Armor (LWR)
[To be expanded]
[Editor note: Soldier armour and MEC armour requires updated prereq, cost and sell value information.]
Soldier armor
[To be expanded]
Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).
Armour overall provides more health to soldiers, allowing XCOM soldiers to withstand additional punishment. Armours with flight mode and the Shadow Armour lose a single item slot as compensation for the advantages of being able to fly. Furthermore the covert operative leather jacket incurs a significant movement speed penalty, intended to represent the weight of the hacking equipment they carry.
Important note: Long War Rebalance represents movement speed in tiles instead of meters, thus a soldier who could move '16' meters will instead display '10' tiles, this is represented on this wiki as well.
Heavy Armor
Name | Mob |
HP |
DR |
Def |
Will |
Equipment slots |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value |
Required for | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Other | ||||||||||||||||||
Tac Armor |
+0 | +5 | 2 (3) |
XCOM starts with an unlimited supply | ||||||||||||||
Phalanx Armor |
+0.6 | +5 | +0.5 | 2 (3) |
Improved Body Armor | 15 | 35 (52) |
8 (12) |
0 (2) |
7 days (3.5 days) |
14 | |||||||
Carapace Armor |
+0.6 | +7 | +0.5 | 1 (2) |
Advanced Body Armor | 25 | 80 (120) |
18 (27) |
0 (4) |
10 days (5.0 days) |
32 | |||||||
Aegis Armor |
+1.8 | +9 | +0.5 | 2 (3) |
Mobile Power Armor | 35 | 140 (210) |
36 (54) |
18 (27) |
0 (5) |
14 days (7.0 days) |
56 | ||||||
Titan Armor |
+14 | +1.0 | 2 (3) |
Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
Advanced Power Armor | 65 | 300 (450) |
60 (90) |
40 (60) |
8 (17) |
14 days (7.0 days) |
120 | Archangel Armor (1) | |||||
Archangel Armor |
+14 | +1.0 | +10 | 1 (2) |
Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire Supports flight mode (16 fuel) Double fuel with the Advanced Flight foundry project |
Antigrav Systems | 75 | 300 (450) |
40 (60) |
80 (120) |
0 (9) |
1 Titan Armor | 14 days (7.0 days) |
120 | ||||
Vortex Armor |
+1.2 | +10 | +1.0 | +10 | 2 (3) |
Restricted to psionic soldiers -50% fatigue Required to activate the Gollop Chamber psionic ability |
Mind and Machine | 100 | 1000 (1500) |
80 (120) |
100 (150) |
0 (27) |
14 days (7.0 days) |
400 |
Light Armor
Name | Mob |
HP |
DR |
Def |
Will |
Equipment slots |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value |
Required for | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Other | ||||||||||||||||||
Leather Jacket |
-2.5 | +2 | +5 | 2 (3) |
Restricted to covert operatives | XCOM starts with an unlimited supply | ||||||||||||
Tac Vest |
+1.2 | +3 | +5 | 2 (3) |
XCOM starts with an unlimited supply | |||||||||||||
Aurora Armor |
+1.2 | +6 | +0.5 | +5 | +5 | 2 (3) |
Restricted to psionic soldiers | Xenopsionics Psi Warfare Systems |
25 | 125 (187) |
30 (45) |
30 (45) |
0 (5) |
1 Sectoid Corpse | 10 days (5.0 days) |
50 | ||
Kestrel Armor |
+1.8 | +4 | +5 | 2 (3) |
Includes grappling hook | Advanced Body Armor | 22 | 50 (75) |
8 (12) |
0 (3) |
10 days (5.0 days) |
20 | ||||||
Banshee Armor |
+3.7 | +7 | +5 | 1 (2) |
Includes grappling hook | Mobile Power Armor | 40 | 140 (210) |
36 (54) |
20 (30) |
0 (5) |
14 days (7.0 days) |
56 | |||||
Corsair Armor |
+1.8 | +9 | +5 | 2 (3) |
Includes grappling hook | Advanced Power Armor | 65 | 250 (375) |
50 (75) |
40 (60) |
0 (8) |
14 days (7.0 days) |
100 | |||||
Seraph Armor |
+1.8 | +9 | +15 | 1 (2) |
Supports flight mode (12 fuel) Double fuel with the Advanced Flight foundry project |
Antigrav Systems | 65 | 300 (450) |
40 (60) |
80 (120) |
0 (9) |
14 days (7.0 days) |
120 | |||||
Shadow Armor |
+1.8 | +7 | +5 | 1 (2) |
Includes grappling hook Supports ghost mode |
Stealth Systems | 90 | 300 (450) |
60 (90) |
70 (105) |
40 (49) |
14 days (7.0 days) |
120 |
MEC exoskeletons
In Long War, MEC Troopers have access to multiple options of exoskeletons per tier, splitting upgrades into Survivability and Mobility. The MEC-1 Paladin can be upgraded to either the MEC-2 Defender for a focus on more Survivability, or the MEC-3 Valiant, for a focus on more Mobility. Both of these armors have two different options for the final tier, as well.
MEC armor naming conventions were streamlined to better highlight their role and intended progression of armor.
MEC armor no longer requires a previous tier of MEC suit to build.
BUILD COST INFO BELOW IS NOT ACCURATE TO LWR
Name | Mob |
HP |
DR |
Def |
Will |
Secondary weapons |
Equipment slots |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value |
Required for | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Other | |||||||||||||||||||
Base Augments |
Cannot be used during missions | XCOM starts with an unlimited supply | |||||||||||||||||
MEC-1 Paladin |
+1.2 | +10 | 1.0 | +30 | 1 | 2 | Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
Alien Biocybernetics | 25 | 150 (225) |
30 (45) |
30 (45) |
30 (35) |
14 days (7.0 days) |
60 | MEC-2 Defender (1) MEC-3 Valiant (1) | |||
MEC-2 Defender(Heavy) |
+14 | 2.0 | +10 | 2 | 2 | Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
Improved Combat Exoskeletons | 50 | 400 (600) |
80 (120) |
60 (90) |
60 (72) |
1 MEC-1 Paladin | 14 days (7.0 days) |
160 | MEC-4 Dauntless (1) MEC-5 Devastator (1) | |||
MEC-2 Valiant(Light) |
+1.8 | +6 | +40 | 2 | 2 | Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
Improved Combat Exoskeletons | 50 | 400 (600) |
60 (90) |
80 (120) |
60 (72) |
1 MEC-1 Paladin | 14 days (7.0 days) |
160 | MEC-6 Vanguard (1) MEC-7 Vindicator (1) | |||
MEC-3 Dauntless(Heavy) |
+1.2 | +18 | 3.0 | +10 | 3 | 3 | Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
Heavy Combat Exoskeletons | 75 | 600 (900) |
120 (180) |
80 (120) |
90 (107) |
1 MEC-2 Defender 1 UFO Power Source |
14 days (7.0 days) |
240 | |||
MEC-3 Devastator(Ultra Heavy) |
+26 | 4.0 | 2 | 3 | Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
Heavy Combat Exoskeletons | 75 | 600 (900) |
120 (180) |
80 (120) |
90 (107) |
1 MEC-2 Defender 1 UFO Power Source |
14 days (7.0 days) |
240 | |||||
MEC-3 Vanguard(Ultra Light) |
+4.5 | +6 | +50 | 2 | 3 | Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
Mobile Combat Exoskeletons | 75 | 600 (900) |
80 (120) |
120 (180) |
90 (107) |
1 MEC-3 Valiant 1 UFO Power Source |
14 days (7.0 days) |
240 | ||||
MEC-3 Vindicator(Light) |
+2.5 | +10 | +40 | 3 | 3 | Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
Mobile Combat Exoskeletons | 75 | 600 (900) |
80 (120) |
120 (180) |
90 (107) |
1 MEC-3 Valiant 1 UFO Power Source |
14 days (7.0 days) |
240 |
SHIV units
Note: Information below is accurate to LWR.
Name | Mob |
HP |
DR |
Def |
Aim |
Equipment slots |
Special properties |
Prerequisites | Cost | Sell value | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SHIV |
6.8 | 12+10 | 3 | 0 | 55 | 4 | Immune to strangulation Negates the effects of fire Provides partial cover for soldiers |
15 | 270 (378) |
0 (5) |
13 days (2.6 days) |
- | |||
Alloy SHIV |
8.1 | 16+18 | 4 | 0 | 55 | 4 | Immune to strangulation Negates the effects of fire Provides partial cover for soldiers |
Mechtoid Autopsy | 35 | 330 (462) |
90 (126) |
0 (5) |
26 days (5.2 days) |
- | |
Hover SHIV |
8.7 | 14+14 | 3 | 20 | 55+30 | 4 | Immune to strangulation Negates the effects of fire Provides partial cover for soldiers Supports flight mode (16 fuel) |
Antigrav Systems | 70 | 390 (546) |
90 (126) |
45 (63) |
0 (5) |
39 days (7.8 days) |
- |