Difference between revisions of "Armor (Long War)"
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|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}} |
|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}} |
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− | |[[File:Chameleon Suit Long War.png|150px|link=Leather Jacket (Long War)]]<br />'''[[Leather Jacket (Long War)|Leather Jacket]]'''||+5|| || || || || ||2<br />(3)|| ||Restricted to covert operatives|| |
+ | |[[File:Chameleon Suit Long War.png|150px|link=Leather Jacket (Long War)]]<br />'''[[Leather Jacket (Long War)|Leather Jacket]]'''||+5|| || || || || ||2<br />(3)|| ||Restricted to covert operatives||colspan="8"|XCOM starts with an unlimited supply |
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− | |[[File:Tac vest Long War.png|150px|link=Tac Vest (Long War)]]<br />'''[[Tac Vest (Long War)|Tac Vest]]'''||+3||+1|| || || || ||2<br />(3)|| || || |
+ | |[[File:Tac vest Long War.png|150px|link=Tac Vest (Long War)]]<br />'''[[Tac Vest (Long War)|Tac Vest]]'''||+3||+1|| || || || ||2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply |
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− | |[[File:Tac Armor Long War.png|150px|link=Tac Armor (Long War)]]<br />'''[[Tac Armor (Long War)|Tac Armor]]'''||+1||+2|| || || || ||2<br />(3)|| || || |
+ | |[[File:Tac Armor Long War.png|150px|link=Tac Armor (Long War)]]<br />'''[[Tac Armor (Long War)|Tac Armor]]'''||+1||+2|| || || || ||2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply |
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|[[File:Phalanx armor Long War.png|150px|link=Phalanx Armor (Long War)]]<br />'''[[Phalanx Armor (Long War)|Phalanx Armor]]'''||+2||+3|| || || || ||2<br />(3)|| || ||[[Research (Long War)#Armor and Exoskeletons|Improved Body Armor]]||15||§ 35<br />(§ 52)||8<br />(12)|| ||0<br />(2)|| ||7 days<br />(3.5 days) |
|[[File:Phalanx armor Long War.png|150px|link=Phalanx Armor (Long War)]]<br />'''[[Phalanx Armor (Long War)|Phalanx Armor]]'''||+2||+3|| || || || ||2<br />(3)|| || ||[[Research (Long War)#Armor and Exoskeletons|Improved Body Armor]]||15||§ 35<br />(§ 52)||8<br />(12)|| ||0<br />(2)|| ||7 days<br />(3.5 days) |
Revision as of 22:39, 31 March 2015
Long War nearly doubles the amount of available suits of armor, using the Gene Mod (sleeveless) versions of the original suits of armor for the new suits of armor. Gene Mods no longer affect the looks of a soldier's armor.
Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).
Suits of armor now also provide new features, such as Damage Reduction or granting specific perks.
Damage reduction indicates the average amount of damage absorbed from incoming attacks. For example, a damage reduction of 0.3 has a 30% chance to absorb 1 point of damage. Multiple sources of damage reduction (such as perks, items and cover) stack.
Resistance to Acid prevents soldiers from receiving mobility penalties from Acid, and from taking damage when performing any move other than Hunker Down. The soldiers still take penalties to Aim and Damage Reduction, and still suffer reduced range on rockets and thrown devices.
Armors and exoskeletons can be built in Engineering. They can also be built quickly, which increases the Credits, Alien Alloys, Elerium and Meld costs, but halves the build time. The values between parentheses indicate the costs and time when building these itemss quickly.
Soldier armor
title="Item name and image"|Name | title="Mobility bonus"| Mob |
title="Health bonus"| HP |
title="Damage reduction"| DR |
title="Defense bonus"| Def |
title="Will bonus"| Will |
Fuel | title="Amount of small items that can be equipped"|Equipment slots |
rowspan="2" | rowspan="2"|title="Special properties"|Special properties |
Prerequisites | Cost | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Other | |||||||||||||||||
Leather Jacket |
+5 | 2 (3) |
Restricted to covert operatives | XCOM starts with an unlimited supply | |||||||||||||
Tac Vest |
+3 | +1 | 2 (3) |
XCOM starts with an unlimited supply | |||||||||||||
Tac Armor |
+1 | +2 | 2 (3) |
XCOM starts with an unlimited supply | |||||||||||||
Phalanx Armor |
+2 | +3 | 2 (3) |
Improved Body Armor | 15 | § 35 (§ 52) |
8 (12) |
0 (2) |
7 days (3.5 days) | ||||||||
Aurora Armor |
+2 | +4 | +8 | +10 | 2 (3) |
Restricted to psionic soldiers | Improved Body Armor Psi Warfare Systems |
25 | § 125 (§ 187) |
25 (37) |
25 (37) |
0 (5) |
1 Sectoid Corpse | 10 days (5 days) | |||
Kestrel Armor |
+3 | +2 | +4 | 2 (3) |
Includes grappling hook | Advanced Body Armor | 22 | § 50 (§ 75) |
8 (12) |
0 (3) |
10 days (5 days) | ||||||
Carapace Armor |
+1 | +5 | 2 (3) |
Advanced Body Armor | 25 | § 80 (§ 120) |
18 (27) |
0 (4) |
10 days (5 days) | ||||||||
title="Item name and image"|Name | title="Mobility bonus"| Mob |
title="Health bonus"| HP |
title="Damage reduction"| DR |
title="Defense bonus"| Def |
title="Will bonus"| Will |
Fuel | title="Amount of small items that can be equipped"|Equipment slots |
rowspan="2" | rowspan="2"|title="Special properties"|Special properties |
Prerequisites | Cost | ||||||
Other | |||||||||||||||||
Banshee Armor |
+4 | +3 | +12 | 2 (3) |
Includes grappling hook | Mobile Power Armor | 40 | § 140 (§ 210) |
36 (54) |
16 (24) |
0 (5) |
14 days (7 days) | |||||
Aegis Armor |
+2 | +7 | 2 (3) |
Mobile Power Armor | 35 | § 140 (§ 210) |
36 (54) |
12 (18) |
0 (5) |
14 days (7 days) | |||||||
Corsair Armor |
+3 | +6 | +8 | 2 (3) |
Includes grappling hook | Advanced Power Armor | 65 | § 300 (§ 450) |
60 (90) |
36 (54) |
0 (9) |
14 days (7 days) | |||||
Titan Armor |
+12 | 0.5 | 2 (3) |
Damage Control |
Immune to Fire Provides resistance to Acid Prevents Strangulation |
Advanced Power Armor | 65 | § 300 (§ 450) |
60 (90) |
30 (45) |
5 (14) |
14 days (7 days) | |||||
Seraph Armor |
+3 | +5 | +8 | 6 (12) |
2 (3) |
Supports flight mode | Antigrav Systems | 65 | § 300 (§ 450) |
40 (60) |
70 (105) |
0 (9) |
14 days (7 days) | ||||
Archangel Armor |
+1 | +8 | 0.3 | 6 (12) |
2 (3) |
Immune to Fire Provides resistance to Acid Prevents Strangulation Supports flight mode |
Antigrav Systems | 75 | § 300 (§ 450) |
40 (60) |
70 (105) |
0 (9) |
1 Titan Armor | 14 days (7 days) | |||
Shadow Armor |
+2 | +4 | +16 | 1 (2) |
Includes grappling hook Supports ghost mode |
Stealth Systems | 90 | § 500 (§ 750) |
60 (90) |
70 (105) |
40 (54) |
14 days (7 days) | |||||
Vortex Armor |
+2 | +8 | +20 | 2 (3) |
Restricted to psionic soldiers Eliminates post-mission fatigue Can't be damaged |
Mind and Machine | 100 | § 1000 (§ 1500) |
80 (120) |
100 (150) |
0 (27) |
14 days (7 days) |
MEC exoskeletons
New in beta 15, Long War now provides multiple MEC suits with the more advanced suits featuring emphases on extra survivability or mobility. Some suits have either the Body Shield perk or the Jetboot Module perk built-in.
MEC Armor | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | HP |
Mob |
Def |
Will |
DR |
Secondary Weapon Slots |
Accessory Slots |
Special | Prerequisites | Cost | Perk | ||||||
Other | |||||||||||||||||
MEC-1 Paladin | 8 | 3 | 8 | 0 | 1.0 | 1 | 2 | Poison/Fire | 25 | Alien Biocybernetics | 200 | 50 | 40 | 30 | 14 | - | - |
MEC-2 Defender | 12 | 4 | 8 | 0 | 1.5 | 2 | 2 | Poison/Fire | 50 | Improved Combat Exoskeletons MEC Warfare Systems |
400 | 100 | 60 | 60 | 14 | 1x MEC-1 Paladin | |
MEC-3 Valiant | 10 | 6 | 12 | 0 | 1.0 | 2 | 2 | Poison/Fire | 50 | Improved Combat Exoskeletons MEC Warfare Systems |
400 | 80 | 80 | 60 | 14 | 1x MEC-1 Paladin | |
MEC-4 Dauntless | 20 | 5 | 12 | 5 | 2.0 | 3 | 3 | Poison/Fire | 75 | Heavy Combat Exoskeletons MEC Warfare Systems |
600 | 160 | 80 | 90 | 14 | 1x MEC-2 Defender 1x UFO Power Source |
|
MEC-5 Devastator | 24 | 2 | 8 | 5 | 2.5 | 2 | 3 | Poison/Fire | 75 | Heavy Combat Exoskeletons MEC Warfare Systems |
600 | 160 | 80 | 90 | 14 | 1x MEC-2 Defender 1x UFO Power Source |
|
MEC-6 Vanguard | 12 | 9 | 20 | 5 | 1.0 | 2 | 3 | Poison/Fire | 75 | Mobile Combat Exoskeletons MEC Warfare Systems |
600 | 120 | 120 | 90 | 14 | 1x MEC-3 Valiant 1x UFO Power Source |
|
MEC-7 Vindicator | 16 | 8 | 16 | 5 | 1.5 | 3 | 3 | Poison/Fire | 75 | Mobile Combat Exoskeletons MEC Warfare Systems |
600 | 120 | 120 | 90 | 14 | 1x MEC-3 Valiant 1x UFO Power Source |