Difference between revisions of "Armor (Long War)"
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Hawkeye2777 (talk | contribs) m (Corrected defense stat of Aurora and Vortex Armor (b14i).) |
Hawkeye2777 (talk | contribs) (b15 (bio armors)) |
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Please also note: | Please also note: | ||
* Shadow Armor also reduces the amount of small item slots by one. | * Shadow Armor also reduces the amount of small item slots by one. | ||
− | * [[Damage Reduction (Long War)|Damage reduction]] 0. | + | * [[Damage Reduction (Long War)|Damage reduction]] 0.3 and 0.5 translates in game as a 30% and 50% chance to absorb one point of damage. This reduction stacks with other sources of DR, such as items, abilities and cover. |
+ | * Titan Armor provides the Damage Control perk, which provides 1.5 DR for two turns after getting hit | ||
Line 29: | Line 30: | ||
|[[File:Tac Armor Long War.png|center|128x64px]]'''[[Tac Armor (Long War)|Tac Armor]]'''||2||1||0||0||0|| - ||N/A|| None||colspan="6" | N/A | |[[File:Tac Armor Long War.png|center|128x64px]]'''[[Tac Armor (Long War)|Tac Armor]]'''||2||1||0||0||0|| - ||N/A|| None||colspan="6" | N/A | ||
|- align="center" | |- align="center" | ||
− | |[[File:Phalanx armor Long War.png|center|128x64px]]'''[[Phalanx Armor (Long War)|Phalanx Armor]]'''||3||2||0||0||0|| - ||15||Improved Body Armor|| | + | |[[File:Phalanx armor Long War.png|center|128x64px]]'''[[Phalanx Armor (Long War)|Phalanx Armor]]'''||3||2||0||0||0|| - ||15||Improved Body Armor||35||8||0||0||7 |
|- align="center" | |- align="center" | ||
− | |[[File:Aurora armor Long War.png|center|128x64px]]'''[[Aurora Armor (Long War)|Aurora Armor]]'''||4||2|| | + | |[[File:Aurora armor Long War.png|center|128x64px]]'''[[Aurora Armor (Long War)|Aurora Armor]]'''||4||2||8||10||0|| Psi Only||25||Improved Body Armor<br />Psi Warfare Systems ||125||25||25||0||10 |
|- align="center" | |- align="center" | ||
− | |[[File:Kestrel armor Long War.png|center|128x64px]]'''[[Kestrel Armor (Long War)|Kestrel armor]]'''||2||3|| | + | |[[File:Kestrel armor Long War.png|center|128x64px]]'''[[Kestrel Armor (Long War)|Kestrel armor]]'''||2||3||4||0||0||Grapple||22||Advanced Body Armor||50||8||0||0||10 |
|- align="center" | |- align="center" | ||
− | |[[File:Carapace armor Long War .png|center|128x64px]]'''[[Carapace Armor (Long War)|Carapace Armor]]'''||5||1||0||0||0|| - ||25||Advanced Body Armor|| | + | |[[File:Carapace armor Long War .png|center|128x64px]]'''[[Carapace Armor (Long War)|Carapace Armor]]'''||5||1||0||0||0|| - ||25||Advanced Body Armor||80||18||0||0||10 |
|- | |- | ||
! colspan="14" | '''Power Armor''' | ! colspan="14" | '''Power Armor''' | ||
Line 44: | Line 45: | ||
|- align="center" | |- align="center" | ||
− | |[[File:Banshee armor Long War.png|center|128x64px]]'''[[Banshee Armor (Long War)|Banshee armor]]'''||3||4|| | + | |[[File:Banshee armor Long War.png|center|128x64px]]'''[[Banshee Armor (Long War)|Banshee armor]]'''||3||4||12||0||0||Grapple||40||Mobile Power Armor||140||36||16||0||10 |
|- align="center" | |- align="center" | ||
− | |[[File:Aegis armor Long War.png|center|128x64px]]'''[[Aegis Armor (Long War)|Aegis Armor]]'''||7||2||0||0||0|| - ||35||Mobile Power Armor|| | + | |[[File:Aegis armor Long War.png|center|128x64px]]'''[[Aegis Armor (Long War)|Aegis Armor]]'''||7||2||0||0||0|| - ||35||Mobile Power Armor||140||36||12||0||14 |
|- align="center" | |- align="center" | ||
− | |[[File:Corsair armor Long War.png|center|128x64px]]'''[[Corsair Armor (Long War)|Corsair Armor]]'''||6||3|| | + | |[[File:Corsair armor Long War.png|center|128x64px]]'''[[Corsair Armor (Long War)|Corsair Armor]]'''||6||3||8||0||0||Grapple||65||Advanced Power Armor||300||60||36||0||14 |
|- align="center" | |- align="center" | ||
− | |[[File:Titan armor Long War.png|center|128x64px]]'''[[Titan Armor (Long War)|Titan Armor]]'''|| | + | |[[File:Titan armor Long War.png|center|128x64px]]'''[[Titan Armor (Long War)|Titan Armor]]'''||12||0||0||0||0.5|| Poison/Fire/Air Supply ||65||Advanced Power Armor||300||60||30||0||14 |
|- align="center" | |- align="center" | ||
− | |[[File:Seraphim armor Long War.png|center|128x64px]]'''[[Seraphim Armor (Long War)| | + | |[[File:Seraphim armor Long War.png|center|128x64px]]'''[[Seraphim Armor (Long War)|Seraph Armor]]'''||5||3||8||0||0|| Fly||65||Antigrav Systems||300||40||70||0||14 |
|- align="center" | |- align="center" | ||
− | |[[File:Archangel armor Long War.png|center|128x64px]]'''[[Archangel Armor (Long War)|Archangel Armor]]'''||8||1||0||0||0. | + | |[[File:Archangel armor Long War.png|center|128x64px]]'''[[Archangel Armor (Long War)|Archangel Armor]]'''||8||1||0||0||0.3|| Fly/Poison/Fire/Air Supply ||75||Antigrav Systems ||300||40||70||0||14 |
|- align="center" | |- align="center" | ||
− | |[[File:Shadow armor Long War.png|center|128x64px]]'''[[Shadow Armor (Long War)|Shadow armor]]'''||4||2|| | + | |[[File:Shadow armor Long War.png|center|128x64px]]'''[[Shadow Armor (Long War)|Shadow armor]]'''||4||2||16||0||0||Grapple/Ghost*||90||Stealth Systems||500||60||70||25||14 |
|- align="center" | |- align="center" | ||
− | |[[File:Vortex armor Long War.png|center|128x64px]]'''[[Vortex Armor (Long War)|Vortex Armor]]'''||8||2||0||20||0|| Psi Only <br/> Eliminates Post Mission Fatigue ||100||Mind and Machine||1000|| | + | |[[File:Vortex armor Long War.png|center|128x64px]]'''[[Vortex Armor (Long War)|Vortex Armor]]'''||8||2||0||20||0|| Psi Only <br/> Eliminates Post Mission Fatigue ||100||Mind and Machine||1000||80||100||0||14 |
|- | |- | ||
|} | |} |
Revision as of 05:18, 3 March 2015
This page may be outdated. It is up-to-date for version b14. The latest version is 1.0. |
Long War nearly doubles the amount of different Armors. Some familiar Enemy Within body protections return like Titan, Archangel and Carapace. Many more simply expand on previous functionalities (of Kevlar, Skeleton or Ghost) while others receive specific features akin to Long War gameplay.
It all adds up to combat versatility, survival skills or solid defenses where and when it matters most.
Please also note:
- Shadow Armor also reduces the amount of small item slots by one.
- Damage reduction 0.3 and 0.5 translates in game as a 30% and 50% chance to absorb one point of damage. This reduction stacks with other sources of DR, such as items, abilities and cover.
- Titan Armor provides the Damage Control perk, which provides 1.5 DR for two turns after getting hit
Soldier Armor
- Each Aurora Armor requires a sectoid corpse to produce
- Each Archangel Armor requires a suit of Titan Armor to produce
Basic Armor | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | HP |
Mob |
Def |
Will |
DR |
Special | Prerequisites | Cost | ||||||
Leather Jacket | 0 | 5 | 0 | 0 | 0 | Covert Operatives only | N/A | None | N/A | |||||
Tac Vest | 1 | 3 | 0 | 0 | 0 | - | N/A | None | N/A | |||||
Tac Armor | 2 | 1 | 0 | 0 | 0 | - | N/A | None | N/A | |||||
Phalanx Armor | 3 | 2 | 0 | 0 | 0 | - | 15 | Improved Body Armor | 35 | 8 | 0 | 0 | 7 | |
Aurora Armor | 4 | 2 | 8 | 10 | 0 | Psi Only | 25 | Improved Body Armor Psi Warfare Systems |
125 | 25 | 25 | 0 | 10 | |
Kestrel armor | 2 | 3 | 4 | 0 | 0 | Grapple | 22 | Advanced Body Armor | 50 | 8 | 0 | 0 | 10 | |
Carapace Armor | 5 | 1 | 0 | 0 | 0 | - | 25 | Advanced Body Armor | 80 | 18 | 0 | 0 | 10 | |
Power Armor | ||||||||||||||
Name | HP |
Mob |
Def |
Will |
DR |
Special | Prerequisites | Cost | ||||||
Banshee armor | 3 | 4 | 12 | 0 | 0 | Grapple | 40 | Mobile Power Armor | 140 | 36 | 16 | 0 | 10 | |
Aegis Armor | 7 | 2 | 0 | 0 | 0 | - | 35 | Mobile Power Armor | 140 | 36 | 12 | 0 | 14 | |
Corsair Armor | 6 | 3 | 8 | 0 | 0 | Grapple | 65 | Advanced Power Armor | 300 | 60 | 36 | 0 | 14 | |
Titan Armor | 12 | 0 | 0 | 0 | 0.5 | Poison/Fire/Air Supply | 65 | Advanced Power Armor | 300 | 60 | 30 | 0 | 14 | |
Seraph Armor | 5 | 3 | 8 | 0 | 0 | Fly | 65 | Antigrav Systems | 300 | 40 | 70 | 0 | 14 | |
Archangel Armor | 8 | 1 | 0 | 0 | 0.3 | Fly/Poison/Fire/Air Supply | 75 | Antigrav Systems | 300 | 40 | 70 | 0 | 14 | |
Shadow armor | 4 | 2 | 16 | 0 | 0 | Grapple/Ghost* | 90 | Stealth Systems | 500 | 60 | 70 | 25 | 14 | |
Vortex Armor | 8 | 2 | 0 | 20 | 0 | Psi Only Eliminates Post Mission Fatigue |
100 | Mind and Machine | 1000 | 80 | 100 | 0 | 14 |
MEC Armor
- Each MEC-2 requires a MEC-1 to build
- Each MEC-3 requires a MEC-2 to build
MEC Armor | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | HP |
Mob |
Def |
Will |
DR |
Secondary Weapon Slots |
Accessory Slots |
Special | Prerequisites | Cost | |||||
MEC-1 Warden | 10 | 4 | 20 | 10 | 1.0 | 1 | 2 | Poison/Fire | 25 | Alien Biocybernetics | 200 | 30 | 20 | 20 | 14 |
MEC-2 Sentinel | 14 | 5 | 20 | 15 | 1.3 | 2 | 2 | Poison/Fire | 50 | Mobile Power Armor MEC Warfare Systems |
400 | 50 | 30 | 40 | 14 |
MEC-3 Paladin | 18 | 6 | 20 | 20 | 1.5 | 3 | 2 | Poison/Fire | 75 | Advanced Power Armor MEC Warfare Systems |
600 | 80 | 40 | 60 | 14 |