Difference between revisions of "Armor (Long War)"

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(MEC exoskeletons)
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| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || '''Other'''
 
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || '''Other'''
 
|- align="center"
 
|- align="center"
|[[File:Inv_Mec1.png|center|128x64px]]'''[[MEC-1 Paladin (Long War)|MEC-1 Paladin]]'''||8||3||8||0||1.0||2||2||Poison/Fire ||25||Alien Biocybernetics||200||50||40||30||14|| - || -
+
|[[File:Inv_Mec1.png|center|128x64px]]'''[[MEC-1 Paladin (Long War)|MEC-1 Paladin]]'''||8||3||8||0||1.0||1||2||Poison/Fire ||25||Alien Biocybernetics||200||50||40||30||14|| - || -
 
|- align="center"
 
|- align="center"
|[[File:Inv_Mec4 (Long War).png|center|128x64px]]'''[[MEC-2 Defender (Long War)|MEC-2 Defender]]'''||12||4||8||0||1.5||3||2||Poison/Fire ||50||Improved Combat Exoskeletons<br />MEC Warfare Systems||400||100||60||60||14 || 1x MEC-1 Paladin || {{Body Shield (Long War)}}
+
|[[File:Inv_Mec4 (Long War).png|center|128x64px]]'''[[MEC-2 Defender (Long War)|MEC-2 Defender]]'''||12||4||8||0||1.5||2||2||Poison/Fire ||50||Improved Combat Exoskeletons<br />MEC Warfare Systems||400||100||60||60||14 || 1x MEC-1 Paladin || {{Body Shield (Long War)}}
 
|- align="center"
 
|- align="center"
|[[File:Inv_Mec2.png|center|128x64px]]'''[[MEC-3 Valiant (Long War)|MEC-3 Valiant]]'''||10||6||12||0||1.0||3||2||Poison/Fire ||50||Improved Combat Exoskeletons<br />MEC Warfare Systems||400||80||80||60||14 || 1x MEC-1 Paladin || {{Jetboot Module (Long War)}}
+
|[[File:Inv_Mec2.png|center|128x64px]]'''[[MEC-3 Valiant (Long War)|MEC-3 Valiant]]'''||10||6||12||0||1.0||2||2||Poison/Fire ||50||Improved Combat Exoskeletons<br />MEC Warfare Systems||400||80||80||60||14 || 1x MEC-1 Paladin || {{Jetboot Module (Long War)}}
 
|- align="center"
 
|- align="center"
|[[File:Inv_Mec3.png|center|128x64px]]'''[[MEC-4 Dauntless (Long War)|MEC-4 Dauntless]]'''||20||5||12||5||2.0||4||3||Poison/Fire ||75||Heavy Combat Exoskeletons<br />MEC Warfare Systems||600||160||80||90||14 || 1x MEC-2 Defender<br />1x UFO Power Source || {{Body Shield (Long War)}}
+
|[[File:Inv_Mec3.png|center|128x64px]]'''[[MEC-4 Dauntless (Long War)|MEC-4 Dauntless]]'''||20||5||12||5||2.0||3||3||Poison/Fire ||75||Heavy Combat Exoskeletons<br />MEC Warfare Systems||600||160||80||90||14 || 1x MEC-2 Defender<br />1x UFO Power Source || {{Body Shield (Long War)}}
 
|- align="center"
 
|- align="center"
|[[File:Inv_Mec5 (Long War).png|center|128x64px]]'''[[MEC-5 Devastator (Long War)|MEC-5 Devastator]]'''||24||2||8||5||2.5||3||3||Poison/Fire ||75||Heavy Combat Exoskeletons<br />MEC Warfare Systems||600||160||80||90||14 || 1x MEC-2 Defender<br />1x UFO Power Source || {{Body Shield (Long War)}}
+
|[[File:Inv_Mec5 (Long War).png|center|128x64px]]'''[[MEC-5 Devastator (Long War)|MEC-5 Devastator]]'''||24||2||8||5||2.5||2||3||Poison/Fire ||75||Heavy Combat Exoskeletons<br />MEC Warfare Systems||600||160||80||90||14 || 1x MEC-2 Defender<br />1x UFO Power Source || {{Body Shield (Long War)}}
 
|- align="center"
 
|- align="center"
|[[File:Inv_Mec6 (Long War).png|center|128x64px]]'''[[MEC-6 Vanguard (Long War)|MEC-6 Vanguard]]'''||12||10||20||5||1.0||3||3||Poison/Fire ||75||Mobile Combat Exoskeletons<br />MEC Warfare Systems||600||120||120||90||14 || 1x MEC-3 Valiant<br />1x UFO Power Source || {{Jetboot Module (Long War)}}
+
|[[File:Inv_Mec6 (Long War).png|center|128x64px]]'''[[MEC-6 Vanguard (Long War)|MEC-6 Vanguard]]'''||12||10||20||5||1.0||2||3||Poison/Fire ||75||Mobile Combat Exoskeletons<br />MEC Warfare Systems||600||120||120||90||14 || 1x MEC-3 Valiant<br />1x UFO Power Source || {{Jetboot Module (Long War)}}
 
|- align="center"
 
|- align="center"
|[[File:Inv_Mec7 (Long War).png|center|128x64px]]'''[[MEC-7 Vindicator (Long War)|MEC-7 Vindicator]]'''||16||8||16||5||1.5||4||3||Poison/Fire ||75||Mobile Combat Exoskeletons<br />MEC Warfare Systems||600||120||120||90||14 || 1x MEC-3 Valiant<br />1x UFO Power Source || {{Jetboot Module (Long War)}}
+
|[[File:Inv_Mec7 (Long War).png|center|128x64px]]'''[[MEC-7 Vindicator (Long War)|MEC-7 Vindicator]]'''||16||8||16||5||1.5||3||3||Poison/Fire ||75||Mobile Combat Exoskeletons<br />MEC Warfare Systems||600||120||120||90||14 || 1x MEC-3 Valiant<br />1x UFO Power Source || {{Jetboot Module (Long War)}}
 
|-
 
|-
 
|}
 
|}

Revision as of 21:03, 14 April 2015

Soldiers Armors Long War.png
Long War Main Page

Long War nearly doubles the amount of available suits of armor, using the Gene Mod (sleeveless) versions of the original suits of armor for the new suits of armor. Gene Mods no longer affect the looks of a soldier's armor.

Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).

Suits of armor now also provide new features, such as damage reduction or granting specific perks.

Damage reduction indicates the average amount of damage absorbed from incoming attacks. For example, a damage reduction of 0.3 has a 30% chance to absorb 1 point of damage. Multiple sources of damage reduction (such as perks, items and cover) stack.

Resistance to acid prevents soldiers from receiving mobility penalties from acid, and from taking damage when performing any move other than hunker down. The soldiers still take penalties to aim and damage reduction, and still suffer reduced range on rockets and thrown devices.

Armors and exoskeletons can be built in Engineering. They can also be built quickly, which increases the Credits, Alien Alloys, Elerium and Meld costs, but halves the build time. The values between parentheses indicate the costs and time when building these items quickly.

Armors have a chance to become damaged, based on the amount of health damage that a soldier took. If a soldier took no health damage, there is a 0% chance for the armor to become damaged. If a soldier was reduced to 0 health, there's a 95% chance for the armor to become damaged. The actual chance scales with the health damage taken. Armor damage does cause the armor to become damaged. Items in unlimited supply cannot become damaged. The Vortex Armor also cannot become damaged.

Soldier armor

title="Item name and image"|Name title="Mobility bonus"|Mobility Long War.png
Mob
title="Health bonus"|Health Long War.png
HP
title="Damage reduction"|Damage reduction
DR
title="Defense bonus"|Defense Long War.png
Def
title="Will bonus"|Will Long War.png
Will
title="Amount of small items that can be equipped"|Equipment
slots
rowspan="2" rowspan="2"|title="Special properties"|Special
properties
Prerequisites Cost
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Leather Jacket
Leather Jacket
+5 2
(3)
Restricted to covert operatives XCOM starts with an unlimited supply
Tac Vest
Tac Vest
+3 +1 2
(3)
XCOM starts with an unlimited supply
Tac Armor
Tac Armor
+1 +2 2
(3)
XCOM starts with an unlimited supply
Phalanx Armor
Phalanx Armor
+2 +3 2
(3)
Improved Body Armor 15 35
(52)
8
(12)
0
(2)
7 days
(3.5 days)
Aurora Armor
Aurora Armor
+2 +4 +8 +10 2
(3)
Restricted to psionic soldiers Improved Body Armor
Psi Warfare Systems
25 125
(187)
25
(37)
25
(37)
0
(5)
1 Sectoid Corpse 10 days
(5 days)
Kestrel Armor
Kestrel Armor
+3 +2 +4 2
(3)
Includes grappling hook Advanced Body Armor 22 50
(75)
8
(12)
0
(3)
10 days
(5 days)
Carapace Armor
Carapace Armor
+1 +5 2
(3)
Advanced Body Armor 25 80
(120)
18
(27)
0
(4)
10 days
(5 days)
title="Item name and image"|Name title="Mobility bonus"|Mobility Long War.png
Mob
title="Health bonus"|Health Long War.png
HP
title="Damage reduction"|Damage reduction
DR
title="Defense bonus"|Defense Long War.png
Def
title="Will bonus"|Will Long War.png
Will
title="Amount of small items that can be equipped"|Equipment
slots
rowspan="2" rowspan="2"|title="Special properties"|Special
properties
Prerequisites Cost
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Banshee Armor
Banshee Armor
+4 +3 +12 2
(3)
Includes grappling hook Mobile Power Armor 40 140
(210)
36
(54)
16
(24)
0
(5)
14 days
(7 days)
Aegis Armor
Aegis Armor
+2 +7 2
(3)
Mobile Power Armor 35 140
(210)
36
(54)
12
(18)
0
(5)
14 days
(7 days)
Corsair Armor
Corsair Armor
+3 +6 +8 2
(3)
Includes grappling hook Advanced Power Armor 65 300
(450)
60
(90)
36
(54)
0
(9)
14 days
(7 days)
Titan Armor
Titan Armor
+12 0.5 2
(3)
Damage Control
Negates the effects of fire
Provides resistance to acid
Prevents strangulation
Advanced Power Armor 65 300
(450)
60
(90)
30
(45)
8
(17)
14 days
(7 days)
Seraph Armor
Seraph Armor
+3 +5 +8 2
(3)
Supports flight mode (6 fuel) Antigrav Systems 65 300
(450)
40
(60)
70
(105)
0
(9)
14 days
(7 days)
Archangel Armor
Archangel Armor
+1 +8 0.3 2
(3)
Negates the effects of fire
Provides resistance to acid
Prevents strangulation
Supports flight mode (6 fuel)
Antigrav Systems 75 300
(450)
40
(60)
70
(105)
0
(9)
1 Titan Armor 14 days
(7 days)
Shadow Armor
Shadow Armor
+2 +4 +16 1
(2)
Includes grappling hook
Supports ghost mode
Stealth Systems 90 500
(750)
60
(90)
70
(105)
40
(54)
14 days
(7 days)
Vortex Armor
Vortex Armor
+2 +8 +20 2
(3)
Restricted to psionic soldiers
Eliminates post-mission fatigue
Can't become damaged
Mind and Machine 100 1000
(1500)
80
(120)
100
(150)
0
(27)
14 days
(7 days)

MEC exoskeletons

New in beta 15, Long War now provides multiple MEC suits with the more advanced suits featuring emphases on extra survivability or mobility. Some suits have either the Body Shield perk or the Jetboot Module perk built-in.

MEC Armor
Name Health
HP
Mobility
Mob
Defense
Def
Will
Will
Damage Reduction
DR
Secondary
Weapon
Slots
Accessory
Slots
Special Prerequisites Cost Perk
Engineers
Research
Credits
Alien Alloys
Elerium
Meld
Days
Other
Inv Mec1.png
MEC-1 Paladin
8 3 8 0 1.0 1 2 Poison/Fire 25 Alien Biocybernetics 200 50 40 30 14 - -
Inv Mec4 (Long War).png
MEC-2 Defender
12 4 8 0 1.5 2 2 Poison/Fire 50 Improved Combat Exoskeletons
MEC Warfare Systems
400 100 60 60 14 1x MEC-1 Paladin
Body Shield
Inv Mec2.png
MEC-3 Valiant
10 6 12 0 1.0 2 2 Poison/Fire 50 Improved Combat Exoskeletons
MEC Warfare Systems
400 80 80 60 14 1x MEC-1 Paladin
Jetboot Module
Inv Mec3.png
MEC-4 Dauntless
20 5 12 5 2.0 3 3 Poison/Fire 75 Heavy Combat Exoskeletons
MEC Warfare Systems
600 160 80 90 14 1x MEC-2 Defender
1x UFO Power Source
Body Shield
Inv Mec5 (Long War).png
MEC-5 Devastator
24 2 8 5 2.5 2 3 Poison/Fire 75 Heavy Combat Exoskeletons
MEC Warfare Systems
600 160 80 90 14 1x MEC-2 Defender
1x UFO Power Source
Body Shield
Inv Mec6 (Long War).png
MEC-6 Vanguard
12 10 20 5 1.0 2 3 Poison/Fire 75 Mobile Combat Exoskeletons
MEC Warfare Systems
600 120 120 90 14 1x MEC-3 Valiant
1x UFO Power Source
Jetboot Module
Inv Mec7 (Long War).png
MEC-7 Vindicator
16 8 16 5 1.5 3 3 Poison/Fire 75 Mobile Combat Exoskeletons
MEC Warfare Systems
600 120 120 90 14 1x MEC-3 Valiant
1x UFO Power Source
Jetboot Module

See also

Loadout Long War.jpg Long War: Loadout
Weapons
Weapons Thumbnail Long War.png
Weapons
Assault Rifle Long War.png
Primary
Weapons
Pistol Long War.png
Secondary
Weapons
Armor
Armor Thumbnail Long War.png
Armor
Chameleon Suit Long War.png
Leather Jacket
Tac vest Long War.png
Tac Vest
Tac Armor Long War.png
Tac Armor
Phalanx armor Long War.png
Phalanx Armor
Kestrel armor Long War.png
Kestrel Armor
Carapace armor Long War .png
Carapace Armor
Aurora armor Long War.png
Aurora Armor
Banshee armor Long War.png
Banshee Armor
Corsair armor Long War.png
Corsair Armor
Aegis armor Long War.png
Aegis Armor
Titan armor Long War.png
Titan Armor
Seraphim armor Long War.png
Seraph Armor
Archangel armor Long War.png
Archangel Armor
Shadow armor Long War.png
Shadow Armor
Vortex armor Long War.png
Vortex Armor
Inv Mec1.png
MEC-1
Inv Mec2.png
MEC-2
Inv Mec3.png
MEC-3
Equipment
Equipment Thumbnail Long War.png

Equipment