Difference between revisions of "Armor (Long War)"
(Revamped the looks of the Armor table.) |
m (Added non-breaking spaces to credits and time columns.) |
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|[[File:Tac Armor Long War.png|150px|link=Tac Armor (Long War)]]<br />'''[[Tac Armor (Long War)|Tac Armor]]'''||+1||+2|| || || || ||2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply|| || |
|[[File:Tac Armor Long War.png|150px|link=Tac Armor (Long War)]]<br />'''[[Tac Armor (Long War)|Tac Armor]]'''||+1||+2|| || || || ||2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply|| || |
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− | |[[File:Phalanx armor Long War.png|150px|link=Phalanx Armor (Long War)]]<br />'''[[Phalanx Armor (Long War)|Phalanx Armor]]'''||+2||+3|| || || || ||2<br />(3)|| || ||[[Research (Long War)#Armor and Exoskeletons|Improved Body Armor]]||15||§ |
+ | |[[File:Phalanx armor Long War.png|150px|link=Phalanx Armor (Long War)]]<br />'''[[Phalanx Armor (Long War)|Phalanx Armor]]'''||+2||+3|| || || || ||2<br />(3)|| || ||[[Research (Long War)#Armor and Exoskeletons|Improved Body Armor]]||15||§ 35<br />(§ 52)||8<br />(12)|| ||0<br />(2)|| ||7 days<br />(3.5 days)||95 %|| |
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− | |[[File:Aurora armor Long War.png|150px|link=Aurora Armor (Long War)]]<br />'''[[Aurora Armor (Long War)|Aurora Armor]]'''||+2||+4|| ||+8||+10|| ||2<br />(3)|| ||Restricted to psionic soldiers||[[Research (Long War)#Armor and Exoskeletons|Improved Body Armor]]<br />[[Foundry (Long War)|Psi Warfare Systems]]||25||§ |
+ | |[[File:Aurora armor Long War.png|150px|link=Aurora Armor (Long War)]]<br />'''[[Aurora Armor (Long War)|Aurora Armor]]'''||+2||+4|| ||+8||+10|| ||2<br />(3)|| ||Restricted to psionic soldiers||[[Research (Long War)#Armor and Exoskeletons|Improved Body Armor]]<br />[[Foundry (Long War)|Psi Warfare Systems]]||25||§ 125<br />(§ 187)||25<br />(37)||25<br />(37)||0<br />(5)||1 [[Alien Artifacts (Long War)#Corpses|Sectoid Corpse]]||10 days<br />(5 days)||95 %|| |
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− | |[[File:Kestrel armor Long War.png|150px|link=Kestrel Armor (Long War)]]<br />'''[[Kestrel Armor (Long War)|Kestrel Armor]]'''||+3||+2|| ||+4|| || ||2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor and Exoskeletons|Advanced Body Armor]]||22||§ |
+ | |[[File:Kestrel armor Long War.png|150px|link=Kestrel Armor (Long War)]]<br />'''[[Kestrel Armor (Long War)|Kestrel Armor]]'''||+3||+2|| ||+4|| || ||2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor and Exoskeletons|Advanced Body Armor]]||22||§ 50<br />(§ 75)||8<br />(12)|| ||0<br />(3)|| ||10 days<br />(5 days)||95 %|| |
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− | |[[File:Carapace armor Long War .png|150px|link=Carapace Armor (Long War)]]<br />'''[[Carapace Armor (Long War)|Carapace Armor]]'''||+1||+5|| || || || ||2<br />(3)|| || ||[[Research (Long War)#Armor and Exoskeletons|Advanced Body Armor]]||25||§ |
+ | |[[File:Carapace armor Long War .png|150px|link=Carapace Armor (Long War)]]<br />'''[[Carapace Armor (Long War)|Carapace Armor]]'''||+1||+5|| || || || ||2<br />(3)|| || ||[[Research (Long War)#Armor and Exoskeletons|Advanced Body Armor]]||25||§ 80<br />(§ 120)||18<br />(27)|| ||0<br />(4)|| ||10 days<br />(5 days)||95 %|| |
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!rowspan="2"|{{Item name (Long War)}}!!rowspan="2"|{{Mobility bonus (Long War)}}!!rowspan="2"|{{Health bonus (Long War)}}!!rowspan="2"|{{Damage reduction (Long War)}}!!rowspan="2"|{{Defense bonus (Long War)}}!!rowspan="2"|{{Will bonus (Long War)}}!!rowspan="2"|{{Fuel (Long War)}}!!rowspan="2"|{{Equipment slots (Long War)}}!!rowspan="2"|{{Perk granted (Long War)}}!!rowspan="2"|{{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2"|{{Break chance (Long War)}}!!rowspan="2"|{{Required for combined (Long War)}} |
!rowspan="2"|{{Item name (Long War)}}!!rowspan="2"|{{Mobility bonus (Long War)}}!!rowspan="2"|{{Health bonus (Long War)}}!!rowspan="2"|{{Damage reduction (Long War)}}!!rowspan="2"|{{Defense bonus (Long War)}}!!rowspan="2"|{{Will bonus (Long War)}}!!rowspan="2"|{{Fuel (Long War)}}!!rowspan="2"|{{Equipment slots (Long War)}}!!rowspan="2"|{{Perk granted (Long War)}}!!rowspan="2"|{{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2"|{{Break chance (Long War)}}!!rowspan="2"|{{Required for combined (Long War)}} |
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|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}} |
|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}} |
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− | |[[File:Banshee armor Long War.png|150px|link=Banshee Armor (Long War)]]<br />'''[[Banshee Armor (Long War)|Banshee Armor]]'''||+4||+3|| ||+12|| || ||2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor and Exoskeletons|Mobile Power Armor]]||40||§ |
+ | |[[File:Banshee armor Long War.png|150px|link=Banshee Armor (Long War)]]<br />'''[[Banshee Armor (Long War)|Banshee Armor]]'''||+4||+3|| ||+12|| || ||2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor and Exoskeletons|Mobile Power Armor]]||40||§ 140<br />(§ 210)||36<br />(54)||16<br />(24)||0<br />(5)|| ||14 days<br />(7 days)||95 %|| |
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− | |[[File:Aegis armor Long War.png|150px|link=Aegis Armor (Long War)]]<br />'''[[Aegis Armor (Long War)|Aegis Armor]]'''||+2||+7|| || || || ||2<br />(3)|| || ||[[Research (Long War)#Armor and Exoskeletons|Mobile Power Armor]]||35||§ |
+ | |[[File:Aegis armor Long War.png|150px|link=Aegis Armor (Long War)]]<br />'''[[Aegis Armor (Long War)|Aegis Armor]]'''||+2||+7|| || || || ||2<br />(3)|| || ||[[Research (Long War)#Armor and Exoskeletons|Mobile Power Armor]]||35||§ 140<br />(§ 210)||36<br />(54)||12<br />(18)||0<br />(5)|| ||14 days<br />(7 days)||95 %|| |
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− | |[[File:Corsair armor Long War.png|150px|link=Corsair Armor (Long War)]]<br />'''[[Corsair Armor (Long War)|Corsair Armor]]'''||+3||+6|| ||+8|| || ||2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor and Exoskeletons|Advanced Power Armor]]||65||§ |
+ | |[[File:Corsair armor Long War.png|150px|link=Corsair Armor (Long War)]]<br />'''[[Corsair Armor (Long War)|Corsair Armor]]'''||+3||+6|| ||+8|| || ||2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor and Exoskeletons|Advanced Power Armor]]||65||§ 300<br />(§ 450)||60<br />(90)||36<br />(54)||0<br />(9)|| ||14 days<br />(7 days)||95 %|| |
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− | |[[File:Titan armor Long War.png|150px|link=Titan Armor (Long War)]]<br />'''[[Titan Armor (Long War)|Titan Armor]]'''|| ||+12||0.5|| || || ||2<br />(3)||[[File:MEC DAMAGE CONTROL.png|64px|link=Abilities List (Long War)#Normal Perks]]<br />[[Abilities List (Long War)#Normal Perks|Damage Control]]||Immune to Fire<br />Prevents mobility penalty and damage from Acid<br />Prevents Strangulation||[[Research (Long War)#Armor and Exoskeletons|Advanced Power Armor]]||65||§ |
+ | |[[File:Titan armor Long War.png|150px|link=Titan Armor (Long War)]]<br />'''[[Titan Armor (Long War)|Titan Armor]]'''|| ||+12||0.5|| || || ||2<br />(3)||[[File:MEC DAMAGE CONTROL.png|64px|link=Abilities List (Long War)#Normal Perks]]<br />[[Abilities List (Long War)#Normal Perks|Damage Control]]||Immune to Fire<br />Prevents mobility penalty and damage from Acid<br />Prevents Strangulation||[[Research (Long War)#Armor and Exoskeletons|Advanced Power Armor]]||65||§ 300<br />(§ 450)||60<br />(90)||30<br />(45)||5<br />(14)|| ||14 days<br />(7 days)||95 %||[[Archangel Armor (Long War)|Archangel Armor]] (1) |
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− | |[[File:Seraphim armor Long War.png|150px|link=Seraph Armor (Long War)]]<br />'''[[Seraph Armor (Long War)|Seraph Armor]]'''||+3||+5|| ||+8|| ||6<br />(12)||2<br />(3)|| ||Supports flight mode||[[Research (Long War)#Armor and Exoskeletons|Antigrav Systems]]||65||§ |
+ | |[[File:Seraphim armor Long War.png|150px|link=Seraph Armor (Long War)]]<br />'''[[Seraph Armor (Long War)|Seraph Armor]]'''||+3||+5|| ||+8|| ||6<br />(12)||2<br />(3)|| ||Supports flight mode||[[Research (Long War)#Armor and Exoskeletons|Antigrav Systems]]||65||§ 300<br />(§ 450)||40<br />(60)||70<br />(105)||0<br />(9)|| ||14 days<br />(7 days)||95 %|| |
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− | |[[File:Archangel armor Long War.png|150px|link=Archangel Armor (Long War)]]<br />'''[[Archangel Armor (Long War)|Archangel Armor]]'''||+1||+8||0.3|| || ||6<br />(12)||2<br />(3)|| ||Immune to Fire<br />Prevents mobility penalty and damage from Acid<br />Prevents Strangulation<br />Supports flight mode||[[Research (Long War)#Armor and Exoskeletons|Antigrav Systems]]||75||§ |
+ | |[[File:Archangel armor Long War.png|150px|link=Archangel Armor (Long War)]]<br />'''[[Archangel Armor (Long War)|Archangel Armor]]'''||+1||+8||0.3|| || ||6<br />(12)||2<br />(3)|| ||Immune to Fire<br />Prevents mobility penalty and damage from Acid<br />Prevents Strangulation<br />Supports flight mode||[[Research (Long War)#Armor and Exoskeletons|Antigrav Systems]]||75||§ 300<br />(§ 450)||40<br />(60)||70<br />(105)||0<br />(9)||1 [[Titan Armor (Long War)|Titan Armor]]||14 days<br />(7 days)||95 %|| |
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− | |[[File:Shadow armor Long War.png|150px|link=Shadow Armor (Long War)]]<br />'''[[Shadow Armor (Long War)|Shadow Armor]]'''||+2||+4|| ||+16|| || ||1<br />(2)|| ||Includes grappling hook<br />Supports ghost mode||[[Research (Long War)#Armor and Exoskeletons|Stealth Systems]]||90||§ |
+ | |[[File:Shadow armor Long War.png|150px|link=Shadow Armor (Long War)]]<br />'''[[Shadow Armor (Long War)|Shadow Armor]]'''||+2||+4|| ||+16|| || ||1<br />(2)|| ||Includes grappling hook<br />Supports ghost mode||[[Research (Long War)#Armor and Exoskeletons|Stealth Systems]]||90||§ 500<br />(§ 750)||60<br />(90)||70<br />(105)||40<br />(54)|| ||14 days<br />(7 days)||95 %|| |
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− | |[[File:Vortex armor Long War.png|150px|link=Vortex Armor (Long War)]]<br />'''[[Vortex Armor (Long War)|Vortex Armor]]'''||+2||+8|| || ||+20|| ||2<br />(3)|| ||Restricted to psionic soldiers<br />Eliminates post-mission fatigue||[[Research (Long War)#Armor and Exoskeletons|Mind and Machine]]||100||§ |
+ | |[[File:Vortex armor Long War.png|150px|link=Vortex Armor (Long War)]]<br />'''[[Vortex Armor (Long War)|Vortex Armor]]'''||+2||+8|| || ||+20|| ||2<br />(3)|| ||Restricted to psionic soldiers<br />Eliminates post-mission fatigue||[[Research (Long War)#Armor and Exoskeletons|Mind and Machine]]||100||§ 1000<br />(§ 1500)||80<br />(120)||100<br />(150)||0<br />(27)|| ||14 days<br />(7 days)|| || |
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− | ==MEC |
+ | ==MEC exoskeletons== |
New in beta 15, Long War now provides multiple MEC suits with the more advanced suits featuring emphases on extra survivability or mobility. Some suits have either the Body Shield perk or the Jetboot Module perk built-in. |
New in beta 15, Long War now provides multiple MEC suits with the more advanced suits featuring emphases on extra survivability or mobility. Some suits have either the Body Shield perk or the Jetboot Module perk built-in. |
Revision as of 21:56, 31 March 2015
Long War nearly doubles the amount of available suits of armor, using the Gene Mod (sleeveless) versions of the original suits of armor for the new suits of armor. Gene Mods no longer affect the looks of a soldier's armor.
Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).
Suits of armor now also provide new features, such as Damage Reduction or granting specific perks.
Damage reduction indicates the average amount of damage absorbed from incoming attacks. For example, a damage reduction of 0.3 has a 30% chance to absorb 1 point of damage. Multiple sources of damage reduction (such as perks, items and cover) stack.
Soldier armor
title="Item name and image"|Name | title="Mobility bonus"| Mob |
title="Health bonus"| HP |
title="Damage reduction"| DR |
title="Defense bonus"| Def |
title="Will bonus"| Will |
Fuel | title="Amount of small items that can be equipped"|Equipment slots |
rowspan="2" | rowspan="2"|title="Special properties"|Special properties |
Prerequisites | Cost | title="Chance to become damaged when the soldier, MEC or SHIV is reduced to 0 health
Actual chance scales with the amount of damage the soldier, MEC or SHIV has taken"|Break chance |
title="Research, Foundry projects, facilities and production that require this item and the number of items consumed"|Required for | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Other | |||||||||||||||||||
Leather Jacket |
+5 | 2 (3) |
Restricted to covert operatives | XCOM starts with an unlimited supply | |||||||||||||||
Tac Vest |
+3 | +1 | 2 (3) |
XCOM starts with an unlimited supply | |||||||||||||||
Tac Armor |
+1 | +2 | 2 (3) |
XCOM starts with an unlimited supply | |||||||||||||||
Phalanx Armor |
+2 | +3 | 2 (3) |
Improved Body Armor | 15 | § 35 (§ 52) |
8 (12) |
0 (2) |
7 days (3.5 days) |
95 % | |||||||||
Aurora Armor |
+2 | +4 | +8 | +10 | 2 (3) |
Restricted to psionic soldiers | Improved Body Armor Psi Warfare Systems |
25 | § 125 (§ 187) |
25 (37) |
25 (37) |
0 (5) |
1 Sectoid Corpse | 10 days (5 days) |
95 % | ||||
Kestrel Armor |
+3 | +2 | +4 | 2 (3) |
Includes grappling hook | Advanced Body Armor | 22 | § 50 (§ 75) |
8 (12) |
0 (3) |
10 days (5 days) |
95 % | |||||||
Carapace Armor |
+1 | +5 | 2 (3) |
Advanced Body Armor | 25 | § 80 (§ 120) |
18 (27) |
0 (4) |
10 days (5 days) |
95 % | |||||||||
title="Item name and image"|Name | title="Mobility bonus"| Mob |
title="Health bonus"| HP |
title="Damage reduction"| DR |
title="Defense bonus"| Def |
title="Will bonus"| Will |
Fuel | title="Amount of small items that can be equipped"|Equipment slots |
rowspan="2" | rowspan="2"|title="Special properties"|Special properties |
Prerequisites | Cost | title="Chance to become damaged when the soldier, MEC or SHIV is reduced to 0 health
Actual chance scales with the amount of damage the soldier, MEC or SHIV has taken"|Break chance |
title="Research, Foundry projects, facilities and production that require this item and the number of items consumed"|Required for | ||||||
Other | |||||||||||||||||||
Banshee Armor |
+4 | +3 | +12 | 2 (3) |
Includes grappling hook | Mobile Power Armor | 40 | § 140 (§ 210) |
36 (54) |
16 (24) |
0 (5) |
14 days (7 days) |
95 % | ||||||
Aegis Armor |
+2 | +7 | 2 (3) |
Mobile Power Armor | 35 | § 140 (§ 210) |
36 (54) |
12 (18) |
0 (5) |
14 days (7 days) |
95 % | ||||||||
Corsair Armor |
+3 | +6 | +8 | 2 (3) |
Includes grappling hook | Advanced Power Armor | 65 | § 300 (§ 450) |
60 (90) |
36 (54) |
0 (9) |
14 days (7 days) |
95 % | ||||||
Titan Armor |
+12 | 0.5 | 2 (3) |
Damage Control |
Immune to Fire Prevents mobility penalty and damage from Acid Prevents Strangulation |
Advanced Power Armor | 65 | § 300 (§ 450) |
60 (90) |
30 (45) |
5 (14) |
14 days (7 days) |
95 % | Archangel Armor (1) | |||||
Seraph Armor |
+3 | +5 | +8 | 6 (12) |
2 (3) |
Supports flight mode | Antigrav Systems | 65 | § 300 (§ 450) |
40 (60) |
70 (105) |
0 (9) |
14 days (7 days) |
95 % | |||||
Archangel Armor |
+1 | +8 | 0.3 | 6 (12) |
2 (3) |
Immune to Fire Prevents mobility penalty and damage from Acid Prevents Strangulation Supports flight mode |
Antigrav Systems | 75 | § 300 (§ 450) |
40 (60) |
70 (105) |
0 (9) |
1 Titan Armor | 14 days (7 days) |
95 % | ||||
Shadow Armor |
+2 | +4 | +16 | 1 (2) |
Includes grappling hook Supports ghost mode |
Stealth Systems | 90 | § 500 (§ 750) |
60 (90) |
70 (105) |
40 (54) |
14 days (7 days) |
95 % | ||||||
Vortex Armor |
+2 | +8 | +20 | 2 (3) |
Restricted to psionic soldiers Eliminates post-mission fatigue |
Mind and Machine | 100 | § 1000 (§ 1500) |
80 (120) |
100 (150) |
0 (27) |
14 days (7 days) |
MEC exoskeletons
New in beta 15, Long War now provides multiple MEC suits with the more advanced suits featuring emphases on extra survivability or mobility. Some suits have either the Body Shield perk or the Jetboot Module perk built-in.
MEC Armor | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | HP |
Mob |
Def |
Will |
DR |
Secondary Weapon Slots |
Accessory Slots |
Special | Prerequisites | Cost | Perk | ||||||
Other | |||||||||||||||||
MEC-1 Paladin | 8 | 3 | 8 | 0 | 1.0 | 1 | 2 | Poison/Fire | 25 | Alien Biocybernetics | 200 | 50 | 40 | 30 | 14 | - | - |
MEC-2 Defender | 12 | 4 | 8 | 0 | 1.5 | 2 | 2 | Poison/Fire | 50 | Improved Combat Exoskeletons MEC Warfare Systems |
400 | 100 | 60 | 60 | 14 | 1x MEC-1 Paladin | |
MEC-3 Valiant | 10 | 6 | 12 | 0 | 1.0 | 2 | 2 | Poison/Fire | 50 | Improved Combat Exoskeletons MEC Warfare Systems |
400 | 80 | 80 | 60 | 14 | 1x MEC-1 Paladin | |
MEC-4 Dauntless | 20 | 5 | 12 | 5 | 2.0 | 3 | 3 | Poison/Fire | 75 | Heavy Combat Exoskeletons MEC Warfare Systems |
600 | 160 | 80 | 90 | 14 | 1x MEC-2 Defender 1x UFO Power Source |
|
MEC-5 Devastator | 24 | 2 | 8 | 5 | 2.5 | 2 | 3 | Poison/Fire | 75 | Heavy Combat Exoskeletons MEC Warfare Systems |
600 | 160 | 80 | 90 | 14 | 1x MEC-2 Defender 1x UFO Power Source |
|
MEC-6 Vanguard | 12 | 9 | 20 | 5 | 1.0 | 2 | 3 | Poison/Fire | 75 | Mobile Combat Exoskeletons MEC Warfare Systems |
600 | 120 | 120 | 90 | 14 | 1x MEC-3 Valiant 1x UFO Power Source |
|
MEC-7 Vindicator | 16 | 8 | 16 | 5 | 1.5 | 3 | 3 | Poison/Fire | 75 | Mobile Combat Exoskeletons MEC Warfare Systems |
600 | 120 | 120 | 90 | 14 | 1x MEC-3 Valiant 1x UFO Power Source |