |
Elerium Crystals | |||||
Serpent Suit |
+4 | 0 | +1 Mobility, +20 Dodge Grappling Hook Frostbite 10% chance to panic Vipers |
Serpent Suit | Granted on project completion | ||
Serpent Armor |
+5 | 0 | +2 Mobility, +20 Dodge Grappling Hook Frostbite 10% chance to panic Vipers |
Serpent Suit Powered Armor |
75 | 10 | 10 |
R.A.G.E. Suit |
+6 | 1 | Heavy Weapon Slot Slam 10% chance to panic Mutons and Berserkers |
R.A.G.E. Suit | Granted on project completion | ||
R.A.G.E. Armor |
+7 | 2 | Heavy Weapon Slot Slam 10% chance to panic Mutons and Berserkers |
R.A.G.E. Suit Powered Armor |
75 | 15 | 5 |
Icarus Armor |
+5 | 1 | +1 Mobility Vault Icarus Jump x2 10% chance to panic Archons |
Icarus Armor | Granted on project completion |
Armour Utility
Armor items are utility slot items that improve survivability. Soldiers can only equip one set of vest and one set of plating.
Vests
Vests are a utility item that usually grant HP, along with some other effects. Soldiers can only equip one set of vest.
Name | Health Bonus |
Special properties | Prerequisites |
Cost | Black Market Value | |||
---|---|---|---|---|---|---|---|---|
Supplies |
Alloys |
Elerium Crystals |
Corpses | |||||
Nanoscale Vest |
2 | -25 chance to be critically hit | Hybrid Materials | 5 | 1 | 0 | - | 5 |
Hazmat Vest |
3 | Immunity to fire, acid and poison | Hazmat Vests | 15 | 1 | 0 | - | 5 |
Tactical Vest |
3 | +1 Armor | Tactical Vests | 20 | 2 | 0 | 1x Muton Corpse | 10 |
Stasis Vest |
5 | Restores 2 HP per turn, up to 8 total | Stasis Vests | 20 | 2 | 2 | 1x ADVENT Shieldbearer Corpse | 10 |
Hellweave Vest |
6 | Deals 2-4 damage and inflicts burning to melee attackers | Hellweave | 30 | 3 | 3 | 1x Berserker Corpse | 15 |
Chameleon Suit |
0 | Reduces the soldier's infiltration time | Chameleon Suits | 25 | 0 | 2 | 1x Faceless Corpse | 8 |
Plating
These items grant Ablative Hit Points. Ablative HP once lost can not be healed during a mission, but losing ablative HP does not incur wound recovery time after the battle. Armor does not apply to hits on ablative HP, but any hit that exceeds the amount of ablative HP will be reduced by armor (potentially down to zero) before any damage is applied to normal HP. A soldier can only equip one set of plating.
Name | Health Bonus |
Prerequisites |
Cost | Black Market Value | |
---|---|---|---|---|---|
Alloys |
Corpses | ||||
Ceramic Plating |
+2 Ablative | XCOM starts with an unlimited supply | |||
Alloy Plating |
+3 Ablative | Alloy Plating | 1 | 1x ADVENT Trooper Corpse | 5 |
Chitin Plating |
+4 Ablative | Chitin Plating | 2 | 1x Chryssalid Corpse | 10 |
Carapace Plating |
+5 Ablative | Carapace Plating | 3 | 1x Muton Elite Corpse | 12 |