Armor (LW2)
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Armor
Name | HP | Armor | Prerequisites | Supplies | Alloys | Elerium | Core | Other Effects |
---|---|---|---|---|---|---|---|---|
Kevlar Armor | 0 | 0 | None | 0 | 0 | 0 | 0 | None |
Predator Armor | +3 | 1 | Combat Armor | 30 | 5 | 0 | 0 | None |
Spider Suit | +1 | 0 | Mobile Armor | 70 | 5 | 0 | 0 | +1 Mobility, +10 Dodge, Grappling Hook |
EXO Suit | +2 | 0 | Battle Armor | 35 | 5 | 0 | 0 | Heavy Weapon Slot |
Warden Armor | +8 | 2 | Powered Armor | 60 | 10 | 10 | 0 | None |
Wraith Suit | +3 | 0 | Shadow Armor | 120 | 9 | 15 | 1 | +2 Mobility, +20 Dodge, Phase, Grappling Hook |
WAR Suit | +5 | 1 | Battlesuits | 70 | 10 | 10 | 0 | Shieldwall, Heavy Weapon Slot |
Vests
Vests are a utility item that usually grant HP, along with some other effects. Soldiers can only wear one vest.
Name | HP | Prerequisites | Supplies | Alloys | Elerium | Other Effects |
---|---|---|---|---|---|---|
Nanoscale Vest | 3 | Hybrid Materials | 10 | 1 | 0 | -25 chance to be critically hit |
Hazmat Vest | 3 | Hybrid Materials | 15 | 1 | 0 | Immune to fire, acid and poison |
Tactical Vest | 4 | Muton Autopsy | 20 | 2 | 0 | +1 Armor |
Stasis Vest | 4 | Shieldbearer Autopsy | 20 | 2 | 2 | Restores lost HP (+2HP/turn, max 8) |
Hellweave | 5 | Berserker Autopsy | 30 | 4 | 3 | Ignites melee attackers, reduces melee damage taken? |
Plating
Plating is equipped in utility slots and gives ablative HP, which can't be healed, but which doesn't cause wound recovery time if lost. A soldier can only wear one set of plating.
Name | Prerequisites | Supplies | Alloys | Elerium | Effect |
---|---|---|---|---|---|
Ceramic Plating | None | 0 | 0 | 0 | 2 Ablative HP |
Alloy Plating | Hybrid Materials ADVENT Trooper Autopsy |
10 | 2 | 0 | 3 Ablative HP |
Chitin Plating | Hybrid Materials Chryssalid Autopsy |
15 | 3 | 0 | 4 Ablative HP |
Carapace Plating | Hybrid Materials Muton Elite Autopsy |
20 | 4 | 0 | 5 Ablative HP |