Difference between revisions of "Armor (Long War)"
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(Needed to introduce the area just as the other sections do.) |
(Updated layout. Please note that while in books pagenote always go at the bottom, on internet sites it is better to put them on top of the table, because of the information overload. I will update the MEC armor table once I have access to my laptop.) |
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{{CheckOutdated (Long War)|b14}} | {{CheckOutdated (Long War)|b14}} | ||
− | Long War nearly doubles the amount of different Armors. | + | Long War nearly doubles the amount of different Armors. Some familiar Enemy Within body protections return like Titan, Archangel and Carapace. Many more simply expand on previous functionalities (of Kevlar, Skeleton or Ghost) while others receive specific features akin to Long War gameplay. It all adds up to combat versatility, survival skills or solid defenses where and when it matters most. |
− | + | ||
− | + | Plese note: | |
− | + | * Archangel armor requires a suit of Titan armor in order to be produced. | |
+ | * Shadow Armor also reduces the amount of small item slots by one. | ||
+ | * [[Damage Reduction (Long War)|Damage reduction]] 0.3 translates in game as a 30% chance to absorb one point of damage. This reduction stacks with other sources of DR, such as items, abilities and cover. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
− | + | ! colspan="14" | '''Basic Armors''' | |
− | ! colspan="14" | '''Basic Armors''' | ||
|- | |- | ||
!rowspan="2" | Name !! rowspan="2" | {{Health (Long War)}} '''HP'''!! rowspan="2" | {{Mobility (Long War)}} '''Mob'''!! rowspan="2" | {{Defense (Long War)}} '''Def'''!! rowspan="2" | {{Will (Long War)}} '''Will'''!! rowspan="2" | {{DR (Long War)}} '''[[Damage Reduction (Long War)|DR]]'''!! rowspan="2" | Special !! colspan="2" | Prerequisites !! colspan="5" | Cost | !rowspan="2" | Name !! rowspan="2" | {{Health (Long War)}} '''HP'''!! rowspan="2" | {{Mobility (Long War)}} '''Mob'''!! rowspan="2" | {{Defense (Long War)}} '''Def'''!! rowspan="2" | {{Will (Long War)}} '''Will'''!! rowspan="2" | {{DR (Long War)}} '''[[Damage Reduction (Long War)|DR]]'''!! rowspan="2" | Special !! colspan="2" | Prerequisites !! colspan="5" | Cost | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
− | ! colspan="14" | '''Power Armors''' | + | ! colspan="14" | '''Power Armors''' |
|- | |- | ||
!rowspan="2" | Name !! rowspan="2" | {{Health (Long War)}} '''HP'''!! rowspan="2" | {{Mobility (Long War)}} '''Mob'''!! rowspan="2" | {{Defense (Long War)}} '''Def'''!! rowspan="2" | {{Will (Long War)}} '''Will'''!! rowspan="2" | {{DR (Long War)}} '''[[Damage Reduction (Long War)|DR]]'''!! rowspan="2" | Special !! colspan="2" | Prerequisites !! colspan="5" | Cost | !rowspan="2" | Name !! rowspan="2" | {{Health (Long War)}} '''HP'''!! rowspan="2" | {{Mobility (Long War)}} '''Mob'''!! rowspan="2" | {{Defense (Long War)}} '''Def'''!! rowspan="2" | {{Will (Long War)}} '''Will'''!! rowspan="2" | {{DR (Long War)}} '''[[Damage Reduction (Long War)|DR]]'''!! rowspan="2" | Special !! colspan="2" | Prerequisites !! colspan="5" | Cost | ||
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|[[File:Seraphim armor Long War.png|center|128x64px]]'''Seraphim Armor'''||5||3||10||0||0|| Fly||55||Antigrav Systems||350||20||25||0||14 | |[[File:Seraphim armor Long War.png|center|128x64px]]'''Seraphim Armor'''||5||3||10||0||0|| Fly||55||Antigrav Systems||350||20||25||0||14 | ||
|- align="center" | |- align="center" | ||
− | |[[File:Archangel armor Long War.png|center|128x64px]]'''Archangel Armor'''||8||2||0||0||0.3|| Fly/Poison/Fire/Air Supply ||60||Antigrav Systems | + | |[[File:Archangel armor Long War.png|center|128x64px]]'''Archangel Armor'''||8||2||0||0||0.3|| Fly/Poison/Fire/Air Supply ||60||Antigrav Systems ||300||20||20||0||14 |
|- align="center" | |- align="center" | ||
|[[File:Shadow armor Long War.png|center|128x64px]]'''Shadow armor'''||4||2||20||0||0||Grapple/Ghost*||70||Stealth Systems||600||40||10||50||14 | |[[File:Shadow armor Long War.png|center|128x64px]]'''Shadow armor'''||4||2||20||0||0||Grapple/Ghost*||70||Stealth Systems||600||40||10||50||14 | ||
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|- | |- | ||
|} | |} | ||
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Revision as of 17:17, 8 November 2014
This page may be outdated. It is up-to-date for version b14. The latest version is 1.0. |
Long War nearly doubles the amount of different Armors. Some familiar Enemy Within body protections return like Titan, Archangel and Carapace. Many more simply expand on previous functionalities (of Kevlar, Skeleton or Ghost) while others receive specific features akin to Long War gameplay. It all adds up to combat versatility, survival skills or solid defenses where and when it matters most.
Plese note:
- Archangel armor requires a suit of Titan armor in order to be produced.
- Shadow Armor also reduces the amount of small item slots by one.
- Damage reduction 0.3 translates in game as a 30% chance to absorb one point of damage. This reduction stacks with other sources of DR, such as items, abilities and cover.
Basic Armors | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | HP |
Mob |
Def |
Will |
DR |
Special | Prerequisites | Cost | ||||||
Tac Vest | 1 | 3 | 0 | 0 | 0 | - | N/A | None | N/A | |||||
Tac Armor | 2 | 1 | 0 | 0 | 0 | - | N/A | None | N/A | |||||
Leather Jacket | 0 | 5 | 0 | 0 | 0 | Covert Operatives only | N/A | None | N/A | |||||
Phalanx Armor | 3 | 2 | 0 | 0 | 0 | - | 14 | Improved Body Armor | 65 | 8 | 0 | 0 | 10 | |
Kestrel armor | 2 | 3 | 5 | 0 | 0 | Grapple | 20 | Advanced Body Armor | 100 | 8 | 0 | 0 | 10 | |
Carapace armor | 5 | 1 | 0 | 0 | 0 | - | 22 | Advanced Body Armor | 120 | 15 | 0 | 0 | 10 | |
Aurora armor | 4 | 2 | 10 | 10 | 0 | Psi Only | 25 | Xenopsionics | 150 | 15 | 50 | 5 | 10 |
Power Armors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | HP |
Mob |
Def |
Will |
DR |
Special | Prerequisites | Cost | |||||
Banshee armor | 3 | 4 | 15 | 0 | 0 | Grapple | 32 | Mobile Power Armor | 150 | 15 | 8 | 0 | 10 |
Aegis armor | 7 | 2 | 0 | 0 | 0 | - | 28 | Mobile Power Armor | 200 | 25 | 10 | 0 | 14 |
Corsair Armor | 6 | 3 | 10 | 0 | 0 | Grapple | 45 | Advanced Power Armor | 350 | 30 | 20 | 0 | 14 |
Titan Armor | 10 | 0 | 0 | 0 | 0.3 | Poison/Fire/Air Supply | 45 | Advanced Power Armor | 350 | 35 | 15 | 0 | 14 |
Seraphim Armor | 5 | 3 | 10 | 0 | 0 | Fly | 55 | Antigrav Systems | 350 | 20 | 25 | 0 | 14 |
Archangel Armor | 8 | 2 | 0 | 0 | 0.3 | Fly/Poison/Fire/Air Supply | 60 | Antigrav Systems | 300 | 20 | 20 | 0 | 14 |
Shadow armor | 4 | 2 | 20 | 0 | 0 | Grapple/Ghost* | 70 | Stealth Systems | 600 | 40 | 10 | 50 | 14 |
Vortex armor | 8 | 2 | 10 | 20 | 0 | Psi Only Eliminates Post Mission Fatigue |
80 | Mind and Machine | 1000 | 50 | 40 | 40 | 14 |
MEC Armor
- Each MEC-2 requires a MEC-1 to build
- Each MEC-3 requires a MEC-2 to build
MEC Armor | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | HP |
Mob |
Def |
Will |
DR |
Secondary Weapon Slots |
Accessory Slots |
Special | Prerequisites | Cost | |||||
MEC-1 Warden | 10 | 4 | 20 | 10 | 1.0 | 1 | 2 | Poison/Fire | 25 | ... | 200 | 30 | 20 | 20 | 14 |
MEC-2 Sentinel | 14 | 5 | 20 | 15 | 1.3 | 2 | 2 | Poison/Fire | 45 | ... | 400 | 50 | 30 | 40 | 14 |
MEC-3 Paladin | 18 | 5 | 20 | 20 | 1.5 | 3 | 1 | Poison/Fire | 65 | ... | 600 | 80 | 40 | 60 | 14 |