Difference between revisions of "Armor (Long War)"
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− | !rowspan="2"|{{Item name (Long War)}}!!rowspan="2"|{{Mobility bonus (Long War)}}!!rowspan="2"|{{Health bonus (Long War)}}!!rowspan="2"|{{Damage reduction (Long War)}}!!rowspan="2"|{{Defense bonus (Long War)}}!!rowspan="2"|{{Will bonus | + | !rowspan="2"|{{Item name (Long War)}}!!rowspan="2"|{{Mobility bonus (Long War)}}!!rowspan="2"|{{Health bonus (Long War)}}!!rowspan="2"|{{Damage reduction (Long War)}}!!rowspan="2"|{{Defense bonus (Long War)}}!!rowspan="2"|{{Will bonus (Long War)}}!!rowspan="2"|{{Equipment slots (Long War)}}!!rowspan="2"|{{Perk granted (Long War)}}!!rowspan="2"|{{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost |
|-align="center" | |-align="center" | ||
|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}} | |{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}} | ||
|-align="center" | |-align="center" | ||
− | |[[File:Chameleon Suit Long War.png| | + | |[[File:Chameleon Suit Long War.png|128px|link=Leather Jacket (Long War)|Leather Jacket]]<br />'''[[Leather Jacket (Long War)|Leather Jacket]]'''||+5|| || || || ||2<br />(3)|| ||Restricted to covert operatives||colspan="8"|XCOM starts with an unlimited supply |
|-align="center" | |-align="center" | ||
− | |[[File:Tac vest Long War.png| | + | |[[File:Tac vest Long War.png|128px|link=Tac Vest (Long War)|Tac Vest]]<br />'''[[Tac Vest (Long War)|Tac Vest]]'''||+3||+1|| || || ||2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply |
|-align="center" | |-align="center" | ||
− | |[[File:Tac Armor Long War.png| | + | |[[File:Tac Armor Long War.png|128px|link=Tac Armor (Long War)|Tac Armor]]<br />'''[[Tac Armor (Long War)|Tac Armor]]'''||+1||+2|| || || ||2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply |
|-align="center" | |-align="center" | ||
− | |[[File:Phalanx armor Long War.png| | + | |[[File:Phalanx armor Long War.png|128px|link=Phalanx Armor (Long War)|Phalanx Armor]]<br />'''[[Phalanx Armor (Long War)|Phalanx Armor]]'''||+2||+3|| || || ||2<br />(3)|| || ||[[Research (Long War)#Armor and Exoskeletons|Improved Body Armor]]||15||<span title="Standard cost in Credits (Cost in Credits when building quickly)">35<br />(52)</span>||8<br />(12)|| ||0<br />(2)|| ||7 days<br />(3.5 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Aurora armor Long War.png| | + | |[[File:Aurora armor Long War.png|128px|link=Aurora Armor (Long War)|Aurora Armor]]<br />'''[[Aurora Armor (Long War)|Aurora Armor]]'''||+2||+4|| ||+8||+10||2<br />(3)|| ||Restricted to psionic soldiers||[[Research (Long War)#Armor and Exoskeletons|Improved Body Armor]]<br />[[Foundry (Long War)|Psi Warfare Systems]]||25||<span title="Standard cost in Credits (Cost in Credits when building quickly)">125<br />(187)</span>||25<br />(37)||25<br />(37)||0<br />(5)||1 [[Alien Artifacts (Long War)#Corpses|Sectoid Corpse]]||10 days<br />(5 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Kestrel armor Long War.png| | + | |[[File:Kestrel armor Long War.png|128px|link=Kestrel Armor (Long War)|Kestrel Armor]]<br />'''[[Kestrel Armor (Long War)|Kestrel Armor]]'''||+3||+2|| ||+4|| ||2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor and Exoskeletons|Advanced Body Armor]]||22||<span title="Standard cost in Credits (Cost in Credits when building quickly)">50<br />(75)</span>||8<br />(12)|| ||0<br />(3)|| ||10 days<br />(5 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Carapace armor Long War .png| | + | |[[File:Carapace armor Long War .png|128px|link=Carapace Armor (Long War)|Carapace Armor]]<br />'''[[Carapace Armor (Long War)|Carapace Armor]]'''||+1||+5|| || || ||2<br />(3)|| || ||[[Research (Long War)#Armor and Exoskeletons|Advanced Body Armor]]||25||<span title="Standard cost in Credits (Cost in Credits when building quickly)">80<br />(120)</span>||18<br />(27)|| ||0<br />(4)|| ||10 days<br />(5 days) |
|- | |- | ||
− | !rowspan="2"|{{Item name (Long War)}}!!rowspan="2"|{{Mobility bonus (Long War)}}!!rowspan="2"|{{Health bonus (Long War)}}!!rowspan="2"|{{Damage reduction (Long War)}}!!rowspan="2"|{{Defense bonus (Long War)}}!!rowspan="2"|{{Will bonus | + | !rowspan="2"|{{Item name (Long War)}}!!rowspan="2"|{{Mobility bonus (Long War)}}!!rowspan="2"|{{Health bonus (Long War)}}!!rowspan="2"|{{Damage reduction (Long War)}}!!rowspan="2"|{{Defense bonus (Long War)}}!!rowspan="2"|{{Will bonus (Long War)}}!!rowspan="2"|{{Equipment slots (Long War)}}!!rowspan="2"|{{Perk granted (Long War)}}!!rowspan="2"|{{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost |
|-align="center" | |-align="center" | ||
|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}} | |{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}} | ||
|-align="center" | |-align="center" | ||
− | |[[File:Banshee armor Long War.png| | + | |[[File:Banshee armor Long War.png|128px|link=Banshee Armor (Long War)|Banshee Armor]]<br />'''[[Banshee Armor (Long War)|Banshee Armor]]'''||+4||+3|| ||+12|| ||2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor and Exoskeletons|Mobile Power Armor]]||40||<span title="Standard cost in Credits (Cost in Credits when building quickly)">140<br />(210)</span>||36<br />(54)||16<br />(24)||0<br />(5)|| ||14 days<br />(7 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Aegis armor Long War.png| | + | |[[File:Aegis armor Long War.png|128px|link=Aegis Armor (Long War)|Aegis Armor]]<br />'''[[Aegis Armor (Long War)|Aegis Armor]]'''||+2||+7|| || || ||2<br />(3)|| || ||[[Research (Long War)#Armor and Exoskeletons|Mobile Power Armor]]||35||<span title="Standard cost in Credits (Cost in Credits when building quickly)">140<br />(210)</span>||36<br />(54)||12<br />(18)||0<br />(5)|| ||14 days<br />(7 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Corsair armor Long War.png| | + | |[[File:Corsair armor Long War.png|128px|link=Corsair Armor (Long War)|Corsair Armor]]<br />'''[[Corsair Armor (Long War)|Corsair Armor]]'''||+3||+6|| ||+8|| ||2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor and Exoskeletons|Advanced Power Armor]]||65||<span title="Standard cost in Credits (Cost in Credits when building quickly)">300<br />(450)</span>||60<br />(90)||36<br />(54)||0<br />(9)|| ||14 days<br />(7 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Titan armor Long War.png| | + | |[[File:Titan armor Long War.png|128px|link=Titan Armor (Long War)|Titan Armor]]<br />'''[[Titan Armor (Long War)|Titan Armor]]'''|| ||+12||0.5|| || ||2<br />(3)||[[File:MEC DAMAGE CONTROL.png|32px|link=Abilities List (Long War)#Normal Perks|Damage Control]]<br />[[Abilities List (Long War)#Normal Perks|Damage Control]]||Negates the effects of fire<br />Provides resistance to acid<br />Prevents strangulation||[[Research (Long War)#Armor and Exoskeletons|Advanced Power Armor]]||65||<span title="Standard cost in Credits (Cost in Credits when building quickly)">300<br />(450)</span>||60<br />(90)||30<br />(45)||5<br />(14)|| ||14 days<br />(7 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Seraphim armor Long War.png| | + | |[[File:Seraphim armor Long War.png|128px|link=Seraph Armor (Long War)|Seraph Armor]]<br />'''[[Seraph Armor (Long War)|Seraph Armor]]'''||+3||+5|| ||+8|| ||2<br />(3)|| ||Supports flight mode (6 fuel)||[[Research (Long War)#Armor and Exoskeletons|Antigrav Systems]]||65||<span title="Standard cost in Credits (Cost in Credits when building quickly)">300<br />(450)</span>||40<br />(60)||70<br />(105)||0<br />(9)|| ||14 days<br />(7 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Archangel armor Long War.png| | + | |[[File:Archangel armor Long War.png|128px|link=Archangel Armor (Long War)|Archangel Armor]]<br />'''[[Archangel Armor (Long War)|Archangel Armor]]'''||+1||+8||0.3|| || ||2<br />(3)|| ||Negates the effects of fire<br />Provides resistance to acid<br />Prevents strangulation<br />Supports flight mode (6 fuel)||[[Research (Long War)#Armor and Exoskeletons|Antigrav Systems]]||75||<span title="Standard cost in Credits (Cost in Credits when building quickly)">300<br />(450)</span>||40<br />(60)||70<br />(105)||0<br />(9)||1 [[Titan Armor (Long War)|Titan Armor]]||14 days<br />(7 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Shadow armor Long War.png| | + | |[[File:Shadow armor Long War.png|128px|link=Shadow Armor (Long War)|Shadow Armor]]<br />'''[[Shadow Armor (Long War)|Shadow Armor]]'''||+2||+4|| ||+16|| ||1<br />(2)|| ||Includes grappling hook<br />Supports ghost mode||[[Research (Long War)#Armor and Exoskeletons|Stealth Systems]]||90||<span title="Standard cost in Credits (Cost in Credits when building quickly)">500<br />(750)</span>||60<br />(90)||70<br />(105)||40<br />(54)|| ||14 days<br />(7 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Vortex armor Long War.png| | + | |[[File:Vortex armor Long War.png|128px|link=Vortex Armor (Long War)|Vortex Armor]]<br />'''[[Vortex Armor (Long War)|Vortex Armor]]'''||+2||+8|| || ||+20||2<br />(3)|| ||Restricted to psionic soldiers<br />Eliminates post-mission fatigue<br />Can't become damaged||[[Research (Long War)#Armor and Exoskeletons|Mind and Machine]]||100||<span title="Standard cost in Credits (Cost in Credits when building quickly)">1000<br />(1500)</span>||80<br />(120)||100<br />(150)||0<br />(27)|| ||14 days<br />(7 days) |
|} | |} | ||
==MEC exoskeletons== | ==MEC exoskeletons== |
Revision as of 10:46, 2 April 2015
Long War nearly doubles the amount of available suits of armor, using the Gene Mod (sleeveless) versions of the original suits of armor for the new suits of armor. Gene Mods no longer affect the looks of a soldier's armor.
Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).
Suits of armor now also provide new features, such as Damage Reduction or granting specific perks.
Damage reduction indicates the average amount of damage absorbed from incoming attacks. For example, a damage reduction of 0.3 has a 30% chance to absorb 1 point of damage. Multiple sources of damage reduction (such as perks, items and cover) stack.
Resistance to Acid prevents soldiers from receiving mobility penalties from Acid, and from taking damage when performing any move other than Hunker Down. The soldiers still take penalties to Aim and Damage Reduction, and still suffer reduced range on rockets and thrown devices.
Armors and exoskeletons can be built in Engineering. They can also be built quickly, which increases the Credits, Alien Alloys, Elerium and Meld costs, but halves the build time. The values between parentheses indicate the costs and time when building these itemss quickly.
Armors have a chance to become damaged, based on the amount of health damage that a soldier took. If a soldier took no health damage, there is a 0% chance for the armor to become damaged. If a soldier was reduced to 0 health, there's a 95% chance for the armor to become damaged. The actual chance scales with the health damage taken. Armor damage does cause the armor to become damaged. Items in unlimited supply cannot become damaged. The Vortex Armor also cannot become damaged.
Soldier armor
title="Item name and image"|Name | title="Mobility bonus"| Mob |
title="Health bonus"| HP |
title="Damage reduction"| DR |
title="Defense bonus"| Def |
title="Will bonus"| Will |
title="Amount of small items that can be equipped"|Equipment slots |
rowspan="2" | rowspan="2"|title="Special properties"|Special properties |
Prerequisites | Cost | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Other | ||||||||||||||||
Leather Jacket |
+5 | 2 (3) |
Restricted to covert operatives | XCOM starts with an unlimited supply | ||||||||||||
Tac Vest |
+3 | +1 | 2 (3) |
XCOM starts with an unlimited supply | ||||||||||||
Tac Armor |
+1 | +2 | 2 (3) |
XCOM starts with an unlimited supply | ||||||||||||
Phalanx Armor |
+2 | +3 | 2 (3) |
Improved Body Armor | 15 | 35 (52) |
8 (12) |
0 (2) |
7 days (3.5 days) | |||||||
Aurora Armor |
+2 | +4 | +8 | +10 | 2 (3) |
Restricted to psionic soldiers | Improved Body Armor Psi Warfare Systems |
25 | 125 (187) |
25 (37) |
25 (37) |
0 (5) |
1 Sectoid Corpse | 10 days (5 days) | ||
Kestrel Armor |
+3 | +2 | +4 | 2 (3) |
Includes grappling hook | Advanced Body Armor | 22 | 50 (75) |
8 (12) |
0 (3) |
10 days (5 days) | |||||
Carapace Armor |
+1 | +5 | 2 (3) |
Advanced Body Armor | 25 | 80 (120) |
18 (27) |
0 (4) |
10 days (5 days) | |||||||
title="Item name and image"|Name | title="Mobility bonus"| Mob |
title="Health bonus"| HP |
title="Damage reduction"| DR |
title="Defense bonus"| Def |
title="Will bonus"| Will |
title="Amount of small items that can be equipped"|Equipment slots |
rowspan="2" | rowspan="2"|title="Special properties"|Special properties |
Prerequisites | Cost | ||||||
Other | ||||||||||||||||
Banshee Armor |
+4 | +3 | +12 | 2 (3) |
Includes grappling hook | Mobile Power Armor | 40 | 140 (210) |
36 (54) |
16 (24) |
0 (5) |
14 days (7 days) | ||||
Aegis Armor |
+2 | +7 | 2 (3) |
Mobile Power Armor | 35 | 140 (210) |
36 (54) |
12 (18) |
0 (5) |
14 days (7 days) | ||||||
Corsair Armor |
+3 | +6 | +8 | 2 (3) |
Includes grappling hook | Advanced Power Armor | 65 | 300 (450) |
60 (90) |
36 (54) |
0 (9) |
14 days (7 days) | ||||
Titan Armor |
+12 | 0.5 | 2 (3) |
Damage Control |
Negates the effects of fire Provides resistance to acid Prevents strangulation |
Advanced Power Armor | 65 | 300 (450) |
60 (90) |
30 (45) |
5 (14) |
14 days (7 days) | ||||
Seraph Armor |
+3 | +5 | +8 | 2 (3) |
Supports flight mode (6 fuel) | Antigrav Systems | 65 | 300 (450) |
40 (60) |
70 (105) |
0 (9) |
14 days (7 days) | ||||
Archangel Armor |
+1 | +8 | 0.3 | 2 (3) |
Negates the effects of fire Provides resistance to acid Prevents strangulation Supports flight mode (6 fuel) |
Antigrav Systems | 75 | 300 (450) |
40 (60) |
70 (105) |
0 (9) |
1 Titan Armor | 14 days (7 days) | |||
Shadow Armor |
+2 | +4 | +16 | 1 (2) |
Includes grappling hook Supports ghost mode |
Stealth Systems | 90 | 500 (750) |
60 (90) |
70 (105) |
40 (54) |
14 days (7 days) | ||||
Vortex Armor |
+2 | +8 | +20 | 2 (3) |
Restricted to psionic soldiers Eliminates post-mission fatigue Can't become damaged |
Mind and Machine | 100 | 1000 (1500) |
80 (120) |
100 (150) |
0 (27) |
14 days (7 days) |
MEC exoskeletons
New in beta 15, Long War now provides multiple MEC suits with the more advanced suits featuring emphases on extra survivability or mobility. Some suits have either the Body Shield perk or the Jetboot Module perk built-in.
MEC Armor | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | HP |
Mob |
Def |
Will |
DR |
Secondary Weapon Slots |
Accessory Slots |
Special | Prerequisites | Cost | Perk | ||||||
Other | |||||||||||||||||
MEC-1 Paladin | 8 | 3 | 8 | 0 | 1.0 | 1 | 2 | Poison/Fire | 25 | Alien Biocybernetics | 200 | 50 | 40 | 30 | 14 | - | - |
MEC-2 Defender | 12 | 4 | 8 | 0 | 1.5 | 2 | 2 | Poison/Fire | 50 | Improved Combat Exoskeletons MEC Warfare Systems |
400 | 100 | 60 | 60 | 14 | 1x MEC-1 Paladin | |
MEC-3 Valiant | 10 | 6 | 12 | 0 | 1.0 | 2 | 2 | Poison/Fire | 50 | Improved Combat Exoskeletons MEC Warfare Systems |
400 | 80 | 80 | 60 | 14 | 1x MEC-1 Paladin | |
MEC-4 Dauntless | 20 | 5 | 12 | 5 | 2.0 | 3 | 3 | Poison/Fire | 75 | Heavy Combat Exoskeletons MEC Warfare Systems |
600 | 160 | 80 | 90 | 14 | 1x MEC-2 Defender 1x UFO Power Source |
|
MEC-5 Devastator | 24 | 2 | 8 | 5 | 2.5 | 2 | 3 | Poison/Fire | 75 | Heavy Combat Exoskeletons MEC Warfare Systems |
600 | 160 | 80 | 90 | 14 | 1x MEC-2 Defender 1x UFO Power Source |
|
MEC-6 Vanguard | 12 | 9 | 20 | 5 | 1.0 | 2 | 3 | Poison/Fire | 75 | Mobile Combat Exoskeletons MEC Warfare Systems |
600 | 120 | 120 | 90 | 14 | 1x MEC-3 Valiant 1x UFO Power Source |
|
MEC-7 Vindicator | 16 | 8 | 16 | 5 | 1.5 | 3 | 3 | Poison/Fire | 75 | Mobile Combat Exoskeletons MEC Warfare Systems |
600 | 120 | 120 | 90 | 14 | 1x MEC-3 Valiant 1x UFO Power Source |