Difference between revisions of "Armor (LWR)"

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(First pass of Armor Page. Infantry and MEC armour values are accurate, SHIV needs updating. Cost needs updating)
 
 
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[[File: Soldiers_Armors_Long_War.png|left|192px|]]
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[[Long_War_Rebalance|Back To Main Page]]  
{{Toc (Long War)|7}}
 
  
[To be expanded]
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==In General==
  
[Editor note: Soldier armour and MEC armour requires updated prereq, cost and sell value information. SHIV requires full update to LWR]
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Most technology levels provide access to two different suits of Armor, one tailored towards mobility and the other tailored towards survival.
  
==Soldier armor==
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Armor provides armor HP to soldiers, allowing XCOM soldiers to withstand significant punishment. Certain armors have less equipment slots as compensation for various advantages.
  
[To be expanded]
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Armor is important to increase the HP of all units, even non-tanks. This is because enemies that can deal damage equal to or greater than a soldier's HP will prioritize targeting them; making it difficult for a tank to occupy enemy attention.
  
Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).
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===Heavy Armor===  
 
 
Armour overall provides more health to soldiers, allowing XCOM soldiers to withstand additional punishment. Armours with flight mode and the Shadow Armour lose a single item slot as compensation for the advantages of being able to fly. Furthermore the covert operative leather jacket incurs a significant movement speed penalty, intended to represent the weight of the hacking equipment they carry.
 
 
 
Important note: Long War Rebalance represents movement speed in tiles instead of meters, thus a soldier who could move '16' meters will instead display '10' tiles, this is represented on this wiki as well.
 
 
 
===Heavy Armor===
 
 
{|class="wikitable" width="100%"
 
{|class="wikitable" width="100%"
 
|-
 
|-
!rowspan="2" {{Item name (Long War)}}!!rowspan="2" {{Mobility bonus (Long War)}}!!rowspan="2" {{Health bonus (Long War)}}!!rowspan="2" {{Damage reduction (Long War)}}!!rowspan="2" {{Defense bonus (Long War)}}!!rowspan="2" {{Will bonus (Long War)}}!!rowspan="2" {{Equipment slots (Long War)}}!!rowspan="2" {{Bonus perk (Long War)}}!!rowspan="2" {{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (Long War)}}!!rowspan="2" {{Required for combined (Long War)}}
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!rowspan="2" {{Item name (LWR)}}!!rowspan="2" {{Weight (LWR)}}!!rowspan="2" {{Health bonus (LWR)}}!!rowspan="2" | [[File:Damage Reduction Long War.png|32px]]<br/>Base DR !!rowspan="2" {{Will bonus (LWR)}}!!rowspan="2" {{Equipment slots (LWR)}}!!rowspan="2" {{Bonus perk (LWR)}}!!rowspan="2" {{Special properties (LWR)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (LWR)}}
 
|-align="center"
 
|-align="center"
|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}
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|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}
 
|-align="center"
 
|-align="center"
|[[File:Tac Armor Long War.png|128px|link=Tac Armor (Long War)|Tac Armor]]<br />'''[[Tac Armor (Long War)|Tac Armor]]'''||+0||+5|| || || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply|| ||
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|[[File:Tac Armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Tac Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Tac Armor]]'''||4.0||6|| || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply||
 
|-align="center"
 
|-align="center"
|[[File:Phalanx armor Long War.png|128px|link=Phalanx Armor (Long War)|Phalanx Armor]]<br />'''[[Phalanx Armor (Long War)|Phalanx Armor]]'''||+0.6||+5||+0.5|| || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||[[Research (Long War)#Armor, MECs, and SHIVs|Improved Body Armor]]||15||title="Cost in Credits&#10;(Cost when building quickly)"|35<br />(52)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|8<br />(12)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(2)|| ||title="Duration in days&#10;(Duration when building quickly)"|7&nbsp;days<br />(3.5&nbsp;days)||14||
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|[[File:Phalanx armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Phalanx Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Phalanx Armor]]'''||3.3||6||10|| ||title="Amount of small items that can be equipped"|3|| || ||[[Research (LWR)#Improved Body Armor|Improved Body Armor]]||15||title="Cost in Credits&#10;(Cost when building quickly)"|35<br />(49)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|24<br />(33)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|10&nbsp;days<br />(5.0&nbsp;days)||XX
 
|-align="center"
 
|-align="center"
|[[File:Carapace armor Long War .png|128px|link=Carapace Armor (Long War)|Carapace Armor]]<br />'''[[Carapace Armor (Long War)|Carapace Armor]]'''||+0.6||+7||+0.5|| || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|1<br />(2)|| || ||[[Research (Long War)#Armor, MECs, and SHIVs|Advanced Body Armor]]||25||title="Cost in Credits&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|18<br />(27)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(4)|| ||title="Duration in days&#10;(Duration when building quickly)"|10&nbsp;days<br />(5.0&nbsp;days)||32||
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|[[File:Carapace armor Long War .png|128px|link=Armor (LWR)#Heavy Armor|Carapace Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Carapace Armor]]'''||3.3 ||9||15|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||[[Research (LWR)#Advanced Body Armor|Advanced Body Armor]]||25||title="Cost in Credits&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|18<br />(27)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|15&nbsp;days<br />(7.5&nbsp;days)||XX
 
|-align="center"
 
|-align="center"
|[[File:Aegis armor Long War.png|128px|link=Aegis Armor (Long War)|Aegis Armor]]<br />'''[[Aegis Armor (Long War)|Aegis Armor]]'''||+1.8||+9||+0.5|| || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Damage Control (LWR) }}|| ||[[Research (Long War)#Armor, MECs, and SHIVs|Mobile Power Armor]]||35||title="Cost in Credits&#10;(Cost when building quickly)"|140<br />(210)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|36<br />(54)||title="Cost in Elerium&#10;(Cost when building quickly)"|18<br />(27)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||56||
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|[[File:Aegis armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Aegis Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Aegis Armor]]'''||2.6||9||15|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Damage Control (LWR) }}|| ||[[Research (LWR)#Mobile Power Armor|Mobile Power Armor]]||35||title="Cost in Credits&#10;(Cost when building quickly)"|70<br />(105)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|45<br />(67)||title="Cost in Elerium&#10;(Cost when building quickly)"|5<br />(7)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||56
 
|-align="center"
 
|-align="center"
|[[File:Titan armor Long War.png|128px|link=Titan Armor (Long War)|Titan Armor]]<br />'''[[Titan Armor (Long War)|Titan Armor]]'''|| ||+14||+1.0|| || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor, MECs, and SHIVs|Advanced Power Armor]]||65||title="Cost in Credits&#10;(Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|60<br />(90)||title="Cost in Elerium&#10;(Cost when building quickly)"|40<br />(60)||title="Cost in Meld&#10;(Cost when building quickly)"|8<br />(17)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120||[[Archangel Armor (Long War)|Archangel Armor]] (1)
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|[[File:Titan armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Titan Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Titan Armor]]'''||4.0||16||20|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Damage Control (LWR) }}||Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Advanced Power Armor|Advanced Power Armor]]||65||title="Cost in Credits&#10;(Cost when building quickly)"|400<br />(560)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|360<br />(504)||title="Cost in Elerium&#10;(Cost when building quickly)"|40<br />(60)||title="Cost in Meld&#10;(Cost when building quickly)"|8<br />(16)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120
 
|-align="center"
 
|-align="center"
|[[File:Archangel armor Long War.png|128px|link=Archangel Armor (Long War)|Archangel Armor]]<br />'''[[Archangel Armor (Long War)|Archangel Armor]]'''|| ||+14||+1.0||+10|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|1<br />(2)||{{ Tactical Mobility (LWR) }} ||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire<br />Supports flight mode (16 fuel)<br />Double fuel with the [[Foundry (Long War)#General Equipment Upgrades|Advanced Flight]] foundry project||[[Research (Long War)#Armor, MECs, and SHIVs|Antigrav Systems]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|40<br />(60)||title="Cost in Elerium&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(9)||1 [[Titan Armor (Long War)|Titan Armor]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120||
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|[[File:Archangel armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Archangel Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Archangel Armor]]'''||4.0||14||15||| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Tactical Mobility (LWR) }}||Prevents strangulation<br />Negates the effects of fire<br />Supports [[Other_Abilities_(LWR)#Flight|'''Flight''']] (12 fuel)<br />Double fuel with the [[Foundry (LWR)#General Equipment Upgrades|Advanced Flight]] foundry project||[[Research (LWR)#Antigrav Systems|Antigrav Systems]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|800<br />(1160)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|850<br />(1190)||title="Cost in Elerium&#10;(Cost when building quickly)"|450<br />(630)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120
 
|-align="center"
 
|-align="center"
|[[File:Vortex armor Long War.png|128px|link=Vortex Armor (Long War)|Vortex Armor]]<br />'''[[Vortex Armor (Long War)|Vortex Armor]]'''||+1.2||+10||+1.0|| ||+10||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to psionic soldiers<br />-50% fatigue<br />Required to activate the [[Gollop Chamber (Long War)|Gollop Chamber]] [[Psionic_(Long_War)|psionic ability]]||[[Research (Long War)#Armor, MECs, and SHIVs|Mind and Machine]]||100||title="Cost in Credits&#10;(Cost when building quickly)"|1000<br />(1500)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Elerium&#10;(Cost when building quickly)"|100<br />(150)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(27)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||400||
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|[[File:Vortex armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Vortex Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Vortex Armor]]'''||2.0||16||10||30||title="Amount of small items that can be equipped"|3|| ||Restricted to psionic soldiers<br />'''Advanced Psi Boost''': +5 damage to rift; +15% throw range; reduces accumulation of fatigue by 50%<br />Required to activate the [[Gollop Chamber (LWR)|Gollop Chamber]]||[[Research (LWR)#Mind and Machine|Mind and Machine]]||100||title="Cost in Credits&#10;(Cost when building quickly)"|150<br />(208)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|40<br />(55)||title="Cost in Elerium&#10;(Cost when building quickly)"|120<br />(168)||title="Cost in Meld&#10;(Cost when building quickly)"|350<br />(495)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||400
 
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!rowspan="2" {{Item name (Long War)}}!!rowspan="2" {{Mobility bonus (Long War)}}!!rowspan="2" {{Health bonus (Long War)}}!!rowspan="2" {{Damage reduction (Long War)}}!!rowspan="2" {{Defense bonus (Long War)}}!!rowspan="2" {{Will bonus (Long War)}}!!rowspan="2" {{Equipment slots (Long War)}}!!rowspan="2" {{Bonus perk (Long War)}}!!rowspan="2" {{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (Long War)}}!!rowspan="2" {{Required for combined (Long War)}}
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!rowspan="2" {{Item name (LWR)}}!!rowspan="2" {{Weight (LWR)}}!!rowspan="2" {{Health bonus (LWR)}}!!rowspan="2" | [[File:Damage Reduction Long War.png|32px]]<br/>Base DR !!rowspan="2" {{Defense bonus (LWR)}}!!rowspan="2" {{Will bonus (LWR)}}!!rowspan="2" {{Equipment slots (LWR)}}!!rowspan="2" {{Bonus perk (LWR)}}!!rowspan="2" {{Special properties (LWR)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (LWR)}}!!rowspan="2" {{Required for combined (LWR)}}  
 
|-align="center"
 
|-align="center"
|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}
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|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}
 
|-align="center"
 
|-align="center"
|[[File:Chameleon Suit Long War.png|128px|link=Leather Jacket (Long War)|Leather Jacket]]<br />'''[[Leather Jacket (Long War)|Leather Jacket]]'''||-2.5||+2 || ||+5 || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to covert operatives||colspan="8"|XCOM starts with an unlimited supply|| ||
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|[[File:Chameleon Suit Long War.png|128px|link=Armor (LWR)#Light Armor|Leather Jacket]]<br />'''[[Armor (LWR)#Light Armor|Leather Jacket]]'''||0.6||2 || ||5 || ||title="Amount of small items that can be equipped"|2|| ||Restricted to covert operatives||colspan="8"|XCOM starts with an unlimited supply|| ||
 
|-align="center"
 
|-align="center"
|[[File:Tac vest Long War.png|128px|link=Tac Vest (Long War)|Tac Vest]]<br />'''[[Tac Vest (Long War)|Tac Vest]]'''||+1.2||+3|| ||+5 || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply|| ||
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|[[File:Tac vest Long War.png|128px|link=Armor (LWR)#Light Armor|Tac Vest]]<br />'''[[Armor (LWR)#Light Armor|Tac Vest]]'''||2.6||4|| ||5 || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply|| ||
 
|-align="center"
 
|-align="center"
|[[File:Aurora armor Long War.png|128px|link=Aurora Armor (Long War)|Aurora Armor]]<br />'''[[Aurora Armor (Long War)|Aurora Armor]]'''||+1.2||+6||+0.5||+5||+5||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to psionic soldiers||[[Research (Long War)#Xenology|Xenopsionics]]<br />[[Foundry (Long War)#General Equipment Upgrades|Psi Warfare Systems]]||25||title="Cost in Credits&#10;(Cost when building quickly)"|125<br />(187)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|30<br />(45)||title="Cost in Elerium&#10;(Cost when building quickly)"|30<br />(45)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)||1 [[Alien Artifacts (Long War)#Aliens|Sectoid Corpse]]||title="Duration in days&#10;(Duration when building quickly)"|10&nbsp;days<br />(5.0&nbsp;days)||50||
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|[[File:Aurora armor Long War.png|128px|link=Armor (LWR)#Light Armor|Aurora Armor]]<br />'''[[Armor (LWR)#Light Armor|Aurora Armor]]'''||2.0||6|| ||10||20||title="Amount of small items that can be equipped"|3|| ||Restricted to psionic soldiers<br>'''Psi Boost''': +10% throw range; Reduces accumulation of fatigue by 20%||[[Research (LWR)#Xenopsionics|Xenopsionics]]<br />[[Foundry (LWR)#General Equipment Upgrades|Psi Warfare Systems]]||25||title="Cost in Credits&#10;(Cost when building quickly)"|50<br />(70)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|10<br />(14)||title="Cost in Elerium&#10;(Cost when building quickly)"|10<br />(14)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)||1 [[Alien Artifacts (LWR)#Sectoid|Sectoid Corpse]]||title="Duration in days&#10;(Duration when building quickly)"|10&nbsp;days<br />(5.0&nbsp;days)||50||
 
|-align="center"
 
|-align="center"
|[[File:Kestrel armor Long War.png|128px|link=Kestrel Armor (Long War)|Kestrel Armor]]<br />'''[[Kestrel Armor (Long War)|Kestrel Armor]]'''||+1.8||+4|| ||+5|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor, MECs, and SHIVs|Advanced Body Armor]]||22||title="Cost in Credits&#10;(Cost when building quickly)"|50<br />(75)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|8<br />(12)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(3)|| ||title="Duration in days&#10;(Duration when building quickly)"|10&nbsp;days<br />(5.0&nbsp;days)||20||
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|[[File:Kestrel armor Long War.png|128px|link=Armor (LWR)#Light Armor|Kestrel Armor]]<br />'''[[Armor (LWR)#Light Armor|Kestrel Armor]]'''||2.0||7|| ||10|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes '''[[Other_Abilities_(LWR)#Grapple|grappling hook]]'''||[[Research (LWR)#Advanced Body Armor|Advanced Body Armor]]||22||title="Cost in Credits&#10;(Cost when building quickly)"|50<br />(75)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|8<br />(12)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|10&nbsp;days<br />(5.0&nbsp;days)||20||
 
|-align="center"
 
|-align="center"
|[[File:Banshee armor Long War.png|128px|link=Banshee Armor (Long War)|Banshee Armor]]<br />'''[[Banshee Armor (Long War)|Banshee Armor]]'''||+3.7||+7|| ||+5|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|1<br />(2)||{{ Low Profile (LWR) }}||Includes grappling hook||[[Research (Long War)#Armor, MECs, and SHIVs|Mobile Power Armor]]||40||title="Cost in Credits&#10;(Cost when building quickly)"|140<br />(210)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|36<br />(54)||title="Cost in Elerium&#10;(Cost when building quickly)"|20<br />(30)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||56||
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|[[File:Banshee armor Long War.png|128px|link=Armor (LWR)#Light Armor|Banshee Armor]]<br />'''[[Armor (LWR)#Light Armor|Banshee Armor]]'''||1.3||6|| ||15|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Repulsor (LWR) }}||Includes '''[[Other_Abilities_(LWR)#Grapple|grappling hook]]'''||[[Research (LWR)#Mobile Power Armor|Mobile Power Armor]]||40||title="Cost in Credits&#10;(Cost when building quickly)"|70<br />(105)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|30<br />(45)||title="Cost in Elerium&#10;(Cost when building quickly)"|10<br />(15)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||56||
 
|-align="center"
 
|-align="center"
|[[File:Corsair armor Long War.png|128px|link=Corsair Armor (Long War)|Corsair Armor]]<br />'''[[Corsair Armor (Long War)|Corsair Armor]]'''||+1.8||+9|| ||+5|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor, MECs, and SHIVss|Advanced Power Armor]]||65||title="Cost in Credits&#10;(Cost when building quickly)"|250<br />(375)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|50<br />(75)||title="Cost in Elerium&#10;(Cost when building quickly)"|40<br />(60)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(8)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||100||
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|[[File:Corsair armor Long War.png|128px|link=Armor (LWR)#Light Armor|Corsair Armor]]<br />'''[[Armor (LWR)#Light Armor|Corsair Armor]]'''||1.3||10|| ||20|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Repulsor (LWR) }}||Includes '''[[Other_Abilities_(LWR)#Grapple|grappling hook]]'''||[[Research (LWR)#Advanced Power Armor|Advanced Power Armor]]||65||title="Cost in Credits&#10;(Cost when building quickly)"|350<br />(490)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|240<br />(336)||title="Cost in Elerium&#10;(Cost when building quickly)"|40<br />(60)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||100||
 
|-align="center"
 
|-align="center"
|[[File:Seraphim armor Long War.png|128px|link=Seraph Armor (Long War)|Seraph Armor]]<br />'''[[Seraph Armor (Long War)|Seraph Armor]]'''||+1.8||+9|| ||+15|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|1<br />(2)||{{ Tactical Mobility (LWR) }} ||Supports flight mode (12 fuel)<br />Double fuel with the [[Foundry (Long War)#General Equipment Upgrades|Advanced Flight]] foundry project||[[Research (Long War)#Armor, MECs, and SHIVs|Antigrav Systems]]||65||title="Cost in Credits&#10;(Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|40<br />(60)||title="Cost in Elerium&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(9)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120||
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|[[File:Seraphim armor Long War.png|128px|link=Armor (LWR)#Light Armor|Seraph Armor]]<br />'''[[Armor (LWR)#Light Armor|Seraph Armor]]'''||1.3||12|| ||30|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|1<br />(2)||{{ Tactical Mobility (LWR) }}||Supports [[Other_Abilities_(LWR)#Flight|'''Flight''']] (8 fuel)<br />Double fuel with the [[Foundry (LWR)#General Equipment Upgrades|Advanced Flight]] foundry project||[[Research (LWR)#Antigrav Systems|Antigrav Systems]]||65||title="Cost in Credits&#10;(Cost when building quickly)"|200<br />(280)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|80<br />(112)||title="Cost in Elerium&#10;(Cost when building quickly)"|80<br />(112)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120||
 
|-align="center"
 
|-align="center"
|[[File:Shadow armor Long War.png|128px|link=Shadow Armor (Long War)|Shadow Armor]]<br />'''[[Shadow Armor (Long War)|Shadow Armor]]'''||+1.8||+7|| ||+5|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|1<br />(2)|| ||Includes grappling hook<br />Supports ghost mode||[[Research (Long War)#Armor, MECs, and SHIVs|Stealth Systems]]||90||title="Cost in Credits&#10;(Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|60<br />(90)||title="Cost in Elerium&#10;(Cost when building quickly)"|70<br />(105)||title="Cost in Meld&#10;(Cost when building quickly)"|40<br />(49)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120||
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|[[File:Shadow armor Long War.png|128px|link=Armor (LWR)#Light Armor|Ghost Armor]]<br />'''[[Armor (LWR)#Light Armor|Ghost Armor]]'''||0.6||12|| ||40|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|1<br />(2)||{{ Ghost (LWR) }}{{ Repulsor (LWR) }}||Grants +15 aim<br>Grants '''Advanced Grapple''' (3 charges of '''[[Other_Abilities_(LWR)#Grapple|Grapple]]''')||[[Research (LWR)#Stealth Systems|Stealth Systems]]||90||title="Cost in Credits&#10;(Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|50<br />(70)||title="Cost in Elerium&#10;(Cost when building quickly)"|400<br />(560)||title="Cost in Meld&#10;(Cost when building quickly)"|100<br />(140)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120||
 
|}
 
|}
  
==MEC exoskeletons==
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==MEC Exoskeletons==
In Long War, [[MEC Trooper (Long War)|MEC Troopers]] have access to multiple options of exoskeletons per tier, splitting upgrades into Survivability and Mobility. The MEC-1 Paladin can be upgraded to either the MEC-2 Defender for a focus on more Survivability, or the MEC-3 Valiant, for a focus on more Mobility. Both of these armors have two different options for the final tier, as well.
+
In Long War Rebalance, [[MEC Trooper (LWR)|MEC Troopers]] have access to multiple options of exoskeletons per tier, splitting upgrades into Survivability and Mobility.
 
 
MEC armor naming conventions were streamlined to better highlight their role and intended progression of armor.
 
 
 
MEC armor no longer requires a previous tier of MEC suit to build.
 
  
BUILD COST INFO BELOW IS NOT ACCURATE TO LWR
+
MEC armor naming conventions are streamlined to highlight their role.
  
 
{|class="wikitable" width="100%"
 
{|class="wikitable" width="100%"
 
|-
 
|-
!rowspan="2" {{Item name (Long War)}}!!rowspan="2" {{Mobility bonus (Long War)}}!!rowspan="2" {{Health bonus (Long War)}}!!rowspan="2" {{Damage reduction (Long War)}}!!rowspan="2" {{Defense bonus (Long War)}}!!rowspan="2" {{Will bonus (Long War)}}!!rowspan="2" {{Secondary weapons (Long War)}}!!rowspan="2" {{Equipment slots (Long War)}}!!rowspan="2" {{Bonus perk (Long War)}}!!rowspan="2" {{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (Long War)}}!!rowspan="2" {{Required for combined (Long War)}}
+
!rowspan="2" {{Item name (LWR)}}!!rowspan="2" {{Item name (LWR)}}!!rowspan="2" {{Weight (LWR)}}!!rowspan="2" {{Health bonus (LWR)}}!!rowspan="2" | [[File:Damage Reduction Long War.png|32px]]<br/>Base DR !!rowspan="2" {{Defense bonus (LWR)}}!!rowspan="2" {{Large Equipment Slots (LWR)}}!!rowspan="2" {{Equipment slots (LWR)}}!!rowspan="2" {{Bonus perk (LWR)}}!!rowspan="2" {{Special properties (LWR)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (LWR)}}
|-align="center"
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|-align="center"  
|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}
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|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}
 
|-align="center"
 
|-align="center"
|[[File:Base Augments Long War.png|128px|link=Armor (Long War)#MEC exoskeletons|Base Augments]]<br />'''[[Armor (Long War)#MEC exoskeletons|Base Augments]]'''|| || || || || || || || ||Cannot be used during missions||colspan="8"|XCOM starts with an unlimited supply|| ||
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|[[File:Base Augments Long War.png|128px|link=Armor (LWR)#MEC exoskeletons|Base Augments]]<br />'''[[Armor (LWR)#MEC exoskeletons|Base Augments]]'''|| || || || || || || || ||Can't be used during missions||colspan="9"|XCOM starts with an unlimited supply
 
|-align="center"
 
|-align="center"
|[[File:Inv_Mec1.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]'''||+1.2||+10||1.0||+30|| ||1||2||{{ Body Shield (LWR) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Xenology|Alien Biocybernetics]]||25||title="Cost in Credits&#10;(Cost when building quickly)"|150<br />(225)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|30<br />(45)||title="Cost in Elerium&#10;(Cost when building quickly)"|30<br />(45)||title="Cost in Meld&#10;(Cost when building quickly)"|30<br />(35)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||60||[[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]] (1)<br />[[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]] (1)
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|[[File:Inv_Mec1.png|128px|link=Armor (LWR)#MEC exoskeletons|MEC-1]]<br />'''[[Armor (LWR)#MEC exoskeletons|MEC-1]]'''||Paladin||6.0||14||20||30||1||1||{{ Hardened (LWR) }}||Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Alien Biocybernetics|Alien Biocybernetics]]||25||title="Cost in Credits&#10;(Cost when building quickly)"|50<br />(70)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|60<br />(90)||title="Cost in Elerium&#10;(Cost when building quickly)"|10<br />(15)||title="Cost in Meld&#10;(Cost when building quickly)"|10<br />(19)||4 [[Alien Artifacts (LWR)#UFO Power Source|UFO Power Sources]] ||title="Duration in days&#10;(Duration when building quickly)"|19&nbsp;days<br />(8.5&nbsp;days)||60
 
|-align="center"
 
|-align="center"
|[[File:Inv_Mec4 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-2 Defender(Heavy)]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-2 Defender(Heavy)]]'''|| ||+14||2.0||+10|| ||2||2||{{ Damage Control (LWR) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor and Exoskeletons|Improved Combat Exoskeletons]]||50||title="Cost in Credits&#10;(Cost when building quickly)"|400<br />(600)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Elerium&#10;(Cost when building quickly)"|60<br />(90)||title="Cost in Meld&#10;(Cost when building quickly)"|60<br />(72)||1 [[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||160||[[Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]] (1)<br />[[Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]] (1)
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|[[File:Inv_Mec2.png|128px|link=Armor (LWR)#MEC exoskeletons|LMEC-2]]<br />'''[[Armor (LWR)#MEC exoskeletons|LMEC-2]]'''||Valiant||4.0||8||10||40||2||2||{{ Hardened (LWR) }}{{ Body Shield (LWR) }}||Grants +10 Aim<br>Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Improved Combat Exoskeletons|Improved Combat Exoskeletons]]||50||title="Cost in Credits&#10;(Cost when building quickly)"|400<br />(600)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|120<br />(180)||title="Cost in Elerium&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Meld&#10;(Cost when building quickly)"|40<br />(61)||6 [[Alien Artifacts (LWR)#UFO Power Source|UFO Power Sources]] ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||160
 
|-align="center"
 
|-align="center"
|[[File:Inv_Mec2.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-2 Valiant(Light)]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-2 Valiant(Light)]]'''||+1.8||+6|| ||+40|| ||2||2||{{ Body Shield (LWR) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor and Exoskeletons|Improved Combat Exoskeletons]]||50||title="Cost in Credits&#10;(Cost when building quickly)"|400<br />(600)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|60<br />(90)||title="Cost in Elerium&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Meld&#10;(Cost when building quickly)"|60<br />(72)||1 [[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||160||[[Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]] (1)<br />[[Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]] (1)
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|[[File:Inv_Mec4 (Long_War).png|128px|link=Armor (LWR)#MEC exoskeletons|HMEC-2]]<br />'''[[Armor (LWR)#MEC exoskeletons|HMEC-2]]'''||Defender||6.0||14||30||10||2||2||{{ Hardened (LWR) }}{{ Damage Control (LWR) }}||Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Improved Combat Exoskeletons|Improved Combat Exoskeletons]]||50||title="Cost in Credits&#10;(Cost when building quickly)"|400<br />(600)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|160<br />(240)||title="Cost in Elerium&#10;(Cost when building quickly)"|60<br />(90)||title="Cost in Meld&#10;(Cost when building quickly)"|40<br />(61)||6 [[Alien Artifacts (LWR)#UFO Power Source|UFO Power Sources]] ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||160
 
|-align="center"
 
|-align="center"
|[[File:Inv_Mec3.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-3 Dauntless(Heavy)]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-3 Dauntless(Heavy)]]'''||+1.2||+18||3.0||+10|| ||3||3||{{ Damage Control (LWR) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor and Exoskeletons|Heavy Combat Exoskeletons]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|120<br />(180)||title="Cost in Elerium&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Meld&#10;(Cost when building quickly)"|90<br />(107)||1 [[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]<br />1 [[Alien Artifacts (Long War)#Alien devices|UFO Power Source]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||240||
+
|[[File:Inv_Mec6 (Long_War).png|128px|link=Armor (LWR)#MEC exoskeletons|ULMEC-3]]<br />'''[[Armor (LWR)#MEC exoskeletons|ULMEC-3]]'''||Vanguard||1.3||6||10||45||2||3||{{ Hardened (LWR) }}{{ Body Shield (LWR) }}||Grants +20 Aim<br>Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Mobile Combat Exoskeletons|Mobile Combat Exoskeletons]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|900<br />(1260)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|160<br />(240)||title="Cost in Elerium&#10;(Cost when building quickly)"|120<br />(180)||title="Cost in Meld&#10;(Cost when building quickly)"|150<br />(215)||1 [[Alien Artifacts (LWR)#Fusion Core|Fusion Core]]<br>8 [[Alien Artifacts (LWR)#UFO Power Source|UFO Power Sources]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||240
 
|-align="center"
 
|-align="center"
|[[File:Inv_Mec5 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-3 Devastator(Ultra Heavy)]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-3 Devastator(Ultra Heavy)]]'''|| ||+26||4.0|| || ||2||3||{{ Damage Control (LWR) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor and Exoskeletons|Heavy Combat Exoskeletons]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|120<br />(180)||title="Cost in Elerium&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Meld&#10;(Cost when building quickly)"|90<br />(107)||1 [[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]<br />1 [[Alien Artifacts (Long War)#Alien devices|UFO Power Source]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||240||
+
|[[File:Inv_Mec7 (Long_War).png|128px|link=Armor (LWR)#MEC exoskeletons|LMEC-3]]<br />'''[[Armor (LWR)#MEC exoskeletons|LMEC-3]]'''||Vindicator||3.3||10||10||40||3||3||{{ Hardened (LWR) }}{{ Body Shield (LWR) }}||Grants +15 Aim<br>Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Mobile Combat Exoskeletons|Mobile Combat Exoskeletons]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|900<br />(1260)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|160<br />(240)||title="Cost in Elerium&#10;(Cost when building quickly)"|120<br />(180)||title="Cost in Meld&#10;(Cost when building quickly)"|150<br />(215)||1 [[Alien Artifacts (LWR)#Fusion Core|Fusion Core]]<br>8 [[Alien Artifacts (LWR)#UFO Power Source|UFO Power Sources]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||240
 
|-align="center"
 
|-align="center"
|[[File:Inv_Mec6 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-3 Vanguard(Ultra Light)]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-3 Vanguard(Ultra Light)]]'''||+4.5||+6|| ||+50|| ||2||3||{{ Body Shield (LWR) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor and Exoskeletons|Mobile Combat Exoskeletons]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Elerium&#10;(Cost when building quickly)"|120<br />(180)||title="Cost in Meld&#10;(Cost when building quickly)"|90<br />(107)||1 [[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]<br />1 [[Alien Artifacts (Long War)#Alien devices|UFO Power Source]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||240||
+
|[[File:Inv_Mec3.png|128px|link=Armor (LWR)#MEC exoskeletons|HMEC-3]]<br />'''[[Armor (LWR)#MEC exoskeletons|HMEC-3]]'''|| Dauntless||4.6||14||35||10||3||3||{{ Hardened (LWR) }}{{ Damage Control (LWR) }}||Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Heavy Combat Exoskeletons|Heavy Combat Exoskeletons]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|900<br />(1260)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|240<br />(360)||title="Cost in Elerium&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Meld&#10;(Cost when building quickly)"|150<br />(215)||1 [[Alien Artifacts (LWR)#Fusion Core|Fusion Core]]<br>8 [[Alien Artifacts (LWR)#UFO Power Source|UFO Power Sources]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||240
 
|-align="center"
 
|-align="center"
|[[File:Inv_Mec7 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-3 Vindicator(Light)]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-3 Vindicator(Light)]]'''||+2.5||+10|| ||+40|| ||3||3||{{ Body Shield (LWR) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor and Exoskeletons|Mobile Combat Exoskeletons]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Elerium&#10;(Cost when building quickly)"|120<br />(180)||title="Cost in Meld&#10;(Cost when building quickly)"|90<br />(107)||1 [[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]<br />1 [[Alien Artifacts (Long War)#Alien devices|UFO Power Source]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||240||
+
|[[File:Inv_Mec5 (Long_War).png|128px|link=Armor (LWR)#MEC exoskeletons|UHMEC-3]]<br />'''[[Armor (LWR)#MEC exoskeletons|UHMEC-3]]'''||Devastator||6.0||20||45|| ||2||3||{{ Hardened (LWR) }}{{ Damage Control (LWR) }}||Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Heavy Combat Exoskeletons|Heavy Combat Exoskeletons]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|900<br />(1260)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|240<br />(360)||title="Cost in Elerium&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Meld&#10;(Cost when building quickly)"|150<br />(215)||1 [[Alien Artifacts (LWR)#Fusion Core|Fusion Core]]<br>8 [[Alien Artifacts (LWR)#UFO Power Source|UFO Power Sources]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||240
 
|}
 
|}
 
==SHIV units==
 
[[S.H.I.V. (Long War)|SHIV units]], once destroyed, can be rebuilt in the [[Engineering (Long War)|Engineering Bay]]. This does not require a [[Repair Bay (Long War)|Repair Bay]]. INFORMATION BELOW IS NOT ACCURATE TO LWR
 
 
{|class="wikitable" width="100%"
 
|-
 
!rowspan="2" {{Item name (Long War)}}!!rowspan="2" {{Mobility bonus (Long War)}}!!rowspan="2" {{Health bonus (Long War)}}!!rowspan="2" {{Damage reduction (Long War)}}!!rowspan="2" {{Defense bonus (Long War)}}!!rowspan="2" {{Aim bonus (Long War)}}!!rowspan="2" {{Equipment slots (Long War)}}!!rowspan="2" {{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="5"|Cost!!rowspan="2" {{Sell value (Long War)}}
 
|-align="center"
 
|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Time cost (Long War)}}
 
|-align="center"
 
|[[File:Inv Shiv1.png|128px|link=S.H.I.V. (Long_War)|SHIV]]<br />'''[[S.H.I.V. (Long_War)|SHIV]]'''||17||8+2||1.5||12||70||3||Immune to strangulation<br />Negates mobility penalty and damage from acid<br />Negates the effects of fire|| ||15||title="Cost in Credits&#10;(Cost when building quickly)"|60<br />(90)|| || ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(3)||title="Duration in days&#10;(Duration when building quickly)"|10&nbsp;days<br />(5.0&nbsp;days)||24
 
|-align="center"
 
|'''[[S.H.I.V. (Long_War)|Rebuild SHIV]]'''|| || || || || || || || || ||title="Cost in Credits&#10;(Cost when building quickly)"|20<br />(30)|| || ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(2)||title="Duration in days&#10;(Duration when building quickly)"|28&nbsp;days<br />(14.0&nbsp;days)||
 
|-align="center"
 
|[[File:Inv Shiv2.png|128px|link=S.H.I.V. (Long_War)|Alloy SHIV]]<br />'''[[S.H.I.V. (Long_War)|Alloy SHIV]]'''||16||18+4||2.5||8||70||3||Immune to strangulation<br />Negates mobility penalty and damage from acid<br />Negates the effects of fire<br />Provides half cover for soldiers||[[Research (Long War)#Armor and Exoskeletons|Improved Body Armor]]||35||title="Cost in Credits&#10;(Cost when building quickly)"|250<br />(375)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|80<br />(120)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(8)||title="Duration in days&#10;(Duration when building quickly)"|15&nbsp;days<br />(7.5&nbsp;days)||100
 
|-align="center"
 
|'''[[S.H.I.V. (Long_War)|Rebuild Alloy SHIV]]'''|| || || || || || || ||[[Research (Long War)#Armor and Exoskeletons|Improved Body Armor]]||20||title="Cost in Credits&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|30<br />(45)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(4)||title="Duration in days&#10;(Duration when building quickly)"|75&nbsp;days<br />(37.5&nbsp;days)||
 
|-align="center"
 
|[[File:Inv Shiv3.png|128px|link=S.H.I.V. (Long_War)|Hover SHIV]]<br />'''[[S.H.I.V. (Long_War)|Hover SHIV]]'''||19||14+2||2.0||12||70||3||Immune to strangulation<br />Negates mobility penalty and damage from acid<br />Negates the effects of fire<br />Supports flight mode (6 fuel)<br />Double fuel with the Advanced Flight foundry project||[[Research (Long War)#Armor and Exoskeletons|Antigrav Systems]]||65||title="Cost in Credits&#10;(Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|60<br />(90)||title="Cost in Elerium&#10;(Cost when building quickly)"|40<br />(60)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(9)||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120
 
|-align="center"
 
|'''[[S.H.I.V. (Long_War)|Rebuild Hover SHIV]]'''|| || || || || || || ||[[Research (Long War)#Armor and Exoskeletons|Antigrav Systems]]||30||title="Cost in Credits&#10;(Cost when building quickly)"|100<br />(150)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|24<br />(36)||title="Cost in Elerium&#10;(Cost when building quickly)"|20<br />(30)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(4)||title="Duration in days&#10;(Duration when building quickly)"|70&nbsp;days<br />(35.0&nbsp;days)||
 
|}
 
 
==See also==
 
{{Loadout(LWR) Navbar}}
 
[[Category: Loadout (LWR)]]
 
[[Category: Long War Rebalance]]
 

Latest revision as of 01:15, 15 April 2024

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In General

Most technology levels provide access to two different suits of Armor, one tailored towards mobility and the other tailored towards survival.

Armor provides armor HP to soldiers, allowing XCOM soldiers to withstand significant punishment. Certain armors have less equipment slots as compensation for various advantages.

Armor is important to increase the HP of all units, even non-tanks. This is because enemies that can deal damage equal to or greater than a soldier's HP will prioritize targeting them; making it difficult for a tank to occupy enemy attention.

Heavy Armor

Name Mobility Long War.png
Weight
Health Long War.png
HP
Damage Reduction Long War.png
Base DR
Will Long War.png
Will
Equipment
Slots
Bonus
perk
Special
properties
Prerequisites Cost Sell
value
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Tac Armor
Tac Armor
4.0 6 2
(3)
XCOM starts with an unlimited supply
Phalanx Armor
Phalanx Armor
3.3 6 10 3 Improved Body Armor 15 35
(49)
24
(33)
0
(5)
10 days
(5.0 days)
XX
Carapace Armor
Carapace Armor
3.3 9 15 2
(3)
Advanced Body Armor 25 80
(120)
18
(27)
0
(5)
15 days
(7.5 days)
XX
Aegis Armor
Aegis Armor
2.6 9 15 2
(3)
Mobile Power Armor 35 70
(105)
45
(67)
5
(7)
0
(5)
14 days
(7.0 days)
56
Titan Armor
Titan Armor
4.0 16 20 2
(3)
Prevents strangulation
Negates the effects of fire
Advanced Power Armor 65 400
(560)
360
(504)
40
(60)
8
(16)
14 days
(7.0 days)
120
Archangel Armor
Archangel Armor
4.0 14 15 2
(3)
Prevents strangulation
Negates the effects of fire
Supports Flight (12 fuel)
Double fuel with the Advanced Flight foundry project
Antigrav Systems 75 800
(1160)
850
(1190)
450
(630)
0
(5)
14 days
(7.0 days)
120
Vortex Armor
Vortex Armor
2.0 16 10 30 3 Restricted to psionic soldiers
Advanced Psi Boost: +5 damage to rift; +15% throw range; reduces accumulation of fatigue by 50%
Required to activate the Gollop Chamber
Mind and Machine 100 150
(208)
40
(55)
120
(168)
350
(495)
14 days
(7.0 days)
400

Light Armor

Name Mobility Long War.png
Weight
Health Long War.png
HP
Damage Reduction Long War.png
Base DR
Defense Long War.png
Def
Will Long War.png
Will
Equipment
Slots
Bonus
perk
Special
properties
Prerequisites Cost Sell
value
Required
for
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Leather Jacket
Leather Jacket
0.6 2 5 2 Restricted to covert operatives XCOM starts with an unlimited supply
Tac Vest
Tac Vest
2.6 4 5 2
(3)
XCOM starts with an unlimited supply
Aurora Armor
Aurora Armor
2.0 6 10 20 3 Restricted to psionic soldiers
Psi Boost: +10% throw range; Reduces accumulation of fatigue by 20%
Xenopsionics
Psi Warfare Systems
25 50
(70)
10
(14)
10
(14)
0
(5)
1 Sectoid Corpse 10 days
(5.0 days)
50
Kestrel Armor
Kestrel Armor
2.0 7 10 2
(3)
Includes grappling hook Advanced Body Armor 22 50
(75)
8
(12)
0
(5)
10 days
(5.0 days)
20
Banshee Armor
Banshee Armor
1.3 6 15 2
(3)
Includes grappling hook Mobile Power Armor 40 70
(105)
30
(45)
10
(15)
0
(5)
14 days
(7.0 days)
56
Corsair Armor
Corsair Armor
1.3 10 20 2
(3)
Includes grappling hook Advanced Power Armor 65 350
(490)
240
(336)
40
(60)
0
(5)
14 days
(7.0 days)
100
Seraph Armor
Seraph Armor
1.3 12 30 1
(2)
Supports Flight (8 fuel)
Double fuel with the Advanced Flight foundry project
Antigrav Systems 65 200
(280)
80
(112)
80
(112)
0
(5)
14 days
(7.0 days)
120
Ghost Armor
Ghost Armor
0.6 12 40 1
(2)
Ghost
Grants +15 aim
Grants Advanced Grapple (3 charges of Grapple)
Stealth Systems 90 600
(900)
50
(70)
400
(560)
100
(140)
14 days
(7.0 days)
120

MEC Exoskeletons

In Long War Rebalance, MEC Troopers have access to multiple options of exoskeletons per tier, splitting upgrades into Survivability and Mobility.

MEC armor naming conventions are streamlined to highlight their role.

Name Name Mobility Long War.png
Weight
Health Long War.png
HP
Damage Reduction Long War.png
Base DR
Defense Long War.png
Def
Large Equipment
Slots
Equipment
Slots
Bonus
perk
Special
properties
Prerequisites Cost Sell
value
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Base Augments
Base Augments
Can't be used during missions XCOM starts with an unlimited supply
MEC-1
MEC-1
Paladin 6.0 14 20 30 1 1
Hardened
Prevents strangulation
Negates the effects of fire
Alien Biocybernetics 25 50
(70)
60
(90)
10
(15)
10
(19)
4 UFO Power Sources 19 days
(8.5 days)
60
LMEC-2
LMEC-2
Valiant 4.0 8 10 40 2 2
Hardened
Grants +10 Aim
Prevents strangulation
Negates the effects of fire
Improved Combat Exoskeletons 50 400
(600)
120
(180)
80
(120)
40
(61)
6 UFO Power Sources 14 days
(7.0 days)
160
HMEC-2
HMEC-2
Defender 6.0 14 30 10 2 2
Hardened
Prevents strangulation
Negates the effects of fire
Improved Combat Exoskeletons 50 400
(600)
160
(240)
60
(90)
40
(61)
6 UFO Power Sources 14 days
(7.0 days)
160
ULMEC-3
ULMEC-3
Vanguard 1.3 6 10 45 2 3
Hardened
Grants +20 Aim
Prevents strangulation
Negates the effects of fire
Mobile Combat Exoskeletons 75 900
(1260)
160
(240)
120
(180)
150
(215)
1 Fusion Core
8 UFO Power Sources
14 days
(7.0 days)
240
LMEC-3
LMEC-3
Vindicator 3.3 10 10 40 3 3
Hardened
Grants +15 Aim
Prevents strangulation
Negates the effects of fire
Mobile Combat Exoskeletons 75 900
(1260)
160
(240)
120
(180)
150
(215)
1 Fusion Core
8 UFO Power Sources
14 days
(7.0 days)
240
HMEC-3
HMEC-3
Dauntless 4.6 14 35 10 3 3
Hardened
Prevents strangulation
Negates the effects of fire
Heavy Combat Exoskeletons 75 900
(1260)
240
(360)
80
(120)
150
(215)
1 Fusion Core
8 UFO Power Sources
14 days
(7.0 days)
240
UHMEC-3
UHMEC-3
Devastator 6.0 20 45 2 3
Hardened
Prevents strangulation
Negates the effects of fire
Heavy Combat Exoskeletons 75 900
(1260)
240
(360)
80
(120)
150
(215)
1 Fusion Core
8 UFO Power Sources
14 days
(7.0 days)
240