Difference between revisions of "Armor (Long War)"

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m (added game version checking)
(Updated to b15e final, added mouseover information to slots and costs to explain secondary values.)
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!rowspan="2"|{{Item name (Long War)}}!!rowspan="2"|{{Health bonus (Long War)}}!!rowspan="2"|{{Mobility bonus (Long War)}}!!rowspan="2"|{{Damage reduction (Long War)}}!!rowspan="2"|{{Defense bonus (Long War)}}!!rowspan="2"|{{Will bonus (Long War)}}!!rowspan="2"|{{Equipment slots (Long War)}}!!rowspan="2"|{{Perk granted (Long War)}}!!rowspan="2"|{{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Normal Cost (Build Quickly Cost)
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!rowspan="2"|{{Item name (Long War)}}!!rowspan="2"|{{Mobility bonus (Long War)}}!!rowspan="2"|{{Health bonus (Long War)}}!!rowspan="2"|{{Damage reduction (Long War)}}!!rowspan="2"|{{Defense bonus (Long War)}}!!rowspan="2"|{{Will bonus (Long War)}}!!rowspan="2"|{{Equipment slots (Long War)}}!!rowspan="2"|{{Perk granted (Long War)}}!!rowspan="2"|{{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost
 
|-align="center"
 
|-align="center"
 
|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}
 
|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}
 
|-align="center"
 
|-align="center"
|[[File:Chameleon Suit Long War.png|128px|link=Leather Jacket (Long War)|Leather Jacket]]<br />'''[[Leather Jacket (Long War)|Leather Jacket]]'''||||+5|| || || ||2<br />(3)|| ||Restricted to covert operatives||colspan="8"|XCOM starts with an unlimited supply
+
|[[File:Chameleon Suit Long War.png|128px|link=Leather Jacket (Long War)|Leather Jacket]]<br />'''[[Leather Jacket (Long War)|Leather Jacket]]'''||+5|| || || || ||title="Standard slots available&#10;(Slots available with Tactical Rigging)"|2<br />(3)|| ||Restricted to covert operatives||colspan="8"|XCOM starts with an unlimited supply
 
|-align="center"
 
|-align="center"
|[[File:Tac vest Long War.png|128px|link=Tac Vest (Long War)|Tac Vest]]<br />'''[[Tac Vest (Long War)|Tac Vest]]'''||+1||+3|| || || ||2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply
+
|[[File:Tac vest Long War.png|128px|link=Tac Vest (Long War)|Tac Vest]]<br />'''[[Tac Vest (Long War)|Tac Vest]]'''||+3||+1|| || || ||title="Standard slots available&#10;(Slots available with Tactical Rigging)"|2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply
 
|-align="center"
 
|-align="center"
|[[File:Tac Armor Long War.png|128px|link=Tac Armor (Long War)|Tac Armor]]<br />'''[[Tac Armor (Long War)|Tac Armor]]'''||+2||+1|| || || ||2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply
+
|[[File:Tac Armor Long War.png|128px|link=Tac Armor (Long War)|Tac Armor]]<br />'''[[Tac Armor (Long War)|Tac Armor]]'''||+1||+2|| || || ||title="Standard slots available&#10;(Slots available with Tactical Rigging)"|2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply
 
|-align="center"
 
|-align="center"
|[[File:Phalanx armor Long War.png|128px|link=Phalanx Armor (Long War)|Phalanx Armor]]<br />'''[[Phalanx Armor (Long War)|Phalanx Armor]]'''||+3||+2|| || || ||2<br />(3)|| || ||[[Research (Long War)#Armor and Exoskeletons|Improved Body Armor]]||15||title="Standard cost in Credits&#10;(Cost in Credits when building quickly)"|35<br />(52)||8<br />(12)|| ||0<br />(2)|| ||7&#160;days<br />(3.5&#160;days)
+
|[[File:Phalanx armor Long War.png|128px|link=Phalanx Armor (Long War)|Phalanx Armor]]<br />'''[[Phalanx Armor (Long War)|Phalanx Armor]]'''||+2||+3|| || || ||title="Standard slots available&#10;(Slots available with Tactical Rigging)"|2<br />(3)|| || ||[[Research (Long War)#Armor and Exoskeletons|Improved Body Armor]]||15||title="Standard cost in Credits&#10;(Cost in Credits when building quickly)"|35<br />(52)||title="Standard cost in Alien Alloys&#10;(Cost in Alien Alloys when building quickly)"|8<br />(12)|| ||title="Standard cost in Meld&#10;(Cost in Meld when building quickly)"|0<br />(2)|| ||title="Standard duration in days&#10;(Duration in days when building quickly)"|7&nbsp;days<br />(3.5&nbsp;days)
 
|-align="center"
 
|-align="center"
|[[File:Aurora armor Long War.png|128px|link=Aurora Armor (Long War)|Aurora Armor]]<br />'''[[Aurora Armor (Long War)|Aurora Armor]]'''||+4||+2|| ||+8||+10||2<br />(3)|| ||Restricted to psionic soldiers||[[Research (Long War)#Armor and Exoskeletons|Improved Body Armor]]<br />[[Foundry (Long War)|Psi Warfare Systems]]||25||<span title="Standard cost in Credits&#10;(Cost in Credits when building quickly)">125<br />(187)</span>||25<br />(37)||25<br />(37)||0<br />(5)||1 [[Alien Artifacts (Long War)#Corpses|Sectoid Corpse]]||10&#160;days<br />(5&#160;days)
+
|[[File:Aurora armor Long War.png|128px|link=Aurora Armor (Long War)|Aurora Armor]]<br />'''[[Aurora Armor (Long War)|Aurora Armor]]'''||+2||+4|| ||+8||+10||title="Standard slots available&#10;(Slots available with Tactical Rigging)"|2<br />(3)|| ||Restricted to psionic soldiers||[[Research (Long War)#Armor and Exoskeletons|Improved Body Armor]]<br />[[Foundry (Long War)|Psi Warfare Systems]]||25||title="Standard cost in Credits&#10;(Cost in Credits when building quickly)"|125<br />(187)||title="Standard cost in Alien Alloys&#10;(Cost in Alien Alloys when building quickly)"|30<br />(45)||title="Standard cost in Elerium&#10;(Cost in Elerium when building quickly)"|30<br />(45)||title="Standard cost in Meld&#10;(Cost in Meld when building quickly)"|0<br />(5)||1 [[Alien Artifacts (Long War)#Corpses|Sectoid Corpse]]||title="Standard duration in days&#10;(Duration in days when building quickly)"|10&nbsp;days<br />(5.0&nbsp;days)
 
|-align="center"
 
|-align="center"
|[[File:Kestrel armor Long War.png|128px|link=Kestrel Armor (Long War)|Kestrel Armor]]<br />'''[[Kestrel Armor (Long War)|Kestrel Armor]]'''||+2||+3|| ||+4|| ||2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor and Exoskeletons|Advanced Body Armor]]||22||<span title="Standard cost in Credits&#10;(Cost in Credits when building quickly)">50<br />(75)</span>||8<br />(12)|| ||0<br />(3)|| ||10&#160;days<br />(5&#160;days)
+
|[[File:Kestrel armor Long War.png|128px|link=Kestrel Armor (Long War)|Kestrel Armor]]<br />'''[[Kestrel Armor (Long War)|Kestrel Armor]]'''||+3||+2|| ||+4|| ||title="Standard slots available&#10;(Slots available with Tactical Rigging)"|2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor and Exoskeletons|Advanced Body Armor]]||22||title="Standard cost in Credits&#10;(Cost in Credits when building quickly)"|50<br />(75)||title="Standard cost in Alien Alloys&#10;(Cost in Alien Alloys when building quickly)"|8<br />(12)|| ||title="Standard cost in Meld&#10;(Cost in Meld when building quickly)"|0<br />(3)|| ||title="Standard duration in days&#10;(Duration in days when building quickly)"|10&nbsp;days<br />(5.0&nbsp;days)
 
|-align="center"
 
|-align="center"
|[[File:Carapace armor Long War .png|128px|link=Carapace Armor (Long War)|Carapace Armor]]<br />'''[[Carapace Armor (Long War)|Carapace Armor]]'''||+5||+1|| || || ||2<br />(3)|| || ||[[Research (Long War)#Armor and Exoskeletons|Advanced Body Armor]]||25||<span title="Standard cost in Credits&#10;(Cost in Credits when building quickly)">80<br />(120)</span>||18<br />(27)|| ||0<br />(4)|| ||10&#160;days<br />(5&#160;days)
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|[[File:Carapace armor Long War .png|128px|link=Carapace Armor (Long War)|Carapace Armor]]<br />'''[[Carapace Armor (Long War)|Carapace Armor]]'''||+1||+5|| || || ||title="Standard slots available&#10;(Slots available with Tactical Rigging)"|2<br />(3)|| || ||[[Research (Long War)#Armor and Exoskeletons|Advanced Body Armor]]||25||title="Standard cost in Credits&#10;(Cost in Credits when building quickly)"|80<br />(120)||title="Standard cost in Alien Alloys&#10;(Cost in Alien Alloys when building quickly)"|18<br />(27)|| ||title="Standard cost in Meld&#10;(Cost in Meld when building quickly)"|0<br />(4)|| ||title="Standard duration in days&#10;(Duration in days when building quickly)"|10&nbsp;days<br />(5.0&nbsp;days)
 
|-
 
|-
!rowspan="2"|{{Item name (Long War)}}!!rowspan="2"|{{Health bonus (Long War)}}!!rowspan="2"|{{Mobility bonus (Long War)}}!!rowspan="2"|{{Damage reduction (Long War)}}!!rowspan="2"|{{Defense bonus (Long War)}}!!rowspan="2"|{{Will bonus (Long War)}}!!rowspan="2"|{{Equipment slots (Long War)}}!!rowspan="2"|{{Perk granted (Long War)}}!!rowspan="2"|{{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost
+
!rowspan="2"|{{Item name (Long War)}}!!rowspan="2"|{{Mobility bonus (Long War)}}!!rowspan="2"|{{Health bonus (Long War)}}!!rowspan="2"|{{Damage reduction (Long War)}}!!rowspan="2"|{{Defense bonus (Long War)}}!!rowspan="2"|{{Will bonus (Long War)}}!!rowspan="2"|{{Equipment slots (Long War)}}!!rowspan="2"|{{Perk granted (Long War)}}!!rowspan="2"|{{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost
 
|-align="center"
 
|-align="center"
 
|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}
 
|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}
 
|-align="center"
 
|-align="center"
|[[File:Banshee armor Long War.png|128px|link=Banshee Armor (Long War)|Banshee Armor]]<br />'''[[Banshee Armor (Long War)|Banshee Armor]]'''||+3||+4|| ||+12|| ||2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor and Exoskeletons|Mobile Power Armor]]||40||<span title="Standard cost in Credits&#10;(Cost in Credits when building quickly)">140<br />(210)</span>||36<br />(54)||16<br />(24)||0<br />(5)|| ||14&#160;days<br />(7&#160;days)
+
|[[File:Banshee armor Long War.png|128px|link=Banshee Armor (Long War)|Banshee Armor]]<br />'''[[Banshee Armor (Long War)|Banshee Armor]]'''||+4||+3|| ||+12|| ||title="Standard slots available&#10;(Slots available with Tactical Rigging)"|2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor and Exoskeletons|Mobile Power Armor]]||40||title="Standard cost in Credits&#10;(Cost in Credits when building quickly)"|140<br />(210)||title="Standard cost in Alien Alloys&#10;(Cost in Alien Alloys when building quickly)"|36<br />(54)||title="Standard cost in Elerium&#10;(Cost in Elerium when building quickly)"|20<br />(30)||title="Standard cost in Meld&#10;(Cost in Meld when building quickly)"|0<br />(5)|| ||title="Standard duration in days&#10;(Duration in days when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)
 
|-align="center"
 
|-align="center"
|[[File:Aegis armor Long War.png|128px|link=Aegis Armor (Long War)|Aegis Armor]]<br />'''[[Aegis Armor (Long War)|Aegis Armor]]'''||+7||+2|| || || ||2<br />(3)|| || ||[[Research (Long War)#Armor and Exoskeletons|Mobile Power Armor]]||35||<span title="Standard cost in Credits&#10;(Cost in Credits when building quickly)">140<br />(210)</span>||36<br />(54)||12<br />(18)||0<br />(5)|| ||14&#160;days<br />(7&#160;days)
+
|[[File:Aegis armor Long War.png|128px|link=Aegis Armor (Long War)|Aegis Armor]]<br />'''[[Aegis Armor (Long War)|Aegis Armor]]'''||+2||+7|| || || ||title="Standard slots available&#10;(Slots available with Tactical Rigging)"|2<br />(3)|| || ||[[Research (Long War)#Armor and Exoskeletons|Mobile Power Armor]]||35||title="Standard cost in Credits&#10;(Cost in Credits when building quickly)"|140<br />(210)||title="Standard cost in Alien Alloys&#10;(Cost in Alien Alloys when building quickly)"|36<br />(54)||title="Standard cost in Elerium&#10;(Cost in Elerium when building quickly)"|18<br />(27)||title="Standard cost in Meld&#10;(Cost in Meld when building quickly)"|0<br />(5)|| ||title="Standard duration in days&#10;(Duration in days when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)
 
|-align="center"
 
|-align="center"
|[[File:Corsair armor Long War.png|128px|link=Corsair Armor (Long War)|Corsair Armor]]<br />'''[[Corsair Armor (Long War)|Corsair Armor]]'''|||+6||+3|| ||+8|| ||2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor and Exoskeletons|Advanced Power Armor]]||65||<span title="Standard cost in Credits&#10;(Cost in Credits when building quickly)">300<br />(450)</span>||60<br />(90)||36<br />(54)||0<br />(9)|| ||14&#160;days<br />(7&#160;days)
+
|[[File:Corsair armor Long War.png|128px|link=Corsair Armor (Long War)|Corsair Armor]]<br />'''[[Corsair Armor (Long War)|Corsair Armor]]'''||+3||+6|| ||+8|| ||title="Standard slots available&#10;(Slots available with Tactical Rigging)"|2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor and Exoskeletons|Advanced Power Armor]]||65||title="Standard cost in Credits&#10;(Cost in Credits when building quickly)"|250<br />(375)||title="Standard cost in Alien Alloys&#10;(Cost in Alien Alloys when building quickly)"|50<br />(75)||title="Standard cost in Elerium&#10;(Cost in Elerium when building quickly)"|40<br />(60)||title="Standard cost in Meld&#10;(Cost in Meld when building quickly)"|0<br />(8)|| ||title="Standard duration in days&#10;(Duration in days when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)
 
|-align="center"
 
|-align="center"
|[[File:Titan armor Long War.png|128px|link=Titan Armor (Long War)|Titan Armor]]<br />'''[[Titan Armor (Long War)|Titan Armor]]'''\|||+12 ||||0.5|| || ||2<br />(3)|| {{ Damage Control (Long War) }} ||Negates the effects of fire<br />Provides resistance to acid<br />Prevents strangulation||[[Research (Long War)#Armor and Exoskeletons|Advanced Power Armor]]||65||<span title="Standard cost in Credits&#10;(Cost in Credits when building quickly)">300<br />(450)</span>||60<br />(90)||30<br />(45)||8<br />(17)|| ||14&#160;days<br />(7&#160;days)
+
|[[File:Titan armor Long War.png|128px|link=Titan Armor (Long War)|Titan Armor]]<br />'''[[Titan Armor (Long War)|Titan Armor]]'''|| ||+12||0.5|| || ||title="Standard slots available&#10;(Slots available with Tactical Rigging)"|2<br />(3)||[[File:MEC DAMAGE CONTROL.png|32px|link=Abilities List (Long War)#Normal Perks|Damage Control]]<br />[[Abilities List (Long War)#Normal Perks|Damage Control]]||Negates the effects of fire<br />Provides resistance to acid<br />Prevents strangulation||[[Research (Long War)#Armor and Exoskeletons|Advanced Power Armor]]||65||title="Standard cost in Credits&#10;(Cost in Credits when building quickly)"|300<br />(450)||title="Standard cost in Alien Alloys&#10;(Cost in Alien Alloys when building quickly)"|60<br />(90)||title="Standard cost in Elerium&#10;(Cost in Elerium when building quickly)"|40<br />(60)||title="Standard cost in Meld&#10;(Cost in Meld when building quickly)"|8<br />(17)|| ||title="Standard duration in days&#10;(Duration in days when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)
 
|-align="center"
 
|-align="center"
|[[File:Seraphim armor Long War.png|128px|link=Seraph Armor (Long War)|Seraph Armor]]<br />'''[[Seraph Armor (Long War)|Seraph Armor]]'''||+5||+3|| ||+8|| ||2<br />(3)|| ||Supports flight mode (6 fuel)||[[Research (Long War)#Armor and Exoskeletons|Antigrav Systems]]||65||<span title="Standard cost in Credits&#10;(Cost in Credits when building quickly)">300<br />(450)</span>||40<br />(60)||70<br />(105)||0<br />(9)|| ||14&#160;days<br />(7&#160;days)
+
|[[File:Seraphim armor Long War.png|128px|link=Seraph Armor (Long War)|Seraph Armor]]<br />'''[[Seraph Armor (Long War)|Seraph Armor]]'''||+3||+5|| ||+8|| ||title="Standard slots available&#10;(Slots available with Tactical Rigging)"|2<br />(3)|| ||Supports flight mode (6 fuel)||[[Research (Long War)#Armor and Exoskeletons|Antigrav Systems]]||65||title="Standard cost in Credits&#10;(Cost in Credits when building quickly)"|300<br />(450)||title="Standard cost in Alien Alloys&#10;(Cost in Alien Alloys when building quickly)"|40<br />(60)||title="Standard cost in Elerium&#10;(Cost in Elerium when building quickly)"|80<br />(120)||title="Standard cost in Meld&#10;(Cost in Meld when building quickly)"|0<br />(9)|| ||title="Standard duration in days&#10;(Duration in days when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)
 
|-align="center"
 
|-align="center"
|[[File:Archangel armor Long War.png|128px|link=Archangel Armor (Long War)|Archangel Armor]]<br />'''[[Archangel Armor (Long War)|Archangel Armor]]'''||+8||+1||0.3|| || ||2<br />(3)|| ||Negates the effects of fire<br />Provides resistance to acid<br />Prevents strangulation<br />Supports flight mode (6 fuel)||[[Research (Long War)#Armor and Exoskeletons|Antigrav Systems]]||75||<span title="Standard cost in Credits&#10;(Cost in Credits when building quickly)">300<br />(450)</span>||40<br />(60)||70<br />(105)||0<br />(9)||1 [[Titan Armor (Long War)|Titan Armor]]||14&#160;days<br />(7&#160;days)
+
|[[File:Archangel armor Long War.png|128px|link=Archangel Armor (Long War)|Archangel Armor]]<br />'''[[Archangel Armor (Long War)|Archangel Armor]]'''||+1||+8||0.3|| || ||title="Standard slots available&#10;(Slots available with Tactical Rigging)"|2<br />(3)|| ||Negates the effects of fire<br />Provides resistance to acid<br />Prevents strangulation<br />Supports flight mode (6 fuel)||[[Research (Long War)#Armor and Exoskeletons|Antigrav Systems]]||75||title="Standard cost in Credits&#10;(Cost in Credits when building quickly)"|300<br />(450)||title="Standard cost in Alien Alloys&#10;(Cost in Alien Alloys when building quickly)"|40<br />(60)||title="Standard cost in Elerium&#10;(Cost in Elerium when building quickly)"|80<br />(120)||title="Standard cost in Meld&#10;(Cost in Meld when building quickly)"|0<br />(9)||1 [[Titan Armor (Long War)|Titan Armor]]||title="Standard duration in days&#10;(Duration in days when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)
 
|-align="center"
 
|-align="center"
|[[File:Shadow armor Long War.png|128px|link=Shadow Armor (Long War)|Shadow Armor]]<br />'''[[Shadow Armor (Long War)|Shadow Armor]]'''||+4||+2|| ||+16|| ||2<br />(3)|| ||Includes grappling hook<br />Supports ghost mode||[[Research (Long War)#Armor and Exoskeletons|Stealth Systems]]||90||<span title="Standard cost in Credits&#10;(Cost in Credits when building quickly)">500<br />(750)</span>||60<br />(90)||70<br />(105)||40<br />(54)|| ||14&#160;days<br />(7&#160;days)
+
|[[File:Shadow armor Long War.png|128px|link=Shadow Armor (Long War)|Shadow Armor]]<br />'''[[Shadow Armor (Long War)|Shadow Armor]]'''||+2||+4|| ||+16|| ||title="Standard slots available&#10;(Slots available with Tactical Rigging)"|2<br />(3)|| ||Includes grappling hook<br />Supports ghost mode||[[Research (Long War)#Armor and Exoskeletons|Stealth Systems]]||90||title="Standard cost in Credits&#10;(Cost in Credits when building quickly)"|300<br />(450)||title="Standard cost in Alien Alloys&#10;(Cost in Alien Alloys when building quickly)"|60<br />(90)||title="Standard cost in Elerium&#10;(Cost in Elerium when building quickly)"|70<br />(105)||title="Standard cost in Meld&#10;(Cost in Meld when building quickly)"|40<br />(49)|| ||title="Standard duration in days&#10;(Duration in days when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)
 
|-align="center"
 
|-align="center"
|[[File:Vortex armor Long War.png|128px|link=Vortex Armor (Long War)|Vortex Armor]]<br />'''[[Vortex Armor (Long War)|Vortex Armor]]'''||+8||+2|| || ||+20||2<br />(3)|| ||Restricted to psionic soldiers<br />Eliminates post-mission fatigue<br />Can't become damaged||[[Research (Long War)#Armor and Exoskeletons|Mind and Machine]]||100||<span title="Standard cost in Credits&#10;(Cost in Credits when building quickly)">1000<br />(1500)</span>||80<br />(120)||100<br />(150)||0<br />(27)|| ||14&#160;days<br />(7&#160;days)
+
|[[File:Vortex armor Long War.png|128px|link=Vortex Armor (Long War)|Vortex Armor]]<br />'''[[Vortex Armor (Long War)|Vortex Armor]]'''||+2||+8|| || ||+20||title="Standard slots available&#10;(Slots available with Tactical Rigging)"|2<br />(3)|| ||Restricted to psionic soldiers<br />Eliminates post-mission fatigue<br />Can't become damaged<br />Required to activate the [[Gollop Chamber (Long War)|Gollop Chamber]]||[[Research (Long War)#Armor and Exoskeletons|Mind and Machine]]||100||title="Standard cost in Credits&#10;(Cost in Credits when building quickly)"|1000<br />(1500)||title="Standard cost in Alien Alloys&#10;(Cost in Alien Alloys when building quickly)"|80<br />(120)||title="Standard cost in Elerium&#10;(Cost in Elerium when building quickly)"|100<br />(150)||title="Standard cost in Meld&#10;(Cost in Meld when building quickly)"|0<br />(27)|| ||title="Standard duration in days&#10;(Duration in days when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)
 
|}
 
|}
  

Revision as of 08:30, 26 June 2015

This page may be outdated. It is up-to-date for version b15. The latest version is 1.0.
Soldiers Armors Long War.png
Long War Main Page

Long War nearly doubles the amount of available suits of armor, using the Gene Mod (sleeveless) versions of the original suits of armor for the new suits of armor. Gene Mods no longer affect the looks of a soldier's armor.

Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).

Suits of armor now also provide new features, such as damage reduction or granting specific perks.

Damage reduction indicates the average amount of damage absorbed from incoming attacks. For example, a damage reduction of 0.3 has a 30% chance to absorb 1 point of damage. Multiple sources of damage reduction (such as perks, items and cover) stack.

Resistance to acid prevents soldiers from receiving mobility penalties from acid, and from taking damage when performing any move other than hunker down. The soldiers still take penalties to aim and damage reduction, and still suffer reduced range on rockets and thrown devices.

Armors and exoskeletons can be built in Engineering. They can also be built quickly, which increases the Credits, Alien Alloys, Elerium and Meld costs, but halves the build time. The values between parentheses indicate the costs and time when building these items quickly.

Armors have a chance to become damaged, based on the amount of health damage that a soldier took. If a soldier took no health damage, there is a 0% chance for the armor to become damaged. If a soldier was reduced to 0 health, there's a 95% chance for the armor to become damaged. The actual chance scales with the health damage taken. Armor damage does cause the armor to become damaged. Items in unlimited supply cannot become damaged. The Vortex Armor also cannot become damaged.

Soldier armor

title="Item name and image"|Name title="Mobility bonus"|Mobility Long War.png
Mob
title="Health bonus"|Health Long War.png
HP
title="Damage reduction"|Damage reduction
DR
title="Defense bonus"|Defense Long War.png
Def
title="Will bonus"|Will Long War.png
Will
title="Amount of small items that can be equipped"|Equipment
slots
rowspan="2" rowspan="2"|title="Special properties"|Special
properties
Prerequisites Cost
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Leather Jacket
Leather Jacket
+5 2
(3)
Restricted to covert operatives XCOM starts with an unlimited supply
Tac Vest
Tac Vest
+3 +1 2
(3)
XCOM starts with an unlimited supply
Tac Armor
Tac Armor
+1 +2 2
(3)
XCOM starts with an unlimited supply
Phalanx Armor
Phalanx Armor
+2 +3 2
(3)
Improved Body Armor 15 35
(52)
8
(12)
0
(2)
7 days
(3.5 days)
Aurora Armor
Aurora Armor
+2 +4 +8 +10 2
(3)
Restricted to psionic soldiers Improved Body Armor
Psi Warfare Systems
25 125
(187)
30
(45)
30
(45)
0
(5)
1 Sectoid Corpse 10 days
(5.0 days)
Kestrel Armor
Kestrel Armor
+3 +2 +4 2
(3)
Includes grappling hook Advanced Body Armor 22 50
(75)
8
(12)
0
(3)
10 days
(5.0 days)
Carapace Armor
Carapace Armor
+1 +5 2
(3)
Advanced Body Armor 25 80
(120)
18
(27)
0
(4)
10 days
(5.0 days)
title="Item name and image"|Name title="Mobility bonus"|Mobility Long War.png
Mob
title="Health bonus"|Health Long War.png
HP
title="Damage reduction"|Damage reduction
DR
title="Defense bonus"|Defense Long War.png
Def
title="Will bonus"|Will Long War.png
Will
title="Amount of small items that can be equipped"|Equipment
slots
rowspan="2" rowspan="2"|title="Special properties"|Special
properties
Prerequisites Cost
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Banshee Armor
Banshee Armor
+4 +3 +12 2
(3)
Includes grappling hook Mobile Power Armor 40 140
(210)
36
(54)
20
(30)
0
(5)
14 days
(7.0 days)
Aegis Armor
Aegis Armor
+2 +7 2
(3)
Mobile Power Armor 35 140
(210)
36
(54)
18
(27)
0
(5)
14 days
(7.0 days)
Corsair Armor
Corsair Armor
+3 +6 +8 2
(3)
Includes grappling hook Advanced Power Armor 65 250
(375)
50
(75)
40
(60)
0
(8)
14 days
(7.0 days)
Titan Armor
Titan Armor
+12 0.5 2
(3)
Damage Control
Damage Control
Negates the effects of fire
Provides resistance to acid
Prevents strangulation
Advanced Power Armor 65 300
(450)
60
(90)
40
(60)
8
(17)
14 days
(7.0 days)
Seraph Armor
Seraph Armor
+3 +5 +8 2
(3)
Supports flight mode (6 fuel) Antigrav Systems 65 300
(450)
40
(60)
80
(120)
0
(9)
14 days
(7.0 days)
Archangel Armor
Archangel Armor
+1 +8 0.3 2
(3)
Negates the effects of fire
Provides resistance to acid
Prevents strangulation
Supports flight mode (6 fuel)
Antigrav Systems 75 300
(450)
40
(60)
80
(120)
0
(9)
1 Titan Armor 14 days
(7.0 days)
Shadow Armor
Shadow Armor
+2 +4 +16 2
(3)
Includes grappling hook
Supports ghost mode
Stealth Systems 90 300
(450)
60
(90)
70
(105)
40
(49)
14 days
(7.0 days)
Vortex Armor
Vortex Armor
+2 +8 +20 2
(3)
Restricted to psionic soldiers
Eliminates post-mission fatigue
Can't become damaged
Required to activate the Gollop Chamber
Mind and Machine 100 1000
(1500)
80
(120)
100
(150)
0
(27)
14 days
(7.0 days)

MEC exoskeletons

New in beta 15, Long War now provides multiple MEC suits with the more advanced suits featuring emphases on extra survivability or mobility. Some suits have either the Body Shield perk or the Jetboot Module perk built-in.

MEC Armor
Name Health
HP
Mobility
Mob
Defense
Def
Will
Will
Damage Reduction
DR
Secondary
Weapon
Slots
Accessory
Slots
Special Prerequisites Cost Perk
Engineers
Research
Credits
Alien Alloys
Elerium
Meld
Days
Other
Inv Mec1.png
MEC-1 Paladin
8 3 8 0 1.0 1 2 Poison/Fire 25 Alien Biocybernetics 200 40 40 30 14 - -
Inv Mec4 (Long War).png
MEC-2 Defender
12 4 8 0 1.5 2 2 Poison/Fire 50 Improved Combat Exoskeletons
MEC Warfare Systems
400 80 60 60 14 1x MEC-1 Paladin
Body Shield
Inv Mec2.png
MEC-3 Valiant
10 6 12 0 1.0 2 2 Poison/Fire 50 Improved Combat Exoskeletons
MEC Warfare Systems
400 60 80 60 14 1x MEC-1 Paladin
Jetboot Module
Inv Mec3.png
MEC-4 Dauntless
20 5 12 5 2.0 3 3 Poison/Fire 75 Heavy Combat Exoskeletons
MEC Warfare Systems
600 120 80 90 14 1x MEC-2 Defender
1x UFO Power Source
Body Shield
Inv Mec5 (Long War).png
MEC-5 Devastator
24 2 8 5 2.5 2 3 Poison/Fire 75 Heavy Combat Exoskeletons
MEC Warfare Systems
600 120 80 90 14 1x MEC-2 Defender
1x UFO Power Source
Body Shield
Inv Mec6 (Long War).png
MEC-6 Vanguard
12 10 20 5 1.0 2 3 Poison/Fire 75 Mobile Combat Exoskeletons
MEC Warfare Systems
600 80 120 90 14 1x MEC-3 Valiant
1x UFO Power Source
Jetboot Module
Inv Mec7 (Long War).png
MEC-7 Vindicator
16 8 16 5 1.5 3 3 Poison/Fire 75 Mobile Combat Exoskeletons
MEC Warfare Systems
600 80 120 90 14 1x MEC-3 Valiant
1x UFO Power Source
Jetboot Module

See also

Loadout Long War.jpg Long War: Loadout 
Weapons
Weapons Thumbnail Long War.png
Weapons
Assault Rifle Long War.png
Primary
Weapons
Pistol Long War.png
Secondary
Weapons
Armor
Armor Thumbnail Long War.png
Armor
Chameleon Suit Long War.png
Leather Jacket
Tac vest Long War.png
Tac Vest
Tac Armor Long War.png
Tac Armor
Phalanx armor Long War.png
Phalanx Armor
Kestrel armor Long War.png
Kestrel Armor
Carapace armor Long War .png
Carapace Armor
Aurora armor Long War.png
Aurora Armor
Banshee armor Long War.png
Banshee Armor
Corsair armor Long War.png
Corsair Armor
Aegis armor Long War.png
Aegis Armor
Titan armor Long War.png
Titan Armor
Seraphim armor Long War.png
Seraph Armor
Archangel armor Long War.png
Archangel Armor
Shadow armor Long War.png
Shadow Armor
Vortex armor Long War.png
Vortex Armor
Inv Mec1.png
MEC-1
Inv Mec2.png
MEC-2
Inv Mec3.png
MEC-3
Equipment
Equipment Thumbnail Long War.png

Equipment