Difference between revisions of "Armor (LWR)"
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Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel). | Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel). | ||
− | Armour overall provides more health to soldiers, allowing XCOM soldiers to withstand additional punishment. | + | Armour overall provides more health to soldiers, allowing XCOM soldiers to withstand additional punishment. Additionally, some armors may add or remove small item slots from the soldier they're equipped on; the default amount is 2 slots, and there's a hard cap of 3 slots that can't be bypassed. |
Long War Rebalance represents movement speed in tiles, thus a soldier with 10 mobility will be able to cover 10 tiles with 1 AP spent. | Long War Rebalance represents movement speed in tiles, thus a soldier with 10 mobility will be able to cover 10 tiles with 1 AP spent. | ||
− | Armor is important to increase the HP of all units, even non-tanks. This is because enemies that can deal damage equal to or greater than a soldier's HP will prioritize targeting them | + | Armor is important to increase the HP of all units, even non-tanks. This is because enemies that can deal damage equal to or greater than a soldier's HP will prioritize targeting them, making it difficult for a tank to occupy enemy attention. |
===Heavy Armor=== | ===Heavy Armor=== | ||
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|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}} | |{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}} | ||
|-align="center" | |-align="center" | ||
− | |[[File:Tac Armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Tac Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Tac Armor]]'''|| ||6|| || || | + | |[[File:Tac Armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Tac Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Tac Armor]]'''|| ||6|| || || || || ||colspan="8"|XCOM starts with an unlimited supply|| |
|-align="center" | |-align="center" | ||
− | |[[File:Phalanx armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Phalanx Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Phalanx Armor]]'''|| ||6||10|| || | + | |[[File:Phalanx armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Phalanx Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Phalanx Armor]]'''|| ||6||10|| ||+1|| || ||[[Research (LWR)#Improved Body Armor|Improved Body Armor]]||15||title="Cost in Credits (Cost when building quickly)"|35<br />(49)||title="Cost in Alien Alloys (Cost when building quickly)"|25<br />(35)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(5)|| ||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days)||XX |
|-align="center" | |-align="center" | ||
− | |[[File:Carapace armor Long War .png|128px|link=Armor (LWR)#Heavy Armor|Carapace Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Carapace Armor]]'''|| ||10||15|| || | + | |[[File:Carapace armor Long War .png|128px|link=Armor (LWR)#Heavy Armor|Carapace Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Carapace Armor]]'''|| ||10||15|| || || || ||[[Research (LWR)#Advanced Body Armor|Advanced Body Armor]]||25||title="Cost in Credits (Cost when building quickly)"|80<br />(120)||title="Cost in Alien Alloys (Cost when building quickly)"|18<br />(27)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(5)|| ||title="Duration in days (Duration when building quickly)"|15 days<br />(7.5 days)||XX |
|-align="center" | |-align="center" | ||
− | |[[File:Aegis armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Aegis Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Aegis Armor]]'''||0.6||9||15|| || | + | |[[File:Aegis armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Aegis Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Aegis Armor]]'''||0.6||9||15|| || ||{{ Damage Control (LWR) }}|| ||[[Research (LWR)#Mobile Power Armor|Mobile Power Armor]]||35||title="Cost in Credits (Cost when building quickly)"|70<br />(105)||title="Cost in Alien Alloys (Cost when building quickly)"|45<br />(67)||title="Cost in Elerium (Cost when building quickly)"|5<br />(7)||title="Cost in Meld (Cost when building quickly)"|0<br />(5)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||56 |
|-align="center" | |-align="center" | ||
− | |[[File:Titan armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Titan Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Titan Armor]]'''||-0.6||16||20|| || | + | |[[File:Titan armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Titan Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Titan Armor]]'''||-0.6||16||20|| || ||{{ Damage Control (LWR) }}||Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Advanced Power Armor|Advanced Power Armor]]||65||title="Cost in Credits (Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys (Cost when building quickly)"|360<br />(504)||title="Cost in Elerium (Cost when building quickly)"|40<br />(60)||title="Cost in Meld (Cost when building quickly)"|8<br />(16)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120 |
|-align="center" | |-align="center" | ||
− | |[[File:Archangel armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Archangel Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Archangel Armor]]'''||-0.6||14||15||| || | + | |[[File:Archangel armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Archangel Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Archangel Armor]]'''||-0.6||14||15||| || ||{{ Tactical Mobility (LWR) }}||When airborne, all shots will graze this unit<br>Prevents strangulation<br />Negates the effects of fire<br />Supports [[Other_Abilities_(LWR)#Flight|'''Flight''']] (12 fuel)<br />Double fuel with the [[Foundry (LWR)#General Equipment Upgrades|Advanced Flight]] foundry project||[[Research (LWR)#Antigrav Systems|Antigrav Systems]]||75||title="Cost in Credits (Cost when building quickly)"|1200<br />(1680)||title="Cost in Alien Alloys (Cost when building quickly)"|450<br />(630)||title="Cost in Elerium (Cost when building quickly)"|300<br />(420)||title="Cost in Meld (Cost when building quickly)"|0<br />(5)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120 |
|-align="center" | |-align="center" | ||
− | |[[File:Vortex armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Vortex Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Vortex Armor]]'''||1.3||12||10||20|| | + | |[[File:Vortex armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Vortex Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Vortex Armor]]'''||1.3||12||10||20||+1|| ||Restricted to psionic soldiers<br />'''Advanced Psi Boost''': +3 damage to countercharge, mind fray, kinetic blast; +10 damage to rift; reduces accumulation of fatigue by 50%; armor never requires repairs.<br />Required to activate the [[Gollop Chamber (LWR)|Gollop Chamber]]||[[Research (LWR)#Mind and Machine|Mind and Machine]]||100||title="Cost in Credits (Cost when building quickly)"|150<br />(208)||title="Cost in Alien Alloys (Cost when building quickly)"|40<br />(55)||title="Cost in Elerium (Cost when building quickly)"|120<br />(168)||title="Cost in Meld (Cost when building quickly)"|350<br />(495)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||400 |
|} | |} | ||
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|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}} | |{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}} | ||
|-align="center" | |-align="center" | ||
− | |[[File:Chameleon Suit Long War.png|128px|link=Armor (LWR)#Light Armor|Leather Jacket]]<br />'''[[Armor (LWR)#Light Armor|Leather Jacket]]'''||2.6||2 || ||5 || || | + | |[[File:Chameleon Suit Long War.png|128px|link=Armor (LWR)#Light Armor|Leather Jacket]]<br />'''[[Armor (LWR)#Light Armor|Leather Jacket]]'''||2.6||2 || ||5 || || || ||Restricted to covert operatives||colspan="8"|XCOM starts with an unlimited supply|| || |
|-align="center" | |-align="center" | ||
− | |[[File:Tac vest Long War.png|128px|link=Armor (LWR)#Light Armor|Tac Vest]]<br />'''[[Armor (LWR)#Light Armor|Tac Vest]]'''||1.3||4|| ||5 || || | + | |[[File:Tac vest Long War.png|128px|link=Armor (LWR)#Light Armor|Tac Vest]]<br />'''[[Armor (LWR)#Light Armor|Tac Vest]]'''||1.3||4|| ||5 || || || || ||colspan="8"|XCOM starts with an unlimited supply|| || |
|-align="center" | |-align="center" | ||
− | |[[File:Aurora armor Long War.png|128px|link=Armor (LWR)#Light Armor|Aurora Armor]]<br />'''[[Armor (LWR)#Light Armor|Aurora Armor]]'''||0.6||8|| ||5||20|| | + | |[[File:Aurora armor Long War.png|128px|link=Armor (LWR)#Light Armor|Aurora Armor]]<br />'''[[Armor (LWR)#Light Armor|Aurora Armor]]'''||0.6||8|| ||5||20||+1|| ||Restricted to psionic soldiers<br>'''Psi Boost''': +2 damage to countercharge, mind fray, kinetic blast||[[Research (LWR)#Xenopsionics|Xenopsionics]]<br />[[Foundry (LWR)#General Equipment Upgrades|Psi Warfare Systems]]||25||title="Cost in Credits (Cost when building quickly)"|50<br />(70)||title="Cost in Alien Alloys (Cost when building quickly)"|10<br />(14)||title="Cost in Elerium (Cost when building quickly)"|10<br />(14)||title="Cost in Meld (Cost when building quickly)"|0<br />(5)||1 [[Alien Artifacts (LWR)#Sectoid|Sectoid Corpse]]||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days)||50|| |
|-align="center" | |-align="center" | ||
− | |[[File:Kestrel armor Long War.png|128px|link=Armor (LWR)#Light Armor|Kestrel Armor]]<br />'''[[Armor (LWR)#Light Armor|Kestrel Armor]]'''||0.6||7|| ||5|| || | + | |[[File:Kestrel armor Long War.png|128px|link=Armor (LWR)#Light Armor|Kestrel Armor]]<br />'''[[Armor (LWR)#Light Armor|Kestrel Armor]]'''||0.6||7|| ||5|| || || ||Includes '''[[Other_Abilities_(LWR)#Grapple|grappling hook]]'''||[[Research (LWR)#Advanced Body Armor|Advanced Body Armor]]||22||title="Cost in Credits (Cost when building quickly)"|50<br />(75)||title="Cost in Alien Alloys (Cost when building quickly)"|8<br />(12)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(5)|| ||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days)||20|| |
|-align="center" | |-align="center" | ||
− | |[[File:Banshee armor Long War.png|128px|link=Armor (LWR)#Light Armor|Banshee Armor]]<br />'''[[Armor (LWR)#Light Armor|Banshee Armor]]'''||1.3||5|| ||5|| || | + | |[[File:Banshee armor Long War.png|128px|link=Armor (LWR)#Light Armor|Banshee Armor]]<br />'''[[Armor (LWR)#Light Armor|Banshee Armor]]'''||1.3||5|| ||5|| || ||{{ Repulsor (LWR) }}||Includes '''[[Other_Abilities_(LWR)#Grapple|grappling hook]]'''||[[Research (LWR)#Mobile Power Armor|Mobile Power Armor]]||40||title="Cost in Credits (Cost when building quickly)"|70<br />(105)||title="Cost in Alien Alloys (Cost when building quickly)"|30<br />(45)||title="Cost in Elerium (Cost when building quickly)"|10<br />(15)||title="Cost in Meld (Cost when building quickly)"|0<br />(5)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||56|| |
|-align="center" | |-align="center" | ||
− | |[[File:Corsair armor Long War.png|128px|link=Armor (LWR)#Light Armor|Corsair Armor]]<br />'''[[Armor (LWR)#Light Armor|Corsair Armor]]'''||1.3||10|| ||10|| || | + | |[[File:Corsair armor Long War.png|128px|link=Armor (LWR)#Light Armor|Corsair Armor]]<br />'''[[Armor (LWR)#Light Armor|Corsair Armor]]'''||1.3||10|| ||10|| || ||{{ Repulsor (LWR) }}||Includes '''[[Other_Abilities_(LWR)#Grapple|grappling hook]]'''||[[Research (LWR)#Advanced Power Armor|Advanced Power Armor]]||65||title="Cost in Credits (Cost when building quickly)"|250<br />(375)||title="Cost in Alien Alloys (Cost when building quickly)"|240<br />(336)||title="Cost in Elerium (Cost when building quickly)"|40<br />(60)||title="Cost in Meld (Cost when building quickly)"|0<br />(5)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||100|| |
|-align="center" | |-align="center" | ||
− | |[[File:Seraphim armor Long War.png|128px|link=Armor (LWR)#Light Armor|Seraph Armor]]<br />'''[[Armor (LWR)#Light Armor|Seraph Armor]]'''||1.3||8|| ||5|| || | + | |[[File:Seraphim armor Long War.png|128px|link=Armor (LWR)#Light Armor|Seraph Armor]]<br />'''[[Armor (LWR)#Light Armor|Seraph Armor]]'''||1.3||8|| ||5|| ||-1||{{ Tactical Mobility (LWR) }}||When airborne, all shots will graze this unit<br>Supports [[Other_Abilities_(LWR)#Flight|'''Flight''']] (8 fuel)<br />Double fuel with the [[Foundry (LWR)#General Equipment Upgrades|Advanced Flight]] foundry project||[[Research (LWR)#Antigrav Systems|Antigrav Systems]]||65||title="Cost in Credits (Cost when building quickly)"|600<br />(840)||title="Cost in Alien Alloys (Cost when building quickly)"|80<br />(112)||title="Cost in Elerium (Cost when building quickly)"|80<br />(112)||title="Cost in Meld (Cost when building quickly)"|0<br />(5)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120|| |
|-align="center" | |-align="center" | ||
− | |[[File:Shadow armor Long War.png|128px|link=Armor (LWR)#Light Armor|Ghost Armor]]<br />'''[[Armor (LWR)#Light Armor|Ghost Armor]]'''||1.3||10|| ||5|| || | + | |[[File:Shadow armor Long War.png|128px|link=Armor (LWR)#Light Armor|Ghost Armor]]<br />'''[[Armor (LWR)#Light Armor|Ghost Armor]]'''||1.3||10|| ||5|| ||-1||{{ Ghost Mode (LWR) }}{{ Repulsor (LWR) }}||Grants 2 charges of '''Ghost Mode'''<br>Includes '''[[Other_Abilities_(LWR)#Grapple|grappling hook]]'''||[[Research (LWR)#Stealth Systems|Stealth Systems]]||90||title="Cost in Credits (Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys (Cost when building quickly)"|60<br />(84)||title="Cost in Elerium (Cost when building quickly)"|70<br />(105)||title="Cost in Meld (Cost when building quickly)"|40<br />(61)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120|| |
|} | |} | ||
Revision as of 01:35, 15 April 2023
In General
Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).
Armour overall provides more health to soldiers, allowing XCOM soldiers to withstand additional punishment. Additionally, some armors may add or remove small item slots from the soldier they're equipped on; the default amount is 2 slots, and there's a hard cap of 3 slots that can't be bypassed.
Long War Rebalance represents movement speed in tiles, thus a soldier with 10 mobility will be able to cover 10 tiles with 1 AP spent.
Armor is important to increase the HP of all units, even non-tanks. This is because enemies that can deal damage equal to or greater than a soldier's HP will prioritize targeting them, making it difficult for a tank to occupy enemy attention.
Heavy Armor
Name | Mob |
HP |
Base DR |
Will |
Equipment Slots |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Other | ||||||||||||||||
Tac Armor |
6 | XCOM starts with an unlimited supply | ||||||||||||||
Phalanx Armor |
6 | 10 | +1 | Improved Body Armor | 15 | 35 (49) |
25 (35) |
0 (5) |
10 days (5.0 days) |
XX | ||||||
Carapace Armor |
10 | 15 | Advanced Body Armor | 25 | 80 (120) |
18 (27) |
0 (5) |
15 days (7.5 days) |
XX | |||||||
Aegis Armor |
0.6 | 9 | 15 | Mobile Power Armor | 35 | 70 (105) |
45 (67) |
5 (7) |
0 (5) |
14 days (7.0 days) |
56 | |||||
Titan Armor |
-0.6 | 16 | 20 | Prevents strangulation Negates the effects of fire |
Advanced Power Armor | 65 | 300 (450) |
360 (504) |
40 (60) |
8 (16) |
14 days (7.0 days) |
120 | ||||
Archangel Armor |
-0.6 | 14 | 15 | When airborne, all shots will graze this unit Prevents strangulation Negates the effects of fire Supports Flight (12 fuel) Double fuel with the Advanced Flight foundry project |
Antigrav Systems | 75 | 1200 (1680) |
450 (630) |
300 (420) |
0 (5) |
14 days (7.0 days) |
120 | ||||
Vortex Armor |
1.3 | 12 | 10 | 20 | +1 | Restricted to psionic soldiers Advanced Psi Boost: +3 damage to countercharge, mind fray, kinetic blast; +10 damage to rift; reduces accumulation of fatigue by 50%; armor never requires repairs. Required to activate the Gollop Chamber |
Mind and Machine | 100 | 150 (208) |
40 (55) |
120 (168) |
350 (495) |
14 days (7.0 days) |
400 |
Light Armor
Name | Mob |
HP |
Base DR |
Def |
Will |
Equipment Slots |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value |
Required for | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Other | ||||||||||||||||||
Leather Jacket |
2.6 | 2 | 5 | Restricted to covert operatives | XCOM starts with an unlimited supply | |||||||||||||
Tac Vest |
1.3 | 4 | 5 | XCOM starts with an unlimited supply | ||||||||||||||
Aurora Armor |
0.6 | 8 | 5 | 20 | +1 | Restricted to psionic soldiers Psi Boost: +2 damage to countercharge, mind fray, kinetic blast |
Xenopsionics Psi Warfare Systems |
25 | 50 (70) |
10 (14) |
10 (14) |
0 (5) |
1 Sectoid Corpse | 10 days (5.0 days) |
50 | |||
Kestrel Armor |
0.6 | 7 | 5 | Includes grappling hook | Advanced Body Armor | 22 | 50 (75) |
8 (12) |
0 (5) |
10 days (5.0 days) |
20 | |||||||
Banshee Armor |
1.3 | 5 | 5 | Includes grappling hook | Mobile Power Armor | 40 | 70 (105) |
30 (45) |
10 (15) |
0 (5) |
14 days (7.0 days) |
56 | ||||||
Corsair Armor |
1.3 | 10 | 10 | Includes grappling hook | Advanced Power Armor | 65 | 250 (375) |
240 (336) |
40 (60) |
0 (5) |
14 days (7.0 days) |
100 | ||||||
Seraph Armor |
1.3 | 8 | 5 | -1 | When airborne, all shots will graze this unit Supports Flight (8 fuel) Double fuel with the Advanced Flight foundry project |
Antigrav Systems | 65 | 600 (840) |
80 (112) |
80 (112) |
0 (5) |
14 days (7.0 days) |
120 | |||||
Ghost Armor |
1.3 | 10 | 5 | -1 | Grants 2 charges of Ghost Mode Includes grappling hook |
Stealth Systems | 90 | 300 (450) |
60 (84) |
70 (105) |
40 (61) |
14 days (7.0 days) |
120 |
MEC Exoskeletons
In Long War Rebalance, MEC Troopers have access to multiple options of exoskeletons per tier, splitting upgrades into Survivability and Mobility.
MEC armor naming conventions are streamlined to highlight their role.
Name | Name | Mob |
HP |
Base DR |
Def |
Large Equipment Slots |
Equipment Slots |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Other | ||||||||||||||||||
Base Augments |
Can't be used during missions | XCOM starts with an unlimited supply | ||||||||||||||||
MEC-1 |
Paladin | 0 | 12 | 20 | 30 | 1 | 1 | Prevents strangulation Negates the effects of fire |
Alien Biocybernetics | 25 | 50 (70) |
60 (90) |
10 (15) |
10 (19) |
4 UFO Power Sources | 19 days (8.5 days) |
60 | |
LMEC-2 |
Valiant | 2.0 | 8 | 10 | 40 | 2 | 2 | Prevents strangulation Negates the effects of fire |
Improved Combat Exoskeletons | 50 | 400 (600) |
120 (180) |
80 (120) |
40 (61) |
6 UFO Power Sources | 14 days (7.0 days) |
160 | |
HMEC-2 |
Defender | 0 | 14 | 30 | 10 | 2 | 2 | Prevents strangulation Negates the effects of fire |
Improved Combat Exoskeletons | 50 | 400 (600) |
160 (240) |
60 (90) |
40 (61) |
6 UFO Power Sources | 14 days (7.0 days) |
160 | |
ULMEC-3 |
Vanguard | 4.6 | 8 | 10 | 45 | 2 | 3 | Prevents strangulation Negates the effects of fire |
Mobile Combat Exoskeletons | 75 | 900 (1260) |
160 (240) |
120 (180) |
150 (215) |
1 Fusion Core 8 UFO Power Sources |
14 days (7.0 days) |
240 | |
LMEC-3 |
Vindicator | 2.6 | 12 | 10 | 40 | 3 | 3 | Prevents strangulation Negates the effects of fire |
Mobile Combat Exoskeletons | 75 | 900 (1260) |
160 (240) |
120 (180) |
150 (215) |
1 Fusion Core 8 UFO Power Sources |
14 days (7.0 days) |
240 | |
HMEC-3 |
Dauntless | 1.3 | 14 | 35 | 10 | 3 | 3 | Prevents strangulation Negates the effects of fire |
Heavy Combat Exoskeletons | 75 | 900 (1260) |
240 (360) |
80 (120) |
150 (215) |
1 Fusion Core 8 UFO Power Sources |
14 days (7.0 days) |
240 | |
UHMEC-3 |
Devastator | 0 | 20 | 45 | 2 | 3 | Prevents strangulation Negates the effects of fire |
Heavy Combat Exoskeletons | 75 | 900 (1260) |
240 (360) |
80 (120) |
150 (215) |
1 Fusion Core 8 UFO Power Sources |
14 days (7.0 days) |
240 |
SHIV Units
Name | Mob |
HP |
Base DR |
Def |
Aim |
Equipment Slots |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SHIV |
7.3 -0.6 | 12+12 | 50 | 25 | 55 | 4 | 30 Crit Resistance Shares Mission XP Only 1 SHIV acts each turn Immune to strangulation Negates the effects of fire Provides partial cover for soldiers |
15 | 350 (490) |
0 (5) |
13 days (2.6 days) |
- | ||||
Alloy SHIV |
7.3 | 16+16 | 50 | 25 | 55+10 | 4 | 30 Crit Resistance Shares Mission XP Only 1 SHIV acts each turn Immune to strangulation Negates the effects of fire Provides partial cover for soldiers |
Mechtoid Autopsy | 35 | 450 (630) |
80 (112) |
0 (5) |
26 days (5.2 days) |
- | ||
Hover SHIV |
7.3 +0.6 | 16+16 | 50 | 25 | 55+20 | 4 | 30 Crit Resistance Shares Mission XP Only 1 SHIV acts each turn Immune to strangulation Negates the effects of fire Provides partial cover for soldiers Supports Flight (14 fuel) |
Antigrav Systems | 70 | 550 (770) |
60 (84) |
45 (63) |
0 (5) |
39 days (7.8 days) |
- |